Doom: The Dark Ages

Doom: The Dark Ages Feature Scores

Explore all 55 feature scores for Doom: The Dark Ages, organized into pros and cons.

Scores by Feature

Summary

55 reviewed features
  • Very positive 4.5-5.0
    13 (24%)
  • Positive 3.5-4.4
    21 (38%)
  • Neutral 2.5-3.4
    14 (25%)
  • Negative 1.5-2.4
    7 (13%)

Pros

Sort
  • 4.5
    30 reviews strong consensus
    combat system: 4.5, 30 reviews, strong consensus
    Combat drew the strongest agreement, with most reviewers praising shield-led, melee-heavy gunfights, while a minority felt the defensive shift weakened Doom’s flow.
  • 4.6
    14 reviews strong consensus
    accessibility options: 4.6, 14 reviews, strong consensus
    Accessibility options were consistently praised, especially difficulty sliders, color customization and tuning tools, with minor caveats around clarity or audio-cue gaps.
  • 4.6
    12 reviews strong consensus
    fun factor: 4.6, 12 reviews, strong consensus
    Fun factor was strongly positive overall, even in mixed reviews, with reviewers repeatedly calling the campaign fun, rewarding, or charismatic.
  • 4.5
    13 reviews strong consensus
    gameplay mechanics: 4.5, 13 reviews, strong consensus
    The shield saw and revised mechanics were often praised as a major new layer, though a few reviewers found the system one-note or overly dependent on the shield.
  • 4.2
    17 reviews moderate consensus
    weapon balance: 4.2, 17 reviews, moderate consensus
    Weapon balance was broadly praised for useful, varied weapons, though some reviewers felt guns were simplified or overshadowed by the shield.
  • 4.5
    7 reviews strong consensus
    graphics quality: 4.5, 7 reviews, strong consensus
    Graphics quality was consistently strong, with reviewers praising models, crisp visuals and cutting-edge presentation.
  • 4.4
    7 reviews low consensus
    frame rate stability: 4.4, 7 reviews, low consensus
    Frame rate stability was often praised on tested platforms, with one review reporting unstable PS5 performance.
  • 4.4
    7 reviews strong consensus
    innovation: 4.4, 7 reviews, strong consensus
    Innovation was broadly praised for reinventing Doom’s formula, though some reviewers saw the simplification as a tradeoff.
  • 4.1
    9 reviews moderate consensus
    exploration quality: 4.1, 9 reviews, moderate consensus
    Exploration and secrets were commonly praised as rewarding, though some reviewers disliked backtracking or losing the old teleport/backtrack convenience.
  • 4.3
    6 reviews moderate consensus
    performance optimization: 4.3, 6 reviews, moderate consensus
    Performance optimization was mostly positive, especially on capable hardware, though some reviews noted high requirements or drops.
  • 4.3
    6 reviews low consensus
    sound design: 4.3, 6 reviews, low consensus
    Sound design was generally strong, with praise for heavy feedback and crunchy effects, though one reviewer found effects too soft.
  • 3.9
    13 reviews low consensus
    soundtrack quality: 3.9, 13 reviews, low consensus
    Soundtrack quality was divided: several reviewers loved the metal score, while others found it less memorable or a downgrade from earlier entries.
  • 5.0
    2 reviews limited evidence
    environmental detail: 5.0, 2 reviews, limited evidence
    Environmental detail was strongly praised for vistas, lighting and rich scene composition.
  • 5.0
    2 reviews limited evidence
    polish: 5.0, 2 reviews, limited evidence
    Polish was praised in the two supporting reviews as polished and technically clean.
  • 4.3
    4 reviews low consensus
    controls responsiveness: 4.3, 4 reviews, low consensus
    Controls were generally praised for responsive shooting and melee feel, though one reviewer criticized slow weapon switching.
  • 3.9
    8 reviews moderate consensus
    core gameplay loop: 3.9, 8 reviews, moderate consensus
    Reviewers found the main loop engaging when the shield, parry and resource flow clicked, but some felt it became simpler or repetitive over time.
  • 3.8
    11 reviews low consensus
    level design: 3.8, 11 reviews, low consensus
    Level design received mixed praise for larger arenas, secrets and vistas, but some reviewers found open spaces flatter, bland or less tightly paced.
  • 3.9
    7 reviews low consensus
    movement feel: 3.9, 7 reviews, low consensus
    Movement was divisive: several reviewers liked the heavy but mobile feel, while others missed the faster, more acrobatic style of earlier entries.
  • 4.5
    2 reviews limited evidence
    mission variety: 4.5, 2 reviews, limited evidence
    Mission variety was praised for wider spaces, linear sections and open objectives that changed pace.
  • 4.5
    2 reviews limited evidence
    onboarding experience: 4.5, 2 reviews, limited evidence
    Onboarding was praised for welcoming new players and easing them into the revised systems.
  • 4.5
    2 reviews limited evidence
    open-world design: 4.5, 2 reviews, limited evidence
    Semi-open design was praised for broader spaces, optional content and player choice in objectives.
  • 3.9
    4 reviews strong consensus
    art direction: 3.9, 4 reviews, strong consensus
    Art direction was generally praised for techno-medieval style and fresh locations, though one reviewer found the direction less Doom-like.
  • 3.9
    4 reviews moderate consensus
    faithfulness to franchise: 3.9, 4 reviews, moderate consensus
    Faithfulness to franchise was mixed: some reviewers felt it still felt like Doom, while others called it the least Doom-like modern entry.
  • 4.0
    3 reviews strong consensus
    enemy variety: 4.0, 3 reviews, strong consensus
    Enemy variety was generally positive, with many demons and variants noted, though one reviewer found some repetition.
  • 4.3
    2 reviews limited evidence
    lore depth: 4.3, 2 reviews, limited evidence
    Lore depth was praised where codex material and broader Doom world-building were assessed directly.
  • 5.0
    1 review
    immersion: 5.0, 1 review
    Immersion was praised in the supporting review for subtle audio and environmental feedback.
  • 3.6
    5 reviews strong consensus
    upgrade system: 3.6, 5 reviews, strong consensus
    Upgrade systems were mixed: some liked streamlined and useful upgrades, while others wanted more depth or disliked passive-feeling progression.
  • 4.5
    1 review
    mission design: 4.5, 1 review
    Mission design was praised in the supporting review for making the core demon-slaying missions feel exciting.
  • 4.5
    1 review
    protagonist appeal: 4.5, 1 review
    The protagonist’s power fantasy was praised in the supporting review as strongly delivered.
  • 4.0
    1 review
    atmosphere: 4.0, 1 review
    Atmosphere was praised in the supporting review for dark fantasy locations with a Demon’s Souls-like feel.
  • 4.0
    1 review
    facial animations: 4.0, 1 review
    Facial animations received a positive single assessment as solid.
  • 4.0
    1 review
    learning curve: 4.0, 1 review
    The supporting review found the vehicle controls easy to grasp quickly, reflecting a low-friction learning curve.
  • 4.0
    1 review
    sandbox freedom: 4.0, 1 review
    Sandbox freedom was praised for giving players meaningful freedom in larger maps and objective order.
  • 3.5
    2 reviews limited evidence
    puzzle design: 3.5, 2 reviews, limited evidence
    Puzzle design was lightly covered, with reviewers describing simple exploration puzzles as enjoyable but rarely demanding.

Cons

Sort
  • 1.8
    5 reviews strong consensus
    writing quality: 1.8, 5 reviews, strong consensus
    Writing quality was mostly criticized for dull cutscenes, cliched dialogue and disjointed storytelling.
  • 2.0
    4 reviews strong consensus
    side character depth: 2.0, 4 reviews, strong consensus
    Side character depth was usually criticized, with reviewers calling supporting characters forgettable, unmemorable or impossible to care about.
  • 2.5
    27 reviews moderate consensus
    flying mechanics: 2.5, 27 reviews, moderate consensus
    Dragon and flying sections were the most repeated weak point, ranging from acceptable spectacle to dull, half-baked or mechanically thin segments.
  • 2.3
    5 reviews moderate consensus
    boss design: 2.3, 5 reviews, moderate consensus
    Boss design was more negative than positive, with reviewers citing missed opportunities, underwhelming finales and recycled boss ideas despite one positive mention.
  • 2.4
    4 reviews strong consensus
    map and navigation design: 2.4, 4 reviews, strong consensus
    Map and navigation design drew complaints about navigation difficulty, excessive map checking, or secrets already revealed on the map.
  • 1.5
    1 review
    camera behavior: 1.5, 1 review
    Camera behavior was criticized in the supporting review for a baffling dragon-control scheme.
  • 1.5
    1 review
    value for money: 1.5, 1 review
    Value for money was criticized in the supporting review for the price and perceived lack of content.
  • 2.0
    1 review
    platforming precision: 2.0, 1 review
    Platforming was judged more limited than earlier modern Doom games in the one review that assessed it.
  • 2.8
    17 reviews low consensus
    narrative quality: 2.8, 17 reviews, low consensus
    Narrative quality was highly divided, ranging from Doom’s strongest story to self-serious, confusing, bland or unnecessary storytelling.
  • 2.5
    1 review
    tutorial quality: 2.5, 1 review
    Tutorial delivery was criticized in the supporting review for interrupting pacing despite gradual mechanic introduction.
  • 2.9
    4 reviews moderate consensus
    replay value: 2.9, 4 reviews, moderate consensus
    Replay value was mixed, with secrets and challenges helping, but some reviewers doubting long-term appeal or completionist-heavy longevity.
  • 2.9
    16 reviews moderate consensus
    driving mechanics: 2.9, 16 reviews, moderate consensus
    Mech/vehicle-style sections were mixed to negative overall: some enjoyed the spectacle and scale, but many found them shallow, repetitive or underpowered.
  • 3.0
    2 reviews limited evidence
    menu usability: 3.0, 2 reviews, limited evidence
    Menu usability was mixed, with one reviewer criticizing melee switching and another wanting clearer difficulty-slider explanations.
  • 3.0
    1 review
    animation quality: 3.0, 1 review
    Animation quality had a mixed single assessment, criticizing reduced or less refined glory-kill animations.
  • 3.0
    1 review
    haptic feedback integration: 3.0, 1 review
    Haptic feedback integration had a mixed single assessment, with DualSense features noted but controller-speaker output called obnoxious.
  • 3.2
    3 reviews low consensus
    content variety: 3.2, 3 reviews, low consensus
    Content variety was split: multiple play styles and set pieces added variety, but gimmicky diversions hurt some reviewers’ impressions.
  • 3.3
    2 reviews limited evidence
    economy and resource balance: 3.3, 2 reviews, limited evidence
    Resource balance was split between praise for easier ammo sustain and criticism that ammo pressure became irrelevant.
  • 3.3
    3 reviews low consensus
    bug frequency: 3.3, 3 reviews, low consensus
    Bug frequency was mixed: some saw glitches or falling-through-world problems, while another reported no bugs.
  • 3.3
    6 reviews low consensus
    crash stability: 3.3, 6 reviews, low consensus
    Crash stability was mixed across platforms and review periods, from flawless stability to dashboard crashes and freezes.
  • 3.4
    5 reviews low consensus
    pacing: 3.4, 5 reviews, low consensus
    Pacing was split: some liked the measured rollout and breathless campaign, while others disliked the ending, reduced momentum or open-map slowdown.
  • 3.4
    12 reviews low consensus
    difficulty balance: 3.4, 12 reviews, low consensus
    Difficulty balance varied widely by reviewer, with praise for parry generosity and sliders but criticism that the game could feel too easy or unfair.