Resident Evil Requiem
Where It Has the Edge
- immersion is 4.8 vs 2.5. Immersion was praised through Grace’s vulnerability and how strongly it affected player behavior.
- enemy variety is 4.8 vs 2.5. Enemy variety was praised through zombies with different retained behaviors and personalities.
- economy and resource balance is 4.5 vs 2.5. Resource balance was praised for forcing tactical decisions about injectors, ammo, and room-clearing.
- camera behavior is 4.7 vs 3.3. Camera behavior was praised for making first- and third-person play feel effective, though the choice also shapes the...