Explore all 60 feature scores for Final Fantasy VII Rebirth, organized into pros and cons.
Scores by Feature
Summary
60 reviewed features-
Very positive 4.5-5.028 (47%)
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Positive 3.5-4.422 (37%)
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Neutral 2.5-3.49 (15%)
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Negative 1.5-2.41 (2%)
Pros
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The soundtrack is an overwhelming consensus strength, repeatedly described as incredible, phenomenal, moving, and among the series' best.
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Combat is one of the strongest points: reviewers repeatedly praise the hybrid action/ATB foundation, Synergy additions, tactical depth, and character-specific playstyles, while only a few note occasional clumsy or frustrating encounters.
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Character development is a standout consensus strength, with reviewers emphasizing deeper bonds, richer backstories, and more rounded portrayals across the party.
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Voice acting is one of the clearest strengths, with reviewers repeatedly calling out expressive, emotional, and well-cast performances.
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Reviewers frequently describe the game, combat, Queen's Blood, and minigames as extremely fun despite pacing or bloat caveats.
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The game is packed with minigames, card battles, side activities, races, and regional diversions; most reviewers praise the abundance, while a few feel it becomes too much.
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As a remake/reimagining, Rebirth is widely praised for honoring the original while expanding, modernizing, and sometimes boldly changing it.
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Emotional impact is very strong overall, producing tears, reflection, and attachment, though one review says the ending's delivery undermines a crucial moment.
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Writing is strongly praised for expanding the original, deepening the human element, and selling relationships, even when broader story choices remain divisive.
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Narrative response is divided: reviewers praise the character-driven journey and remixed story, but several criticize thin macro plotting, convolution, or the ending's execution.
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Side quests are generally viewed positively when they deepen party relationships or world context, though some reviewers call out filler, repetition, or isolated dull tasks.
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Visuals are often praised for cutscenes, vistas, and character models, but performance-mode blur and occasional inconsistency reduce the score in several reviews.
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Reviewers describe the overall loop as a much larger and more satisfying RPG experience than Remake, with battle, exploration, and side systems keeping them engaged.
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Value is strong because of the game's length and abundance of content, though some reviewers question whether it asks for too much time.
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The open-world structure is the most divisive area: many reviewers admire its scale and reward loops, while others criticize bloat, repetition, and momentum-breaking busywork.
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Exploration is broadly praised for rewarding curiosity with sights, activities, and regional depth, especially when the world design feels handcrafted rather than checklist-driven.
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Reported bug frequency is low, with multiple reviewers saying they encountered no bugs or only minor visual issues.
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Environmental detail is heavily praised for making Gaia's landscapes, regions, and familiar locations feel vivid and emotionally resonant.
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Reviewers strongly praise its respect for Final Fantasy VII's legacy while still modernizing or reshaping it.
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Replay value is strong thanks to hard mode, New Game Plus, postgame options, relationship outcomes, and many remaining activities.
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The roster is praised for adding distinct, memorable party members whose combat styles and personalities broaden the experience.
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Atmosphere is praised for beauty, loss, escapism, and a strong sense of place.
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World-building is praised for making Gaia feel more alive, detailed, and newly understandable compared with older versions.
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Load times and fast-travel speed are praised as quick and convenient.
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Boss fights are regarded as major highlights, with reviewers praising their spectacle, challenge, and layered design.
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Polish is generally high but not flawless, with minor hiccups, visual issues, or areas needing more shoring up.
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Dialogue is praised for charming quiet moments, sharp exchanges, and touching character interactions.
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Performance is mixed across platforms and modes: some reviews report smooth play, while others criticize blur, pop-in, texture streaming, or technical tradeoffs.
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Visual spectacle is strong, although one reviewer notes motion blur can obscure otherwise striking battle imagery.
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Folios and related progression systems are considered useful and flexible by several reviewers, though at least one found character leveling and skill growth confusing.
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Art direction receives high praise for maximalist world creation and imaginative modern design.
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Crash stability is strong in the limited evidence, with one reviewer reporting no crashes.
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Expressive faces are credited with amplifying the cast's emotional drama.
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Fast travel is praised as well-designed, plentiful, and fast.
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Synergy Ability animations are praised for personality and relationship expression.
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Innovation is praised in the game's density, polish, and inventive design ambition.
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Handheld suitability is mixed: Steam Deck/PC handheld play is possible but compromised, while PlayStation Portal use is praised.
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Difficulty balance is mostly manageable and rewarding, but reviewers mention a strange spike, demanding bosses, and encounters that occasionally test patience.
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Level design ranges from exceptional set pieces to divisive dungeons, with the Cait Sith/Shinra Manor-style segments and hallway-like stretches drawing the sharpest criticism.
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World Intel and regional information are praised for deepening understanding of Final Fantasy VII's world.
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Originality is supported by reviewers who say the reimagined story still surprises them despite familiarity with the original.
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One review specifically says AI-controlled party behavior and aerial-combat complaints from Remake were addressed through Synergy systems.
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Postgame content is viewed positively for adding more to do after the main story.
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Enemy variety is praised in combat-focused reviews, though one reviewer found open-world mobs bland and rote.
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The checkpoint system is praised for reducing repetition during tricky chocobo-taming sections.
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PS5-specific features receive light but positive mention through DualSense motion controls and haptics.
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The character upgrade system is viewed as more nuanced and strategic than Remake's approach.
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Onboarding is uneven: Red XIII's recap helps returning players, but multiple reviewers warn newcomers may still be lost.
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The interlocking combat and progression systems can feel overwhelming at first, but reviewers say they become rewarding once understood.
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World interactions such as animals leading to objectives and fast-travel points were seen as pleasant touches that make Gaia feel reactive, though repetition remains a caveat.
Cons
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Some mandatory or heavily gamified tasks were criticized for interrupting flow and failing to give players breathing room.
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Map and compass design is criticized as insufficient for complex terrain such as Gongaga.
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The small stealth segments were singled out as a weak link, especially because the engine was not seen as well-suited to stealth maneuvers.
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Movement is mixed: broad traversal supports adventure, but dodging, climbing, chocobo handling, and uneven-ground movement drew complaints for feeling awkward or stiff.
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Crafting receives limited support and one reviewer found little need to engage with it.
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Menu usability has a notable complaint around the lack of saveable loadouts for equipment and Materia setups.
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Grind and bloat are manageable when players avoid completionist impulses, but the amount of optional content can be overwhelming.
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Mission variety is mixed because Chadley-style objectives and world intel can repeat across regions despite the game offering many different activities overall.
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Sound design is mixed: effects and environmental audio can impress, but multiple reviews mention poor mixing or music drowning out dialogue.
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Pacing is mixed: some reviewers like the scenic, character-forward route, but many complain that open-world checklists, minigames, and late sections slow or derail the main story.