Avowed
Where It Has the Edge
- camera behavior is 4.2 vs 1.8. Camera-related options were appreciated, especially the ability to adjust head bob and camera shake for comfort.
- platforming precision is 4.3 vs 2.0. Platforming precision was a pleasant surprise, with simple mantling and vertical puzzles adding a welcome exploration layer.
- level design is 4.8 vs 3.0. Level design was praised for verticality, density, handcrafted routes, and spaces that felt larger than their footprint.
- user interface design is 4.0 vs 2.5. UI options such as text sizing and subtitles were appreciated as useful interface support.