Explore all 85 feature scores for Asus ROG Raikiri II, organized into pros and cons.
Scores by Feature
Summary
85 reviewed features-
Very positive 4.5-5.044 (52%)
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Positive 3.5-4.420 (24%)
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Neutral 2.5-3.411 (13%)
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Negative 1.5-2.49 (11%)
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Very negative below 1.51 (1%)
Pros
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Trigger stops are one of the most consistently praised features, switching quickly into a firm, extremely short micro-switch action that suits shooters.
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Trigger response is outstanding in short mode, with near-instant mouse-like clicks that repeatedly impress shooter-focused testers.
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The accessory bundle is a standout, typically including a protective case, charging stand, cable, dongle storage and alternate stick caps. It makes the premium package feel complete and travel-ready.
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Battery life is a major strength, commonly landing around 30–50 hours depending on RGB, vibration and audio settings. Testers rarely felt pressured to recharge during normal use.
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TMR is one of the controller’s headline strengths, delivering crisp, smooth and highly precise stick behavior in most testing. A minority found the default deadzones or tuning disappointing until adjusted.
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Micro-switch buttons are one of the most consistently praised parts of the controller, offering crisp, tactile and very fast presses. Some testers find the rigid click harsh over long sessions.
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Comfort is a broad strength thanks to the familiar Xbox-style shape, textured grips and balanced shell. The main caveat is that rear-button placement and hard micro-switch presses can reduce comfort for some hands.
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The controller itself is overwhelmingly described as solid, rigid and well assembled, with tight seams and very little flex or creaking.
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Customization is deep, covering stick curves and deadzones, trigger ranges, vibration, lighting, mappings and profiles. Testers repeatedly describe the tuning range as one of the controller’s premium strengths.
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The 1,000Hz polling mode on PC is a major performance selling point, giving the controller a fast, immediate feel over both wired and 2.4GHz connections.
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Competitive play is the controller’s clearest use case. Fast micro-switches, trigger stops, rear controls and low-latency connectivity repeatedly earn praise for shooters and other reaction-heavy games.
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The textured and rubberized grip surfaces are repeatedly praised for staying secure without feeling overly rough or sticky.
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Face buttons register exceptionally quickly, with immediate micro-switch actuation that suits fast play. Extremely rapid repeated presses can occasionally expose reset behavior on some units.
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Connection reliability is excellent across the tested modes, with repeated reports of seamless switching, stable RF performance and no meaningful dropouts.
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Overall sentiment is strongly positive: most testers see this as a high-performance premium controller with standout precision and speed. The main dissent centers on setup, price, harsh buttons and a few awkward design choices.
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The full-range TMR triggers are excellent for nuanced analog control, especially throttle and braking in racing games. One tester found the feel less subtle than expected.
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Input lag is consistently low in testing, especially over wired and 2.4GHz connections. A small number of measurements found stick latency less impressive, but gameplay usually felt immediate.
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Wireless latency over 2.4GHz is exceptionally low in most testing, often feeling nearly indistinguishable from wired play.
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Stick-drift resistance is a major reason reviewers favor the TMR hardware, with repeated confidence that it avoids the wear problem of traditional potentiometers. One test unit did show drift-like calibration behavior, tempering the otherwise strong consensus.
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The controller usually feels convincingly premium through its solid shell, finish, controls and presentation. A few testers think the light weight or cheaper dock materials weaken that impression.
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The rear buttons can keep thumbs on the sticks and move common actions under the fingers, which testers found genuinely useful for faster play.
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Racing games are a strong fit because the full-travel analog triggers allow fine throttle and brake control, while the precise sticks help with steering.
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Stick movement is consistently described as smooth, springy and controlled, with anti-friction rings helping the sticks glide cleanly.
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Rear-button placement is usually a highlight, sitting naturally under the middle and ring fingers. Some hand positions cause accidental presses, so the layout is not universal.
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Software tuning is extensive, with detailed control over curves, deadzones, triggers, vibration, lighting and profiles. The settings are powerful even when the delivery method is divisive.
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PC is where the controller feels most complete, with full customization, 1,000Hz operation and flexible wired, Bluetooth and 2.4GHz use.
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The design is widely praised as sleek, restrained and recognizably ROG without becoming overly flashy. Subtle lighting and varied textures add to the premium look.
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The 2.4GHz link is repeatedly praised for low latency and dependable response, with the compact dongle also earning points for practical storage and positioning.
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The 3.5mm headset jack performs very well, with strong volume and very low audio latency even over the wireless dongle.
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As an upgrade from earlier Raikiri models, the II is widely seen as a substantial step forward in responsiveness, wireless capability, controls, accessories and overall execution.
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Wired USB-C performance is excellent, delivering the lowest latency and stable high polling while remaining available for play-and-charge.
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Weight is usually praised as light yet balanced and substantial enough to feel premium. One reviewer preferred a heavier controller and thought the lighter feel reduced perceived quality.
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ASUS responded to early software and dongle issues with firmware fixes, and those updates resolved problems in follow-up testing.
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Across longer tests and multiple genres, the controller stayed consistent, with reliable connections, stable controls and strong day-to-day behavior.
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Face-button travel is exceptionally short, creating near-instant actuation. That speed is a competitive advantage but contributes to the harder, less cushioned feel some testers dislike.
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The D-pad generally feels springy, crisp and satisfying, although a few testers describe it as spongy or less refined in certain directions.
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The Xbox-style shape is generally comfortable and natural, with thoughtful grip contours. Fit becomes more personal around the trigger reach and rear-button layout.
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Firmware support has been responsive enough to fix early connectivity or tuning problems, though one setup-heavy experience still found the update process frustrating.
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Five onboard profiles are useful for storing different game setups, but profile switching and identification are not equally convenient in every environment, especially on Xbox.
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The bumpers feel strong and well implemented, with micro-switch construction giving them a crisp, premium character.
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Platformers generally benefit from the quick buttons and precise directional response, though the D-pad is less convincing for more complex motion-heavy play.
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Fine stick control can be excellent after tuning, with strong praise for tiny aiming and steering adjustments. Several testers found the stock deadzones or wide stick wells caused over-correction or weak micro-aiming.
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The compact case and integrated dongle storage make the controller easy to carry, with strong protection for travel.
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Programmable rear controls are genuinely useful because they can be assigned quickly and moved to important in-game actions without taking a thumb off the sticks.
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The protective case, in-case charging and integrated dongle storage make the controller particularly practical for tournaments and trips.
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The 2.4GHz connection stays stable under testing, with no obvious dropouts and polling behavior that closely matches wired mode.
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Early durability impressions are mostly strong, helped by TMR sticks and micro-switch construction. Concerns center on smaller plastic parts such as removable stick caps rather than the main shell.
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Remapping is flexible for controller inputs and can be very quick, including on-the-fly changes. The main limitation is that several buttons can only mirror existing controller commands rather than keyboard keys or combos.
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The controller is a strong FPS fit once the sticks are tuned, thanks to rapid triggers and responsive inputs. Default deadzones or game-specific trigger behavior can make fine aiming less convincing for some players.
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The RGB is generally seen as tasteful and highly customizable, and the battery-status lighting can be genuinely useful. A few testers felt grip lighting was wasted power because it is hidden under the hands.
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The included braided cable feels strong and premium, and its generous length is useful. One tester found it stiff enough to prefer a more flexible third-party cable.
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Bumpers actuate quickly and with very little force. That speed is useful, though the light touch may require a short adjustment period.
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Gear Link offers strong control without a heavy desktop app, and many testers like the browser-based approach. Others strongly dislike the internet requirement, PC dependence or setup friction, making the software experience one of the most divisive areas.
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Xbox support works well at the hardware level, including wireless dongle connectivity, but console-only users face more software and profile-management friction than PC players.
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Value depends heavily on priorities. Many reviewers think the $190-class package earns its price through TMR hardware and accessories, while others see cheaper alternatives or setup flaws as reasons to spend less.
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Headset passthrough is strong, with solid audio quality and low latency through the controller’s 3.5mm connection.
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The rear paddle-style controls respond quickly and click crisply, reinforcing the controller’s fast mechanical feel.
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Retro games work cleanly in the tested use case, with no input problems reported when using the controller for older-style play.
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Fine steering adjustments are a strong point; small stick movements translated into precise directional changes in racing tests.
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USB-C play-and-charge keeps the controller usable when the battery runs low, avoiding downtime during longer sessions.
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Medium and larger hands are generally well served by the grip shape, while smaller hands may find the trigger reach and overall span less natural.
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Basic mode switching can be simple, but setup quality depends heavily on software. One tester encountered a long sequence of installs and updates that turned setup into a major frustration.
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Bluetooth is useful for quick pairing and mobile-style use, but several testers preferred the 2.4GHz dongle because it delivers lower latency and higher polling performance.
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Trigger feel is mixed: the full-range mode can be buttery smooth, while another tester found the short-pull triggers less satisfying than rival implementations.
Cons
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The extra ROG Ally shortcut keys repeatedly interfere with the usual Start/View layout. Several testers hit the wrong button or found the real menu controls awkward to reach.
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The face-button lettering is difficult to read in low light because there is no backlighting behind the labels, a recurring usability complaint.
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Macro support is a clear limitation: complex macros, turbo and button-combination programming are unavailable or non-functional in the tested software.
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Mobile support is inconsistent. Some Windows-handheld use works well, but smartphone recognition is incomplete and one tester explicitly advises iOS and Android users to avoid it.
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The integrated battery cannot be replaced easily, which was specifically called out as a repairability drawback.
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Haptic immersion is limited; the light rumble was described as understated and less textured than stronger first-party feedback systems.
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Dedicated headset control has regressed because the former mute function is no longer clearly available from a hardware button.
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Repairability takes a hit from the sealed, integrated battery, which is not designed for straightforward user replacement.
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The share/screenshot control sits lower than ideal, making its placement a minor usability complaint.
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The removable stick-cap system is convenient, but one reviewer found the plastic connection fragile and insufficiently secure for frequent swapping.
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Vibration adjustment can help players who are sensitive to strong rumble, but the lack of illuminated face-button labels was called out as a real accessibility problem in dark rooms.
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Stick tension is divisive: some testers found the TMR sticks unusually light or too loose, especially if they prefer firmer resistance.
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Fighting-game performance is inconsistent. Some testers liked the fast buttons and one praised the rotating D-pad, while others found diagonal sequences and circular motions unreliable.
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Vibration is serviceable rather than a standout. Some testers find it controlled and precise, but others call it weak or too understated for immersive single-player play.
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The charging dock is convenient and can keep the pad topped up, especially when paired with the case and dongle port. Build quality varies sharply by reviewer, with several calling the stand cheap, light or flimsy.
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The mechanical buttons deliver a pronounced click that some testers enjoy, but others find noticeably loud during rapid play. Noise tolerance will matter here.
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Casual and single-player suitability is mixed. The shape is comfortable, but the aggressive micro-switch feel and competitive focus can make softer controllers more appealing for long, relaxed sessions.
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Materials are mixed by component. The controller shell and grips usually feel high quality, while the charging dock and some removable plastic parts attract criticism for feeling cheap or fragile.
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The shell itself handles long sessions well, but button fatigue divides testers. Some report hours without discomfort, while others found the hard micro-switch impacts tiring on fingers and joints.
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The controller has a modest learning curve around ultra-short buttons, deadzone tuning, profile controls and unusual menu-key placement. Most testers adapted after some use.
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D-pad accuracy is mixed: it works well for menus and simpler directional play, but complex diagonals and fighting-game motions expose inconsistency for several testers.