Compare Capcom Fighting Collection 2 vs It Takes Two

P1 Capcom Fighting Collection 2
P2 It Takes Two

Comparison Takeaways

Capcom Fighting Collection 2

Where It Has the Edge

  • performance optimization is 4.8 vs 4.0. Performance optimization is praised in testing where the reviewer noticed no major issues affecting play.
  • online stability is 4.4 vs 3.8. Online stability is mostly praised for rollback netcode and smooth play, though reviewers mention small hiccups or limited...
  • emotional impact is 5.0 vs 4.6. The collection has strong nostalgic and emotional pull for longtime players, with one reviewer describing a major personal...
  • crash stability is rated 5.0 while the other product has no score yet. Crash stability is strong in the reviewed PC test, with no crashes reported.

It Takes Two

Where It Has the Edge

  • boss design is 4.7 vs 2.0. Bosses are praised as fun, challenging, cinematic, and sometimes wonderful, with checkpoints supporting the tougher encounters.
  • movement feel is 5.0 vs 2.8. Movement is repeatedly described as freeing, smooth, delightful, and enjoyable across jumping, dashing, and traversal.
  • competitive balance is 4.0 vs 2.0. Competitive balance is mixed: core roles are praised as equal, but some minigames or character roles are described...
  • learning curve is 4.7 vs 2.9. The learning curve is viewed positively, especially for non-gamers, with gradual skill development and inclusive design.
Average score
Product 1: Capcom Fighting Collection 2
4.1
Product 2: It Takes Two
4.4
accessibility options
Product 1: Capcom Fighting Collection 2
4.7

Accessibility is a strength thanks to button remapping, difficulty adjustments, one-button specials, and settings that help newcomers participate.

Product 2: It Takes Two
No score yet
age appropriateness
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
3.0

Age appropriateness is mixed-to-cautious: reviewers note mature themes, marriage metaphors, and challenge that may not fit younger children.

AI behavior
Product 1: Capcom Fighting Collection 2
2.8

AI behavior is a minor concern in Power Stone 2 ranked, where CPU players can affect rank outcomes.

Product 2: It Takes Two
No score yet
animation quality
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
5.0

Animation is praised for Pixar-like presentation, squash-and-stretch style, and strong mocap-style character work.

art direction
Product 1: Capcom Fighting Collection 2
3.5

Art direction is mixed: Capcom vs. SNK presentation is praised, while some reused or clashing assets in weaker titles hurt consistency.

Product 2: It Takes Two
4.8

Art direction is widely praised as remarkable, gorgeous, imaginative, and strong enough to survive Switch visual compromises.

atmosphere
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
5.0

Atmosphere is praised for wonder, warmth, and imaginative environmental mood.

boss design
Product 1: Capcom Fighting Collection 2
2.0

Boss design receives criticism for infamous, excessive final bosses that frustrate even a reviewer who otherwise loves the game.

Product 2: It Takes Two
4.7

Bosses are praised as fun, challenging, cinematic, and sometimes wonderful, with checkpoints supporting the tougher encounters.

bug frequency
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
4.0

Bug frequency appears low in the evidence, with one review reporting only minor graphical bugs plus one checkpoint-reset issue.

camera behavior
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
4.5

Camera behavior receives a positive note for keeping up with fast, dynamic action.

character development
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
2.0

Character development draws criticism from two reviews that felt May and Cody's marital issues were not explored deeply enough.

character roster
Product 1: Capcom Fighting Collection 2
4.0

Character roster evidence is mixed-to-positive: stacked and huge rosters are praised, but some games have clone-heavy or nonsensical rosters.

Product 2: It Takes Two
No score yet
checkpoint system
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
5.0

Checkpointing is praised as extremely generous or instant, making experimentation and deaths less punishing.

co-op experience
Product 1: Capcom Fighting Collection 2
4.5

Co-op earns positive notes from Power Stone 2’s cooperative arcade mode and boss fights.

Product 2: It Takes Two
5.0

Co-op experience is the clearest strength, with every review praising how essential, joyful, collaborative, or unusually strong the cooperative play feels.

combat system
Product 1: Capcom Fighting Collection 2
4.7

Combat is widely described as tactical, deep, and enjoyable, with standout praise for Capcom vs. SNK, Street Fighter Alpha, and the Power Stone-style action.

Product 2: It Takes Two
No score yet
competitive balance
Product 1: Capcom Fighting Collection 2
2.0

Competitive balance is one of the biggest weaknesses, with repeated criticism of ratio systems, disjointed mechanics, and badly balanced titles.

Product 2: It Takes Two
4.0

Competitive balance is mixed: core roles are praised as equal, but some minigames or character roles are described as one-sided.

content variety
Product 1: Capcom Fighting Collection 2
4.6

Content variety is one of the strongest points, with reviewers repeatedly praising the eclectic lineup, different play styles, and broad fighting-game appeal.

Product 2: It Takes Two
5.0

Content variety is one of the strongest consensus points, with reviewers praising constant new mechanics, tools, genres, settings, and minigames.

controls responsiveness
Product 1: Capcom Fighting Collection 2
4.2

Controls range from crisp and responsive in the strongest games to sluggish or delayed in some 3D and older entries, producing mixed but mostly positive control evidence.

Product 2: It Takes Two
4.8

Controls are widely praised as responsive, tight, natural, and accessible, with only the Switch Joy-Con feel drawing a mild caveat.

core gameplay loop
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
5.0

The core loop is described as a well-crafted platforming foundation that supports the game's cooperative variety.

couch co-op quality
Product 1: Capcom Fighting Collection 2
4.5

Couch co-op and local play are praised where the reviewer highlights having a blast with friends.

Product 2: It Takes Two
5.0

Couch co-op is repeatedly praised as a natural or superior way to experience the game.

crash stability
Product 1: Capcom Fighting Collection 2
5.0

Crash stability is strong in the reviewed PC test, with no crashes reported.

Product 2: It Takes Two
No score yet
cross-play support
Product 1: Capcom Fighting Collection 2
1.4

Cross-play support is a repeated complaint because multiple reviewers say there is no crossplay and that the player pool suffers.

Product 2: It Takes Two
No score yet
dialogue quality
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
2.4

Dialogue quality is mixed, with some humorous or realistic dialogue but repeated criticism of Dr. Hakim as cringy or uncomfortable.

difficulty balance
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
3.2

Difficulty is mixed: several reviewers found it forgiving or not very challenging, while others noted frustration or a gradual, approachable curve.

emotional impact
Product 1: Capcom Fighting Collection 2
5.0

The collection has strong nostalgic and emotional pull for longtime players, with one reviewer describing a major personal impact.

Product 2: It Takes Two
4.6

The emotional impact is often strong, especially around relationship reflection, ending moments, and co-op connection, though divorce sensitivity is a caveat.

environmental detail
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
5.0

Environmental detail is praised in both character materials and intricate level spaces.

exploration quality
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
5.0

Exploration is praised where reviewers emphasize that playful, interactive spaces reward looking around and traversing levels.

faithfulness to franchise
Product 1: Capcom Fighting Collection 2
4.8

Faithfulness is praised where a reviewer calls the included Street Fighter Alpha 3 Upper the best version of a classic entry.

Product 2: It Takes Two
No score yet
family friendliness
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
3.0

Family friendliness is limited by language and teen-rated content despite the otherwise loved cooperative experience.

frame rate stability
Product 1: Capcom Fighting Collection 2
5.0

Frame rate stability is strong in the tested PC review, with no reported frame drops or stuttering.

Product 2: It Takes Two
5.0

Frame rate stability is praised across PC/console/Switch coverage, with reviewers noting steady or smooth performance.

fun factor
Product 1: Capcom Fighting Collection 2
4.6

Fun factor is very strong overall, with repeated praise for chaotic multiplayer, classic fighters, and returning favorites despite weaker inclusions.

Product 2: It Takes Two
4.9

Fun factor is exceptionally strong, with most reviewers calling it joyful, blast-like, highly enjoyable, or one of their most fun recent games.

gameplay mechanics
Product 1: Capcom Fighting Collection 2
4.4

Reviewers generally praise the mechanics for depth, approachability, and varied systems across the included games, though some individual titles are odd or easier to outgrow.

Product 2: It Takes Two
4.9

Reviewers overwhelmingly praise the mechanics as simple to grasp yet constantly inventive, with several genres and toolsets executed well.

graphics quality
Product 1: Capcom Fighting Collection 2
4.0

Graphics are mostly praised for upscaling, clarity, and preserved style, but Capcom Fighting Evolution and older 3D elements draw some criticism.

Product 2: It Takes Two
4.2

Graphics are praised on stronger hardware but notably compromised on Switch, where reviewers describe rough visuals and graphical tradeoffs.

handheld play suitability
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
4.0

Handheld suitability is positive overall, with similar handheld and docked performance, though controller and visual compromises remain.

immersion
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
5.0

Immersion is praised through absorbing environments and gameplay that reinforces the couple/co-op premise.

innovation
Product 1: Capcom Fighting Collection 2
4.8

Innovation is praised in the update context, where new roster additions were framed as unexpected extra effort.

Product 2: It Takes Two
5.0

Innovation is strongly praised for its original, constantly changing co-op mechanics and creative approach.

learning curve
Product 1: Capcom Fighting Collection 2
2.9

The learning curve is mixed because newcomers may struggle with grooves, ratios, inputs, and deeper systems, even though the tools soften the entry point.

Product 2: It Takes Two
4.7

The learning curve is viewed positively, especially for non-gamers, with gradual skill development and inclusive design.

level design
Product 1: Capcom Fighting Collection 2
4.7

Stage and level design earn praise for evolving Power Stone arenas and thoughtful layouts that support strategy and spectacle.

Product 2: It Takes Two
4.9

Level design is consistently praised as creative, intricate, masterfully mapped out, and varied across imaginative environments.

load times
Product 1: Capcom Fighting Collection 2
4.8

Load times are praised as fast or nearly nonexistent, with some arcade versions noted as quicker than console versions.

Product 2: It Takes Two
No score yet
matchmaking quality
Product 1: Capcom Fighting Collection 2
3.6

Matchmaking is mixed: some praise smooth lobbies and strong online setup, while others criticize missing crossplay or older versions with no matchmaking.

Product 2: It Takes Two
No score yet
menu usability
Product 1: Capcom Fighting Collection 2
4.7

Menus and navigation are praised for being awesome and easier to use than prior collection workflows.

Product 2: It Takes Two
No score yet
monetization fairness
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
5.0

Monetization fairness is praised because Friend Pass/pro-consumer ownership rules let two people play without both buying full copies.

movement feel
Product 1: Capcom Fighting Collection 2
2.8

Movement is mixed: several reviewers call some 3D fighters floaty, clunky, or awful to move, while others still find the resulting action fun.

Product 2: It Takes Two
5.0

Movement is repeatedly described as freeing, smooth, delightful, and enjoyable across jumping, dashing, and traversal.

multiplayer design
Product 1: Capcom Fighting Collection 2
4.6

Multiplayer design is a major strength, especially online/local play, lobbies, and chaotic Power Stone-style group play.

Product 2: It Takes Two
5.0

Multiplayer design is praised as fully built around two players, with local, online, and cooperative structure central to the experience.

narrative quality
Product 1: Capcom Fighting Collection 2
2.5

Narrative quality is limited; Project Justice’s story is recognized, but at least one reviewer did not find it compelling enough.

Product 2: It Takes Two
3.4

Narrative quality is divisive: some reviewers found the relationship story moving or healthy, while others called it shallow, predictable, or poorly told.

onboarding experience
Product 1: Capcom Fighting Collection 2
4.5

The collection’s onboarding is praised for making it easy to start learning mechanics through clear tools and approachable options.

Product 2: It Takes Two
4.8

The onboarding is praised for welcoming new or non-gamer partners without heavy-handed teaching.

online stability
Product 1: Capcom Fighting Collection 2
4.4

Online stability is mostly praised for rollback netcode and smooth play, though reviewers mention small hiccups or limited pre-release testing.

Product 2: It Takes Two
3.8

Online stability is mostly positive but not perfect, with rare rubberbanding or server drops not erasing much progress.

originality
Product 1: Capcom Fighting Collection 2
4.0

Originality is supported by reviewers describing some included games as nontraditional and distinct from standard fighters.

Product 2: It Takes Two
5.0

Originality is praised through reviewers calling the game rare and among the most creative co-op experiences they have played.

pacing
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
4.4

Pacing is mostly praised as breakneck, fantastic, and expertly paced, though one reviewer felt the game overstayed its welcome and another noted one section ran long.

performance optimization
Product 1: Capcom Fighting Collection 2
4.8

Performance optimization is praised in testing where the reviewer noticed no major issues affecting play.

Product 2: It Takes Two
4.0

Performance optimization is mostly positive in the cited review, with only occasional frame-rate dips in heavier scenes.

platform-specific feature support
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
4.3

Platform-specific support on Switch is praised for multiple play options, though practical compromises remain.

platforming precision
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
5.0

Platforming precision receives strong praise, with reviewers calling it responsive, precise, and effortless.

polish
Product 1: Capcom Fighting Collection 2
4.6

Polish is broadly praised through modern features, clean presentation, and careful packaging, though one review notes not every included game is equally polished.

Product 2: It Takes Two
5.0

Polish is praised through comments about thoughtful production, virtual glitch-free execution, and masterful construction.

protagonist appeal
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
2.6

Protagonist appeal is polarized: some reviewers found Cody and May real or excellent, while others found them irritating, bitter, or unlikeable.

puzzle design
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
5.0

Puzzle design is praised for making both players collaborate, with tools and level setups creating satisfying shared problem solving.

remake/remaster quality
Product 1: Capcom Fighting Collection 2
4.8

Remake/remaster quality is a consistent strength, with reviewers praising arcade-perfect ports, preservation, restoration, rollback, and definitive modern access.

Product 2: It Takes Two
No score yet
replay value
Product 1: Capcom Fighting Collection 2
3.4

Replay value is mixed: galleries and branching/bonus material help, but missing console modes and thinner single-player content reduce longevity for some reviewers.

Product 2: It Takes Two
3.9

Replay value is generally positive due to swapped characters and replayable minigames, though one reviewer personally had no desire to replay.

save system reliability
Product 1: Capcom Fighting Collection 2
3.0

Save reliability is mixed because the save function works, but one reviewer wished it returned exactly to the saved moment.

Product 2: It Takes Two
No score yet
server reliability
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
3.5

Server reliability is mixed in the Switch evidence because online play was mostly solid but had a couple of server drops.

side character depth
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
4.5

Side characters are generally praised for providing laughs and inventive background flavor.

sound design
Product 1: Capcom Fighting Collection 2
5.0

Sound design gets positive preservation-focused praise because the original arcade sounds are retained.

Product 2: It Takes Two
5.0

Sound design is repeatedly praised as outstanding, top-notch, rich, whimsical, and technically impressive.

soundtrack quality
Product 1: Capcom Fighting Collection 2
4.7

Soundtrack quality is a recurring highlight, with praise for original music, remixes, remastered tracks, and standout fighting-game compositions.

Product 2: It Takes Two
4.7

The soundtrack is usually praised as fitting, cinematic, and emotionally effective, though one reviewer found some music generic.

split-screen quality
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
4.5

Split-screen quality is praised for companionship and smooth two-window play, especially despite Switch limitations.

tutorial quality
Product 1: Capcom Fighting Collection 2
4.4

Training tools are repeatedly praised for hitboxes, input displays, and robust practice support, though one review still wished for fuller tutorials.

Product 2: It Takes Two
No score yet
user interface design
Product 1: Capcom Fighting Collection 2
4.5

The user interface is praised as sleek and easy to enter from the outset.

Product 2: It Takes Two
No score yet
value for money
Product 1: Capcom Fighting Collection 2
4.6

Value for money is strongly positive, with many reviewers saying the included classics, online play, and rare titles justify the collection.

Product 2: It Takes Two
4.9

Value for money is praised due to long runtime, Friend Pass, replay value, sale pricing, and perceived worth.

voice acting
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
4.8

Voice acting is strongly praised across reviews as fantastic, phenomenal, well acted, and top-tier.

world-building
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
5.0

World-building is praised for imagination and character shining through the whole adventure.

world interactivity
Product 1: Capcom Fighting Collection 2
4.5

Interactive arenas are praised for giving Power Stone a distinctive feel built around weapons, stones, and environmental play.

Product 2: It Takes Two
4.9

Interactive spaces are a major strength, with reviewers praising playful objects, rewarded curiosity, and dense environmental interactions.

writing quality
Product 1: Capcom Fighting Collection 2
No score yet
Product 2: It Takes Two
3.4

Writing quality is split between praise for snappy, excellent writing and criticism that the tone is uneven or disappointing beside the gameplay.