Compare Marvel’s Wolverine vs The Last of Us Part II Remastered

P1 Marvel’s Wolverine
P2 The Last of Us Part II Remastered

Comparison Takeaways

Marvel’s Wolverine

Where It Has the Edge

  • family friendliness is 3.2 vs 1.5. Family friendliness is constrained by violence, though gore toggles may help when younger viewers are present.
  • innovation is 4.2 vs 3.0. Innovation was credited where Insomniac was described as breaking new ground with Wolverine.
  • visual effects quality is 4.5 vs 3.5. Visual effects were praised for detailed blood, strong blood tech, and visceral real-time damage presentation.
  • enemy variety is 4.1 vs 3.5. Enemy variety drew positive comments around Reavers and different enemy types shown in the footage.

The Last of Us Part II Remastered

Where It Has the Edge

  • emotional impact is 5.0 vs 2.0. Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.
  • horror tension is 4.8 vs 2.8. Horror tension was praised for causing anxiety, dread, and memorable scare sequences.
  • core gameplay loop is 5.0 vs 3.4. The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.
  • gameplay mechanics is 3.5 vs 2.0. Gameplay mechanics drew mixed responses: several reviewers liked the remastered combat tools, but one felt the core stealth-loot-shoot...
Average score
Product 1: Marvel’s Wolverine
3.9
Product 2: The Last of Us Part...
4.2
accessibility options
Product 1: Marvel’s Wolverine
4.2

Accessibility options for reducing gore were repeatedly viewed as useful, nuanced, and welcome.

Product 2: The Last of Us Part...
4.9

Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.

age appropriateness
Product 1: Marvel’s Wolverine
3.0

Age appropriateness is limited by heavy gore, which reviewers note may turn some players off.

Product 2: The Last of Us Part...
3.0

Age appropriateness was limited by the game’s mature themes, violence, and emotional weight, with one reviewer saying younger players may not appreciate it.

AI behavior
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
4.3

AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.

aiming precision
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
4.5

Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.

animation quality
Product 1: Marvel’s Wolverine
4.0

Animation quality received positive attention through snappy-looking character animation.

Product 2: The Last of Us Part...
No score yet
art direction
Product 1: Marvel’s Wolverine
4.0

Art direction received a positive defense of the suit design as fitting for Wolverine’s combat scenarios.

Product 2: The Last of Us Part...
4.0

Art direction was praised as visually striking, though one review also noted the remaster could look too dark in places.

atmosphere
Product 1: Marvel’s Wolverine
3.7

Atmosphere was polarizing: some praised the gritty Wolverine tone, while one reviewer found the gore-drenched spectacle cheap.

Product 2: The Last of Us Part...
5.0

Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.

boss design
Product 1: Marvel’s Wolverine
4.2

Potential boss fights, especially involving characters like Sabretooth, were viewed as promising.

Product 2: The Last of Us Part...
5.0

Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.

bug frequency
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
3.3

Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.

camera behavior
Product 1: Marvel’s Wolverine
4.2

Camera behavior received a positive reaction from one viewer who liked the camera angle.

Product 2: The Last of Us Part...
No score yet
character customization
Product 1: Marvel’s Wolverine
4.5

Character customization was praised through the day-one suit and claw options in the deluxe package.

Product 2: The Last of Us Part...
No score yet
character development
Product 1: Marvel’s Wolverine
4.2

Character development was praised where the story appears to account for Logan’s pain, memory, and long life.

Product 2: The Last of Us Part...
5.0

Character development was praised for its heavy character work and risky perspective structure.

character roster
Product 1: Marvel’s Wolverine
4.3

The character roster was received positively, especially mentions of Mystique, Omega Red, Jean Grey, Sabretooth, and other mutants.

Product 2: The Last of Us Part...
4.7

The character roster in No Return was praised for bringing secondary characters forward with different loadouts, traits, and playstyles.

combat system
Product 1: Marvel’s Wolverine
4.2

Combat is the most discussed attribute, praised by many as brutal, satisfying, strategic, and exciting, but criticized by one reviewer as canned or overly familiar.

Product 2: The Last of Us Part...
4.6

Combat was one of the strongest areas overall, with reviewers praising its brutal feel, polish, resource pressure, and ability to shine in No Return despite a few dissenting takes.

companion AI
Product 1: Marvel’s Wolverine
4.2

Companion behavior was praised for coordinated attacks, Jean Grey support, and Sabretooth’s rivalry-driven behavior.

Product 2: The Last of Us Part...
No score yet
content variety
Product 1: Marvel’s Wolverine
4.0

Content variety was praised mainly in the deluxe edition context because extra suits and claws create more day-one options.

Product 2: The Last of Us Part...
4.3

Content variety was broadly praised, especially No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and modifiers, though some extras were called short or uneven.

controls responsiveness
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
4.6

Controls were usually described as smooth, responsive, and solid, with PC mouse-and-keyboard support adding precision for some players.

core gameplay loop
Product 1: Marvel’s Wolverine
3.4

The core loop drew split reactions: one critic saw low-agency automation, while others felt the focused structure and resolved concerns improved variety.

Product 2: The Last of Us Part...
5.0

The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.

crafting system
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
4.5

Crafting was praised as part of the game’s excellent survival-combat foundation.

difficulty balance
Product 1: Marvel’s Wolverine
4.2

Difficulty balance was praised where Reavers appear able to withstand Logan and keep him from feeling unstoppable.

Product 2: The Last of Us Part...
4.1

Difficulty was usually viewed positively as tense and intentional, with challenge options and survival pressure fitting the game’s design.

driving mechanics
Product 1: Marvel’s Wolverine
4.2

Motorcycle gameplay received an excited positive reaction in the State of Play response.

Product 2: The Last of Us Part...
No score yet
economy and resource balance
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
5.0

Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.

emotional impact
Product 1: Marvel’s Wolverine
2.0

Emotional impact was a concern for one reviewer who thought repeated gore could strip violent moments of meaning.

Product 2: The Last of Us Part...
5.0

Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.

enemy variety
Product 1: Marvel’s Wolverine
4.1

Enemy variety drew positive comments around Reavers and different enemy types shown in the footage.

Product 2: The Last of Us Part...
3.5

Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited number of new enemies.

environmental detail
Product 1: Marvel’s Wolverine
4.8

Environmental detail was praised as rivaling some of the best-looking PS5 environments.

Product 2: The Last of Us Part...
4.9

Environmental detail drew strong praise for scenery, foliage, world texture, and dense visual craftsmanship.

exploration quality
Product 1: Marvel’s Wolverine
4.4

Exploration was praised for optional collectibles, discoveries, and area freedom without forcing open-world bloat.

Product 2: The Last of Us Part...
4.2

Exploration was generally valued for scavenging, optional environmental stories, and player choice, though one reviewer found it sometimes too guided.

facial animations
Product 1: Marvel’s Wolverine
4.0

Facial animation/expression drew a positive aside about Logan’s tender eyes during violent action.

Product 2: The Last of Us Part...
5.0

Facial animation was praised as industry-leading and central to the emotional performances.

faithfulness to franchise
Product 1: Marvel’s Wolverine
4.4

Faithfulness to franchise was a major strength, with reviewers repeatedly saying the violence, mythos, tone, and design felt right for Wolverine.

Product 2: The Last of Us Part...
No score yet
family friendliness
Product 1: Marvel’s Wolverine
3.2

Family friendliness is constrained by violence, though gore toggles may help when younger viewers are present.

Product 2: The Last of Us Part...
1.5

Family friendliness scored low because one reviewer explicitly described the game as gritty, intense, and extremely violent.

frame rate stability
Product 1: Marvel’s Wolverine
4.0

Frame rate impressions were cautiously positive, with one reviewer saying the footage looked like 60 fps.

Product 2: The Last of Us Part...
4.4

Frame rate stability was mostly praised, especially in performance mode, with some caveats around 30fps fidelity mode and certain PC scenes.

fun factor
Product 1: Marvel’s Wolverine
4.5

Fun factor was strongly positive across excited previews and reactions, with repeated comments about anticipation and day-one enthusiasm.

Product 2: The Last of Us Part...
4.4

Fun factor was strongest in No Return and combat-focused extras, though the main story’s grim tone made it less relaxing for some reviewers.

gameplay mechanics
Product 1: Marvel’s Wolverine
2.0

One reviewer criticized the showcased gameplay as generic and automated rather than mechanically distinctive.

Product 2: The Last of Us Part...
3.5

Gameplay mechanics drew mixed responses: several reviewers liked the remastered combat tools, but one felt the core stealth-loot-shoot loop had aged poorly.

graphics quality
Product 1: Marvel’s Wolverine
4.7

Graphics were widely praised as gorgeous, incredible, sleek, and visually impressive across multiple reactions.

Product 2: The Last of Us Part...
4.4

Graphics were widely praised as excellent or stunning, but reviewers often stressed that the jump over the PS4/PS5-patched version is modest.

handheld play suitability
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
4.5

Handheld suitability was praised in one PC review because the Steam Deck version ran well enough to deserve verification.

haptic feedback integration
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
4.7

Haptic feedback integration was strongly praised for bows, weapons, bandaging, traversal, and added immersion, though one reviewer found extended use tiring.

horror tension
Product 1: Marvel’s Wolverine
2.8

Horror tension and gore split reviewers, ranging from exhausted disappointment to surprise and discomfort at how gruesome it looked.

Product 2: The Last of Us Part...
4.8

Horror tension was praised for causing anxiety, dread, and memorable scare sequences.

immersion
Product 1: Marvel’s Wolverine
4.5

Immersion was praised where the game seemed to bring Logan from comic pages into playable form.

Product 2: The Last of Us Part...
No score yet
innovation
Product 1: Marvel’s Wolverine
4.2

Innovation was credited where Insomniac was described as breaking new ground with Wolverine.

Product 2: The Last of Us Part...
3.0

Innovation was limited in one review, which found No Return fun but not especially unique as a mode.

level design
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
5.0

Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.

load times
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
4.8

Load times were consistently praised as much faster and a clear quality-of-life upgrade.

map and navigation design
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
2.5

Map and navigation design drew one notable complaint about unclear progression paths in naturalistic environments.

mission design
Product 1: Marvel’s Wolverine
3.1

Mission design was split: one reviewer criticized canned set pieces, while another liked having different objective approaches.

Product 2: The Last of Us Part...
No score yet
mission variety
Product 1: Marvel’s Wolverine
4.2

Mission variety was viewed positively through optional exploration and multiple ways to approach areas and objectives.

Product 2: The Last of Us Part...
4.3

Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven encounters.

monetization fairness
Product 1: Marvel’s Wolverine
4.0

Monetization fairness was viewed as acceptable because the deluxe price bump was described as not egregious.

Product 2: The Last of Us Part...
No score yet
movement feel
Product 1: Marvel’s Wolverine
4.5

Movement and traversal impressions were positive, with reviewers calling Logan quick and the traversal smooth.

Product 2: The Last of Us Part...
No score yet
narrative quality
Product 1: Marvel’s Wolverine
3.9

Narrative quality was polarizing: several reviewers liked the serious stakes and darker story, while one felt the violence was not yet earned.

Product 2: The Last of Us Part...
4.3

Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized its structure, bleakness, and execution.

open-world design
Product 1: Marvel’s Wolverine
4.2

Reviewers who discussed the structure liked that Wolverine is not a bloated open-world game and saw the focused choice as fitting.

Product 2: The Last of Us Part...
4.0

The limited semi-open Seattle section stood out positively to one reviewer, who wished more of the game pursued that feeling.

originality
Product 1: Marvel’s Wolverine
2.4

Originality was mixed: one reviewer saw superficial reskinning, while another worried about separation from Spider-Man identity.

Product 2: The Last of Us Part...
3.5

Originality was mixed, with one review finding No Return strange and unusual but artistically awkward.

pacing
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
2.9

Pacing was the most consistent structural complaint, with multiple reviewers saying the campaign felt long, bloated, or uneven despite strong moments.

performance optimization
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
4.4

Performance optimization was generally strong on PS5 and many PC setups, though one PC review reported stutter and texture issues.

platform-specific feature support
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
5.0

Platform-specific support was praised for PS5-native upgrades such as load times, DualSense features, and 3D audio.

platforming precision
Product 1: Marvel’s Wolverine
2.2

Platforming impressions were negative where convoy platforming was described as canned and pre-baked.

Product 2: The Last of Us Part...
No score yet
polish
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
4.4

Polish was a consistent strength, with reviewers describing the package, presentation, and bonus modes as well-crafted.

progression system
Product 1: Marvel’s Wolverine
4.2

The rage/progression loop was received positively for giving stealth and combat actions practical advantages.

Product 2: The Last of Us Part...
4.5

Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.

protagonist appeal
Product 1: Marvel’s Wolverine
4.6

Protagonist appeal was consistently strong, with reviewers praising Logan’s seriousness, authenticity, inner conflict, and true Wolverine focus.

Product 2: The Last of Us Part...
4.0

Protagonist appeal was mixed: Ellie was praised as carrying the sequel by some, while one reviewer found her harder to relate to.

puzzle design
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
2.0

Puzzle design was a weak point in one review, which complained that environmental puzzles were too few and underdeveloped.

remake/remaster quality
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
4.5

Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.

replay value
Product 1: Marvel’s Wolverine
4.0

Replay value was supported by optional exploration, collectibles, and hidden discoveries.

Product 2: The Last of Us Part...
4.4

Replay value was one of the strongest remaster arguments, driven mainly by No Return, daily/custom runs, unlocks, and added extras.

sandbox freedom
Product 1: Marvel’s Wolverine
4.2

Sandbox freedom was praised in terms of letting players approach situations in different ways.

Product 2: The Last of Us Part...
4.0

No Return’s sandbox-like setup was praised as a fun way to experiment outside the campaign’s narrative constraints.

side character depth
Product 1: Marvel’s Wolverine
4.0

Side character depth received modest positive support through Logan and Jean’s apparently comfortable working relationship.

Product 2: The Last of Us Part...
No score yet
skill tree depth
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
3.5

Skill systems were split: one reviewer liked the upgrade satisfaction, while another felt No Return upgrades did not meaningfully change play enough.

sound design
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
4.8

Sound design was praised for 3D audio, directionality, anxiety, and stealth-tension cues.

soundtrack quality
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
5.0

The soundtrack was praised as atmospheric and emotionally effective.

stealth mechanics
Product 1: Marvel’s Wolverine
4.3

Stealth was viewed positively because it adds tactical options, builds rage, and can support alternate approaches.

Product 2: The Last of Us Part...
4.7

Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.

upgrade system
Product 1: Marvel’s Wolverine
3.8

Technique points were described as a useful early upgrade advantage, though not as a deep system.

Product 2: The Last of Us Part...
No score yet
user interface design
Product 1: Marvel’s Wolverine
No score yet
Product 2: The Last of Us Part...
2.5

User interface design had one PC-specific criticism, where mouse-related UI elements could hurt frame rate.

value for money
Product 1: Marvel’s Wolverine
4.1

Value for money was conditionally positive: the deluxe upgrade was called worthwhile, and one reviewer valued a strong shorter experience.

Product 2: The Last of Us Part...
4.3

Value for money was strongly positive for the $10 upgrade, with more mixed views for first-time or double-dip buyers at full price.

visual effects quality
Product 1: Marvel’s Wolverine
4.5

Visual effects were praised for detailed blood, strong blood tech, and visceral real-time damage presentation.

Product 2: The Last of Us Part...
3.5

Visual effects were mostly strong, but one PC review noted distracting upscaling artifacts around transparencies.

voice acting
Product 1: Marvel’s Wolverine
4.4

Voice acting impressions were positive, especially for Liam McIntyre’s Logan voice and range.

Product 2: The Last of Us Part...
5.0

Voice acting earned unanimous praise from scored reviews, especially for the main cast’s performances.

world-building
Product 1: Marvel’s Wolverine
4.3

World-building was praised for on-brand global locations and a more lived-in Marvel universe.

Product 2: The Last of Us Part...
4.8

World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.

world interactivity
Product 1: Marvel’s Wolverine
4.7

Environmental destruction and interactivity were praised as exciting, destructive, and visually impressive.

Product 2: The Last of Us Part...
No score yet
writing quality
Product 1: Marvel’s Wolverine
3.3

Writing quality split sharply between praise for fan-pleasing original story framing and criticism that the gore lacked earned significance.

Product 2: The Last of Us Part...
4.1

Writing quality was polarized: several reviewers praised the ambitious, intentional storytelling, while one criticized the script as unsubtle.