Avowed

Avowed Feature Scores

Explore all 81 feature scores for Avowed, organized into pros and cons.

Scores by Feature

Summary

81 reviewed features
  • Very positive 4.5-5.0
    11 (14%)
  • Positive 3.5-4.4
    41 (51%)
  • Neutral 2.5-3.4
    21 (26%)
  • Negative 1.5-2.4
    7 (9%)
  • Very negative below 1.5
    1 (1%)

Pros

Sort
  • 4.6
    19 reviews strong consensus
    exploration quality: 4.6, 19 reviews, strong consensus
    Exploration was one of the strongest consensus positives, with dense maps, secrets, vertical paths, and constant rewards keeping reviewers engaged.
  • 4.5
    12 reviews strong consensus
    world-building: 4.5, 12 reviews, strong consensus
    World-building was one of Avowed’s clearest strengths, especially its politics, cultures, history, and Eora continuity.
  • 4.6
    9 reviews strong consensus
    art direction: 4.6, 9 reviews, strong consensus
    Most reviewers praised the bold, colorful, alien fantasy art direction, though a few disliked the cartoony look or felt presentation was uneven.
  • 4.2
    25 reviews strong consensus
    combat system: 4.2, 25 reviews, strong consensus
    Combat was one of the most consistently praised elements, especially magic, responsiveness, and build variety, despite repetition and gear-gating complaints.
  • 4.7
    6 reviews strong consensus
    lore depth: 4.7, 6 reviews, strong consensus
    Lore depth was consistently praised, especially the in-game books, history, politics, and reference systems that made Eora feel rich.
  • 4.4
    10 reviews strong consensus
    controls responsiveness: 4.4, 10 reviews, strong consensus
    Controls and combat feel were commonly praised for responsiveness, impact, and keybind flexibility, with a few targeting frustrations.
  • 4.1
    21 reviews moderate consensus
    narrative quality: 4.1, 21 reviews, moderate consensus
    Narrative quality was usually a strength thanks to mystery, choices, and world stakes, but some reviewers found the main plot predictable or underwhelming.
  • 4.2
    14 reviews strong consensus
    fun factor: 4.2, 14 reviews, strong consensus
    Fun factor leaned positive overall, especially for combat and exploration, though some reviewers found the experience merely solid or underwhelming.
  • 4.2
    12 reviews moderate consensus
    graphics quality: 4.2, 12 reviews, moderate consensus
    Graphics quality was divisive but often positive, with praise for stunning vistas and vivid visuals alongside criticism of poor or compromised visuals on some platforms.
  • 4.6
    5 reviews strong consensus
    environmental detail: 4.6, 5 reviews, strong consensus
    Environmental detail was strongly praised through dense secrets, vistas, caves, and handcrafted spaces, even by some otherwise mixed reviewers.
  • 4.6
    5 reviews strong consensus
    visual effects quality: 4.6, 5 reviews, strong consensus
    Visual effects, especially magic, were repeatedly praised for impact, color, and satisfying feedback.
  • 4.1
    11 reviews moderate consensus
    weapon balance: 4.1, 11 reviews, moderate consensus
    Weapon balance and variety were mostly praised for experimentation and flexible loadouts, but some reviewers felt magic outclassed melee or guns.
  • 4.3
    7 reviews strong consensus
    platforming precision: 4.3, 7 reviews, strong consensus
    Platforming precision was a pleasant surprise, with simple mantling and vertical puzzles adding a welcome exploration layer.
  • 4.3
    6 reviews strong consensus
    character customization: 4.3, 6 reviews, strong consensus
    Character creation was generally praised as solid or deep, with later updates adding more races and appearance options.
  • 4.1
    10 reviews moderate consensus
    emotional impact: 4.1, 10 reviews, moderate consensus
    Emotional impact came mostly from moral choices, consequences, and companion moments, though some endings or fallout felt muted to critics.
  • 3.9
    19 reviews low consensus
    side character depth: 3.9, 19 reviews, low consensus
    Side characters and companions were highly divisive: some found them memorable and heartfelt, while others thought they were shallow or uninspired.
  • 4.1
    8 reviews strong consensus
    voice acting: 4.1, 8 reviews, strong consensus
    Voice acting was mostly praised as strong or outstanding, though one reviewer found performances unable to save weaker writing.
  • 4.4
    4 reviews strong consensus
    class balance: 4.4, 4 reviews, strong consensus
    Build and class flexibility was praised because Avowed lets players mix archetypes freely, though balance sometimes favored magic or specific styles.
  • 3.9
    13 reviews low consensus
    writing quality: 3.9, 13 reviews, low consensus
    Writing quality was widely praised for lore, companion dialogue, and sharp prose, but a minority found it wordy, pretentious, or mid.
  • 4.7
    3 reviews strong consensus
    atmosphere: 4.7, 3 reviews, strong consensus
    The Living Lands’ vivid tone, music, and dreamlike spaces were repeatedly praised for creating a distinctive atmosphere.
  • 4.6
    3 reviews strong consensus
    movement feel: 4.6, 3 reviews, strong consensus
    Movement feel and parkour were strongly praised for making exploration fluid, vertical, and enjoyable.
  • 3.9
    9 reviews strong consensus
    gameplay mechanics: 3.9, 9 reviews, strong consensus
    Gameplay mechanics were generally praised as streamlined and flexible, but a few reviewers felt RPG systems lacked depth or reactivity.
  • 4.0
    6 reviews low consensus
    crash stability: 4.0, 6 reviews, low consensus
    Crash stability varied by platform and version: some reviewers reported no crashes, while another had severe startup crashes before fixes.
  • 4.2
    4 reviews strong consensus
    content variety: 4.2, 4 reviews, strong consensus
    Reviewers liked the dense zones and amount of side content, although some felt the scope was restrained rather than sprawling.
  • 4.9
    2 reviews limited evidence
    tutorial quality: 4.9, 2 reviews, limited evidence
    The tutorial was praised for teaching systems naturally and creating meaningful choices early.
  • 4.4
    3 reviews strong consensus
    platform-specific feature support: 4.4, 3 reviews, strong consensus
    Platform-specific support was praised for PS5 performance modes, Sony-platform feel, and PC features such as DLSS.
  • 4.4
    3 reviews strong consensus
    sound design: 4.4, 3 reviews, strong consensus
    Sound design was praised for impactful effects, combat feedback, and strong weapon audio.
  • 4.8
    2 reviews limited evidence
    level design: 4.8, 2 reviews, limited evidence
    Level design was praised for verticality, density, handcrafted routes, and spaces that felt larger than their footprint.
  • 4.7
    2 reviews limited evidence
    faithfulness to franchise: 4.7, 2 reviews, limited evidence
    Returning Eora fans often felt Avowed was faithful to the Pillars of Eternity world, while still accessible to newcomers.
  • 3.7
    9 reviews strong consensus
    polish: 3.7, 9 reviews, strong consensus
    Polish improved over time but remained uneven, with reviewers citing jank, lack of gloss, or presentation limits alongside strong craftsmanship.
  • 3.7
    8 reviews low consensus
    quest design: 3.7, 8 reviews, low consensus
    Quest design ranged from excellent side stories and meaningful follow-ups to fetchy, inconsistent, or repetitive tasks.
  • 3.7
    7 reviews low consensus
    replay value: 3.7, 7 reviews, low consensus
    Replay value improved with choices and post-launch New Game Plus, though some reviewers felt repeated runs changed too little.
  • 3.5
    14 reviews low consensus
    open-world design: 3.5, 14 reviews, low consensus
    Open-zone design split reviewers: many liked curated, dense hubs, while others found the world restrictive, lifeless, or not interactive enough.
  • 4.4
    2 reviews limited evidence
    fast travel convenience: 4.4, 2 reviews, limited evidence
    Fast travel was viewed as convenient and generous, making it easy to revisit areas without friction.
  • 4.4
    2 reviews limited evidence
    live-service support: 4.4, 2 reviews, limited evidence
    Post-launch support was viewed positively, with free updates improving stability, customization, build options, and quality-of-life features.
  • 3.6
    10 reviews moderate consensus
    skill tree depth: 3.6, 10 reviews, moderate consensus
    Skill trees were praised for flexibility but criticized by others as simple, shallow, or uneven across archetypes.
  • 3.7
    6 reviews low consensus
    dialogue quality: 3.7, 6 reviews, low consensus
    Dialogue quality ranged from standout and well acted to overly wordy, forced, or limited in the options it offered.
  • 3.6
    6 reviews low consensus
    bug frequency: 3.6, 6 reviews, low consensus
    Bug reports varied widely: some reviewers found almost none, while others hit quest bugs, map-edge bugs, or issues that required reloads.
  • 3.7
    5 reviews low consensus
    immersion: 3.7, 5 reviews, low consensus
    Immersion was helped by dense worldbuilding and atmosphere but hurt for some by static NPCs and limited world reactivity.
  • 4.2
    2 reviews limited evidence
    accessibility options: 4.2, 2 reviews, limited evidence
    Reviewers noted useful accessibility and comfort controls such as camera, subtitle, difficulty, and arachnophobia-related options, though colorblind support was called out as missing.
  • 3.7
    4 reviews strong consensus
    puzzle design: 3.7, 4 reviews, strong consensus
    Puzzles were generally light but appreciated when they used environmental elements, timing, and exploration paths.
  • 3.6
    5 reviews moderate consensus
    menu usability: 3.6, 5 reviews, moderate consensus
    Menu and ability-wheel usability was mixed; some quality-of-life systems helped, but radial wheels and limited hotkeys disrupted combat for others.
  • 3.8
    3 reviews strong consensus
    onboarding experience: 3.8, 3 reviews, strong consensus
    Onboarding was praised when it taught by doing, though lore-heavy openings could feel steep for newcomers.
  • 3.5
    5 reviews strong consensus
    soundtrack quality: 3.5, 5 reviews, strong consensus
    Soundtrack reception was generally positive but often stopped short of calling the music unforgettable.
  • 4.2
    1 review
    camera behavior: 4.2, 1 review
    Camera-related options were appreciated, especially the ability to adjust head bob and camera shake for comfort.
  • 4.0
    1 review
    age appropriateness: 4.0, 1 review
    One reviewer specifically framed Avowed as more appropriate for older teens and adults because of its complex themes and mature material.
  • 4.0
    1 review
    learning curve: 4.0, 1 review
    Learning support was helped by reference and lore systems that made Eora’s terminology easier to understand.
  • 4.0
    1 review
    user interface design: 4.0, 1 review
    UI options such as text sizing and subtitles were appreciated as useful interface support.
  • 3.5
    2 reviews limited evidence
    haptic feedback integration: 3.5, 2 reviews, limited evidence
    Haptic support was platform-dependent: one PS5 review praised DualSense vibration, while another noted missing haptic and trigger use.
  • 3.5
    2 reviews limited evidence
    HUD clarity: 3.5, 2 reviews, limited evidence
    HUD clarity improved through options to reduce clutter, adjust opacity, and toggle display elements.
  • 3.5
    1 review
    AI behavior: 3.5, 1 review
    Enemy AI was considered serviceable but not especially smart; later impressions suggested fights remain engaging without feeling brain-dead.
  • 3.5
    1 review
    handheld play suitability: 3.5, 1 review
    Steam Deck suitability was considered playable and verified, but the visual tradeoff was significant.

Cons

Sort
  • 1.9
    9 reviews moderate consensus
    world interactivity: 1.9, 9 reviews, moderate consensus
    World interactivity was one of the most common criticisms, with many reviewers finding NPCs, theft, objects, and systems too static.
  • 1.4
    2 reviews limited evidence
    stealth mechanics: 1.4, 2 reviews, limited evidence
    Stealth was criticized as underdeveloped or nearly useless, with little support for stealth-focused play.
  • 2.5
    11 reviews strong consensus
    enemy variety: 2.5, 11 reviews, strong consensus
    Enemy variety was a recurring concern; many reviewers felt the same bears, spiders, skeletons, and humanoids appeared too often.
  • 2.3
    5 reviews moderate consensus
    sandbox freedom: 2.3, 5 reviews, moderate consensus
    Sandbox freedom was limited compared with full open-world RPGs, though some reviewers still appreciated freedom in story choices or builds.
  • 2.4
    6 reviews strong consensus
    grind level: 2.4, 6 reviews, strong consensus
    Grind level was a common complaint tied to gear upgrades, resource hunting, and spongy combat loops.
  • 2.2
    3 reviews strong consensus
    mission design: 2.2, 3 reviews, strong consensus
    Mission design drew criticism when quests felt repetitive, fetchy, or like back-and-forth errands, though some standout missions remained.
  • 1.5
    1 review
    endgame content: 1.5, 1 review
    Endgame content was criticized because the original experience did not allow continued post-story play and lacked New Game Plus at launch.
  • 2.6
    6 reviews low consensus
    economy and resource balance: 2.6, 6 reviews, low consensus
    Resource balance divided reviewers: some liked the meaningful economy, while others felt crafting materials and upgrade resources were too scarce.
  • 1.8
    1 review
    boss design: 1.8, 1 review
    Boss design was criticized as disappointing, with bosses feeling like tougher versions of regular enemies rather than unique encounters.
  • 2.7
    6 reviews low consensus
    character development: 2.7, 6 reviews, low consensus
    Character development split reviewers: some found companions distinct and engaging, while others thought characters were bland or hard to care about.
  • 2.0
    1 review
    core gameplay loop: 2.0, 1 review
    The core loop was divisive: strong combat and exploration were often undermined for some reviewers by gear-tier repetition and open-zone structure.
  • 2.7
    3 reviews low consensus
    crafting system: 2.7, 3 reviews, low consensus
    Crafting was mixed to negative, with several reviewers calling it threadbare, expensive, or too tied to gear-tier progression.
  • 2.9
    11 reviews moderate consensus
    upgrade system: 2.9, 11 reviews, moderate consensus
    Upgrade systems were sharply divisive, with some liking gear longevity and many others criticizing tiers, scarcity, or number-go-up design.
  • 2.5
    1 review
    aiming precision: 2.5, 1 review
    Aiming and first-person spell placement drew criticism when ground-targeted abilities were hard to place precisely.
  • 2.9
    3 reviews strong consensus
    originality: 2.9, 3 reviews, strong consensus
    Originality was limited; reviewers often described Avowed as familiar comfort-food fantasy rather than a bold genre evolution.
  • 2.8
    1 review
    facial animations: 2.8, 1 review
    Facial animations were criticized in later impressions as not matching next-generation expectations.
  • 3.0
    11 reviews moderate consensus
    loot system: 3.0, 11 reviews, moderate consensus
    Loot opinions were mixed: unique items and progression could be satisfying, but many chests and rewards felt predictable or unexciting.
  • 3.0
    9 reviews strong consensus
    pacing: 3.0, 9 reviews, strong consensus
    Pacing was mixed, with slow starts, downtime, filler quests, and late-game repetition weighing against an otherwise easy-to-follow story.
  • 3.0
    3 reviews strong consensus
    innovation: 3.0, 3 reviews, strong consensus
    Innovation was usually described as limited; reviewers saw Avowed as confident and enjoyable rather than genre-changing.
  • 3.0
    2 reviews limited evidence
    map and navigation design: 3.0, 2 reviews, limited evidence
    Map and navigation design was mixed, with missing custom markers criticized before later updates added them.
  • 3.0
    1 review
    animation quality: 3.0, 1 review
    Animation feedback was mixed, with stiff NPCs and less impressive presentation keeping the game from feeling fully modern.
  • 3.0
    1 review
    save system reliability: 3.0, 1 review
    Save reliability was a concern for at least one reviewer who needed more careful saving because of bugs.
  • 3.1
    8 reviews moderate consensus
    companion AI: 3.1, 8 reviews, moderate consensus
    Companion combat AI was mixed: some found companions self-sufficient or improved by patches, while others called them weak or unnecessary in fights.
  • 3.1
    8 reviews low consensus
    progression system: 3.1, 8 reviews, low consensus
    Progression systems were divisive: some liked flexible builds and added points, while others found midgame growth stagnant or too gear-dependent.
  • 3.3
    2 reviews limited evidence
    character roster: 3.3, 2 reviews, limited evidence
    The companion roster was often seen as small or limited, though some reviewers still liked the four supporting characters.
  • 3.1
    7 reviews moderate consensus
    value for money: 3.1, 7 reviews, moderate consensus
    Value for money was mixed: reviewers praised Game Pass or lower pricing but questioned the original premium price for the scope.
  • 3.3
    11 reviews moderate consensus
    frame rate stability: 3.3, 11 reviews, moderate consensus
    Frame-rate stability varied: some reviewers saw stable performance, while others reported hitches, drops, screen tearing, or stuttering.
  • 3.4
    11 reviews low consensus
    performance optimization: 3.4, 11 reviews, low consensus
    Performance optimization varied sharply across versions, from stable and improved after patches to demanding, stuttery, or poorly optimized on some PCs.
  • 3.4
    12 reviews low consensus
    difficulty balance: 3.4, 12 reviews, low consensus
    Difficulty balance was one of the most debated areas, with some finding it fair and flexible and others criticizing gear checks, sponginess, or uneven scaling.