Gears of War: E-Day
Where It Has the Edge
- animation quality is 4.6 vs 2.0. Animation quality is praised through the personal, close-up feel of fights.
- side character depth is 4.3 vs 2.4. The new squadmates are viewed as potentially meaningful because their different temperaments and motivations can shape the campaign.
- learning curve is 3.7 vs 2.1. Learning curve evidence is mixed because the team expects returning players to adjust to changed mechanics even though...
- polish is 4.4 vs 3.1. Polish evidence is positive around technical improvements and a presentation that appears to have heart.