Compare Kirby Air Riders vs The Last of Us Part II Remastered

P1 Kirby Air Riders
P2 The Last of Us Part II Remastered

Comparison Takeaways

Kirby Air Riders

Where It Has the Edge

  • family friendliness is 4.3 vs 1.5. Reviewers saw party and family appeal, including play at gatherings and interest from kids.
  • user interface design is 5.0 vs 2.5. One reviewer praised the presentation, menus, UI, unlocks, sound, and graphics as beautiful.
  • innovation is 5.0 vs 3.0. Innovation was supported by reviewers who saw the sequel as a significant leap and a genuinely unusual racing...
  • map and navigation design is 4.2 vs 2.5. City Trial's map was praised for rewarding learning and shifting play, though one reviewer called the city bland...

The Last of Us Part II Remastered

Where It Has the Edge

  • boss design is 5.0 vs 2.0. Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.
  • AI behavior is 4.3 vs 1.5. AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.
  • core gameplay loop is 5.0 vs 2.5. The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.
  • combat system is 4.6 vs 3.2. Combat was one of the strongest areas overall, with reviewers praising its brutal feel, polish, resource pressure, and...
Average score
Product 1: Kirby Air Riders
4.3
Product 2: The Last of Us Part...
4.2
accessibility options
Product 1: Kirby Air Riders
5.0

Accessibility was praised for unusually strong remapping, visual, and option customization for a Nintendo release.

Product 2: The Last of Us Part...
4.9

Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.

age appropriateness
Product 1: Kirby Air Riders
4.0

One review framed the game as suitable for younger players while still arguing it was not only for them.

Product 2: The Last of Us Part...
3.0

Age appropriateness was limited by the game’s mature themes, violence, and emotional weight, with one reviewer saying younger players may not appreciate it.

AI behavior
Product 1: Kirby Air Riders
1.5

One reviewer strongly criticized CPU behavior as too random for difficulty settings to matter.

Product 2: The Last of Us Part...
4.3

AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.

aiming precision
Product 1: Kirby Air Riders
No score yet
Product 2: The Last of Us Part...
4.5

Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.

animation quality
Product 1: Kirby Air Riders
4.5

One reviewer praised the Road Trip cutscenes as beautifully animated.

Product 2: The Last of Us Part...
No score yet
art direction
Product 1: Kirby Air Riders
5.0

Art direction received high praise for colorful, dynamic environments and a striking Switch 2 look.

Product 2: The Last of Us Part...
4.0

Art direction was praised as visually striking, though one review also noted the remaster could look too dark in places.

atmosphere
Product 1: Kirby Air Riders
5.0

Atmosphere was praised for nostalgic whimsy and a wild, weird, addictive tone.

Product 2: The Last of Us Part...
5.0

Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.

battle mode quality
Product 1: Kirby Air Riders
4.2

City Trial was often called the highlight and a strong party mode, but reviewers also noted imbalance, chaos, or unrewarding solo play.

Product 2: The Last of Us Part...
No score yet
boss design
Product 1: Kirby Air Riders
2.0

Boss-related evidence was limited, but one negative review disliked late-game boss fights that demanded precision the controls did not support well.

Product 2: The Last of Us Part...
5.0

Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.

bug frequency
Product 1: Kirby Air Riders
No score yet
Product 2: The Last of Us Part...
3.3

Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.

camera behavior
Product 1: Kirby Air Riders
4.5

Camera feedback was positive where Top Ride improved legibility and the racing camera pulled players into high-speed action.

Product 2: The Last of Us Part...
No score yet
character customization
Product 1: Kirby Air Riders
4.6

Machine and rider customization were widely praised as deep and generous, though one reviewer said designs blur during actual races.

Product 2: The Last of Us Part...
No score yet
character development
Product 1: Kirby Air Riders
No score yet
Product 2: The Last of Us Part...
5.0

Character development was praised for its heavy character work and risky perspective structure.

character roster
Product 1: Kirby Air Riders
4.7

The roster was praised as broad, Kirby-rich, and filled with distinct riders.

Product 2: The Last of Us Part...
4.7

The character roster in No Return was praised for bringing secondary characters forward with different loadouts, traits, and playstyles.

combat system
Product 1: Kirby Air Riders
3.2

Combat was praised when folded into chaotic group play, but precise one-on-one targeting exposed the limits of the control scheme.

Product 2: The Last of Us Part...
4.6

Combat was one of the strongest areas overall, with reviewers praising its brutal feel, polish, resource pressure, and ability to shine in No Return despite a few dissenting takes.

community features
Product 1: Kirby Air Riders
4.7

The marketplace, shared machine creations, and online sharing tools were praised as unusually fun community layers.

Product 2: The Last of Us Part...
No score yet
competitive balance
Product 1: Kirby Air Riders
3.4

Balance was mixed: vehicle diversity and rebalancing were praised, but legendary machines, party chaos, and Stadium outcomes limited competitive fairness.

Product 2: The Last of Us Part...
No score yet
content variety
Product 1: Kirby Air Riders
4.6

Reviewers repeatedly emphasized the breadth of modes, rulesets, challenges, unlocks, and formats, even when some disliked particular modes.

Product 2: The Last of Us Part...
4.3

Content variety was broadly praised, especially No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and modifiers, though some extras were called short or uneven.

controls responsiveness
Product 1: Kirby Air Riders
3.5

Controls were divisive: several reviewers praised their tight, deceptively complex feel, while others found the single-button layout slippery, unintuitive, or imprecise.

Product 2: The Last of Us Part...
4.6

Controls were usually described as smooth, responsive, and solid, with PC mouse-and-keyboard support adding precision for some players.

core gameplay loop
Product 1: Kirby Air Riders
2.5

Opinions split: some found the overall loop a loose or candy-like collection of quick thrills, while negative reviews called races short or thin once the novelty faded.

Product 2: The Last of Us Part...
5.0

The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.

couch co-op quality
Product 1: Kirby Air Riders
4.5

One reviewer expected the game to work especially well as a couch game with friends or family.

Product 2: The Last of Us Part...
No score yet
crafting system
Product 1: Kirby Air Riders
No score yet
Product 2: The Last of Us Part...
4.5

Crafting was praised as part of the game’s excellent survival-combat foundation.

difficulty balance
Product 1: Kirby Air Riders
3.5

Difficulty drew mixed comments, from generous solo challenge to complaints that some penalties or modes felt unfair or too easy.

Product 2: The Last of Us Part...
4.1

Difficulty was usually viewed positively as tense and intentional, with challenge options and survival pressure fitting the game’s design.

driving mechanics
Product 1: Kirby Air Riders
4.4

Most reviewers praised the boost/brake rhythm, machine mastery, and unusual racing feel, despite one early review criticizing physics as poorly tuned.

Product 2: The Last of Us Part...
No score yet
economy and resource balance
Product 1: Kirby Air Riders
No score yet
Product 2: The Last of Us Part...
5.0

Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.

emotional impact
Product 1: Kirby Air Riders
5.0

One review strongly tied the game to childhood nostalgia and joy.

Product 2: The Last of Us Part...
5.0

Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.

endgame content
Product 1: Kirby Air Riders
5.0

The checklist and achievement chase supported strong endgame evidence, with one reviewer still having many unlocks after 25 hours.

Product 2: The Last of Us Part...
No score yet
enemy variety
Product 1: Kirby Air Riders
No score yet
Product 2: The Last of Us Part...
3.5

Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited number of new enemies.

environmental detail
Product 1: Kirby Air Riders
5.0

One technical review highlighted richly detailed tracks with extensive animation and moving parts.

Product 2: The Last of Us Part...
4.9

Environmental detail drew strong praise for scenery, foliage, world texture, and dense visual craftsmanship.

exploration quality
Product 1: Kirby Air Riders
5.0

City Trial exploration was praised for rewarding discovery, map knowledge, and new strategies.

Product 2: The Last of Us Part...
4.2

Exploration was generally valued for scavenging, optional environmental stories, and player choice, though one reviewer found it sometimes too guided.

facial animations
Product 1: Kirby Air Riders
No score yet
Product 2: The Last of Us Part...
5.0

Facial animation was praised as industry-leading and central to the emotional performances.

faithfulness to franchise
Product 1: Kirby Air Riders
4.7

Reviewers praised the sequel for honoring Air Ride and Kirby history while expanding the concept.

Product 2: The Last of Us Part...
No score yet
family friendliness
Product 1: Kirby Air Riders
4.3

Reviewers saw party and family appeal, including play at gatherings and interest from kids.

Product 2: The Last of Us Part...
1.5

Family friendliness scored low because one reviewer explicitly described the game as gritty, intense, and extremely violent.

flying mechanics
Product 1: Kirby Air Riders
5.0

Sky and gliding identity received positive evidence where the game was described as feeling fantastic back in the air.

Product 2: The Last of Us Part...
No score yet
frame rate stability
Product 1: Kirby Air Riders
4.6

Frame rate was a major strength across reviews, with several calling it smooth or flawless and only occasional hiccups noted.

Product 2: The Last of Us Part...
4.4

Frame rate stability was mostly praised, especially in performance mode, with some caveats around 30fps fidelity mode and certain PC scenes.

fun factor
Product 1: Kirby Air Riders
4.6

Most reviewers found the game highly fun, chaotic, or addictive, while even some mixed reviews acknowledged enjoyable bursts.

Product 2: The Last of Us Part...
4.4

Fun factor was strongest in No Return and combat-focused extras, though the main story’s grim tone made it less relaxing for some reviewers.

gameplay mechanics
Product 1: Kirby Air Riders
4.3

Reviewers generally found the one-button foundation deeper than it first appears, with skill coming from timing, momentum, machine choice, and subtle race techniques.

Product 2: The Last of Us Part...
3.5

Gameplay mechanics drew mixed responses: several reviewers liked the remastered combat tools, but one felt the core stealth-loot-shoot loop had aged poorly.

graphics quality
Product 1: Kirby Air Riders
4.9

Visuals were consistently praised as gorgeous, vibrant, sharp, and among the game's strongest traits.

Product 2: The Last of Us Part...
4.4

Graphics were widely praised as excellent or stunning, but reviewers often stressed that the jump over the PS4/PS5-patched version is modest.

grind level
Product 1: Kirby Air Riders
2.5

One reviewer found Road Trip rewards spread across too much work for too little payoff.

Product 2: The Last of Us Part...
No score yet
handheld play suitability
Product 1: Kirby Air Riders
4.5

One reviewer enjoyed relaxed handheld play for completing goals and challenges.

Product 2: The Last of Us Part...
4.5

Handheld suitability was praised in one PC review because the Steam Deck version ran well enough to deserve verification.

haptic feedback integration
Product 1: Kirby Air Riders
4.5

One review said Switch 2 haptics helped communicate machine differences.

Product 2: The Last of Us Part...
4.7

Haptic feedback integration was strongly praised for bows, weapons, bandaging, traversal, and added immersion, though one reviewer found extended use tiring.

horror tension
Product 1: Kirby Air Riders
No score yet
Product 2: The Last of Us Part...
4.8

Horror tension was praised for causing anxiety, dread, and memorable scare sequences.

HUD clarity
Product 1: Kirby Air Riders
2.0

Visual readability drew criticism when chaos, spectacle, and cramped action made information hard to parse.

Product 2: The Last of Us Part...
No score yet
immersion
Product 1: Kirby Air Riders
4.5

The high-speed rhythm could be absorbing, with one reviewer feeling locked into the action once the mechanics clicked.

Product 2: The Last of Us Part...
No score yet
innovation
Product 1: Kirby Air Riders
5.0

Innovation was supported by reviewers who saw the sequel as a significant leap and a genuinely unusual racing alternative.

Product 2: The Last of Us Part...
3.0

Innovation was limited in one review, which found No Return fun but not especially unique as a mode.

learning curve
Product 1: Kirby Air Riders
3.2

Most reviewers noted a real learning curve: easy basics and useful lessons, but an initially overwhelming or unintuitive transition for newcomers.

Product 2: The Last of Us Part...
No score yet
level design
Product 1: Kirby Air Riders
4.5

Track design was usually praised for style, branching, and spectacle, with only a few complaints about cramped layouts or visual overload.

Product 2: The Last of Us Part...
5.0

Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.

live-service support
Product 1: Kirby Air Riders
4.0

One review saw upcoming ranked events as a promising sign of longer-term updates and community moments.

Product 2: The Last of Us Part...
No score yet
load times
Product 1: Kirby Air Riders
4.3

Load times were described as fast overall, though one technical review noted the physical version could be slightly slower.

Product 2: The Last of Us Part...
4.8

Load times were consistently praised as much faster and a clear quality-of-life upgrade.

lore depth
Product 1: Kirby Air Riders
4.5

Road Trip's lore was praised as worth experiencing, especially around how Air Riding came to exist.

Product 2: The Last of Us Part...
No score yet
map and navigation design
Product 1: Kirby Air Riders
4.2

City Trial's map was praised for rewarding learning and shifting play, though one reviewer called the city bland after repeats.

Product 2: The Last of Us Part...
2.5

Map and navigation design drew one notable complaint about unclear progression paths in naturalistic environments.

matchmaking quality
Product 1: Kirby Air Riders
2.0

One review criticized online waits, saying matchmaking took longer than the races.

Product 2: The Last of Us Part...
No score yet
menu usability
Product 1: Kirby Air Riders
4.5

One review singled out the menus as sleek within a polished reward-heavy presentation.

Product 2: The Last of Us Part...
No score yet
microtransaction impact
Product 1: Kirby Air Riders
5.0

Reviewers highlighted customization spending as in-game rather than real-money microtransactions, framing it as a positive.

Product 2: The Last of Us Part...
No score yet
mission design
Product 1: Kirby Air Riders
4.1

Road Trip and challenge design were often praised for fast, varied encounters, but dissenting reviews found Road Trip dull, repetitive, or chore-like.

Product 2: The Last of Us Part...
No score yet
mission variety
Product 1: Kirby Air Riders
4.5

Reviewers praised the mix of conventional races, Stadium games, and Road Trip-style micro-challenges.

Product 2: The Last of Us Part...
4.3

Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven encounters.

monetization fairness
Product 1: Kirby Air Riders
5.0

Reviewers appreciated customization being funded with in-game currency rather than real-money microtransactions.

Product 2: The Last of Us Part...
No score yet
movement feel
Product 1: Kirby Air Riders
4.3

The automatic, high-speed movement impressed many reviewers once understood, though one reviewer felt events could happen faster than intent could catch up.

Product 2: The Last of Us Part...
No score yet
multiplayer design
Product 1: Kirby Air Riders
4.3

Multiplayer was usually praised as the game's happy place, especially with groups, though Stadium splitting and missing Grand Prix-style structure drew complaints.

Product 2: The Last of Us Part...
No score yet
narrative quality
Product 1: Kirby Air Riders
4.4

Road Trip's story and cutscenes were usually seen as surprisingly polished or charming, though a few found the story slight or secondary.

Product 2: The Last of Us Part...
4.3

Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized its structure, bleakness, and execution.

onboarding experience
Product 1: Kirby Air Riders
4.0

Onboarding was seen as helpful and robust overall, though some reviewers still warned that new players need time to adjust.

Product 2: The Last of Us Part...
No score yet
online stability
Product 1: Kirby Air Riders
4.2

Online play was mostly reported as smooth or pleasant, with some caveats about pre-release conditions and mode population.

Product 2: The Last of Us Part...
No score yet
open-world design
Product 1: Kirby Air Riders
5.0

City Trial's open city design was praised for rewarding map knowledge and making repeated exploration worthwhile.

Product 2: The Last of Us Part...
4.0

The limited semi-open Seattle section stood out positively to one reviewer, who wished more of the game pursued that feeling.

originality
Product 1: Kirby Air Riders
4.7

Reviewers strongly emphasized the game's unusual identity as a strange, unique alternative to standard kart racers.

Product 2: The Last of Us Part...
3.5

Originality was mixed, with one review finding No Return strange and unusual but artistically awkward.

pacing
Product 1: Kirby Air Riders
3.8

Road Trip's forward momentum helped the package feel brisk, though one review thought the separate modes lacked cohesion.

Product 2: The Last of Us Part...
2.9

Pacing was the most consistent structural complaint, with multiple reviewers saying the campaign felt long, bloated, or uneven despite strong moments.

performance optimization
Product 1: Kirby Air Riders
4.2

Performance was generally strong, with mostly smooth 60 fps play, though one technical review noted City Trial frame drops.

Product 2: The Last of Us Part...
4.4

Performance optimization was generally strong on PS5 and many PC setups, though one PC review reported stutter and texture issues.

platform-specific feature support
Product 1: Kirby Air Riders
4.8

Reviewers praised Switch 2-specific strengths including haptics and a next-gen technical presentation.

Product 2: The Last of Us Part...
5.0

Platform-specific support was praised for PS5-native upgrades such as load times, DualSense features, and 3D audio.

polish
Product 1: Kirby Air Riders
4.8

Reviewers repeatedly described the game as well-made, lovingly crafted, highly polished, and full of careful detail.

Product 2: The Last of Us Part...
4.4

Polish was a consistent strength, with reviewers describing the package, presentation, and bonus modes as well-crafted.

progression system
Product 1: Kirby Air Riders
4.7

Reviewers strongly praised the checklist, achievements, unlocks, and constant rewards, though one negative review felt too many rewards were cosmetic.

Product 2: The Last of Us Part...
4.5

Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.

protagonist appeal
Product 1: Kirby Air Riders
4.5

Kirby himself remained appealing, with one reviewer describing the character as a source of joy.

Product 2: The Last of Us Part...
4.0

Protagonist appeal was mixed: Ellie was praised as carrying the sequel by some, while one reviewer found her harder to relate to.

puzzle design
Product 1: Kirby Air Riders
No score yet
Product 2: The Last of Us Part...
2.0

Puzzle design was a weak point in one review, which complained that environmental puzzles were too few and underdeveloped.

remake/remaster quality
Product 1: Kirby Air Riders
No score yet
Product 2: The Last of Us Part...
4.5

Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.

replay value
Product 1: Kirby Air Riders
4.0

Replay value was often strong thanks to Road Trip routes, checklists, unlocks, and multiplayer, though some reviewers expected repetition or burnout.

Product 2: The Last of Us Part...
4.4

Replay value was one of the strongest remaster arguments, driven mainly by No Return, daily/custom runs, unlocks, and added extras.

sandbox freedom
Product 1: Kirby Air Riders
4.5

City Trial's roaming, upgrade-collecting structure was treated positively as a freer sandbox-style layer.

Product 2: The Last of Us Part...
4.0

No Return’s sandbox-like setup was praised as a fun way to experiment outside the campaign’s narrative constraints.

seasonal content quality
Product 1: Kirby Air Riders
4.0

One reviewer liked rotating events because they created reasons to step away from ranked City Trial and experiment.

Product 2: The Last of Us Part...
No score yet
server reliability
Product 1: Kirby Air Riders
5.0

Connection reliability was praised in the reviewed sessions, especially where reviewers reported no input lag or connection issues.

Product 2: The Last of Us Part...
No score yet
skill tree depth
Product 1: Kirby Air Riders
No score yet
Product 2: The Last of Us Part...
3.5

Skill systems were split: one reviewer liked the upgrade satisfaction, while another felt No Return upgrades did not meaningfully change play enough.

social features
Product 1: Kirby Air Riders
4.7

The Paddock, marketplace, lobbies, and shared custom creations were praised as fun social layers.

Product 2: The Last of Us Part...
No score yet
sound design
Product 1: Kirby Air Riders
4.5

Sound effects and audio presentation drew positive comments, including one review calling the whole presentation beautiful.

Product 2: The Last of Us Part...
4.8

Sound design was praised for 3D audio, directionality, anxiety, and stealth-tension cues.

soundtrack quality
Product 1: Kirby Air Riders
4.8

The soundtrack was widely praised as catchy, energetic, or excellent, often listed among the package's highlights.

Product 2: The Last of Us Part...
5.0

The soundtrack was praised as atmospheric and emotionally effective.

split-screen quality
Product 1: Kirby Air Riders
3.0

Split-screen performance was praised by one reviewer, but others criticized hidden rider and machine stats in local play.

Product 2: The Last of Us Part...
No score yet
stealth mechanics
Product 1: Kirby Air Riders
No score yet
Product 2: The Last of Us Part...
4.7

Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.

tutorial quality
Product 1: Kirby Air Riders
4.3

Tutorials and training were praised for explaining the unusual control system and easing players into the mechanics.

Product 2: The Last of Us Part...
No score yet
upgrade system
Product 1: Kirby Air Riders
4.0

Road Trip's upgrade choices added strategic balancing, asking players to build a well-rounded machine rather than chase one stat blindly.

Product 2: The Last of Us Part...
No score yet
user interface design
Product 1: Kirby Air Riders
5.0

One reviewer praised the presentation, menus, UI, unlocks, sound, and graphics as beautiful.

Product 2: The Last of Us Part...
2.5

User interface design had one PC-specific criticism, where mouse-related UI elements could hurt frame rate.

value for money
Product 1: Kirby Air Riders
3.6

Value opinions were mixed: some felt the package justified its price or beat rivals, while others thought the $70 price was too high.

Product 2: The Last of Us Part...
4.3

Value for money was strongly positive for the $10 upgrade, with more mixed views for first-time or double-dip buyers at full price.

vehicle roster
Product 1: Kirby Air Riders
4.3

Vehicle variety was mostly praised for unique handling and meaningful differences, though one review said some machines were unsuitable for racing.

Product 2: The Last of Us Part...
No score yet
visual effects quality
Product 1: Kirby Air Riders
5.0

Reviewers praised the race sequences, effects, and spectacle as visually impressive and highly detailed.

Product 2: The Last of Us Part...
3.5

Visual effects were mostly strong, but one PC review noted distracting upscaling artifacts around transparencies.

voice acting
Product 1: Kirby Air Riders
4.0

One reviewer was pleasantly surprised that Kirby Air Riders includes voice acting alongside strong Road Trip presentation.

Product 2: The Last of Us Part...
5.0

Voice acting earned unanimous praise from scored reviews, especially for the main cast’s performances.

world-building
Product 1: Kirby Air Riders
4.5

World-building was praised through Road Trip's cosmic tale spanning the Kirby universe.

Product 2: The Last of Us Part...
4.8

World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.

world interactivity
Product 1: Kirby Air Riders
5.0

One reviewer praised the City Trial map for shifting between runs and supporting surprising discoveries.

Product 2: The Last of Us Part...
No score yet
writing quality
Product 1: Kirby Air Riders
4.5

Writing evidence was limited but positive where Road Trip's story was described as peculiar in a fitting, engaging way.

Product 2: The Last of Us Part...
4.1

Writing quality was polarized: several reviewers praised the ambitious, intentional storytelling, while one criticized the script as unsubtle.