Avowed

Avowed Review

Brand: Xbox
Released: February 13, 2025
Updated: 2 hours ago
3.6
Consolidated expert score
507
Review insights
81
Scored features
29
Expert reviews

Bottom Line

Choose Avowed for vivid Eora worldbuilding, flexible combat, and dense exploration. Skip it if you need deep simulation, broad enemy variety, or a smoother gear-progression loop.

Best for

Best for players who want a focused first-person fantasy RPG with colorful world-building, flexible combat builds, and dense exploration. It especially suits fans who value lore, secrets, and choice-driven quest outcomes over sandbox simulation.

Not for

Not for players expecting a huge reactive sandbox, complex systemic role-play, deep stealth, broad enemy variety, or frictionless gear progression. Reviewers repeatedly warn that the world can feel static and upgrade systems can dominate the loop.

Verdict

Avowed’s review consensus is that Obsidian built a memorable, colorful Eora adventure whose best moments come from exploration, magic-forward combat, lore, and morally weighted choices. Reviewers repeatedly enjoyed the dense open zones, flexible builds, and strong world-building, especially when the game rewards curiosity with secrets or consequences. The tradeoff is that its systems are thinner than many RPG fans may expect: gear tiers, scarce upgrade materials, repeated enemy types, and limited world reactivity frustrated multiple reviewers. It lands as a confident, often fun action RPG with excellent atmosphere, but not a genre-redefining sandbox.

Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

  • Similar: party structure The review compares Avowed's two-companion structure to The Outer Worlds.
  • Worse: overall design The reviewer says Avowed improves on The Outer Worlds but remains disappointing in its own way.

Baldur's Gate 3

  • Better: world reactivity The reviewer says Baldur's Gate 3 feels more alive than Avowed's setting.
  • Compared: romance and companion systems The reviewer expected to miss Baldur's Gate 3-style romance but felt Avowed's relationships still worked.

Skyrim

  • Compared: first-person RPG style The reviewer frames Avowed as a favorable riff on Skyrim in Eora.
  • Compared: open-world expectations The reviewer stresses that Avowed is not Skyrim, while criticizing how it avoids that model.

Feature Scorecards

Summary

81 reviewed features
  • Very positive 4.5-5.0 14% 11 features
  • Positive 3.5-4.4 51% 41 features
  • Neutral 2.5-3.4 26% 21 features
  • Negative 1.5-2.4 9% 7 features
  • Very negative below 1.5 1% 1 feature

Pros

  • 4.9
    based on 2 reviews
    tutorial quality: 4.9, based on 2 reviews
    The tutorial was praised for teaching systems naturally and creating meaningful choices early.
  • 4.8
    based on 2 reviews
    level design: 4.8, based on 2 reviews
    Level design was praised for verticality, density, handcrafted routes, and spaces that felt larger than their footprint.
  • 4.7
    based on 6 reviews
    lore depth: 4.7, based on 6 reviews
    Lore depth was consistently praised, especially the in-game books, history, politics, and reference systems that made Eora feel rich.
  • 4.7
    based on 3 reviews
    atmosphere: 4.7, based on 3 reviews
    The Living Lands’ vivid tone, music, and dreamlike spaces were repeatedly praised for creating a distinctive atmosphere.
  • 4.7
    based on 2 reviews
    faithfulness to franchise: 4.7, based on 2 reviews
    Returning Eora fans often felt Avowed was faithful to the Pillars of Eternity world, while still accessible to newcomers.
  • 4.6
    based on 3 reviews
    movement feel: 4.6, based on 3 reviews
    Movement feel and parkour were strongly praised for making exploration fluid, vertical, and enjoyable.
  • 4.6
    based on 9 reviews
    art direction: 4.6, based on 9 reviews
    Most reviewers praised the bold, colorful, alien fantasy art direction, though a few disliked the cartoony look or felt presentation was uneven.
  • 4.6
    based on 19 reviews
    exploration quality: 4.6, based on 19 reviews
    Exploration was one of the strongest consensus positives, with dense maps, secrets, vertical paths, and constant rewards keeping reviewers engaged.
  • 4.6
    based on 5 reviews
    environmental detail: 4.6, based on 5 reviews
    Environmental detail was strongly praised through dense secrets, vistas, caves, and handcrafted spaces, even by some otherwise mixed reviewers.
  • 4.6
    based on 5 reviews
    visual effects quality: 4.6, based on 5 reviews
    Visual effects, especially magic, were repeatedly praised for impact, color, and satisfying feedback.
  • 4.5
    based on 12 reviews
    world-building: 4.5, based on 12 reviews
    World-building was one of Avowed’s clearest strengths, especially its politics, cultures, history, and Eora continuity.
  • 4.4
    based on 3 reviews
    platform-specific feature support: 4.4, based on 3 reviews
    Platform-specific support was praised for PS5 performance modes, Sony-platform feel, and PC features such as DLSS.
  • 4.4
    based on 4 reviews
    class balance: 4.4, based on 4 reviews
    Build and class flexibility was praised because Avowed lets players mix archetypes freely, though balance sometimes favored magic or specific styles.
  • 4.4
    based on 3 reviews
    sound design: 4.4, based on 3 reviews
    Sound design was praised for impactful effects, combat feedback, and strong weapon audio.
  • 4.4
    based on 10 reviews
    controls responsiveness: 4.4, based on 10 reviews
    Controls and combat feel were commonly praised for responsiveness, impact, and keybind flexibility, with a few targeting frustrations.
  • 4.4
    based on 2 reviews
    fast travel convenience: 4.4, based on 2 reviews
    Fast travel was viewed as convenient and generous, making it easy to revisit areas without friction.
  • 4.4
    based on 2 reviews
    live-service support: 4.4, based on 2 reviews
    Post-launch support was viewed positively, with free updates improving stability, customization, build options, and quality-of-life features.
  • 4.3
    based on 6 reviews
    character customization: 4.3, based on 6 reviews
    Character creation was generally praised as solid or deep, with later updates adding more races and appearance options.
  • 4.3
    based on 7 reviews
    platforming precision: 4.3, based on 7 reviews
    Platforming precision was a pleasant surprise, with simple mantling and vertical puzzles adding a welcome exploration layer.
  • 4.2
    based on 4 reviews
    content variety: 4.2, based on 4 reviews
    Reviewers liked the dense zones and amount of side content, although some felt the scope was restrained rather than sprawling.
  • 4.2
    based on 14 reviews
    fun factor: 4.2, based on 14 reviews
    Fun factor leaned positive overall, especially for combat and exploration, though some reviewers found the experience merely solid or underwhelming.
  • 4.2
    based on 1 review
    camera behavior: 4.2, based on 1 review
    Camera-related options were appreciated, especially the ability to adjust head bob and camera shake for comfort.
  • 4.2
    based on 25 reviews
    combat system: 4.2, based on 25 reviews
    Combat was one of the most consistently praised elements, especially magic, responsiveness, and build variety, despite repetition and gear-gating complaints.
  • 4.2
    based on 12 reviews
    graphics quality: 4.2, based on 12 reviews
    Graphics quality was divisive but often positive, with praise for stunning vistas and vivid visuals alongside criticism of poor or compromised visuals on some platforms.
  • 4.2
    based on 2 reviews
    accessibility options: 4.2, based on 2 reviews
    Reviewers noted useful accessibility and comfort controls such as camera, subtitle, difficulty, and arachnophobia-related options, though colorblind support was called out as missing.
  • 4.1
    based on 21 reviews
    narrative quality: 4.1, based on 21 reviews
    Narrative quality was usually a strength thanks to mystery, choices, and world stakes, but some reviewers found the main plot predictable or underwhelming.
  • 4.1
    based on 11 reviews
    weapon balance: 4.1, based on 11 reviews
    Weapon balance and variety were mostly praised for experimentation and flexible loadouts, but some reviewers felt magic outclassed melee or guns.
  • 4.1
    based on 10 reviews
    emotional impact: 4.1, based on 10 reviews
    Emotional impact came mostly from moral choices, consequences, and companion moments, though some endings or fallout felt muted to critics.
  • 4.1
    based on 8 reviews
    voice acting: 4.1, based on 8 reviews
    Voice acting was mostly praised as strong or outstanding, though one reviewer found performances unable to save weaker writing.
  • 4.0
    based on 6 reviews
    crash stability: 4.0, based on 6 reviews
    Crash stability varied by platform and version: some reviewers reported no crashes, while another had severe startup crashes before fixes.
  • 4.0
    based on 1 review
    age appropriateness: 4.0, based on 1 review
    One reviewer specifically framed Avowed as more appropriate for older teens and adults because of its complex themes and mature material.
  • 4.0
    based on 1 review
    learning curve: 4.0, based on 1 review
    Learning support was helped by reference and lore systems that made Eora’s terminology easier to understand.
  • 4.0
    based on 1 review
    user interface design: 4.0, based on 1 review
    UI options such as text sizing and subtitles were appreciated as useful interface support.
  • 3.9
    based on 9 reviews
    gameplay mechanics: 3.9, based on 9 reviews
    Gameplay mechanics were generally praised as streamlined and flexible, but a few reviewers felt RPG systems lacked depth or reactivity.
  • 3.9
    based on 19 reviews
    side character depth: 3.9, based on 19 reviews
    Side characters and companions were highly divisive: some found them memorable and heartfelt, while others thought they were shallow or uninspired.
  • 3.9
    based on 13 reviews
    writing quality: 3.9, based on 13 reviews
    Writing quality was widely praised for lore, companion dialogue, and sharp prose, but a minority found it wordy, pretentious, or mid.
  • 3.8
    based on 3 reviews
    onboarding experience: 3.8, based on 3 reviews
    Onboarding was praised when it taught by doing, though lore-heavy openings could feel steep for newcomers.
  • 3.7
    based on 8 reviews
    quest design: 3.7, based on 8 reviews
    Quest design ranged from excellent side stories and meaningful follow-ups to fetchy, inconsistent, or repetitive tasks.
  • 3.7
    based on 9 reviews
    polish: 3.7, based on 9 reviews
    Polish improved over time but remained uneven, with reviewers citing jank, lack of gloss, or presentation limits alongside strong craftsmanship.
  • 3.7
    based on 7 reviews
    replay value: 3.7, based on 7 reviews
    Replay value improved with choices and post-launch New Game Plus, though some reviewers felt repeated runs changed too little.
  • 3.7
    based on 4 reviews
    puzzle design: 3.7, based on 4 reviews
    Puzzles were generally light but appreciated when they used environmental elements, timing, and exploration paths.
  • 3.7
    based on 6 reviews
    dialogue quality: 3.7, based on 6 reviews
    Dialogue quality ranged from standout and well acted to overly wordy, forced, or limited in the options it offered.
  • 3.7
    based on 5 reviews
    immersion: 3.7, based on 5 reviews
    Immersion was helped by dense worldbuilding and atmosphere but hurt for some by static NPCs and limited world reactivity.
  • 3.6
    based on 6 reviews
    bug frequency: 3.6, based on 6 reviews
    Bug reports varied widely: some reviewers found almost none, while others hit quest bugs, map-edge bugs, or issues that required reloads.
  • 3.6
    based on 5 reviews
    menu usability: 3.6, based on 5 reviews
    Menu and ability-wheel usability was mixed; some quality-of-life systems helped, but radial wheels and limited hotkeys disrupted combat for others.
  • 3.6
    based on 10 reviews
    skill tree depth: 3.6, based on 10 reviews
    Skill trees were praised for flexibility but criticized by others as simple, shallow, or uneven across archetypes.
  • 3.5
    based on 14 reviews
    open-world design: 3.5, based on 14 reviews
    Open-zone design split reviewers: many liked curated, dense hubs, while others found the world restrictive, lifeless, or not interactive enough.
  • 3.5
    based on 5 reviews
    soundtrack quality: 3.5, based on 5 reviews
    Soundtrack reception was generally positive but often stopped short of calling the music unforgettable.
  • 3.5
    based on 2 reviews
    haptic feedback integration: 3.5, based on 2 reviews
    Haptic support was platform-dependent: one PS5 review praised DualSense vibration, while another noted missing haptic and trigger use.
  • 3.5
    based on 2 reviews
    HUD clarity: 3.5, based on 2 reviews
    HUD clarity improved through options to reduce clutter, adjust opacity, and toggle display elements.
  • 3.5
    based on 1 review
    AI behavior: 3.5, based on 1 review
    Enemy AI was considered serviceable but not especially smart; later impressions suggested fights remain engaging without feeling brain-dead.
  • 3.5
    based on 1 review
    handheld play suitability: 3.5, based on 1 review
    Steam Deck suitability was considered playable and verified, but the visual tradeoff was significant.

Cons

  • 3.4
    based on 12 reviews
    difficulty balance: 3.4, based on 12 reviews
    Difficulty balance was one of the most debated areas, with some finding it fair and flexible and others criticizing gear checks, sponginess, or uneven scaling.
  • 3.4
    based on 11 reviews
    performance optimization: 3.4, based on 11 reviews
    Performance optimization varied sharply across versions, from stable and improved after patches to demanding, stuttery, or poorly optimized on some PCs.
  • 3.3
    based on 11 reviews
    frame rate stability: 3.3, based on 11 reviews
    Frame-rate stability varied: some reviewers saw stable performance, while others reported hitches, drops, screen tearing, or stuttering.
  • 3.3
    based on 2 reviews
    character roster: 3.3, based on 2 reviews
    The companion roster was often seen as small or limited, though some reviewers still liked the four supporting characters.
  • 3.1
    based on 7 reviews
    value for money: 3.1, based on 7 reviews
    Value for money was mixed: reviewers praised Game Pass or lower pricing but questioned the original premium price for the scope.
  • 3.1
    based on 8 reviews
    companion AI: 3.1, based on 8 reviews
    Companion combat AI was mixed: some found companions self-sufficient or improved by patches, while others called them weak or unnecessary in fights.
  • 3.1
    based on 8 reviews
    progression system: 3.1, based on 8 reviews
    Progression systems were divisive: some liked flexible builds and added points, while others found midgame growth stagnant or too gear-dependent.
  • 3.0
    based on 3 reviews
    innovation: 3.0, based on 3 reviews
    Innovation was usually described as limited; reviewers saw Avowed as confident and enjoyable rather than genre-changing.
  • 3.0
    based on 2 reviews
    map and navigation design: 3.0, based on 2 reviews
    Map and navigation design was mixed, with missing custom markers criticized before later updates added them.
  • 3.0
    based on 1 review
    animation quality: 3.0, based on 1 review
    Animation feedback was mixed, with stiff NPCs and less impressive presentation keeping the game from feeling fully modern.
  • 3.0
    based on 1 review
    save system reliability: 3.0, based on 1 review
    Save reliability was a concern for at least one reviewer who needed more careful saving because of bugs.
  • 3.0
    based on 9 reviews
    pacing: 3.0, based on 9 reviews
    Pacing was mixed, with slow starts, downtime, filler quests, and late-game repetition weighing against an otherwise easy-to-follow story.
  • 3.0
    based on 11 reviews
    loot system: 3.0, based on 11 reviews
    Loot opinions were mixed: unique items and progression could be satisfying, but many chests and rewards felt predictable or unexciting.
  • 2.9
    based on 3 reviews
    originality: 2.9, based on 3 reviews
    Originality was limited; reviewers often described Avowed as familiar comfort-food fantasy rather than a bold genre evolution.
  • 2.9
    based on 11 reviews
    upgrade system: 2.9, based on 11 reviews
    Upgrade systems were sharply divisive, with some liking gear longevity and many others criticizing tiers, scarcity, or number-go-up design.
  • 2.8
    based on 1 review
    facial animations: 2.8, based on 1 review
    Facial animations were criticized in later impressions as not matching next-generation expectations.
  • 2.7
    based on 6 reviews
    character development: 2.7, based on 6 reviews
    Character development split reviewers: some found companions distinct and engaging, while others thought characters were bland or hard to care about.
  • 2.7
    based on 3 reviews
    crafting system: 2.7, based on 3 reviews
    Crafting was mixed to negative, with several reviewers calling it threadbare, expensive, or too tied to gear-tier progression.
  • 2.6
    based on 6 reviews
    economy and resource balance: 2.6, based on 6 reviews
    Resource balance divided reviewers: some liked the meaningful economy, while others felt crafting materials and upgrade resources were too scarce.
  • 2.5
    based on 1 review
    aiming precision: 2.5, based on 1 review
    Aiming and first-person spell placement drew criticism when ground-targeted abilities were hard to place precisely.
  • 2.5
    based on 11 reviews
    enemy variety: 2.5, based on 11 reviews
    Enemy variety was a recurring concern; many reviewers felt the same bears, spiders, skeletons, and humanoids appeared too often.
  • 2.4
    based on 6 reviews
    grind level: 2.4, based on 6 reviews
    Grind level was a common complaint tied to gear upgrades, resource hunting, and spongy combat loops.
  • 2.3
    based on 5 reviews
    sandbox freedom: 2.3, based on 5 reviews
    Sandbox freedom was limited compared with full open-world RPGs, though some reviewers still appreciated freedom in story choices or builds.
  • 2.2
    based on 3 reviews
    mission design: 2.2, based on 3 reviews
    Mission design drew criticism when quests felt repetitive, fetchy, or like back-and-forth errands, though some standout missions remained.
  • 2.0
    based on 1 review
    core gameplay loop: 2.0, based on 1 review
    The core loop was divisive: strong combat and exploration were often undermined for some reviewers by gear-tier repetition and open-zone structure.
  • 1.9
    based on 9 reviews
    world interactivity: 1.9, based on 9 reviews
    World interactivity was one of the most common criticisms, with many reviewers finding NPCs, theft, objects, and systems too static.
  • 1.8
    based on 1 review
    boss design: 1.8, based on 1 review
    Boss design was criticized as disappointing, with bosses feeling like tougher versions of regular enemies rather than unique encounters.
  • 1.5
    based on 1 review
    endgame content: 1.5, based on 1 review
    Endgame content was criticized because the original experience did not allow continued post-story play and lacked New Game Plus at launch.
  • 1.4
    based on 2 reviews
    stealth mechanics: 1.4, based on 2 reviews
    Stealth was criticized as underdeveloped or nearly useless, with little support for stealth-focused play.

Compared With Category Average

Compared with other Video Games, this product is above average in tutorial quality, below average in world interactivity, endgame content, core gameplay loop.

Summary

8 compared features
  • Above average 0.4+ pts higher 13% 1 feature
  • Same as average within 0.3 pts 0% 0 features
  • Below average 0.4+ pts lower 88% 7 features
Attribute This product Category average Difference
world interactivity 1.9 4.0 -2.2
endgame content 1.5 3.6 -2.1
core gameplay loop 2.0 4.1 -2.1
stealth mechanics 1.4 3.4 -2.0
boss design 1.8 3.8 -2.0
sandbox freedom 2.3 4.2 -1.9
tutorial quality 4.9 3.4 +1.5
character development 2.7 4.0 -1.3

FAQ

Is Avowed more about combat or story?

Reviews describe both as important, but combat and exploration are the most consistent sources of fun. Story and writing are often praised, though some reviewers found the main plot predictable or uneven.

Does Avowed feel like a full open-world RPG?

No. Reviewers describe it as open-zone or semi-open, with dense handcrafted areas rather than one seamless sandbox. Some liked the focus; others wanted more freedom and world reactivity.

How good is the combat?

Combat is one of Avowed’s strongest reviewed areas, especially magic, flexible loadouts, and responsive feel. The main caveats are repeated enemy types, gear-tier friction, and occasional sponginess.

Are the companions memorable?

Opinions are mixed. Several reviewers loved the companion writing, banter, and emotional moments, while others found the cast shallow, underused in combat, or hard to connect with.

Is exploration rewarding?

Yes, this is one of the strongest points across reviews. Dense maps, vertical routes, secrets, treasure, caves, and environmental puzzles were repeatedly praised.

What are the biggest complaints?

The most repeated concerns are thin world interactivity, limited enemy variety, uneven gear progression, resource grind, and RPG systems that feel simpler than some players expected.

Consider This Instead

If you want better world interactivity

Choose Donkey Kong Bananza. It scores 5.0 vs 1.9 for world interactivity, with a 4.4 overall score.

Compare

If you want better endgame content

Choose Street Fighter 6. It scores 4.5 vs 1.5 for endgame content, with a 4.0 overall score.

Compare

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