GreedFall: The Dying World Review

GreedFall: The Dying World Review Feature Scores

Explore all 83 feature scores for GreedFall: The Dying World Review, organized into pros and cons.

Scores by Feature

Summary

83 reviewed features
  • Very positive 4.5-5.0
    19 (23%)
  • Positive 3.5-4.4
    21 (25%)
  • Neutral 2.5-3.4
    17 (20%)
  • Negative 1.5-2.4
    17 (20%)
  • Very negative below 1.5
    9 (11%)

Pros

Sort
  • 5.0
    23 reviews strong consensus
    world-building: 5.0, 23 reviews, strong consensus
    World-building is the clearest consensus strength. Distinct factions, cities, cultures, political tensions, languages, and historical parallels give Gacane and Teer Fradee a rich identity.
  • 5.0
    6 reviews strong consensus
    atmosphere: 5.0, 6 reviews, strong consensus
    Cities, forests, tribal spaces, ambient audio, and dense environmental detail create a strong sense of place. The setting is often more compelling than the systems layered on top of it.
  • 4.3
    24 reviews low consensus
    quest design: 4.3, 24 reviews, low consensus
    Quests are frequently at their best when multiple talents, companions, or approaches can solve the same problem. Some companion and side quests are excellent, though repetitive errands and obvious solutions weaken the overall consistency.
  • 4.5
    13 reviews moderate consensus
    soundtrack quality: 4.5, 13 reviews, moderate consensus
    The orchestral score is a standout, repeatedly praised for atmosphere, emotional weight, and its fit with the 17th-century-inspired setting.
  • 4.5
    11 reviews strong consensus
    accessibility options: 4.5, 11 reviews, strong consensus
    Difficulty sliders, combat profiles, and even invincibility earn broad praise for letting players reshape the experience. A few limitations remain, but this is one of the game’s most consistently liked systems.
  • 4.6
    9 reviews strong consensus
    environmental detail: 4.6, 9 reviews, strong consensus
    Towns, forests, architecture, lighting, and distant vistas are frequently praised for density and detail. Environments are often the strongest part of the presentation.
  • 4.6
    9 reviews low consensus
    onboarding experience: 4.6, 9 reviews, low consensus
    Several players find the opening effective at establishing culture, mechanics, and stakes, while others think it runs far too long. As an introduction to the world it is rich, but patience is required.
  • 4.1
    31 reviews low consensus
    choice impact: 4.1, 31 reviews, low consensus
    Faction standing, companion loyalty, quest resolutions, and the ending can respond meaningfully to decisions. The freedom is not absolute, though, and some major narrative situations feel more constrained than the game initially suggests.
  • 5.0
    4 reviews strong consensus
    lore depth: 5.0, 4 reviews, strong consensus
    Lore remains a major strength, with factions, cultures, history, languages, and political tensions giving the world a depth that keeps players invested even when other systems falter.
  • 4.0
    24 reviews low consensus
    exploration quality: 4.0, 24 reviews, low consensus
    Exploration is generally rewarding, with larger regions, distinctive cities, side paths, loot, and multiple quest routes. Backtracking, sparse stretches, or scripted paths can make traversal drag in weaker sections.
  • 3.8
    44 reviews low consensus
    narrative quality: 3.8, 44 reviews, low consensus
    The story has strong ideas, a compelling perspective shift, and memorable companion material, but opinions split on execution. Slow pacing, simplistic villains, constrained agency, and uneven follow-through keep the narrative from matching its ambition for everyone.
  • 5.0
    3 reviews strong consensus
    sandbox freedom: 5.0, 3 reviews, strong consensus
    The strongest role-playing moments let players combine talents, companions, dialogue, stealth, and combat to forge their own route through a problem.
  • 4.1
    9 reviews low consensus
    art direction: 4.1, 9 reviews, low consensus
    The 17th-century-inspired look, architecture, lighting, and regional styling give the game a distinctive visual identity, even when its brown-heavy palette wears thin.
  • 4.4
    5 reviews low consensus
    emotional impact: 4.4, 5 reviews, low consensus
    The strongest companion stories and late-game narrative beats can land with real emotion, especially when the game focuses on displacement, loyalty, and personal consequences.
  • 3.8
    34 reviews low consensus
    side character depth: 3.8, 34 reviews, low consensus
    Companions are often one of the game’s best features, with faction-specific perspectives and personal quests that add texture to the world. The roster is uneven, however, and a few characters feel rushed or unfinished.
  • 3.8
    28 reviews low consensus
    graphics quality: 3.8, 28 reviews, low consensus
    The environments, lighting, costumes, and overall visual upgrade can look impressive, but texture issues, dated character work, and uneven performance keep the presentation from feeling consistently modern.
  • 4.7
    3 reviews strong consensus
    gameplay mechanics: 4.7, 3 reviews, strong consensus
    The deeper mix of talents, attributes, tactical profiles, party roles, and build options gives mechanically minded players a lot to experiment with.
  • 3.8
    21 reviews moderate consensus
    voice acting: 3.8, 21 reviews, moderate consensus
    The core cast is generally strong and helps sell the setting’s languages and political drama. Secondary performances and accent consistency are more uneven.
  • 3.7
    24 reviews low consensus
    skill tree depth: 3.7, 24 reviews, low consensus
    There is substantial build freedom across weapons, roles, attributes, talents, and companion trees. That depth is rewarding for tinkerers but can become confusing or overly specialized for others.
  • 3.8
    13 reviews low consensus
    crafting system: 3.8, 13 reviews, low consensus
    Crafting can meaningfully improve armor, gear, potions, and builds, and several players enjoyed its depth. Others found it overly complicated, mandatory, or burdensome when paired with weak inventory tools.
  • 3.7
    17 reviews low consensus
    character customization: 3.7, 17 reviews, low consensus
    Character creation and build freedom are much improved and can support very different play styles. Cosmetic options are less consistent, with some reviewers finding faces, hair, or beard choices too limited.
  • 4.0
    5 reviews low consensus
    class balance: 4.0, 5 reviews, low consensus
    The class framework supports tanks, damage dealers, healers, ranged builds, magic, and hybrids with useful flexibility. Some builds are more awkward or less rewarding than others.
  • 4.5
    2 reviews limited evidence
    content variety: 4.5, 2 reviews, limited evidence
    There is plenty to do across exploration, side quests, faction work, party management, and combat, although some areas and activity types feel more repetitive than the overall scope suggests.
  • 4.5
    2 reviews limited evidence
    protagonist appeal: 4.5, 2 reviews, limited evidence
    Playing a Teer Fradeean native gives the story a fresh point of view, and the protagonist can be a compelling vehicle for the game’s themes and role-playing choices.
  • 3.8
    5 reviews low consensus
    controls responsiveness: 3.8, 5 reviews, low consensus
    Controller mapping can make a complex tactical system surprisingly manageable, but unresponsive skills and awkward inputs show up often enough to keep controls from feeling uniformly polished.
  • 3.8
    5 reviews low consensus
    level design: 3.8, 5 reviews, low consensus
    Cities and regions are larger and more distinctive than before, and some quest spaces reward alternate routes. Other areas feel linear, repetitive, or visually under-varied.
  • 4.0
    3 reviews low consensus
    replay value: 4.0, 3 reviews, low consensus
    Branching approaches, faction outcomes, relationships, and build choices create reasons to replay, although technical friction may make some players reluctant to start over.
  • 3.8
    4 reviews moderate consensus
    sound design: 3.8, 4 reviews, moderate consensus
    Ambient effects and general audio work help sell the world, though the soundscape is praised less consistently than the music or voice cast.
  • 5.0
    1 review
    battle mode quality: 5.0, 1 review
    The different combat profiles make tactical complexity adjustable, letting players decide how much direct party management they want.
  • 5.0
    1 review
    character development: 5.0, 1 review
    Companion questlines can give party members full character arcs, making relationship-building one of the more rewarding parts of the adventure.
  • 5.0
    1 review
    character roster: 5.0, 1 review
    The large, varied companion roster stands out for its different personalities, faction ties, and roles, even if individual characters are not equally developed.
  • 5.0
    1 review
    checkpoint system: 5.0, 1 review
    Generous autosaves soften the impact of technical problems by keeping forced reloads from costing much progress.
  • 5.0
    1 review
    innovation: 5.0, 1 review
    The perspective shift and willingness to build an entire RPG around colonialism, displacement, and tactical party play make the game feel unusually ambitious and distinctive.
  • 5.0
    1 review
    mission design: 5.0, 1 review
    Talents and role-playing skills can open genuinely different ways through missions, rewarding diplomacy, stealth, mechanics, or direct confrontation.
  • 5.0
    1 review
    upgrade system: 5.0, 1 review
    Gear upgrades are satisfying because they visibly and statistically strengthen the party, adding another useful layer to equipment customization.
  • 5.0
    1 review
    visual effects quality: 5.0, 1 review
    Lighting and effects can be striking, adding polish to environments and combat even when the broader presentation has rough edges.
  • 4.0
    1 review
    AI behavior: 4.0, 1 review
    Enemy groups can create useful tactical pressure by having melee units rush the party while ranged foes take positions behind them.
  • 4.0
    1 review
    core gameplay loop: 4.0, 1 review
    Outside combat, the semi-open loop of exploration, investigation, conversations, and quest-solving is solid and gives the RPG a stronger rhythm.
  • 4.0
    1 review
    economy and resource balance: 4.0, 1 review
    Looted materials feed directly into crafting and upgrades, giving resource gathering a useful purpose rather than making it feel purely collectible.
  • 4.0
    1 review
    originality: 4.0, 1 review
    Its character-focused political RPG structure occupies an uncommon niche, pairing old-school role-playing with a setting and thematic focus that feel different from most fantasy games.

Cons

Sort
  • 1.3
    21 reviews strong consensus
    bug frequency: 1.3, 21 reviews, strong consensus
    Bugs are one of the clearest problems at launch, ranging from missing prompts and broken quests to combat glitches, visual errors, and characters behaving incorrectly.
  • 1.6
    32 reviews moderate consensus
    polish: 1.6, 32 reviews, moderate consensus
    The launch feels under-polished to many reviewers, with bugs, crashes, typos, awkward UI, animation problems, and unfinished-feeling content recurring throughout otherwise ambitious work.
  • 1.1
    7 reviews strong consensus
    menu usability: 1.1, 7 reviews, strong consensus
    Menus are a consistent source of frustration. Inventory comparison, sorting, skill management, and party upgrades can be clunky enough to make routine maintenance tedious.
  • 1.7
    17 reviews moderate consensus
    pacing: 1.7, 17 reviews, moderate consensus
    Pacing is one of the most common complaints. Long prologues, slow tactical fights, exposition, and stop-start quest progression can make the game feel far more sluggish than its best moments deserve.
  • 1.3
    6 reviews strong consensus
    user interface design: 1.3, 6 reviews, strong consensus
    The interface struggles under the weight of the game’s systems. Cluttered combat screens, weak comparison tools, and awkward skill or inventory layouts make information harder to manage than it should be.
  • 1.8
    17 reviews low consensus
    crash stability: 1.8, 17 reviews, low consensus
    Crashes appear across PC and console experiences, sometimes only occasionally and sometimes often enough to interrupt progress. A few players had relatively stable runs, but launch stability is clearly uneven.
  • 1.2
    5 reviews strong consensus
    world interactivity: 1.2, 5 reviews, strong consensus
    The world can look busy without behaving convincingly. Looting in plain sight, passive NPCs, and scripted interactions often make inhabitants feel more like scenery than participants.
  • 1.5
    6 reviews strong consensus
    camera behavior: 1.5, 6 reviews, strong consensus
    Camera problems frequently get in the way, including lockups, awkward tactical framing, motion blur, and moments where positioning becomes hard to read.
  • 1.8
    9 reviews strong consensus
    animation quality: 1.8, 9 reviews, strong consensus
    Animations are a recurring weak point. Movement and combat often look stiff or dated, undercutting otherwise stronger environments and character models.
  • 1.7
    7 reviews strong consensus
    enemy variety: 1.7, 7 reviews, strong consensus
    Enemy variety is thin for a long RPG. Human factions dominate many encounters, and repeated animals or similar combat roles make battles feel familiar well before the campaign ends.
  • 1.0
    3 reviews strong consensus
    tutorial quality: 1.0, 3 reviews, strong consensus
    Tutorials are a major weak point for a system-heavy RPG, often explaining only the basics while leaving players to untangle complex combat, UI, talents, and party mechanics themselves.
  • 1.5
    4 reviews strong consensus
    facial animations: 1.5, 4 reviews, strong consensus
    Faces often struggle to sell emotion, with rigid expressions and weak lip-sync making dramatic scenes look oddly lifeless.
  • 1.0
    2 reviews limited evidence
    aiming precision: 1.0, 2 reviews, limited evidence
    Targeting can be frustratingly unreliable, with attacks or selected targets sometimes shifting in ways that make combat feel imprecise.
  • 2.1
    8 reviews low consensus
    frame rate stability: 2.1, 8 reviews, low consensus
    Performance varies sharply by platform and mode. Some runs stay mostly steady, while others report visible slowdowns, frame drops, or major compromises between resolution and smoothness.
  • 2.3
    13 reviews low consensus
    value for money: 2.3, 13 reviews, low consensus
    Several reviewers think the full launch price is hard to justify in such a buggy, unfinished state and recommend waiting for a sale. More positive takes point to the large RPG scope and long playtime.
  • 2.4
    15 reviews low consensus
    difficulty balance: 2.4, 15 reviews, low consensus
    Difficulty is highly uneven. Flexible settings help, but reviewers repeatedly describe punishing spikes, spongey enemies, and encounters that can feel mismatched with nearby fights.
  • 1.5
    2 reviews limited evidence
    map and navigation design: 1.5, 2 reviews, limited evidence
    Navigation tools are undercooked, with limited markers and quest-location issues making it harder than necessary to manage a large world.
  • 2.4
    12 reviews low consensus
    stealth mechanics: 2.4, 12 reviews, low consensus
    Stealth can open alternate quest routes, but it is underdeveloped and inconsistent. Limited tools, weak feedback, and odd companion behavior make sneaking less satisfying than diplomacy or direct combat.
  • 2.2
    5 reviews low consensus
    romance quality: 2.2, 5 reviews, low consensus
    Romance is one of the more uneven relationship systems: one take praises fully fleshed-out paths, while several others call the arcs thin, formulaic, or lacking meaningful follow-up.
  • 2.5
    13 reviews low consensus
    performance optimization: 2.5, 13 reviews, low consensus
    Technical performance is inconsistent across platforms and modes. Some systems run the game cleanly, while others suffer blur, stutter, frame drops, texture problems, or poor resolution tradeoffs.
  • 2.4
    7 reviews low consensus
    load times: 2.4, 7 reviews, low consensus
    Loading is excellent in some runs and painfully slow in others. Fast travel can be nearly instant, yet late-game or console transitions can stretch long enough to disrupt the experience.
  • 1.0
    1 review
    haptic feedback integration: 1.0, 1 review
    The PS5 release does not use DualSense haptics or adaptive triggers, a conspicuous omission for a full-price console game.
  • 1.0
    1 review
    movement feel: 1.0, 1 review
    Character movement can look and feel awkward, with running animations described as stiff and unnatural.
  • 1.0
    1 review
    platform-specific feature support: 1.0, 1 review
    On PS5, the absence of DualSense-specific features makes the console implementation feel less complete than expected.
  • 2.7
    50 reviews low consensus
    combat system: 2.7, 50 reviews, low consensus
    Combat is the game’s biggest dividing line. Some enjoy the deeper real-time-with-pause tactics and party control, while many others find fights slow, clunky, repetitive, or less satisfying than the first game’s action combat.
  • 2.6
    13 reviews low consensus
    companion AI: 2.6, 13 reviews, low consensus
    Party automation is inconsistent: some players found allies sensible about healing and skill use, while others saw companions lag behind, pick bad targets, or fail to attack.
  • 2.3
    3 reviews strong consensus
    learning curve: 2.3, 3 reviews, strong consensus
    There are many overlapping systems to absorb, and the opening can feel overwhelming or clunky. Once the mechanics click, the flexibility becomes easier to appreciate.
  • 2.0
    1 review
    grind level: 2.0, 1 review
    Progression can force extra fighting or leveling before difficult encounters, and that grind becomes especially frustrating when combat itself is not clicking.
  • 2.0
    1 review
    mission variety: 2.0, 1 review
    The scope is large, but side missions can become scarce or formulaic after the opening, leaving parts of the world feeling less populated with meaningful diversions.
  • 2.5
    2 reviews limited evidence
    open-world design: 2.5, 2 reviews, limited evidence
    The semi-open structure has appealing regions and freedom once it opens up, but some reviewers find the world too scripted, sparse, or restrictive to fully deliver on its open-ended promise.
  • 2.8
    4 reviews low consensus
    save system reliability: 2.8, 4 reviews, low consensus
    Autosaves can be generous and protective, but some players still encountered save-related or progression problems that make manual saving feel important.
  • 3.0
    12 reviews low consensus
    progression system: 3.0, 12 reviews, low consensus
    Build progression offers meaningful stat, talent, skill, and gear choices, but uneven XP rewards and lots of manual party management can make leveling feel inconsistent or tedious.
  • 3.0
    7 reviews low consensus
    immersion: 3.0, 7 reviews, low consensus
    The setting, language, atmosphere, and world detail can be absorbing, but bugs, passive NPCs, companion oddities, and technical hiccups repeatedly break the illusion.
  • 3.0
    3 reviews low consensus
    puzzle design: 3.0, 3 reviews, low consensus
    A few environmental riddles and dungeons provide welcome variety, but some puzzles are so heavily signposted that they barely require deduction.
  • 3.0
    2 reviews limited evidence
    weapon balance: 3.0, 2 reviews, limited evidence
    The broad weapon roster encourages experimentation, though certain weapon types or builds feel more useful and smoother than others.
  • 3.0
    1 review
    endgame content: 3.0, 1 review
    The final act responds to faction and companion choices, but its momentum can sag just before the credits, leaving the ending more mixed than the build-up suggests.
  • 3.2
    5 reviews low consensus
    boss design: 3.2, 5 reviews, low consensus
    Guardian encounters can be striking and tactically demanding, but human bosses are often much less memorable and can feel easier than ordinary mobs.
  • 3.3
    4 reviews moderate consensus
    dialogue quality: 3.3, 4 reviews, moderate consensus
    Dialogue ranges from strong character moments to exposition-heavy or overly simple exchanges. The best conversations deepen companions and politics, while weaker scenes can feel blunt or underwritten.
  • 3.3
    4 reviews low consensus
    loot system: 3.3, 4 reviews, low consensus
    Gear drops are satisfying when they feed customization and visible outfit changes, but poor level matching and inventory friction can make much of the loot feel useless.
  • 3.2
    13 reviews low consensus
    writing quality: 3.2, 13 reviews, low consensus
    Writing swings from thoughtful, mature political and companion material to blunt exposition, simplistic villains, and awkward thematic handling. Its ambitions are strong, but execution is uneven.
  • 3.3
    6 reviews low consensus
    fast travel convenience: 3.3, 6 reviews, low consensus
    Fast travel can be quick and useful once points are unlocked, but late-game backtracking, ship transitions, and long loads on some platforms can turn routine travel into a chore.
  • 3.4
    19 reviews low consensus
    faithfulness to franchise: 3.4, 19 reviews, low consensus
    The world, lore, companions, and role-playing DNA still feel recognizably GreedFall, but the combat overhaul is a major break from the first game and remains a point of contention for returning fans.
  • 3.4
    18 reviews low consensus
    fun factor: 3.4, 18 reviews, low consensus
    Enjoyment depends heavily on tolerance for the new combat and technical roughness. Players who click with the world and RPG systems can have a great time, while others find the friction exhausting.