Compare Capcom Fighting Collection 2 vs The Last of Us Part II Remastered

P1 Capcom Fighting Collection 2
P2 The Last of Us Part II Remastered

Comparison Takeaways

Capcom Fighting Collection 2

Where It Has the Edge

  • user interface design is 4.5 vs 2.5. The user interface is praised as sleek and easy to enter from the outset.
  • innovation is 4.8 vs 3.0. Innovation is praised in the update context, where new roster additions were framed as unexpected extra effort.
  • gameplay mechanics is 4.4 vs 3.5. Reviewers generally praise the mechanics for depth, approachability, and varied systems across the included games, though some individual...
  • frame rate stability is 5.0 vs 4.4. Frame rate stability is strong in the tested PC review, with no reported frame drops or stuttering.

The Last of Us Part II Remastered

Where It Has the Edge

  • boss design is 5.0 vs 2.0. Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.
  • narrative quality is 4.3 vs 2.5. Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized...
  • AI behavior is 4.3 vs 2.8. AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.
  • replay value is 4.4 vs 3.4. Replay value was one of the strongest remaster arguments, driven mainly by No Return, daily/custom runs, unlocks, and...
Average score
Product 1: Capcom Fighting Collection 2
4.1
Product 2: The Last of Us Part...
4.2
accessibility options
Product 1: Capcom Fighting Collection 2
4.7

Accessibility is a strength thanks to button remapping, difficulty adjustments, one-button specials, and settings that help newcomers participate.

Product 2: The Last of Us Part...
4.9

Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.

age appropriateness
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
3.0

Age appropriateness was limited by the game’s mature themes, violence, and emotional weight, with one reviewer saying younger players may not appreciate it.

AI behavior
Product 1: Capcom Fighting Collection 2
2.8

AI behavior is a minor concern in Power Stone 2 ranked, where CPU players can affect rank outcomes.

Product 2: The Last of Us Part...
4.3

AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.

aiming precision
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.5

Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.

art direction
Product 1: Capcom Fighting Collection 2
3.5

Art direction is mixed: Capcom vs. SNK presentation is praised, while some reused or clashing assets in weaker titles hurt consistency.

Product 2: The Last of Us Part...
4.0

Art direction was praised as visually striking, though one review also noted the remaster could look too dark in places.

atmosphere
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
5.0

Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.

boss design
Product 1: Capcom Fighting Collection 2
2.0

Boss design receives criticism for infamous, excessive final bosses that frustrate even a reviewer who otherwise loves the game.

Product 2: The Last of Us Part...
5.0

Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.

bug frequency
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
3.3

Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.

character development
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
5.0

Character development was praised for its heavy character work and risky perspective structure.

character roster
Product 1: Capcom Fighting Collection 2
4.0

Character roster evidence is mixed-to-positive: stacked and huge rosters are praised, but some games have clone-heavy or nonsensical rosters.

Product 2: The Last of Us Part...
4.7

The character roster in No Return was praised for bringing secondary characters forward with different loadouts, traits, and playstyles.

co-op experience
Product 1: Capcom Fighting Collection 2
4.5

Co-op earns positive notes from Power Stone 2’s cooperative arcade mode and boss fights.

Product 2: The Last of Us Part...
No score yet
combat system
Product 1: Capcom Fighting Collection 2
4.7

Combat is widely described as tactical, deep, and enjoyable, with standout praise for Capcom vs. SNK, Street Fighter Alpha, and the Power Stone-style action.

Product 2: The Last of Us Part...
4.6

Combat was one of the strongest areas overall, with reviewers praising its brutal feel, polish, resource pressure, and ability to shine in No Return despite a few dissenting takes.

competitive balance
Product 1: Capcom Fighting Collection 2
2.0

Competitive balance is one of the biggest weaknesses, with repeated criticism of ratio systems, disjointed mechanics, and badly balanced titles.

Product 2: The Last of Us Part...
No score yet
content variety
Product 1: Capcom Fighting Collection 2
4.6

Content variety is one of the strongest points, with reviewers repeatedly praising the eclectic lineup, different play styles, and broad fighting-game appeal.

Product 2: The Last of Us Part...
4.3

Content variety was broadly praised, especially No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and modifiers, though some extras were called short or uneven.

controls responsiveness
Product 1: Capcom Fighting Collection 2
4.2

Controls range from crisp and responsive in the strongest games to sluggish or delayed in some 3D and older entries, producing mixed but mostly positive control evidence.

Product 2: The Last of Us Part...
4.6

Controls were usually described as smooth, responsive, and solid, with PC mouse-and-keyboard support adding precision for some players.

core gameplay loop
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
5.0

The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.

couch co-op quality
Product 1: Capcom Fighting Collection 2
4.5

Couch co-op and local play are praised where the reviewer highlights having a blast with friends.

Product 2: The Last of Us Part...
No score yet
crafting system
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.5

Crafting was praised as part of the game’s excellent survival-combat foundation.

crash stability
Product 1: Capcom Fighting Collection 2
5.0

Crash stability is strong in the reviewed PC test, with no crashes reported.

Product 2: The Last of Us Part...
No score yet
cross-play support
Product 1: Capcom Fighting Collection 2
1.4

Cross-play support is a repeated complaint because multiple reviewers say there is no crossplay and that the player pool suffers.

Product 2: The Last of Us Part...
No score yet
difficulty balance
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.1

Difficulty was usually viewed positively as tense and intentional, with challenge options and survival pressure fitting the game’s design.

economy and resource balance
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
5.0

Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.

emotional impact
Product 1: Capcom Fighting Collection 2
5.0

The collection has strong nostalgic and emotional pull for longtime players, with one reviewer describing a major personal impact.

Product 2: The Last of Us Part...
5.0

Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.

enemy variety
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
3.5

Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited number of new enemies.

environmental detail
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.9

Environmental detail drew strong praise for scenery, foliage, world texture, and dense visual craftsmanship.

exploration quality
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.2

Exploration was generally valued for scavenging, optional environmental stories, and player choice, though one reviewer found it sometimes too guided.

facial animations
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
5.0

Facial animation was praised as industry-leading and central to the emotional performances.

faithfulness to franchise
Product 1: Capcom Fighting Collection 2
4.8

Faithfulness is praised where a reviewer calls the included Street Fighter Alpha 3 Upper the best version of a classic entry.

Product 2: The Last of Us Part...
No score yet
family friendliness
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
1.5

Family friendliness scored low because one reviewer explicitly described the game as gritty, intense, and extremely violent.

frame rate stability
Product 1: Capcom Fighting Collection 2
5.0

Frame rate stability is strong in the tested PC review, with no reported frame drops or stuttering.

Product 2: The Last of Us Part...
4.4

Frame rate stability was mostly praised, especially in performance mode, with some caveats around 30fps fidelity mode and certain PC scenes.

fun factor
Product 1: Capcom Fighting Collection 2
4.6

Fun factor is very strong overall, with repeated praise for chaotic multiplayer, classic fighters, and returning favorites despite weaker inclusions.

Product 2: The Last of Us Part...
4.4

Fun factor was strongest in No Return and combat-focused extras, though the main story’s grim tone made it less relaxing for some reviewers.

gameplay mechanics
Product 1: Capcom Fighting Collection 2
4.4

Reviewers generally praise the mechanics for depth, approachability, and varied systems across the included games, though some individual titles are odd or easier to outgrow.

Product 2: The Last of Us Part...
3.5

Gameplay mechanics drew mixed responses: several reviewers liked the remastered combat tools, but one felt the core stealth-loot-shoot loop had aged poorly.

graphics quality
Product 1: Capcom Fighting Collection 2
4.0

Graphics are mostly praised for upscaling, clarity, and preserved style, but Capcom Fighting Evolution and older 3D elements draw some criticism.

Product 2: The Last of Us Part...
4.4

Graphics were widely praised as excellent or stunning, but reviewers often stressed that the jump over the PS4/PS5-patched version is modest.

handheld play suitability
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.5

Handheld suitability was praised in one PC review because the Steam Deck version ran well enough to deserve verification.

haptic feedback integration
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.7

Haptic feedback integration was strongly praised for bows, weapons, bandaging, traversal, and added immersion, though one reviewer found extended use tiring.

horror tension
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.8

Horror tension was praised for causing anxiety, dread, and memorable scare sequences.

innovation
Product 1: Capcom Fighting Collection 2
4.8

Innovation is praised in the update context, where new roster additions were framed as unexpected extra effort.

Product 2: The Last of Us Part...
3.0

Innovation was limited in one review, which found No Return fun but not especially unique as a mode.

learning curve
Product 1: Capcom Fighting Collection 2
2.9

The learning curve is mixed because newcomers may struggle with grooves, ratios, inputs, and deeper systems, even though the tools soften the entry point.

Product 2: The Last of Us Part...
No score yet
level design
Product 1: Capcom Fighting Collection 2
4.7

Stage and level design earn praise for evolving Power Stone arenas and thoughtful layouts that support strategy and spectacle.

Product 2: The Last of Us Part...
5.0

Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.

load times
Product 1: Capcom Fighting Collection 2
4.8

Load times are praised as fast or nearly nonexistent, with some arcade versions noted as quicker than console versions.

Product 2: The Last of Us Part...
4.8

Load times were consistently praised as much faster and a clear quality-of-life upgrade.

map and navigation design
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
2.5

Map and navigation design drew one notable complaint about unclear progression paths in naturalistic environments.

matchmaking quality
Product 1: Capcom Fighting Collection 2
3.6

Matchmaking is mixed: some praise smooth lobbies and strong online setup, while others criticize missing crossplay or older versions with no matchmaking.

Product 2: The Last of Us Part...
No score yet
menu usability
Product 1: Capcom Fighting Collection 2
4.7

Menus and navigation are praised for being awesome and easier to use than prior collection workflows.

Product 2: The Last of Us Part...
No score yet
mission variety
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.3

Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven encounters.

movement feel
Product 1: Capcom Fighting Collection 2
2.8

Movement is mixed: several reviewers call some 3D fighters floaty, clunky, or awful to move, while others still find the resulting action fun.

Product 2: The Last of Us Part...
No score yet
multiplayer design
Product 1: Capcom Fighting Collection 2
4.6

Multiplayer design is a major strength, especially online/local play, lobbies, and chaotic Power Stone-style group play.

Product 2: The Last of Us Part...
No score yet
narrative quality
Product 1: Capcom Fighting Collection 2
2.5

Narrative quality is limited; Project Justice’s story is recognized, but at least one reviewer did not find it compelling enough.

Product 2: The Last of Us Part...
4.3

Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized its structure, bleakness, and execution.

onboarding experience
Product 1: Capcom Fighting Collection 2
4.5

The collection’s onboarding is praised for making it easy to start learning mechanics through clear tools and approachable options.

Product 2: The Last of Us Part...
No score yet
online stability
Product 1: Capcom Fighting Collection 2
4.4

Online stability is mostly praised for rollback netcode and smooth play, though reviewers mention small hiccups or limited pre-release testing.

Product 2: The Last of Us Part...
No score yet
open-world design
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.0

The limited semi-open Seattle section stood out positively to one reviewer, who wished more of the game pursued that feeling.

originality
Product 1: Capcom Fighting Collection 2
4.0

Originality is supported by reviewers describing some included games as nontraditional and distinct from standard fighters.

Product 2: The Last of Us Part...
3.5

Originality was mixed, with one review finding No Return strange and unusual but artistically awkward.

pacing
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
2.9

Pacing was the most consistent structural complaint, with multiple reviewers saying the campaign felt long, bloated, or uneven despite strong moments.

performance optimization
Product 1: Capcom Fighting Collection 2
4.8

Performance optimization is praised in testing where the reviewer noticed no major issues affecting play.

Product 2: The Last of Us Part...
4.4

Performance optimization was generally strong on PS5 and many PC setups, though one PC review reported stutter and texture issues.

platform-specific feature support
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
5.0

Platform-specific support was praised for PS5-native upgrades such as load times, DualSense features, and 3D audio.

polish
Product 1: Capcom Fighting Collection 2
4.6

Polish is broadly praised through modern features, clean presentation, and careful packaging, though one review notes not every included game is equally polished.

Product 2: The Last of Us Part...
4.4

Polish was a consistent strength, with reviewers describing the package, presentation, and bonus modes as well-crafted.

progression system
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.5

Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.

protagonist appeal
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.0

Protagonist appeal was mixed: Ellie was praised as carrying the sequel by some, while one reviewer found her harder to relate to.

puzzle design
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
2.0

Puzzle design was a weak point in one review, which complained that environmental puzzles were too few and underdeveloped.

remake/remaster quality
Product 1: Capcom Fighting Collection 2
4.8

Remake/remaster quality is a consistent strength, with reviewers praising arcade-perfect ports, preservation, restoration, rollback, and definitive modern access.

Product 2: The Last of Us Part...
4.5

Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.

replay value
Product 1: Capcom Fighting Collection 2
3.4

Replay value is mixed: galleries and branching/bonus material help, but missing console modes and thinner single-player content reduce longevity for some reviewers.

Product 2: The Last of Us Part...
4.4

Replay value was one of the strongest remaster arguments, driven mainly by No Return, daily/custom runs, unlocks, and added extras.

sandbox freedom
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.0

No Return’s sandbox-like setup was praised as a fun way to experiment outside the campaign’s narrative constraints.

save system reliability
Product 1: Capcom Fighting Collection 2
3.0

Save reliability is mixed because the save function works, but one reviewer wished it returned exactly to the saved moment.

Product 2: The Last of Us Part...
No score yet
skill tree depth
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
3.5

Skill systems were split: one reviewer liked the upgrade satisfaction, while another felt No Return upgrades did not meaningfully change play enough.

sound design
Product 1: Capcom Fighting Collection 2
5.0

Sound design gets positive preservation-focused praise because the original arcade sounds are retained.

Product 2: The Last of Us Part...
4.8

Sound design was praised for 3D audio, directionality, anxiety, and stealth-tension cues.

soundtrack quality
Product 1: Capcom Fighting Collection 2
4.7

Soundtrack quality is a recurring highlight, with praise for original music, remixes, remastered tracks, and standout fighting-game compositions.

Product 2: The Last of Us Part...
5.0

The soundtrack was praised as atmospheric and emotionally effective.

stealth mechanics
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.7

Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.

tutorial quality
Product 1: Capcom Fighting Collection 2
4.4

Training tools are repeatedly praised for hitboxes, input displays, and robust practice support, though one review still wished for fuller tutorials.

Product 2: The Last of Us Part...
No score yet
user interface design
Product 1: Capcom Fighting Collection 2
4.5

The user interface is praised as sleek and easy to enter from the outset.

Product 2: The Last of Us Part...
2.5

User interface design had one PC-specific criticism, where mouse-related UI elements could hurt frame rate.

value for money
Product 1: Capcom Fighting Collection 2
4.6

Value for money is strongly positive, with many reviewers saying the included classics, online play, and rare titles justify the collection.

Product 2: The Last of Us Part...
4.3

Value for money was strongly positive for the $10 upgrade, with more mixed views for first-time or double-dip buyers at full price.

visual effects quality
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
3.5

Visual effects were mostly strong, but one PC review noted distracting upscaling artifacts around transparencies.

voice acting
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
5.0

Voice acting earned unanimous praise from scored reviews, especially for the main cast’s performances.

world-building
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.8

World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.

world interactivity
Product 1: Capcom Fighting Collection 2
4.5

Interactive arenas are praised for giving Power Stone a distinctive feel built around weapons, stones, and environmental play.

Product 2: The Last of Us Part...
No score yet
writing quality
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: The Last of Us Part...
4.1

Writing quality was polarized: several reviewers praised the ambitious, intentional storytelling, while one criticized the script as unsubtle.