High on Life 2

High on Life 2 Feature Scores

Explore all 77 feature scores for High on Life 2, organized into pros and cons.

Scores by Feature

Summary

77 reviewed features
  • Very positive 4.5-5.0
    12 (16%)
  • Positive 3.5-4.4
    26 (34%)
  • Neutral 2.5-3.4
    21 (27%)
  • Negative 1.5-2.4
    15 (19%)
  • Very negative below 1.5
    3 (4%)

Pros

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  • 4.7
    31 reviews strong consensus
    fun factor: 4.7, 31 reviews, strong consensus
    Most reviewers still find plenty of fun in the skating, strange set pieces, colorful weapons, and jokes, even when technical flaws or repetitive combat intrude.
  • 4.3
    27 reviews low consensus
    movement feel: 4.3, 27 reviews, low consensus
    Skateboarding is the standout improvement: fast, fluid, and satisfying in open spaces. Some reviewers still hit jank, sluggish speed, or clumsy behavior in tighter areas.
  • 4.8
    8 reviews strong consensus
    onboarding experience: 4.8, 8 reviews, strong consensus
    The interactive opening montage is widely praised as a funny, efficient way to recap events while teaching the basics and getting players into the action quickly.
  • 4.3
    13 reviews moderate consensus
    innovation: 4.3, 13 reviews, moderate consensus
    The sequel’s best ideas are boldly inventive, especially skateboarding, menu-breaking bosses, and one-off mission mechanics, even if the core formula remains familiar.
  • 4.6
    7 reviews strong consensus
    mission variety: 4.6, 7 reviews, strong consensus
    Reviewers repeatedly praise how missions change structure, tone, and mechanics, with fewer repeated scenarios than the original.
  • 4.7
    5 reviews strong consensus
    animation quality: 4.7, 5 reviews, strong consensus
    The talking guns and first-person weapon work earn strong praise for expressive, polished animation that gives the arsenal personality.
  • 4.5
    6 reviews strong consensus
    art direction: 4.5, 6 reviews, strong consensus
    The psychedelic alien style is distinctive, colorful, and often striking. Even critics of the image quality generally recognize a strong visual identity.
  • 4.4
    7 reviews strong consensus
    character development: 4.4, 7 reviews, strong consensus
    Travis, Jan, Sheath, and other Gatlians receive more satisfying arcs and relationship beats than many expected, giving the talking weapons more emotional weight.
  • 4.2
    9 reviews moderate consensus
    voice acting: 4.2, 9 reviews, moderate consensus
    The voice cast is one of the strongest areas, with newcomers and returning Gatlians repeatedly praised despite a few flatter deliveries.
  • 4.8
    4 reviews strong consensus
    choice impact: 4.8, 4 reviews, strong consensus
    Optional conversations and side decisions can affect the epilogue and finale, making choices feel more consequential than in the original.
  • 4.1
    9 reviews low consensus
    content variety: 4.1, 9 reviews, low consensus
    High-concept missions, hub activities, retro games, side quests, and strange one-off diversions create strong variety. A few critics still find the overall package thin.
  • 4.5
    4 reviews strong consensus
    character roster: 4.5, 4 reviews, strong consensus
    The expanded Gatlian lineup is widely liked, especially the new companions and their distinct personalities, voices, and utility.
  • 4.1
    8 reviews low consensus
    originality: 4.1, 8 reviews, low consensus
    High-concept missions and fourth-wall experiments give the sequel a distinctive identity. Some critics still see too much recycled structure from the first game.
  • 4.2
    5 reviews low consensus
    immersion: 4.2, 5 reviews, low consensus
    Lived-in cities, reactive spaces, and environmental detail can make the world feel convincing. Sparse hubs and technical glitches regularly break that effect.
  • 4.2
    5 reviews low consensus
    world-building: 4.2, 5 reviews, low consensus
    The alien worlds are colorful, dense, and cohesive at their best, with strong regional personality. Some larger hubs trade that memorability for scale.
  • 3.7
    35 reviews low consensus
    writing quality: 3.7, 35 reviews, low consensus
    The writing is often sharper, funnier, and more sincere than the original, but long riffs, crude shock jokes, and uneven punchlines remain divisive.
  • 5.0
    2 reviews limited evidence
    tutorial quality: 5.0, 2 reviews, limited evidence
    The opening tutorial earns praise for teaching movement and shooting with humor and pace. Automatic puzzle hints can feel overbearing for players who want to solve things themselves.
  • 3.8
    9 reviews low consensus
    checkpoint system: 3.8, 9 reviews, low consensus
    Frequent checkpoints usually limit lost progress and can rescue broken encounters. They do not prevent every softlock, but they reduce the sting of many failures.
  • 3.8
    11 reviews low consensus
    faithfulness to franchise: 3.8, 11 reviews, low consensus
    It preserves the first game’s talking-gun chaos, crude comedy, and irreverent sci-fi identity while expanding movement and scale. Detractors see too much structural repetition.
  • 4.8
    2 reviews limited evidence
    grind level: 4.8, 2 reviews, limited evidence
    Progression is generally not described as chore-heavy, and the campaign lets players engage with side content without forcing excessive grinding.
  • 4.3
    3 reviews strong consensus
    emotional impact: 4.3, 3 reviews, strong consensus
    Stronger character bonds, a clearer emotional throughline, and a choice-shaped finale give the sequel more heart than its outrageous premise suggests.
  • 4.3
    3 reviews strong consensus
    side character depth: 4.3, 3 reviews, strong consensus
    The talking guns increasingly feel like companions rather than joke dispensers, with stronger personalities, relationships, and emotional beats.
  • 3.8
    6 reviews moderate consensus
    atmosphere: 3.8, 6 reviews, moderate consensus
    The sequel keeps its loud, surreal sci-fi personality while adding some calmer, more lived-in spaces. A few reviewers found the larger world less cohesive than the original.
  • 3.9
    5 reviews strong consensus
    learning curve: 3.9, 5 reviews, strong consensus
    The skateboard takes a little practice, but several reviewers say it clicks quickly and becomes natural once momentum and aiming are understood together.
  • 3.5
    16 reviews low consensus
    narrative quality: 3.5, 16 reviews, low consensus
    The story is often tighter, more cohesive, and more character-driven than the first game. Criticism focuses on messy reveals, thin plotting, and a rushed or underwhelming finale.
  • 4.0
    3 reviews low consensus
    world interactivity: 4.0, 3 reviews, low consensus
    The game often rewards poking at scenes, NPCs, and environmental details with playful reactions that reinforce its comedy, though some interactions remain oddly inert.
  • 3.6
    8 reviews moderate consensus
    enemy variety: 3.6, 8 reviews, moderate consensus
    The sequel introduces a broader mix of enemies than the original, but variety does not always translate into smarter or more engaging fights.
  • 5.0
    1 review
    monetization fairness: 5.0, 1 review
    The single-player design earns praise for focusing on the campaign’s gimmicks and fun rather than squeezing players with intrusive monetization.
  • 3.6
    6 reviews low consensus
    gameplay mechanics: 3.6, 6 reviews, low consensus
    The skateboard and expanded weapon utilities make the sequel more dynamic, but some critics argue the underlying systems remain shallow or awkwardly integrated.
  • 3.6
    5 reviews low consensus
    accessibility options: 3.6, 5 reviews, low consensus
    Subtitles, text sizing, colorblind settings, aim options, and chatter controls are useful. Missing rebinding and limited help for demanding skateboard sections leave notable gaps.
  • 3.6
    5 reviews low consensus
    progression system: 3.6, 5 reviews, low consensus
    Ability-gated routes and upgrades connect exploration to character growth in a satisfying Metroidvania-like way, though some reviewers find the overall progression straightforward.
  • 3.6
    4 reviews low consensus
    environmental detail: 3.6, 4 reviews, low consensus
    Denser hubs, bustling alien spaces, and small visual touches help locations feel alive. Some areas and models still look sparse or under-detailed.
  • 3.5
    6 reviews low consensus
    mission design: 3.5, 6 reviews, low consensus
    Murder mysteries, conventions, strange infiltrations, and other high-concept detours make many missions memorable. A few still feel checklist-like, shallow, or overextended.
  • 4.5
    1 review
    economy and resource balance: 4.5, 1 review
    Currency and upgrade spending can give exploration tangible value, with useful improvements tied to finding resources rather than pure grinding.
  • 4.5
    1 review
    facial animations: 4.5, 1 review
    Expressive faces on the Gatlians help sell their personalities, with weapon characters receiving especially strong visual presentation.
  • 3.5
    4 reviews low consensus
    handheld play suitability: 3.5, 4 reviews, low consensus
    Handheld play is possible and sometimes enjoyable, but Steam Deck and Switch 2 coverage highlights substantial performance or image-quality compromises.
  • 3.5
    3 reviews low consensus
    character customization: 3.5, 3 reviews, low consensus
    There are plenty of cosmetic choices for the skateboard, suit, and home base. Because the game is first-person, some reviewers felt those rewards were hard to appreciate.
  • 3.5
    1 review
    lore depth: 3.5, 1 review
    The sequel adds more context around its setting, conflicts, and characters, though the deeper world detail does not satisfy every reviewer.

Cons

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  • 1.5
    25 reviews moderate consensus
    bug frequency: 1.5, 25 reviews, moderate consensus
    Bugs are the most persistent complaint, including softlocks, broken triggers, missing objects, clipping, dialogue failures, and progression blockers.
  • 1.3
    7 reviews strong consensus
    HUD clarity: 1.3, 7 reviews, strong consensus
    Busy effects, small text, and uneven brightness can make fights or interface information hard to read. A few settings help, but clarity remains inconsistent.
  • 1.8
    18 reviews low consensus
    frame rate stability: 1.8, 18 reviews, low consensus
    Frame-rate behavior varies dramatically by platform and build, from stable high-refresh play to severe drops, stutter, freezes, and near-slideshow moments.
  • 1.4
    6 reviews strong consensus
    family friendliness: 1.4, 6 reviews, strong consensus
    This is not family-friendly comedy: vulgar, sexual, gross, violent, and foul-mouthed material is central to the experience.
  • 1.8
    13 reviews low consensus
    performance optimization: 1.8, 13 reviews, low consensus
    Optimization is a major weakness on several systems, with demanding hardware requirements and inconsistent performance. Some patches and configurations show meaningful improvement.
  • 1.8
    11 reviews low consensus
    crash stability: 1.8, 11 reviews, low consensus
    Crash frequency varies by platform and build, from isolated incidents to repeated hard exits. Several reviewers still encountered crashes after patches.
  • 1.5
    3 reviews strong consensus
    age appropriateness: 1.5, 3 reviews, strong consensus
    The comedy is deliberately adult, with crude, sexual, gross-out, drug-focused, and profane material that several reviewers warn can be excessive or inappropriate for younger players.
  • 2.0
    6 reviews low consensus
    AI behavior: 2.0, 6 reviews, low consensus
    Enemy behavior is a weak spot: several reviewers call foes dumb or predictable, even when the enemy roster itself is varied.
  • 1.9
    4 reviews low consensus
    open-world design: 1.9, 4 reviews, low consensus
    Expanded hub spaces support more secrets and side activities, but their larger scale can feel sparse, empty, or directionless.
  • 1.3
    2 reviews limited evidence
    polish: 1.3, 2 reviews, limited evidence
    A recurring verdict is that the game needed more development time. Technical roughness, visual problems, and broken scripting frequently undercut otherwise strong ideas.
  • 2.2
    7 reviews low consensus
    soundtrack quality: 2.2, 7 reviews, low consensus
    The music divides opinion sharply, ranging from fitting, relaxing, and atmospheric to abrasive, forgettable, or headache-inducing.
  • 1.5
    2 reviews limited evidence
    load times: 1.5, 2 reviews, limited evidence
    Loading can be a major annoyance in some builds, including long shader compilation and noticeable pauses between areas.
  • 2.3
    5 reviews low consensus
    dialogue quality: 2.3, 5 reviews, low consensus
    Dialogue can be genuinely funny and characterful, but overlapping lines, nonstop chatter, and uneven audio mixing sometimes bury or interrupt the jokes.
  • 2.2
    3 reviews low consensus
    save system reliability: 2.2, 3 reviews, low consensus
    Autosaves often limit lost progress, but softlocks and an infinite respawn loop show that saves can still become trapped in bad states.
  • 2.4
    4 reviews strong consensus
    difficulty balance: 2.4, 4 reviews, strong consensus
    Normal mode is often described as approachable or easy, while tougher settings and a few boss fights provide more resistance without changing the basic combat structure.
  • 2.4
    4 reviews low consensus
    map and navigation design: 2.4, 4 reviews, low consensus
    Maps, pings, and route guidance help in some versions, while unclear markers and rough wayfinding make exploration frustrating in others.
  • 2.5
    5 reviews low consensus
    aiming precision: 2.5, 5 reviews, low consensus
    Accuracy becomes inconsistent in hectic fights, and one reviewer specifically wanted gyro aiming. Precision-oriented weapons can still feel satisfying when the action is readable.
  • 1.5
    1 review
    loot system: 1.5, 1 review
    Collectibles can feed useful upgrades and cosmetics, but at least one reviewer felt there were too many low-impact pickups.
  • 2.8
    22 reviews low consensus
    combat system: 2.8, 22 reviews, low consensus
    Combat is faster and often tighter than before, but opinion splits sharply. Some reviewers call it a blast while others find it shallow, sloppy, chaotic, or lacking impact.
  • 2.7
    6 reviews low consensus
    puzzle design: 2.7, 6 reviews, low consensus
    Puzzles range from clever murder-mystery and weapon-ability standouts to tedious, overused roadblocks that interrupt the action.
  • 2.0
    1 review
    user interface design: 2.0, 1 review
    Text sizing and interface behavior are mixed: menu options help, but dialogue text can still be too small and some UI presentation is awkward.
  • 2.7
    5 reviews low consensus
    platform-specific feature support: 2.7, 5 reviews, low consensus
    Platform support is uneven: reviewers note useful PC options alongside missing gyro, weak PS5 Pro gains, limited HDR control, and absent performance modes in some versions.
  • 2.5
    2 reviews limited evidence
    endgame content: 2.5, 2 reviews, limited evidence
    Post-story value is inconsistent: one critic notes there is effectively no dedicated postgame, while others point to hubs, collectibles, and side activities that remain to finish.
  • 2.9
    17 reviews low consensus
    pacing: 2.9, 17 reviews, low consensus
    The main campaign often moves briskly, but long jokes, dialogue stops, puzzles, and a sagging middle can interrupt momentum.
  • 2.8
    3 reviews low consensus
    camera behavior: 2.8, 3 reviews, low consensus
    Camera control feels clean in some builds, but other reviewers report jerky motion or camera-related glitches that can disrupt movement.
  • 3.0
    7 reviews low consensus
    controls responsiveness: 3.0, 7 reviews, low consensus
    Shooting and skating can feel responsive and fluid, but unregistered inputs, deadzone complaints, and occasional unresponsive jumps undermine precision for some players.
  • 3.0
    6 reviews low consensus
    visual effects quality: 3.0, 6 reviews, low consensus
    Lighting and reflections can look spectacular, but heavy effects, strobing, shadow instability, and reconstruction artifacts sometimes hurt readability.
  • 3.0
    2 reviews limited evidence
    core gameplay loop: 3.0, 2 reviews, limited evidence
    The shooting-and-exploration loop stays entertaining for many reviewers, though completion-focused play exposes repetitive encounters and limited combat depth.
  • 3.1
    5 reviews low consensus
    replay value: 3.1, 5 reviews, low consensus
    Completionists can spend much longer exploring and collecting, but replay motivation is inconsistent and some reviewers see little reason for a second run.
  • 3.1
    7 reviews low consensus
    value for money: 3.1, 7 reviews, low consensus
    Value depends heavily on timing and tolerance for technical issues. Several reviewers recommend Game Pass or a sale, while others still consider the campaign worth playing.
  • 3.1
    15 reviews low consensus
    exploration quality: 3.1, 15 reviews, low consensus
    Skateboard mobility, secrets, side activities, and ability-gated routes make exploration rewarding for many. Oversized or sparse hubs frustrate reviewers who want denser discoveries.
  • 3.3
    6 reviews low consensus
    sound design: 3.3, 6 reviews, low consensus
    Voice-led audio is strong, but weapon impact and combat feedback can sound thin. Other reviewers praise the organic, squishy alien effects.
  • 3.3
    5 reviews low consensus
    platforming precision: 3.3, 5 reviews, low consensus
    Platforming benefits from the skateboard’s mobility and simple inputs, but unregistered jumps, awkward momentum, and demanding sections can make precision inconsistent.
  • 3.3
    8 reviews low consensus
    level design: 3.3, 8 reviews, low consensus
    Levels are often built smartly around rails, verticality, and varied set pieces. Linear or cramped arenas can work against the skateboard and make combat harder to read.
  • 3.2
    13 reviews low consensus
    weapon balance: 3.2, 13 reviews, low consensus
    Weapon roles are clearer and some new guns feel excellent, but reviewers also call the arsenal uneven, with weak returning options and inconsistent impact.
  • 3.4
    4 reviews low consensus
    quest design: 3.4, 4 reviews, low consensus
    Optional missions often add personality, jokes, and worthwhile detours, but some feel thin, repetitive, or token compared with the best side content.
  • 3.3
    16 reviews low consensus
    graphics quality: 3.3, 16 reviews, low consensus
    Alien worlds can look gorgeous and richly styled, but muddy reconstruction, pixelation, pop-in, weak textures, and inconsistent character rendering recur across several reviews.
  • 3.4
    6 reviews moderate consensus
    upgrade system: 3.4, 6 reviews, moderate consensus
    Upgrades can meaningfully improve weapons and reward exploration, but some reviewers find the system basic or unable to fix deeper combat weaknesses.
  • 3.4
    18 reviews low consensus
    boss design: 3.4, 18 reviews, low consensus
    Bosses are often a campaign highlight, using distinct mechanics and memorable fourth-wall tricks. Some critics still find certain fights too long, repetitive, or spongey.