Compare The Alters vs Dragon Quest I & II HD-2D Remake

P1 The Alters
P2 Dragon Quest I & II HD-2D Remake

Comparison Takeaways

The Alters

Where It Has the Edge

  • level design is 4.3 vs 2.5. Level and map design were praised for dense, hand-crafted layouts and well-crafted act-specific maps.
  • replay value is 4.3 vs 2.5. Replay value was widely praised because alternate Alters, choices, endings, and remembered dialogue paths encourage repeat runs, though...
  • value for money is 4.9 vs 4.2. Value for money was praised, especially around the $35 price and replayable mid-sized scope.
  • side character depth is 5.0 vs 4.5. Side character depth was praised in the reviews that addressed it, with the Alters described as distinct and...

Dragon Quest I & II HD-2D Remake

Where It Has the Edge

  • load times is 5.0 vs 2.5. Load times were praised in preview coverage as quick, matching the strong Switch 2 performance profile.
  • visual effects quality is 5.0 vs 3.0. Visual effects were praised for making attacks and spells feel spectacular while preserving the nostalgic tone.
  • save system reliability is 5.0 vs 3.0. Autosave and expanded save options were repeatedly praised for reducing frustration and supporting portable play.
  • progression system is 4.3 vs 2.5. Scrolls and character growth were praised for adding light customization and clearer progression without becoming overly complicated.
Average score
Product 1: The Alters
4.0
Product 2: Dragon Quest I & II...
4.3
accessibility options
Product 1: The Alters
3.0

Accessibility evidence was limited and mixed, with reviewers noting useful settings but also describing the overall accessibility approach as limited.

Product 2: Dragon Quest I & II...
4.6

Reviewers valued the difficulty options, markers, and other quality-of-life settings for making the old games easier to approach without fully erasing their classic feel.

age appropriateness
Product 1: The Alters
2.0

Age appropriateness evidence points to mature themes, with one reviewer warning about substance abuse, suicide, and self-harm.

Product 2: Dragon Quest I & II...
No score yet
AI behavior
Product 1: The Alters
No score yet
Product 2: Dragon Quest I & II...
2.0

One reviewer criticized the automated battle behavior, saying the AI made poor choices rather than feeling genuinely wise.

animation quality
Product 1: The Alters
4.3

Animation quality was mostly praised for character design and subtle idle movement, though one reviewer found some animations rough.

Product 2: Dragon Quest I & II...
4.6

Animation quality was praised in both battle and enemy presentation, with reviewers noting smooth movement and lively spell or monster animations.

art direction
Product 1: The Alters
5.0

Art direction received strong praise for the alien planet, visual design, and Jan/Alter presentation.

Product 2: Dragon Quest I & II...
4.9

The HD-2D art direction was strongly praised for respecting old JRPG roots while making the worlds feel striking and modern.

atmosphere
Product 1: The Alters
4.9

Atmosphere was consistently praised as isolating, eerie, tense, symbolic, and thrilling.

Product 2: Dragon Quest I & II...
No score yet
boss design
Product 1: The Alters
No score yet
Product 2: Dragon Quest I & II...
4.5

Bosses earned strong praise when they forced strategy and felt rewarding, though a few reviewers disliked specific frustrating fights.

bug frequency
Product 1: The Alters
3.5

Bug evidence was mixed: several reviewers saw minor bugs, glitches, or stuck characters, while one reported zero bugs and another saw more disruptive issues.

Product 2: Dragon Quest I & II...
No score yet
character development
Product 1: The Alters
4.4

Character development was broadly praised for distinct, evolving Jans, though one reviewer felt the alters leaned into caricature.

Product 2: Dragon Quest I & II...
4.8

Reviewers especially praised Dragon Quest II's party members for gaining stronger arcs, personalities, and interpersonal chemistry.

character roster
Product 1: The Alters
4.3

The Alter roster was mostly praised for distinct variants, though one reviewer felt not all Alters were equally useful or nuanced.

Product 2: Dragon Quest I & II...
4.7

The added Princess of Cannock and more useful party members were repeatedly praised as natural, valuable additions to Dragon Quest II.

combat system
Product 1: The Alters
3.1

Combat-like anomaly encounters were generally seen as simple or secondary; some found them fitting, while others called them weak or uneven.

Product 2: Dragon Quest I & II...
4.3

Combat was widely seen as engaging and more strategic, though several reviewers noted Dragon Quest I's solo fights could become frustrating or unfair.

content variety
Product 1: The Alters
4.3

Reviewers generally praised the variety created by survival, puzzles, exploration, branching side quests, and genre mixing, with one caveat about restrictive base building.

Product 2: Dragon Quest I & II...
4.8

Reviewers appreciated the expanded worlds, new mechanics, and added content, especially in Dragon Quest II.

controls responsiveness
Product 1: The Alters
5.0

One reviewer specifically praised the controls on both controller and mouse/keyboard, with no conflicting control-responsiveness evidence.

Product 2: Dragon Quest I & II...
No score yet
core gameplay loop
Product 1: The Alters
4.3

The core loop was often described as compelling, addictive, or well-designed, with one dissenting review arguing the hybrid systems failed to cohere.

Product 2: Dragon Quest I & II...
No score yet
crafting system
Product 1: The Alters
4.5

The crafting and production automation earned positive evidence for reducing food and essential-goods micromanagement.

Product 2: Dragon Quest I & II...
No score yet
crash stability
Product 1: The Alters
1.5

Crash stability was a major issue in one PC review, which reported frequent crashes around the Quantum Computer.

Product 2: Dragon Quest I & II...
No score yet
dialogue quality
Product 1: The Alters
3.4

Dialogue quality was mixed: some praised meaningful character conversations, while others found the script or conversations flat and stilted.

Product 2: Dragon Quest I & II...
No score yet
difficulty balance
Product 1: The Alters
3.3

Difficulty balance was mixed: several reviewers valued the pressure, but others found the stress overwhelming or the economy hard for newcomers.

Product 2: Dragon Quest I & II...
3.4

Difficulty split reviewers: many liked the tougher, more meaningful challenge, but several criticized RNG spikes, grinding walls, or frustrating solo encounters.

economy and resource balance
Product 1: The Alters
4.1

Resource balance was mostly praised for satisfying pressure and strong management hooks, though some reviewers found it irritating or overly punishing.

Product 2: Dragon Quest I & II...
No score yet
emotional impact
Product 1: The Alters
4.9

Emotional impact was consistently strong, with reviewers describing thought-provoking, personal, vulnerable, and resonant moments.

Product 2: Dragon Quest I & II...
4.8

Multiple reviewers described unusually strong emotional payoffs, including poignant scenes and endings that made them stop, reflect, or cry.

enemy variety
Product 1: The Alters
4.0

Enemy or hazard variety had limited but positive evidence, with anomaly variants helping keep exploration tense.

Product 2: Dragon Quest I & II...
No score yet
environmental detail
Product 1: The Alters
4.8

Environmental detail was praised for adorable base rooms, dinky detail, and visually distinct alien landscapes.

Product 2: Dragon Quest I & II...
5.0

Environmental detail stood out through lighting, interiors, water, clouds, towns, and dungeons that made the world feel richer.

exploration quality
Product 1: The Alters
3.6

Exploration divided reviewers: several found it atmospheric, tactile, or satisfying, while others found it basic, repetitive, or chore-like.

Product 2: Dragon Quest I & II...
4.4

Exploration was generally praised for rewarding secrets, treasure, and open-ended discovery, though one underwater segment was called slow and awkward.

facial animations
Product 1: The Alters
5.0

Facial animation evidence was positive, with one reviewer specifically praising how faces reflect current attitude.

Product 2: Dragon Quest I & II...
No score yet
faithfulness to franchise
Product 1: The Alters
No score yet
Product 2: Dragon Quest I & II...
4.0

One preview emphasized the games' JRPG legacy as a reason to experience them, supporting their faithfulness to Dragon Quest history.

family friendliness
Product 1: The Alters
No score yet
Product 2: Dragon Quest I & II...
4.5

One reviewer highlighted sharing the remakes with children as a positive next-generation experience, supporting family appeal.

fast travel convenience
Product 1: The Alters
No score yet
Product 2: Dragon Quest I & II...
2.7

Fast travel convenience was one of the few quality-of-life choices criticized for reducing tension and undermining dungeon-exit magic.

frame rate stability
Product 1: The Alters
4.8

Frame rate stability was generally strong, with reviewers citing consistent 60+ fps, 120 fps, or stable 60 fps with only occasional drops.

Product 2: Dragon Quest I & II...
5.0

Frame rate impressions were very positive on Switch 2 and handheld play, with reviewers citing stable 60 FPS or no drops.

fun factor
Product 1: The Alters
4.5

Fun factor was positive, with reviewers describing the game as entertaining, a blast, hard to put down, or excellent from start to finish.

Product 2: Dragon Quest I & II...
4.7

Fun factor was very high overall, with several reviewers saying the remakes were hard to stop playing or simply a great time.

gameplay mechanics
Product 1: The Alters
4.4

Most reviewers praised the blended survival, management, and narrative mechanics as polished or inventive, though a few found the underlying gameplay basic.

Product 2: Dragon Quest I & II...
4.8

Reviewers praised Sigils, Scrolls, and other new mechanics for adding meaningful choices while keeping the classic JRPG foundation intact.

graphics quality
Product 1: The Alters
4.7

Graphics were praised repeatedly, with reviewers calling the game gorgeous, detailed, good-looking, or visually distinctive.

Product 2: Dragon Quest I & II...
5.0

Graphics received near-universal praise, with reviewers repeatedly calling the HD-2D presentation brilliant, gorgeous, stunning, or full of life.

grind level
Product 1: The Alters
2.0

Grind level drew negative evidence, with reviewers criticizing repetitive busywork and mindless material loops.

Product 2: Dragon Quest I & II...
3.4

Grinding remained a concern for some reviewers, but others felt difficulty modes and balancing made the grind less draining than older versions.

handheld play suitability
Product 1: The Alters
4.0

Handheld suitability had limited but positive evidence, with Steam Deck described as playable with decent image quality.

Product 2: Dragon Quest I & II...
5.0

Steam Deck play was praised as an ideal way to experience the remakes, helped by performance and save support.

immersion
Product 1: The Alters
4.5

Immersion was strong but intense, with reviewers describing deep involvement and a claustrophobic, absorbing feel.

Product 2: Dragon Quest I & II...
4.9

Reviewers praised the presentation, music, and environments for making the adventure feel rich, magical, and immersive.

innovation
Product 1: The Alters
4.8

Innovation was praised through the game’s unusual genre blend and standout sci-fi structure.

Product 2: Dragon Quest I & II...
No score yet
level design
Product 1: The Alters
4.3

Level and map design were praised for dense, hand-crafted layouts and well-crafted act-specific maps.

Product 2: Dragon Quest I & II...
2.5

Dungeon design drew criticism from one reviewer for feeling visually varied but structurally uninspired and light on distinctive traits.

load times
Product 1: The Alters
2.5

Load-time evidence was mixed-to-negative because shader precompilation was called long or repeatedly required on launch.

Product 2: Dragon Quest I & II...
5.0

Load times were praised in preview coverage as quick, matching the strong Switch 2 performance profile.

map and navigation design
Product 1: The Alters
4.3

Map and navigation design was praised for clever fast travel and tense maze-like routing that reduced backtracking.

Product 2: Dragon Quest I & II...
4.2

Navigation tools were praised for streamlining play, though objective markers could make some classic item hunts feel too rudimentary.

menu usability
Product 1: The Alters
3.9

Menu usability was generally positive thanks to quality-of-life tools, though some reviewers found navigation old or menu-jumping cumbersome.

Product 2: Dragon Quest I & II...
No score yet
mission design
Product 1: The Alters
3.0

Mission design received mixed evidence because one reviewer felt survival objectives and narrative goals could work against each other.

Product 2: Dragon Quest I & II...
No score yet
movement feel
Product 1: The Alters
2.8

Movement drew mixed-to-negative notes, with one reviewer calling traversal cumbersome and another saying Jan could feel awkward or get stuck.

Product 2: Dragon Quest I & II...
No score yet
narrative quality
Product 1: The Alters
4.7

Narrative quality was one of the strongest areas, with many reviewers praising the story as compelling, thoughtful, philosophical, or emotionally resonant.

Product 2: Dragon Quest I & II...
4.6

The expanded narrative was repeatedly praised for making the Erdrick trilogy feel richer, more cohesive, and less like a bare-bones relic.

onboarding experience
Product 1: The Alters
5.0

Onboarding was praised for introducing many systems without overwhelming the player.

Product 2: Dragon Quest I & II...
No score yet
originality
Product 1: The Alters
4.7

Originality was strongly praised, with reviewers calling the concept unique, uncategorizable, ambitious, or unlike anything else.

Product 2: Dragon Quest I & II...
No score yet
pacing
Product 1: The Alters
3.3

Pacing was mixed, with praise for quick days and well-timed beats offset by complaints about cyclical acts, clocks, and difficult bad-end pressure.

Product 2: Dragon Quest I & II...
3.7

Pacing was one of the more mixed areas: some found the flow excellent, while others felt added content created bloat or uneven late-game stretches.

performance optimization
Product 1: The Alters
4.3

Performance optimization was mostly praised on reviewed builds, though one PC review reported dreadful performance.

Product 2: Dragon Quest I & II...
5.0

Performance optimization received praise from reviewers who reported smooth play and no major performance issues.

platform-specific feature support
Product 1: The Alters
No score yet
Product 2: Dragon Quest I & II...
2.8

Platform-specific support drew criticism from one reviewer because the Switch version lacked a paid upgrade path to Switch 2.

polish
Product 1: The Alters
3.3

Polish was mixed, with notes about lacking presentation and unskippable scenes despite otherwise strong execution.

Product 2: Dragon Quest I & II...
4.5

Polish was praised where reviewers found the remake approachable, refined, and modernized.

progression system
Product 1: The Alters
2.5

Progression drew criticism from one reviewer who felt unlocks mostly reduced earlier friction rather than adding exciting new capabilities.

Product 2: Dragon Quest I & II...
4.3

Scrolls and character growth were praised for adding light customization and clearer progression without becoming overly complicated.

protagonist appeal
Product 1: The Alters
3.7

Jan’s appeal was mixed: some found him more complete, plausible, and sympathetic, while one reviewer found him unpleasant.

Product 2: Dragon Quest I & II...
3.4

Protagonist appeal was mixed: the lone hero concept intrigued some reviewers, but silent protagonists felt bland to others beside voiced side characters.

puzzle design
Product 1: The Alters
3.5

Puzzle evidence was mixed: environmental puzzles earned praise, but the probe-based resource puzzle was criticized as fiddly and low-value.

Product 2: Dragon Quest I & II...
No score yet
remake/remaster quality
Product 1: The Alters
No score yet
Product 2: Dragon Quest I & II...
4.8

Remake quality was the clearest strength: reviewers repeatedly called these definitive, transformative, or thoughtful updates to foundational JRPGs.

replay value
Product 1: The Alters
4.3

Replay value was widely praised because alternate Alters, choices, endings, and remembered dialogue paths encourage repeat runs, though a few reviewers saw replay fatigue.

Product 2: Dragon Quest I & II...
2.5

Reviewer evidence supports replay value across the listed reviews.

save system reliability
Product 1: The Alters
3.0

Save reliability was mixed: one reviewer lost progress due to daily saves and crashes, while another appreciated nightly/location auto-saves.

Product 2: Dragon Quest I & II...
5.0

Autosave and expanded save options were repeatedly praised for reducing frustration and supporting portable play.

side character depth
Product 1: The Alters
5.0

Side character depth was praised in the reviews that addressed it, with the Alters described as distinct and fully realized.

Product 2: Dragon Quest I & II...
4.5

Side characters were praised for compensating for silent protagonists and making the expanded story feel more emotionally alive.

sound design
Product 1: The Alters
5.0

Sound design evidence was strongly positive, emphasizing exceptional audio, tension-building environmental sound, and fantastic sound design.

Product 2: Dragon Quest I & II...
No score yet
soundtrack quality
Product 1: The Alters
4.5

Soundtrack quality was praised for its synth mood, Piotr Musial’s work, and enjoyable/chill music.

Product 2: Dragon Quest I & II...
4.6

The orchestral soundtrack was widely praised, though one reviewer found repeated tracks tiring over long play sessions.

user interface design
Product 1: The Alters
4.2

UI design was mostly praised as clean, tactile, and not intrusive, with some interface quirks noted.

Product 2: Dragon Quest I & II...
4.7

Interface changes, shortcut assignments, and UI overhaul were praised for making these old games easier to play.

value for money
Product 1: The Alters
4.9

Value for money was praised, especially around the $35 price and replayable mid-sized scope.

Product 2: Dragon Quest I & II...
4.2

Value was generally positive because two expanded remakes come in one package, though one reviewer wished the price were lower.

visual effects quality
Product 1: The Alters
3.0

Visual effects evidence was mixed-to-negative in one review because close-up scenes sometimes became pixelated.

Product 2: Dragon Quest I & II...
5.0

Visual effects were praised for making attacks and spells feel spectacular while preserving the nostalgic tone.

voice acting
Product 1: The Alters
4.8

Voice acting was strongly praised across many reviews, especially Alex Jordan’s work differentiating the many Jans, with only one mild delivery caveat.

Product 2: Dragon Quest I & II...
4.7

Voice acting was usually praised for adding emotion and personality, with one reviewer finding the quality uneven but improved.

world-building
Product 1: The Alters
4.5

World-building was praised for its strange sci-fi setting, cultural detail, and labor/corporate themes.

Product 2: Dragon Quest I & II...
4.7

World-building was strengthened by expanded towns, lore links, and details that made Alefgard and the trilogy feel more alive.

world interactivity
Product 1: The Alters
No score yet
Product 2: Dragon Quest I & II...
4.5

Mini Medals and hidden interactables were praised for encouraging players to inspect the world more carefully.

writing quality
Product 1: The Alters
4.0

Writing was mostly praised as authentic, human, or excellent, though one negative review called it shallow and another noted occasional creaking.

Product 2: Dragon Quest I & II...
4.6

Writing and localization were praised for adding character, humor, and series-appropriate flavor to the remakes.