Civilization VII

Civilization VII Feature Scores

Explore all 51 feature scores for Civilization VII, organized into pros and cons.

Scores by Feature

Summary

51 reviewed features
  • Very positive 4.5-5.0
    4 (8%)
  • Positive 3.5-4.4
    18 (35%)
  • Neutral 2.5-3.4
    13 (25%)
  • Negative 1.5-2.4
    16 (31%)

Pros

Sort
  • 4.4
    11 reviews strong consensus
    replay value: 4.4, 11 reviews, strong consensus
    Replay value was a major positive for supporters, who cited long sessions, fresh age combinations, and wanting another run; skeptics saw less appeal.
  • 4.3
    12 reviews strong consensus
    soundtrack quality: 4.3, 12 reviews, strong consensus
    The soundtrack was one of the clearest positives, often described as brilliant, splendid, fantastic, or culturally evocative.
  • 4.1
    16 reviews moderate consensus
    combat system: 4.1, 16 reviews, moderate consensus
    Combat was one of the most consistently praised systems thanks to commanders, easier army movement, and reduced tedium, though a few reviewers found war only adequate or overused.
  • 3.9
    18 reviews moderate consensus
    graphics quality: 3.9, 18 reviews, moderate consensus
    Graphics were widely praised as gorgeous, detailed, and attractive, with some platform-specific or readability caveats.
  • 3.9
    18 reviews moderate consensus
    economy and resource balance: 3.9, 18 reviews, moderate consensus
    Resource, influence, town/city, and balance systems drew praise for meaningful choices and diplomacy, but some reviewers found influence, gold, or console resource management confusing or unbalanced.
  • 3.7
    27 reviews low consensus
    fun factor: 3.7, 27 reviews, low consensus
    Fun factor was deeply split but often positive: many reviewers still felt the classic Civ pull, while the harshest critics found it dull or frustrating.
  • 3.8
    14 reviews moderate consensus
    gameplay mechanics: 3.8, 14 reviews, moderate consensus
    Reviewers often found the redesigned mechanics ambitious and sometimes strong, especially city/town changes and streamlined decisions, though several thought simplification removed texture.
  • 4.3
    4 reviews strong consensus
    exploration quality: 4.3, 4 reviews, strong consensus
    Exploration received praise when maps, scouts, distant lands, and later updates made discovery feel rewarding, though some launch-era opinions were more limited.
  • 3.9
    5 reviews low consensus
    crash stability: 3.9, 5 reviews, low consensus
    Crash stability ranged from no crashes in some reviews to occasional or loading-related crashes in others.
  • 3.6
    12 reviews low consensus
    core gameplay loop: 3.6, 12 reviews, low consensus
    The one-more-turn loop still landed for many reviewers, with strong addiction and replay pull, but critical reviews called the core loop dull or emotionally thin.
  • 3.8
    4 reviews low consensus
    onboarding experience: 3.8, 4 reviews, low consensus
    Onboarding was split: some reviewers called VII welcoming and well tutorialized, while others warned casual players could struggle with the changed systems.
  • 5.0
    1 review
    animation quality: 5.0, 1 review
    One later review praised the unit animation detail as unusually rich and lively.
  • 3.6
    4 reviews low consensus
    frame rate stability: 3.6, 4 reviews, low consensus
    Frame-rate evidence was mixed, with smooth PC experiences but notable drops or Switch/console slowdowns.
  • 3.7
    3 reviews strong consensus
    live-service support: 3.7, 3 reviews, strong consensus
    Live-service support was viewed as promising when updates, feedback, and future content improved or could improve the game.
  • 3.7
    3 reviews moderate consensus
    sound design: 3.7, 3 reviews, moderate consensus
    Sound design was more mixed: some reviewers praised satisfying effects, while one found audio cues flat or missing.
  • 3.5
    5 reviews strong consensus
    handheld play suitability: 3.5, 5 reviews, strong consensus
    Handheld suitability varied: Steam Deck was workable and valuable for some, while Switch play suffered from limits and performance issues.
  • 4.5
    1 review
    controls responsiveness: 4.5, 1 review
    One reviewer strongly praised the fast, responsive feel of commands and turn-to-turn actions.
  • 4.5
    1 review
    load times: 4.5, 1 review
    One reviewer praised quick load screens alongside smooth performance.
  • 4.5
    1 review
    mission variety: 4.5, 1 review
    One reviewer strongly praised the variety created by changing civilization options across ages.
  • 3.5
    3 reviews low consensus
    art direction: 3.5, 3 reviews, low consensus
    Art direction was praised by some for less cartoonish, gorgeous presentation, while a negative review preferred Civ 6’s color-coded style.
  • 4.0
    1 review
    cross-play support: 4.0, 1 review
    Cross-play support was positively noted on Switch as a good start.
  • 3.5
    2 reviews limited evidence
    content variety: 3.5, 2 reviews, limited evidence
    Content breadth was viewed unevenly, with some praise for the package but criticism of bare-bones launch content.

Cons

Sort
  • 1.7
    19 reviews strong consensus
    user interface design: 1.7, 19 reviews, strong consensus
    The user interface was the most repeated complaint, often described as inadequate, ugly, missing information, or confusing even when later improved.
  • 1.8
    6 reviews strong consensus
    learning curve: 1.8, 6 reviews, strong consensus
    Several reviewers found the learning curve frustrating because familiar Civ knowledge did not transfer cleanly and the UI obscured key rules.
  • 1.9
    6 reviews strong consensus
    immersion: 1.9, 6 reviews, strong consensus
    Immersion suffered for critics because age resets, civ switching, and thin leader identity broke connection, though some reviewers accepted the tradeoff.
  • 1.9
    5 reviews low consensus
    HUD clarity: 1.9, 5 reviews, low consensus
    HUD and information clarity were frequent weaknesses, including missing information, hard-to-see tiles, and buried or microscopic details.
  • 2.2
    10 reviews low consensus
    menu usability: 2.2, 10 reviews, low consensus
    Menus were also divisive: a few reviewers liked simplified navigation, but many found menus painful, inconsistent, or poorly laid out.
  • 2.4
    14 reviews strong consensus
    faithfulness to franchise: 2.4, 14 reviews, strong consensus
    Faithfulness to franchise was one of the sharpest divides: some said it still felt like Civ or a return to form, while others said it lost the series’ identity.
  • 2.1
    5 reviews strong consensus
    endgame content: 2.1, 5 reviews, strong consensus
    Modern/endgame content was often criticized as missing, lacklustre, or too early-ending compared with prior entries.
  • 2.0
    4 reviews strong consensus
    character roster: 2.0, 4 reviews, strong consensus
    The launch leader roster drew repeated criticism for missing recognizable favorites, though some reviewers liked the broader choices.
  • 2.4
    14 reviews low consensus
    map and navigation design: 2.4, 14 reviews, low consensus
    Map and navigation design drew criticism for limited options and weak generation, but later updates and some reviews praised improved maps or map control.
  • 2.3
    7 reviews strong consensus
    bug frequency: 2.3, 7 reviews, strong consensus
    Bug reports were common at launch and on Switch/console, though one later review said bugs had become less noticeable.
  • 2.4
    15 reviews moderate consensus
    value for money: 2.4, 15 reviews, moderate consensus
    Value for money was a major concern at full price and with DLC, though some reviewers said the base game could still provide hundreds of hours.
  • 2.4
    8 reviews low consensus
    tutorial quality: 2.4, 8 reviews, low consensus
    Tutorials and Civilopedia support were polarizing, ranging from rich and useful for newcomers to inadequate, overexplained, or missing key information.
  • 2.4
    6 reviews low consensus
    DLC value: 2.4, 6 reviews, low consensus
    DLC value was mixed to negative at launch because of early paid content, but later update/DLC comments were more positive.
  • 2.6
    10 reviews low consensus
    AI behavior: 2.6, 10 reviews, low consensus
    AI impressions varied sharply, from weak challenge and war-happy behavior to later praise that AI had become smarter or more competent.
  • 1.5
    1 review
    matchmaking quality: 1.5, 1 review
    One Switch reviewer found matchmaking and lobby compatibility frustrating enough to call the process migraine-inducing.
  • 2.0
    1 review
    monetization fairness: 2.0, 1 review
    One reviewer criticized early paid DLC and pricing as a monetization concern.
  • 2.0
    1 review
    world-building: 2.0, 1 review
    One reviewer criticized VII for weakening the series’ educational and historical identity.
  • 2.8
    11 reviews low consensus
    narrative quality: 2.8, 11 reviews, low consensus
    Narrative events and historical flavor split reviewers: some enjoyed the added human character, while others found events shallow, dull, or lacking impact.
  • 2.8
    9 reviews low consensus
    sandbox freedom: 2.8, 9 reviews, low consensus
    Sandbox freedom split reviewers: some loved the flexibility of leaders, towns, and paths, while many felt map options, forced ages, and guided goals narrowed play.
  • 2.7
    3 reviews strong consensus
    competitive balance: 2.7, 3 reviews, strong consensus
    Balance concerns included overpowered air units, effective influence warfare, and wonky systems, though some later balance updates were praised.
  • 2.9
    10 reviews low consensus
    voice acting: 2.9, 10 reviews, low consensus
    Voice work drew praise for Gwendoline Christie’s narration, but leader interactions and reduced voice lines were frequent complaints.
  • 2.9
    16 reviews moderate consensus
    polish: 2.9, 16 reviews, moderate consensus
    Polish was a common concern at launch, with many calling the game rushed, unfinished, or bug-coated, while some saw a strong foundation or improving state.
  • 2.9
    7 reviews low consensus
    mission design: 2.9, 7 reviews, low consensus
    Legacy paths, quests, and victory objectives were seen as useful guidance by some, but others found certain paths rigid, repetitive, or unevenly designed.
  • 3.0
    9 reviews low consensus
    grind level: 3.0, 9 reviews, low consensus
    Grind level improved where micromanagement and builders were removed, but religion, repairs, and some late systems were criticized as chores or busywork.
  • 3.1
    15 reviews low consensus
    pacing: 3.1, 15 reviews, low consensus
    Pacing was highly divisive: some liked the three-act structure and reduced late-game drag, while others disliked abrupt transitions, short ages, or weak modern/endgame momentum.
  • 3.2
    3 reviews strong consensus
    multiplayer design: 3.2, 3 reviews, strong consensus
    Multiplayer worked smoothly for one reviewer and had useful age/session ideas, but others noted launch feature limits or platform restrictions.
  • 3.2
    5 reviews moderate consensus
    innovation: 3.2, 5 reviews, moderate consensus
    Innovation was generally acknowledged through bold structural changes, but reviewers disagreed on whether those changes improved the series.
  • 3.3
    9 reviews moderate consensus
    performance optimization: 3.3, 9 reviews, moderate consensus
    Performance ranged from smooth on capable PCs and improved updates to major console slowdowns and late-game chugging.
  • 3.3
    29 reviews low consensus
    progression system: 3.3, 29 reviews, low consensus
    The age, civ-switching, legacy, and meta-progression systems were the product’s central split, praised as fresh by some and criticized as disjointed or anti-Civ by others.