Kingdom Come: Deliverance II

Kingdom Come: Deliverance II Feature Scores

Explore all 80 feature scores for Kingdom Come: Deliverance II, organized into pros and cons.

Scores by Feature

Summary

80 reviewed features
  • Very positive 4.5-5.0
    44 (55%)
  • Positive 3.5-4.4
    18 (23%)
  • Neutral 2.5-3.4
    15 (19%)
  • Negative 1.5-2.4
    3 (4%)

Pros

Sort
  • 4.7
    10 reviews strong consensus
    narrative quality: 4.7, 10 reviews, strong consensus
    Narrative quality was a major strength, with reviewers praising the historical saga, main quest, character arcs, and cinematic ambition.
  • 4.8
    8 reviews strong consensus
    immersion: 4.8, 8 reviews, strong consensus
    Immersion was one of the clearest strengths, with reviewers repeatedly describing the world, systems, and presentation as absorbing.
  • 4.8
    7 reviews strong consensus
    world interactivity: 4.8, 7 reviews, strong consensus
    Reviewers consistently praised the reactive crime, reputation, NPC, and quest systems that made the world feel alive and responsive.
  • 4.6
    9 reviews strong consensus
    voice acting: 4.6, 9 reviews, strong consensus
    Voice acting was broadly praised, especially the main cast, though some reviewers noted repeated or uneven minor NPC voices.
  • 4.6
    8 reviews strong consensus
    quest design: 4.6, 8 reviews, strong consensus
    Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.
  • 4.8
    6 reviews strong consensus
    open-world design: 4.8, 6 reviews, strong consensus
    The open world drew strong praise for its scale, density, historically grounded cities, and lived-in regions across multiple maps.
  • 4.9
    5 reviews strong consensus
    soundtrack quality: 4.9, 5 reviews, strong consensus
    The soundtrack was one of the most consistently praised elements, with several reviewers calling it orchestral, phenomenal, or legendary.
  • 4.7
    6 reviews strong consensus
    faithfulness to franchise: 4.7, 6 reviews, strong consensus
    Reviewers generally agreed the sequel stays true to the original while improving its systems, scope, and accessibility.
  • 4.9
    5 reviews strong consensus
    fun factor: 4.9, 5 reviews, strong consensus
    Several reviewers found the game highly entertaining, addictive, and rewarding once its demanding systems clicked.
  • 4.6
    6 reviews strong consensus
    graphics quality: 4.6, 6 reviews, strong consensus
    Graphics were broadly praised for impressive landscapes, cutscenes, lighting, and major visual improvements over the first game.
  • 4.1
    17 reviews moderate consensus
    combat system: 4.1, 17 reviews, moderate consensus
    Combat drew broad attention for its realism, skill focus, and improvements, though several reviewers still found it harsh, clunky, or frustrating early on.
  • 4.6
    6 reviews strong consensus
    sandbox freedom: 4.6, 6 reviews, strong consensus
    Reviewers admired the freedom to solve problems, exploit systems, and role-play, though the sandbox sometimes clashed with scripted story demands.
  • 4.7
    5 reviews strong consensus
    gameplay mechanics: 4.7, 5 reviews, strong consensus
    Reviewers repeatedly framed the systems-heavy design as a major strength, praising how mechanics connect to role-playing, dialogue, world simulation, and player expression.
  • 4.9
    4 reviews strong consensus
    world-building: 4.9, 4 reviews, strong consensus
    World-building was repeatedly praised as immersive, historically grounded, and central to the game’s appeal.
  • 4.6
    5 reviews strong consensus
    performance optimization: 4.6, 5 reviews, strong consensus
    Performance was generally praised across PC and console contexts, with reviewers noting strong optimization and technical improvements.
  • 4.7
    4 reviews strong consensus
    content variety: 4.7, 4 reviews, strong consensus
    Reviewers praised the breadth of activities, quests, and post-launch additions, with many describing a large and varied set of things to do.
  • 4.7
    4 reviews strong consensus
    AI behavior: 4.7, 4 reviews, strong consensus
    AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first game.
  • 4.6
    4 reviews strong consensus
    progression system: 4.6, 4 reviews, strong consensus
    Progression was widely praised for turning early friction into rewarding growth through skills, perks, equipment, and player learning.
  • 4.7
    3 reviews strong consensus
    originality: 4.7, 3 reviews, strong consensus
    Reviewers repeatedly emphasized how unusual and specific the game feels compared with modern RPGs.
  • 4.7
    3 reviews strong consensus
    character development: 4.7, 3 reviews, strong consensus
    Henry and Hans received strong praise for their evolving relationship and character arcs, with Henry’s trauma and growth adding stakes.
  • 4.7
    3 reviews strong consensus
    writing quality: 4.7, 3 reviews, strong consensus
    Writing was described as excellent, engaging, humorous, and consistently strong across main and side content.
  • 4.4
    4 reviews strong consensus
    exploration quality: 4.4, 4 reviews, strong consensus
    Exploration was praised for beautiful spaces, meaningful discoveries, and a strong adventuring feel, though harsh systems made some travel demanding.
  • 4.6
    3 reviews strong consensus
    crash stability: 4.6, 3 reviews, strong consensus
    Crash stability was praised by multiple reviewers who reported no crashes, no soft locks, or no hard crashes.
  • 4.4
    4 reviews moderate consensus
    dialogue quality: 4.4, 4 reviews, moderate consensus
    Dialogue was mostly praised for impact, humor, and organic choices, though one reviewer found some repeated dialogue drawn out.
  • 4.5
    3 reviews strong consensus
    user interface design: 4.5, 3 reviews, strong consensus
    UI feedback was positive when reviewers discussed improved, adaptable, or visually polished interface presentation.
  • 4.9
    2 reviews limited evidence
    emotional impact: 4.9, 2 reviews, limited evidence
    Reviewers described the story as memorable and emotionally powerful, including scenes that brought strong lasting reactions.
  • 4.9
    2 reviews limited evidence
    mission variety: 4.9, 2 reviews, limited evidence
    Mission variety was strongly praised, especially for quests that went beyond simple errands or bandit-clearing objectives.
  • 4.8
    2 reviews limited evidence
    value for money: 4.8, 2 reviews, limited evidence
    Value was praised because the game is both strong and very long, with some reviewers reporting enormous playtime.
  • 4.8
    2 reviews limited evidence
    animation quality: 4.8, 2 reviews, limited evidence
    Cutscene direction and mocap were praised for selling relationships and emotional scenes convincingly.
  • 3.8
    9 reviews strong consensus
    crafting system: 3.8, 9 reviews, strong consensus
    Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.
  • 4.7
    2 reviews limited evidence
    polish: 4.7, 2 reviews, limited evidence
    Reviewers saw the sequel as much more polished than the first game, with rough edges reduced and systems better realized.
  • 4.7
    2 reviews limited evidence
    replay value: 4.7, 2 reviews, limited evidence
    Replay value looked strong thanks to hardcore mode, major content additions, and reviewers wanting to return for more playthroughs.
  • 4.7
    2 reviews limited evidence
    skill tree depth: 4.7, 2 reviews, limited evidence
    Reviewers liked the depth and usefulness of perks, weapon techniques, and skill trees, especially when they enabled meaningful playstyle specialization.
  • 3.7
    8 reviews strong consensus
    bug frequency: 3.7, 8 reviews, strong consensus
    Bugs were present but usually minor; reviewers ranged from calling glitches common to saying issues rarely disrupted play.
  • 4.6
    2 reviews limited evidence
    controls responsiveness: 4.6, 2 reviews, limited evidence
    Controls were described as noticeably smoother than the first game, especially in camera feel, aiming, and sword fighting responsiveness.
  • 4.6
    2 reviews limited evidence
    map and navigation design: 4.6, 2 reviews, limited evidence
    Maps were praised for medieval flair and exquisite town art, supporting the game’s historical presentation.
  • 4.5
    2 reviews limited evidence
    sound design: 4.5, 2 reviews, limited evidence
    Sound design was praised for supporting immersion and helping players identify attacks or stealth-relevant cues.
  • 4.4
    2 reviews limited evidence
    companion AI: 4.4, 2 reviews, limited evidence
    The dog companion Mutt was praised as useful and worthwhile, especially for tracking and early side-quest benefits.
  • 3.7
    4 reviews moderate consensus
    pacing: 3.7, 4 reviews, moderate consensus
    Pacing opinions varied: some praised the sustained momentum, while others complained about indulgent cutscenes or late-game pacing issues.
  • 4.8
    1 review
    atmosphere: 4.8, 1 review
    Atmosphere was praised alongside world-building, especially in cities, music, and historically grounded locations.
  • 4.8
    1 review
    environmental detail: 4.8, 1 review
    Environmental detail was praised for dense, specific objects, puddles, tools, farms, residences, and believable spaces.
  • 4.8
    1 review
    lore depth: 4.8, 1 review
    The historical codex and contextual detail were praised for offering extensive background on people, events, and society.
  • 4.7
    1 review
    haptic feedback integration: 4.7, 1 review
    DualSense haptics and adaptive triggers were praised for reflecting stamina, sword clashes, and sharpening interactions.
  • 4.6
    1 review
    platform-specific feature support: 4.6, 1 review
    The PS5 Pro version was praised as a graphical treat, with platform-specific technical strengths noted.
  • 4.6
    1 review
    upgrade system: 4.6, 1 review
    The revised perk and upgrade system was praised for offering meaningful upside-focused choices rather than weak side-grades.
  • 3.7
    3 reviews low consensus
    aiming precision: 3.7, 3 reviews, low consensus
    Ranged play was viewed as improved by some reviewers, especially archery, but another found ranged combat weightless and weak.
  • 3.7
    3 reviews moderate consensus
    onboarding experience: 3.7, 3 reviews, moderate consensus
    Onboarding divided reviewers: returning and new-player recaps helped, but some found the opening overloaded or blunt.
  • 4.5
    1 review
    art direction: 4.5, 1 review
    The visual style of menus, maps, and medieval presentation received praise for matching the game’s historical tone.
  • 4.5
    1 review
    character roster: 4.5, 1 review
    The cast was praised for memorable personalities, humor, and a strong sense of history.
  • 4.5
    1 review
    DLC value: 4.5, 1 review
    The post-launch expansions were credited with adding a large amount of extra content to the package.
  • 4.5
    1 review
    handheld play suitability: 4.5, 1 review
    Handheld suitability was supported by one reviewer who described the game as scalable enough for handheld play.
  • 4.5
    1 review
    innovation: 4.5, 1 review
    One reviewer praised the scale of improvement as something other studios rarely achieve.
  • 4.5
    1 review
    level design: 4.5, 1 review
    One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.
  • 4.4
    1 review
    frame rate stability: 4.4, 1 review
    One reviewer reported a consistent frame rate and treated that as part of the game’s stronger technical state.
  • 4.4
    1 review
    HUD clarity: 4.4, 1 review
    The adaptive HUD was praised for hiding unnecessary elements and improving immersion when information was not relevant.
  • 4.4
    1 review
    visual effects quality: 4.4, 1 review
    Visual set pieces and in-engine scenes were praised for creating striking emotional moments.
  • 3.8
    2 reviews limited evidence
    facial animations: 3.8, 2 reviews, limited evidence
    Facial animation feedback was mixed: one reviewer noted lifeless dialogue faces, while another praised key character animations.
  • 4.3
    1 review
    live-service support: 4.3, 1 review
    Post-launch support was described positively through free updates, fixes, and eagerly awaited features.
  • 4.1
    1 review
    side character depth: 4.1, 1 review
    The sequel was credited with giving supporting women and other groups somewhat more agency than before.
  • 3.5
    3 reviews strong consensus
    difficulty balance: 3.5, 3 reviews, strong consensus
    Difficulty was often called demanding and unforgiving; reviewers generally treated this as part of the appeal, though not always an easy one.
  • 3.5
    2 reviews limited evidence
    mission design: 3.5, 2 reviews, limited evidence
    Main mission design was mixed: reviewers praised varied scenarios, but one criticized a required sequence for lacking an alternate path.
  • 3.5
    1 review
    grind level: 3.5, 1 review
    The game was not seen as a pure grind, but reviewers still emphasized the effort and repetition needed to gain traction.

Cons

Sort
  • 2.0
    1 review
    checkpoint system: 2.0, 1 review
    Checkpointing was criticized for causing lost progress when autosaves appeared only at limited quest points.
  • 2.0
    1 review
    family friendliness: 2.0, 1 review
    Family friendliness was limited by repeated profanity, sexual content, and depictions of women that one reviewer found objectifying.
  • 2.7
    3 reviews low consensus
    menu usability: 2.7, 3 reviews, low consensus
    Menu usability was mixed to negative, with some praise for navigation but others calling the menu system dire or frustrating.
  • 2.4
    1 review
    age appropriateness: 2.4, 1 review
    One reviewer warned that excessive profanity and potentially offensive material make the game unsuitable for some audiences.
  • 2.8
    6 reviews low consensus
    save system reliability: 2.8, 6 reviews, low consensus
    The save system was one of the most divisive topics, praised by one reviewer but criticized by many as stingy or punishing.
  • 2.5
    1 review
    movement feel: 2.5, 1 review
    One reviewer felt early traversal was unnecessarily taxing, especially before stronger equipment and better mobility options eased the burden.
  • 2.9
    5 reviews strong consensus
    learning curve: 2.9, 5 reviews, strong consensus
    The learning curve was repeatedly described as steep, slow, and friction-heavy, rewarding patience but likely turning some players away.
  • 2.6
    1 review
    protagonist appeal: 2.6, 1 review
    One reviewer strongly disliked Hans as a long-term companion presence, creating strain on their desire to continue.
  • 2.7
    1 review
    horror tension: 2.7, 1 review
    A horror-leaning quest was criticized for being too short for its dread to fully develop.
  • 2.9
    3 reviews moderate consensus
    tutorial quality: 2.9, 3 reviews, moderate consensus
    Tutorial quality was mixed, with one reviewer calling it decent while others criticized dense text screens and poor explanations.
  • 2.8
    1 review
    economy and resource balance: 2.8, 1 review
    The early economy was described as restrictive, especially when selling damaged or stolen goods with limited vendor money.
  • 2.8
    1 review
    load times: 2.8, 1 review
    Load times were criticized by one reviewer as long enough to worsen stealth retries and experimentation.
  • 2.9
    1 review
    camera behavior: 2.9, 1 review
    Camera behavior was a noted issue for one reviewer, especially through finicky first-person viewpoint problems.
  • 2.9
    1 review
    loot system: 2.9, 1 review
    Loot was criticized for early encumbrance pressure and the difficulty of carrying everything a player might want.
  • 3.1
    3 reviews strong consensus
    stealth mechanics: 3.1, 3 reviews, strong consensus
    Stealth was useful and sometimes satisfying, yet reviewers also called it finicky, weak, or frustrating in specific forced sections.
  • 3.2
    1 review
    core gameplay loop: 3.2, 1 review
    One reviewer found the loop rewarding but volatile, with strong highs offset by repeated frustration and setbacks.
  • 3.4
    2 reviews limited evidence
    fast travel convenience: 3.4, 2 reviews, limited evidence
    Fast travel opinions were mixed: one reviewer praised dynamic events, while another found it cumbersome and interruption-prone.
  • 3.4
    2 reviews limited evidence
    weapon balance: 3.4, 2 reviews, limited evidence
    Weapon balance was mixed: one reviewer liked weapon choice, while another found some ranged options hard to use effectively.