Compare Arc Raiders vs The Last of Us Part II Remastered

P1 Arc Raiders
P2 The Last of Us Part II Remastered

Comparison Takeaways

Arc Raiders

Where It Has the Edge

  • co-op experience is 4.6 vs 1.4. Co-op is praised for friends, squads, spontaneous team-ups, and group fights against ARC enemies.
  • multiplayer design is 4.4 vs 1.3. Multiplayer design is central to the praise, especially PvPvE tension, emergent player behavior, and genre execution.
  • live-service support is 4.1 vs 1.1. Live-service support is cautiously positive, with roadmaps, patches, and long-term plans balanced by concern about future changes.
  • level design is 4.9 vs 3.4. Level design is repeatedly praised, especially for verticality, strong map layouts, and varied spaces that create encounters.

The Last of Us Part II Remastered

Where It Has the Edge

  • voice acting is 4.8 vs 2.2. Voice acting is consistently praised, with reviewers calling the cast superb and the performances central to the story.
  • dialogue quality is 3.9 vs 2.0. Dialogue quality is split: one reviewer says no line is wasted, while another says some dialog exchanges stumble...
  • writing quality is 4.6 vs 2.8. Writing quality is mixed but high-impact, with praise for intentional storytelling alongside criticism of some script choices.
  • camera behavior is 4.0 vs 2.2. Camera praise is mostly cinematic rather than mechanical, with reviewers noting strong camera shots rather than camera problems.
Average score
Product 1: Arc Raiders
4.1
Product 2: The Last of Us Part...
4.2
accessibility options
Product 1: Arc Raiders
4.6

Accessibility in the broad playability sense is positive, especially through free loadouts and approachability for extraction newcomers.

Product 2: The Last of Us Part...
4.7

Reviewers praise the expanded accessibility suite, especially descriptive audio, speech-to-vibration support, and broader options that make the game easier to experience.

age appropriateness
Product 1: Arc Raiders
No score yet
Product 2: The Last of Us Part...
2.0

Evidence points to mature-only suitability: reviewers cite an M rating and warn that younger players or those without a strong stomach may not appreciate it.

AI behavior
Product 1: Arc Raiders
4.6

AI behavior is one of the strongest themes, with many reviewers praising ARC intelligence, pathing, reinforcement-learning movement, and threat pressure.

Product 2: The Last of Us Part...
4.7

Enemy behavior is praised for unpredictable patrols, strong aim, and AI that can swarm the player, especially in No Return encounters.

aiming precision
Product 1: Arc Raiders
4.5

Aiming receives positive notes for accurate guns and satisfying precision shots.

Product 2: The Last of Us Part...
4.4

Aiming is helped by precise PC controls and performance modes, with one technical review emphasizing fast aiming precision and dodging.

animation quality
Product 1: Arc Raiders
4.8

Animation quality is praised through ARC movement and reactive machine behavior.

Product 2: The Last of Us Part...
4.8

Animation remains a major strength, with industry-best combat animation and varied contextual actions supporting the game's brutal presentation.

art direction
Product 1: Arc Raiders
4.8

Art direction is repeatedly praised for retro-futuristic, industrial, post-apocalyptic style.

Product 2: The Last of Us Part...
4.7

The art direction is praised through scenic, atmospheric landscapes that reviewers repeatedly stop to admire.

atmosphere
Product 1: Arc Raiders
4.6

Atmosphere is praised through abandoned locales, weather, rain, robot threats, and post-apocalyptic tension.

Product 2: The Last of Us Part...
4.7

The game maintains an oppressive, visceral atmosphere, with reviewers calling out its tension, revenge story, and masterclass sense of mood.

battle pass value
Product 1: Arc Raiders
4.4

Battle pass value is viewed positively where the free Raider Deck and earned Cred rewards are mentioned.

Product 2: The Last of Us Part...
No score yet
boss design
Product 1: Arc Raiders
4.4

Boss and large-enemy encounters are praised for Bastions, Leapers, Queens, and other set-piece threats.

Product 2: The Last of Us Part...
4.4

Boss encounters are supported mainly through No Return and Abby-focused PC coverage, with reviewers highlighting memorable boss fights and final-run showdowns.

bug frequency
Product 1: Arc Raiders
3.6

Bug frequency is mixed: several reviews report rare or manageable bugs, while others cite exploits, technical issues, or input problems.

Product 2: The Last of Us Part...
3.2

Bug and stutter reports are limited but present in PC coverage, including texture glitches, foliage pop-in, and stutter entering dense areas.

camera behavior
Product 1: Arc Raiders
2.2

Camera behavior is criticized by one reviewer for third-person corner-peeking advantages.

Product 2: The Last of Us Part...
4.0

Camera praise is mostly cinematic rather than mechanical, with reviewers noting strong camera shots rather than camera problems.

character development
Product 1: Arc Raiders
No score yet
Product 2: The Last of Us Part...
4.7

Character development is supported by reviews praising Abby's humanization, character arcs, and the emotional impact of the main cast.

character roster
Product 1: Arc Raiders
No score yet
Product 2: The Last of Us Part...
4.4

No Return's playable roster is a major positive, bringing Ellie, Abby, Joel, Dina, Lev, Jesse, Tommy, and others into the mode with distinct traits.

co-op experience
Product 1: Arc Raiders
4.6

Co-op is praised for friends, squads, spontaneous team-ups, and group fights against ARC enemies.

Product 2: The Last of Us Part...
1.4

The co-op experience is essentially absent; one review explicitly notes that the gameplay bones are there but the online infrastructure is not.

combat system
Product 1: Arc Raiders
4.4

Combat is mostly praised as polished, tense, and satisfying, with isolated criticism that the basic shooting can feel mediocre.

Product 2: The Last of Us Part...
4.6

Combat is one of the strongest areas, repeatedly described as dynamic, brutal, satisfying, and mechanically solid in both campaign and No Return.

community features
Product 1: Arc Raiders
4.5

Community features are a standout, especially proximity chat, emotes, and voice tools that let players negotiate or cooperate.

Product 2: The Last of Us Part...
3.8

Community features are light but present through Daily Run-style shared challenges and leaderboard comparisons.

competitive balance
Product 1: Arc Raiders
3.3

Competitive balance is mixed because PvP can shine, but campers, third-person advantages, and balance concerns remain.

Product 2: The Last of Us Part...
No score yet
content variety
Product 1: Arc Raiders
4.4

Content variety is positive across maps, weapons, events, weather, modifiers, and enemy situations, with some late-game caveats.

Product 2: The Last of Us Part...
4.3

The remaster is praised for its extras: No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and other options.

controls responsiveness
Product 1: Arc Raiders
3.8

Controls and shooting feel responsive in most reviews, although one console-focused review reported button input problems.

Product 2: The Last of Us Part...
4.5

Controls are generally praised as responsive, smooth, and especially strong on PC mouse and keyboard.

core gameplay loop
Product 1: Arc Raiders
4.2

Reviewers generally see the extraction loop as tense, addictive, and memorable, though a few found it tedious or repetitive over time.

Product 2: The Last of Us Part...
4.5

The core loop is highly praised, especially the tight combat-survival rhythm and No Return's distilled version of the game's mechanics.

crafting system
Product 1: Arc Raiders
4.1

Crafting is useful and central, but reviewers repeatedly call the surrounding inventory and bench workflow cumbersome.

Product 2: The Last of Us Part...
4.4

Crafting remains important, with reviewers tying it to survival, stealth, ammunition scarcity, and No Return upgrades.

crash stability
Product 1: Arc Raiders
4.4

Crash stability is mostly positive in the limited evidence, with one review reporting no crashes or dips.

Product 2: The Last of Us Part...
No score yet
cross-play support
Product 1: Arc Raiders
4.7

Cross-play support is positively mentioned for Steam, Xbox, PlayStation, and console-player access.

Product 2: The Last of Us Part...
No score yet
cross-save support
Product 1: Arc Raiders
No score yet
Product 2: The Last of Us Part...
4.6

Cross-save support is supported by a review noting that PS4 saves and achievements can be carried over.

dialogue quality
Product 1: Arc Raiders
2.0

Dialogue quality is a weakness where AI-driven barks and flat delivery stand out against stronger presentation elsewhere.

Product 2: The Last of Us Part...
3.9

Dialogue quality is split: one reviewer says no line is wasted, while another says some dialog exchanges stumble and bore.

difficulty balance
Product 1: Arc Raiders
4.1

Difficulty is intentionally punishing, with dangerous robots and high stakes that some reviewers praise and some warn about.

Product 2: The Last of Us Part...
4.4

Difficulty is framed as challenging but fair, with selectable difficulty helping players ease into No Return while preserving tension.

economy and resource balance
Product 1: Arc Raiders
2.8

Resource balance is mixed because stash limits teach prioritization but can feel stingy or tedious.

Product 2: The Last of Us Part...
4.5

Resource balance is a strength, with reviewers praising scarcity that makes ammo, crafting materials, and every shot feel meaningful.

emotional impact
Product 1: Arc Raiders
4.2

Emotional impact comes through shame, adrenaline, tension, betrayal, and relief generated by emergent encounters.

Product 2: The Last of Us Part...
4.7

Emotional impact is one of the strongest consensus areas; reviewers repeatedly describe the story as heavy, upsetting, and memorable.

endgame content
Product 1: Arc Raiders
3.8

Endgame content is mixed: trials, projects, resets, and updates help, but several reviewers see long-term depth as uncertain.

Product 2: The Last of Us Part...
4.2

Endgame value comes primarily from No Return's daily and custom runs, ongoing boss attempts, and reasons to return after the campaign.

enemy variety
Product 1: Arc Raiders
3.9

Enemy variety is mostly praised for drones, rollers, Leapers, Bastions, Queens, and other ARC threats, despite one review calling designs generic.

Product 2: The Last of Us Part...
4.4

Enemy variety is supported by No Return's randomized factions and the addition of new enemy types and infected encounters.

environmental detail
Product 1: Arc Raiders
4.8

Environmental detail is praised through verticality, abandoned buildings, weather, lighting, and lived-in ruins.

Product 2: The Last of Us Part...
4.7

Environmental detail is consistently praised, from photorealistic detail to Seattle's scenery, overgrown environments, and accurate city recreation.

exploration quality
Product 1: Arc Raiders
4.6

Exploration is a clear strength, with reviewers praising hidden secrets, pleasant maps, and rewarding spaces to search.

Product 2: The Last of Us Part...
4.1

Exploration is mostly positive because it rewards searching and environmental storytelling, though PC Gamer finds it more constrained than combat.

facial animations
Product 1: Arc Raiders
No score yet
Product 2: The Last of Us Part...
4.8

Facial animation and capture are repeatedly praised as best-in-class or amazing, preserving the campaign's emotional delivery.

faithfulness to franchise
Product 1: Arc Raiders
No score yet
Product 2: The Last of Us Part...
4.3

Faithfulness is mixed but positive: reviewers call it a fascinating, bold sequel that recontextualizes the first game rather than repeating it.

family friendliness
Product 1: Arc Raiders
No score yet
Product 2: The Last of Us Part...
1.5

Family friendliness scores very low because reviewers emphasize the game's violence, mature tone, and need for a strong stomach.

frame rate stability
Product 1: Arc Raiders
4.9

Frame rate stability is praised where reviewers cite rock-solid or consistent 60 FPS performance.

Product 2: The Last of Us Part...
4.6

Frame-rate impressions are mostly positive, especially on PS5, though PC coverage notes some scene-dependent or configuration-specific issues.

fun factor
Product 1: Arc Raiders
4.5

Fun factor is very high in most reviews, with several reviewers saying they cannot stop playing or call it a standout multiplayer game.

Product 2: The Last of Us Part...
4.6

Fun factor is strongest in No Return, where reviewers repeatedly describe the mode as fun, addictive, and a strong reason to replay.

gameplay mechanics
Product 1: Arc Raiders
4.6

Review evidence is strongly positive for gameplay mechanics, with reviewers describing it as a clear strength.

Product 2: The Last of Us Part...
4.8

Gameplay mechanics are praised for fresh combat, stealth, top-notch play, and improved action systems over the original.

graphics quality
Product 1: Arc Raiders
4.7

Graphics are broadly praised as beautiful, stunning, or technically impressive, with only minor visual caveats.

Product 2: The Last of Us Part...
4.7

Graphics remain a major strength, with reviewers praising PS5 and PC visuals even when they call the upgrade modest.

grind level
Product 1: Arc Raiders
3.3

Grind level is mixed: some enjoy long-term chase, while others find leveling slow or potentially tedious.

Product 2: The Last of Us Part...
No score yet
handheld play suitability
Product 1: Arc Raiders
No score yet
Product 2: The Last of Us Part...
4.4

Handheld suitability is supported by Steam Deck impressions, which describe playable performance and a fruitful handheld experience.

haptic feedback integration
Product 1: Arc Raiders
No score yet
Product 2: The Last of Us Part...
4.5

Haptic feedback is widely praised on PS5, especially weapon resistance, bows, subtle vibrations, and DualSense immersion, though one PC review says it feels weaker than PS5.

horror tension
Product 1: Arc Raiders
4.6

Horror tension is present in stealthy, tense, and sometimes horror-like rounds.

Product 2: The Last of Us Part...
4.7

Horror tension is strong, with reviewers mentioning anxiety from headphones, clicker sounds, and overall atmosphere.

HUD clarity
Product 1: Arc Raiders
4.4

HUD clarity is praised when the minimalist HUD keeps the screen clean and immersive.

Product 2: The Last of Us Part...
No score yet
immersion
Product 1: Arc Raiders
4.8

Immersion is strong thanks to sound, world detail, survival tension, and believable threats.

Product 2: The Last of Us Part...
4.7

Immersion is helped by DualSense, 3D audio, haptics, and environmental presentation that reinforce the harsh world.

innovation
Product 1: Arc Raiders
4.8

Innovation is praised where reviewers describe the formula as genre-shaping, psychologically clever, or a new standard.

Product 2: The Last of Us Part...
4.4

Innovation comes from the Lost Levels, developer commentary, and rare behind-the-scenes transparency more than from the unchanged campaign.

learning curve
Product 1: Arc Raiders
3.6

Learning curve is real: reviewers say systems are learnable, but players must learn through risk, failure, and repeated raids.

Product 2: The Last of Us Part...
4.2

Learning curve is helped by selectable difficulty and clear No Return progression, though some automated hinting is described as blunt.

level design
Product 1: Arc Raiders
4.9

Level design is repeatedly praised, especially for verticality, strong map layouts, and varied spaces that create encounters.

Product 2: The Last of Us Part...
3.4

Level design is mixed: reviewers praise design explanations and training of expectations, but one PC review finds navigation unclear.

live-service support
Product 1: Arc Raiders
4.1

Live-service support is cautiously positive, with roadmaps, patches, and long-term plans balanced by concern about future changes.

Product 2: The Last of Us Part...
1.1

Live-service support is poor because the planned online or live-service multiplayer project is repeatedly referenced as canceled.

load times
Product 1: Arc Raiders
No score yet
Product 2: The Last of Us Part...
4.7

Load times are a clear improvement, with reviewers noting fast or seamless loading compared with older versions.

loot system
Product 1: Arc Raiders
4.3

Loot is a core strength, making extraction tense and rewarding, though negative reviews dislike the literal junk loop.

Product 2: The Last of Us Part...
4.1

Loot systems matter in No Return through randomized shops, rewards, modifiers, and challenges, though this is not a traditional loot-heavy game.

lore depth
Product 1: Arc Raiders
3.8

Lore depth is present through vendors, cutscenes, and environmental clues, but several reviews want more explicit story.

Product 2: The Last of Us Part...
4.6

Lore depth is supported by environmental storytelling and optional encounters that reveal wider stories without large exposition dumps.

map and navigation design
Product 1: Arc Raiders
4.6

Map and navigation design is strong, with praised map variety, lived-in spaces, and multiple playable maps.

Product 2: The Last of Us Part...
3.4

Map and navigation design is mixed: No Return's route board is clear, but some campaign navigation is criticized as hard to read.

matchmaking quality
Product 1: Arc Raiders
3.5

Matchmaking quality is mixed: similarly sized squads help, but aggression-based or skill-based systems raise concerns.

Product 2: The Last of Us Part...
No score yet
menu usability
Product 1: Arc Raiders
2.6

Menu usability is the most repeated usability complaint, especially stash, crafting, and inventory management.

Product 2: The Last of Us Part...
4.3

Menu usability is supported by the feature-rich extras menu and speedrun recap tools.

microtransaction impact
Product 1: Arc Raiders
3.6

Microtransaction impact is moderate: cosmetics are present, sometimes paid, but several reviews say they are optional or restrained.

Product 2: The Last of Us Part...
No score yet
mission design
Product 1: Arc Raiders
3.6

Mission design is mixed: objectives help guide raids, but several reviewers found them ordinary or checklist-like.

Product 2: The Last of Us Part...
4.4

Mission design is strongest in No Return, where randomized encounters and changing objectives create short, focused challenges.

mission variety
Product 1: Arc Raiders
4.4

Mission variety benefits from map events and available quests, though not every objective feels equally meaningful.

Product 2: The Last of Us Part...
4.2

Mission variety is a No Return highlight, though a few reviewers say encounter types can eventually become samey.

monetization fairness
Product 1: Arc Raiders
3.4

Monetization fairness is mixed-to-positive, with restraint and sensible pricing noted alongside concern over cosmetics and DLC direction.

Product 2: The Last of Us Part...
4.3

Monetization is generally seen as fair because reviewers repeatedly accept or praise the $10 upgrade price.

movement feel
Product 1: Arc Raiders
3.9

Movement is described as weighty, grounded, and flexible, with sliding, climbing, grapples, and stamina limits shaping play.

Product 2: The Last of Us Part...
4.6

Movement feel is praised for nimble combat, large arenas, smoother movement, and improved melee animation.

multiplayer design
Product 1: Arc Raiders
4.4

Multiplayer design is central to the praise, especially PvPvE tension, emergent player behavior, and genre execution.

Product 2: The Last of Us Part...
1.3

Multiplayer design is effectively absent because the Factions or live-service project was canceled.

narrative quality
Product 1: Arc Raiders
2.9

Narrative is mixed: the setting has promise and some reviewers like the story, but others find it thin or compromised by AI voice work.

Product 2: The Last of Us Part...
4.2

Narrative quality remains the most divisive area: many reviewers call it profound or powerful, while others criticize cynicism, pacing, or its framing.

onboarding experience
Product 1: Arc Raiders
4.5

Onboarding is strong by extraction-shooter standards because free loadouts, early quests, and simpler systems reduce early friction.

Product 2: The Last of Us Part...
3.8

Onboarding is decent through difficulty settings and hint prompts, though some guidance can feel artificial.

online stability
Product 1: Arc Raiders
3.5

Online stability is mixed, with limited interaction and playable sessions praised but netcode and sign-in issues noted.

Product 2: The Last of Us Part...
No score yet
open-world design
Product 1: Arc Raiders
4.7

The large map spaces and dense locations make the open-world-style exploration feel strong within the extraction format.

Product 2: The Last of Us Part...
No score yet
originality
Product 1: Arc Raiders
2.0

Originality is mixed: some call it genre-defining or spectacular, while negative reviews call it generic or lacking identity.

Product 2: The Last of Us Part...
3.3

Originality is mixed: the core game remains singular, but No Return is described as fun without being a unique roguelike structure.

pacing
Product 1: Arc Raiders
2.9

Pacing is split: some praise the countdown pressure, while negative reviews call parts slow or sleepy.

Product 2: The Last of Us Part...
3.3

Pacing is the most repeated story concern, with reviewers citing excessive length, elongated sections, and short lost levels cut for pacing.

performance optimization
Product 1: Arc Raiders
4.8

Performance optimization is praised across several reviews, including strong PC/Xbox performance and smooth Unreal Engine 5 results.

Product 2: The Last of Us Part...
4.3

Performance optimization is generally good on PS5 and PC, but PC impressions vary with some stutter and texture-glitch caveats.

platform-specific feature support
Product 1: Arc Raiders
4.7

Platform-specific support is positive where controller support and cross-platform launch are mentioned.

Product 2: The Last of Us Part...
4.6

Platform-specific feature support is strong, spanning DualSense, 3D audio, VRR, FOV, ultrawide, HDR, PC options, and save carryover.

polish
Product 1: Arc Raiders
4.9

Polish is a major positive, with reviewers repeatedly calling the experience polished, finely tuned, or impeccably built.

Product 2: The Last of Us Part...
4.4

Polish is generally high, with reviewers citing Naughty Dog polish, top-notch PS5 optimization, and a strong PC definitive version.

progression system
Product 1: Arc Raiders
4.4

Progression is broadly positive thanks to XP, skills, benches, upgrades, and optional resets, though some reviews note grind or inventory friction.

Product 2: The Last of Us Part...
4.5

Progression is praised in No Return through unlockable characters, cosmetics, bosses, modifiers, and an overarching progression track.

protagonist appeal
Product 1: Arc Raiders
No score yet
Product 2: The Last of Us Part...
3.9

Protagonist appeal is mixed: Ellie is praised as carrying the sequel, but one reviewer says the character became harder to relate to.

puzzle design
Product 1: Arc Raiders
3.8

Review evidence is generally positive for puzzle design, with praise outweighing the caveats.

Product 2: The Last of Us Part...
4.1

Puzzle design appears mostly in Lost Levels and optional environmental sections, with reviewers calling out light or water-based puzzle elements.

quest design
Product 1: Arc Raiders
3.0

Quest design is mixed, with useful structure and lore offset by vague instructions, uneven progression, or quality-of-life issues.

Product 2: The Last of Us Part...
No score yet
remake/remaster quality
Product 1: Arc Raiders
No score yet
Product 2: The Last of Us Part...
4.8

Remaster quality is strong as a special edition, not a remake: reviewers praise the package while noting visual changes are modest.

replay value
Product 1: Arc Raiders
4.8

Replay value is strong for reviewers hooked by the evolving raids, though long-term content remains a concern elsewhere.

Product 2: The Last of Us Part...
4.1

Replay value improves through No Return, daily/custom runs, unlocks, and extras, though a few reviewers question long-term staying power.

sandbox freedom
Product 1: Arc Raiders
4.7

Sandbox freedom is praised through player choice, proximity-chat encounters, and flexible ways to approach raids.

Product 2: The Last of Us Part...
4.6

Sandbox freedom is strongest in No Return, where custom runs, modifiers, and route choices let players tune combat scenarios.

seasonal content quality
Product 1: Arc Raiders
4.2

Seasonal content has limited but positive evidence through daily quests, weekly challenges, and timed events.

Product 2: The Last of Us Part...
No score yet
server reliability
Product 1: Arc Raiders
3.5

Server reliability is mixed, with some queue/sign-in/server concerns and some reports of quick fixes or stability gains.

Product 2: The Last of Us Part...
No score yet
side character depth
Product 1: Arc Raiders
4.1

Side characters and vendors help sell Speranza for one reviewer, but the evidence is limited.

Product 2: The Last of Us Part...
4.5

Side character depth is supported by praise for supporting performances and scenes involving characters beyond Ellie and Abby.

skill tree depth
Product 1: Arc Raiders
4.1

Skill trees add depth and build choice, but some reviews call certain perks filler or slower than ideal.

Product 2: The Last of Us Part...
4.1

Skill depth appears in No Return through supplements, upgrade trees, skills, and temporary build decisions rather than a deep RPG system.

social features
Product 1: Arc Raiders
4.7

Social features are a defining strength, with repeated praise for friendly encounters, uneasy alliances, and emergent player stories.

Product 2: The Last of Us Part...
3.8

Social features are limited but include friend comparisons on leaderboards for Daily Runs.

sound design
Product 1: Arc Raiders
4.8

Sound design is one of the strongest consensus positives, repeatedly described as informative, immersive, and excellent.

Product 2: The Last of Us Part...
4.7

Sound design is a major strength, especially stealth audio, clicker/stalker cues, and anxiety-enhancing headphone play.

soundtrack quality
Product 1: Arc Raiders
4.7

Soundtrack quality receives positive notes when mentioned, especially its fit with the tone and gameplay.

Product 2: The Last of Us Part...
4.7

Soundtrack quality remains strong, with reviewers praising the score and music's emotional impact.

stealth mechanics
Product 1: Arc Raiders
4.6

Review evidence is strongly positive for stealth mechanics, with reviewers describing it as a clear strength.

Product 2: The Last of Us Part...
4.7

Stealth mechanics are praised as improved, tense, and central to both campaign and No Return.

tutorial quality
Product 1: Arc Raiders
3.7

Tutorial and onboarding guidance is useful in some reviews, but others wanted clearer tips for what to keep or recycle.

Product 2: The Last of Us Part...
3.6

Tutorial and guidance are present but mixed, with hints and commentary explaining scenes but some prompts feeling artificial.

upgrade system
Product 1: Arc Raiders
4.4

Upgrade systems are praised for workbenches, weapons, bases, and stations that unlock better gear.

Product 2: The Last of Us Part...
4.4

Upgrade systems are praised within No Return through weapon upgrades, skills, recipes, and character unlocks.

user interface design
Product 1: Arc Raiders
4.5

UI design is generally positive in the field and HUD, though back-end inventory systems are more divisive.

Product 2: The Last of Us Part...
3.7

UI is mixed: the Extras menu is feature-rich, but one PC review notes a mouse/UI frame-rate issue and guitar free play clunkiness.

value for money
Product 1: Arc Raiders
4.5

Value is generally positive, especially with several reviewers noting a fair $40/£30 price.

Product 2: The Last of Us Part...
4.3

Value for money is usually positive, especially at $10, though one review argues the package may not be worth every player's time.

visual effects quality
Product 1: Arc Raiders
4.7

Visual effects are praised in combat moments such as shields breaking, sparks, and projectile impacts.

Product 2: The Last of Us Part...
4.5

Visual effects remain strong, with praise for lighting, scenery, pop-in improvements, and environmental effects.

voice acting
Product 1: Arc Raiders
2.2

Voice acting is the most consistent artistic complaint, especially around AI-generated or flat vendor voices, despite one voice-disguise accessibility note.

Product 2: The Last of Us Part...
4.8

Voice acting is consistently praised, with reviewers calling the cast superb and the performances central to the story.

weapon balance
Product 1: Arc Raiders
3.6

Weapon balance is mixed: many reviews like distinct weapon roles, but several cite overpowered or stagnant weapons.

Product 2: The Last of Us Part...
4.3

Weapon balance is supported by scarcity and weapon tradeoffs, where having ammo for one weapon often means lacking it for another.

world-building
Product 1: Arc Raiders
4.1

World-building is a major strength, with reviewers praising Speranza, environmental storytelling, retro-futuristic identity, and lore-rich maps.

Product 2: The Last of Us Part...
4.8

World-building is praised through Seattle's detail, environmental storytelling, and the expanded world of the sequel.

world interactivity
Product 1: Arc Raiders
4.2

World interactivity is positive where quests, sound cues, and environmental observation matter during raids.

Product 2: The Last of Us Part...
4.4

World interactivity appears in optional encounters, environmental clues, and small interactive moments that deepen the setting.

writing quality
Product 1: Arc Raiders
2.8

Writing quality is criticized where missions and narrative delivery are described as not award-worthy.

Product 2: The Last of Us Part...
4.6

Writing quality is mixed but high-impact, with praise for intentional storytelling alongside criticism of some script choices.