Little Nightmares III

Little Nightmares III Feature Scores

Explore all 67 feature scores for Little Nightmares III, organized into pros and cons.

Scores by Feature

Summary

67 reviewed features
  • Very positive 4.5-5.0
    6 (9%)
  • Positive 3.5-4.4
    14 (21%)
  • Neutral 2.5-3.4
    22 (33%)
  • Negative 1.5-2.4
    24 (36%)
  • Very negative below 1.5
    1 (1%)

Pros

Sort
  • 4.7
    8 reviews strong consensus
    art direction: 4.7, 8 reviews, strong consensus
    Art direction was one of the strongest areas, repeatedly praised as fantastic, phenomenal, breathtaking, or visually distinctive.
  • 4.7
    6 reviews strong consensus
    sound design: 4.7, 6 reviews, strong consensus
    Sound design was strongly praised for syncing with art, building tension, and enhancing atmosphere.
  • 4.1
    8 reviews moderate consensus
    environmental detail: 4.1, 8 reviews, moderate consensus
    Environmental detail was generally praised for rich, vivid, or meticulously realized spaces, though one reviewer found some rooms empty or uninteresting.
  • 4.2
    6 reviews strong consensus
    performance optimization: 4.2, 6 reviews, strong consensus
    Performance optimization was generally positive, with multiple reviewers reporting smooth or consistent performance and no major issues.
  • 3.8
    14 reviews low consensus
    atmosphere: 3.8, 14 reviews, low consensus
    Atmosphere was widely praised for menace, mood, and tension, though a few reviews felt co-op or frustration weakened it.
  • 4.3
    3 reviews strong consensus
    accessibility options: 4.3, 3 reviews, strong consensus
    Accessibility options were praised, especially broad aids, full accessibility claims, object outlines, and brightness/font support.
  • 3.7
    11 reviews moderate consensus
    faithfulness to franchise: 3.7, 11 reviews, moderate consensus
    Faithfulness to franchise was mixed but often positive: reviewers agreed it looks and feels like Little Nightmares, while some felt it fell short of prior entries.
  • 4.2
    3 reviews strong consensus
    animation quality: 4.2, 3 reviews, strong consensus
    Animation quality received positive evidence for selling fragility, tenderness, and wordless character detail.
  • 4.3
    2 reviews limited evidence
    protagonist appeal: 4.3, 2 reviews, limited evidence
    Protagonist appeal was positive where mentioned, with reviewers liking the designs and fragile duo.
  • 5.0
    1 review
    haptic feedback integration: 5.0, 1 review
    Haptic feedback integration was praised strongly for making a monster’s presence felt through the DualSense.
  • 5.0
    1 review
    load times: 5.0, 1 review
    Load times received limited but strong praise from one reviewer who reported virtually none.
  • 5.0
    1 review
    platform-specific feature support: 5.0, 1 review
    Platform-specific feature support received strong evidence from the same DualSense implementation praise.
  • 3.6
    6 reviews moderate consensus
    graphics quality: 3.6, 6 reviews, moderate consensus
    Graphics quality was mixed but often positive: reviewers praised the visuals and set pieces while some criticized darkness and clarity problems.
  • 4.0
    2 reviews limited evidence
    exploration quality: 4.0, 2 reviews, limited evidence
    Exploration was praised in selected areas, especially Carnavale and less railroaded spaces, but evidence was limited.
  • 4.5
    1 review
    immersion: 4.5, 1 review
    Immersion was praised by one reviewer who found the world atmospheric, transportive, and imaginative.
  • 4.0
    1 review
    age appropriateness: 4.0, 1 review
    Age appropriateness received limited positive evidence suggesting the violent imagery is unlikely to be excessive for younger teens.
  • 4.0
    1 review
    combat system: 4.0, 1 review
    Combat drew limited but positive notice when Carnavale forced the pair into tense teamwork against doll enemies.
  • 4.0
    1 review
    dialogue quality: 4.0, 1 review
    Dialogue quality received limited positive evidence because the absence of dialogue was viewed as appropriate to the game’s storytelling style.
  • 4.0
    1 review
    enemy variety: 4.0, 1 review
    Enemy variety received limited positive evidence, with one reviewer simply finding the monsters scary.
  • 4.0
    1 review
    family friendliness: 4.0, 1 review
    Family friendliness received similar limited evidence, tempered by the game’s disturbing but stylized imagery.

Cons

Sort
  • 1.5
    12 reviews strong consensus
    couch co-op quality: 1.5, 12 reviews, strong consensus
    Couch co-op quality was consistently criticized because reviewers repeatedly called the lack of local/couch co-op a missed or baffling opportunity.
  • 1.5
    4 reviews strong consensus
    bug frequency: 1.5, 4 reviews, strong consensus
    Bug frequency was criticized, especially around AI, broken sequences, and game-breaking or reload-forcing issues.
  • 1.9
    7 reviews strong consensus
    platforming precision: 1.9, 7 reviews, strong consensus
    Platforming precision was one of the more consistent frustrations, with depth perception, camera angle, and visibility causing repeated deaths.
  • 1.8
    5 reviews strong consensus
    multiplayer design: 1.8, 5 reviews, strong consensus
    Multiplayer design was criticized for online-only limits, no drop-in switching, and difficult co-op setup despite the feature’s prominence.
  • 2.1
    8 reviews strong consensus
    originality: 2.1, 8 reviews, strong consensus
    Originality leaned negative, with many reviewers calling it formulaic, familiar, or a retread rather than a fresh sequel.
  • 1.5
    3 reviews strong consensus
    aiming precision: 1.5, 3 reviews, strong consensus
    Aiming precision was criticized because bow and melee interactions felt automatic, unclear, or hard to line up rather than skillful.
  • 2.3
    10 reviews strong consensus
    gameplay mechanics: 2.3, 10 reviews, strong consensus
    Reviews frequently criticized the mechanics as safe, shallow, or underused, though a few found the simple loop acceptable for the mood-driven design.
  • 2.2
    8 reviews moderate consensus
    innovation: 2.2, 8 reviews, moderate consensus
    Innovation leaned negative overall: reviewers noted a few smart ideas but repeatedly said the sequel played too safe or lacked new mechanics.
  • 2.3
    8 reviews moderate consensus
    controls responsiveness: 2.3, 8 reviews, moderate consensus
    Controls were a recurring complaint, with several reviewers calling them clunky, woolly, or intermittently unresponsive, though one found them acceptable.
  • 2.2
    6 reviews moderate consensus
    replay value: 2.2, 6 reviews, moderate consensus
    Replay value leaned weak: a few saw some reason to replay roles, but most cited low replay value, similar characters, or uninteresting secrets.
  • 2.1
    5 reviews moderate consensus
    AI behavior: 2.1, 5 reviews, moderate consensus
    AI behavior leaned negative due to glitches, slow combat responses, and partner mistakes, though a few reviews described only mild clunkiness.
  • 1.5
    2 reviews limited evidence
    soundtrack quality: 1.5, 2 reviews, limited evidence
    Soundtrack quality was criticized by negative reviewers who found the music forgettable or lacking identity.
  • 2.5
    22 reviews low consensus
    puzzle design: 2.5, 22 reviews, low consensus
    Puzzle design split reviewers sharply but leaned negative overall: some praised clarity or co-op richness, while many found puzzles obvious, repetitive, or overly simple.
  • 1.8
    2 reviews limited evidence
    tutorial quality: 1.8, 2 reviews, limited evidence
    Tutorial quality was criticized by reviewers who felt the game barely explained itself and left players lost early.
  • 2.3
    4 reviews strong consensus
    map and navigation design: 2.3, 4 reviews, strong consensus
    Map and navigation design leaned negative, with reviewers citing unclear paths, poor visibility, and missed exits.
  • 1.0
    1 review
    save system reliability: 1.0, 1 review
    Save system reliability received strong negative evidence from a bug that forced replaying an entire chapter.
  • 2.5
    12 reviews low consensus
    narrative quality: 2.5, 12 reviews, low consensus
    Narrative quality was mixed to negative overall, with recurring complaints about slight, disjointed, ambiguous, or abrupt storytelling despite a few positive reads.
  • 2.0
    2 reviews limited evidence
    camera behavior: 2.0, 2 reviews, limited evidence
    Camera behavior was criticized for depth perception and camera angles that interfered with jumps and survival.
  • 2.0
    2 reviews limited evidence
    character development: 2.0, 2 reviews, limited evidence
    Character development was criticized for giving Low and Alone too little personality or relationship development.
  • 1.5
    1 review
    cross-play support: 1.5, 1 review
    Cross-play support was criticized in review-thread evidence as part of the multiplayer feature omissions.
  • 1.5
    1 review
    split-screen quality: 1.5, 1 review
    Split-screen quality received negative evidence because the lack of single-screen co-op was described as an oversight.
  • 1.5
    1 review
    world interactivity: 1.5, 1 review
    World interactivity was criticized for unclear visual rules around what could be climbed, smashed, or used.
  • 2.5
    4 reviews moderate consensus
    emotional impact: 2.5, 4 reviews, moderate consensus
    Emotional impact was mixed to negative: companionship could be touching, but several reviewers felt the game lacked emotional depth or resonance.
  • 2.8
    14 reviews moderate consensus
    pacing: 2.8, 14 reviews, moderate consensus
    Pacing was divisive: some reviewers liked the tight or smoother flow, but many cited repetition, a weak first half, abrupt ending, or hollow stretches.
  • 2.7
    6 reviews low consensus
    checkpoint system: 2.7, 6 reviews, low consensus
    Checkpoint system was mixed: some found checkpointing generous, but others said reloads wasted time or sent them too far back.
  • 2.0
    1 review
    core gameplay loop: 2.0, 1 review
    Core loop evidence was negative, with one reviewer saying the repeated motions made the short journey feel mindless.
  • 2.0
    1 review
    DLC value: 2.0, 1 review
    DLC value drew negative evidence where the base game’s abruptness made paid extra chapters feel like more game held back.
  • 2.0
    1 review
    learning curve: 2.0, 1 review
    Learning curve evidence was negative because unclear direction and minimal tutorialization made the game easy to feel lost in.
  • 2.0
    1 review
    lore depth: 2.0, 1 review
    Lore depth drew negative evidence from a reviewer who felt understanding the story depended too much on outside material.
  • 2.0
    1 review
    onboarding experience: 2.0, 1 review
    Onboarding evidence was negative, with one reviewer saying newcomers are thrown in without enough guidance.
  • 2.6
    3 reviews strong consensus
    difficulty balance: 2.6, 3 reviews, strong consensus
    Difficulty balance was mostly criticized for trial-and-error deaths and co-op compounding mistakes, though one reviewer found the game approachable.
  • 2.8
    12 reviews low consensus
    value for money: 2.8, 12 reviews, low consensus
    Value for money was mixed to negative, balancing Friend Pass and lower price praise against short length, paid extras, and sale recommendations.
  • 2.7
    3 reviews strong consensus
    movement feel: 2.7, 3 reviews, strong consensus
    Movement feel was mixed to negative: the umbrella added a small wrinkle, but mechanical clunkiness and sluggish movement remained common caveats.
  • 2.9
    15 reviews low consensus
    companion AI: 2.9, 15 reviews, low consensus
    Companion AI was one of the most divided areas: some reviewers found it competent or responsive, while others said it caused deaths, waiting, or frustration.
  • 2.9
    8 reviews moderate consensus
    polish: 2.9, 8 reviews, moderate consensus
    Polish was mixed: some reviews called it well built or visually polished, while others cited buggy, inconsistent, or clumsy execution.
  • 3.0
    4 reviews low consensus
    frame rate stability: 3.0, 4 reviews, low consensus
    Frame rate stability was mixed: several reviews found it steady or acceptable, while others reported drops or severe Beauty-mode chugging.
  • 3.0
    2 reviews limited evidence
    stealth mechanics: 3.0, 2 reviews, limited evidence
    Stealth received split reactions: some reviewers enjoyed the scares and thrills, while others found trial-and-error stealth tiring.
  • 3.0
    1 review
    handheld play suitability: 3.0, 1 review
    Handheld play suitability was mixed, with Switch 2 handheld play described as rougher due to blur and swallowed shadow detail.
  • 3.1
    11 reviews low consensus
    horror tension: 3.1, 11 reviews, low consensus
    Horror tension was mixed: many praised chills and chase intensity, but several reviewers found it less scary than past games.
  • 3.2
    3 reviews moderate consensus
    content variety: 3.2, 3 reviews, moderate consensus
    Content variety was mixed, with some praise for visual/thematic variety but complaints that enemies or chapter beats became wearyingly familiar.
  • 3.1
    22 reviews low consensus
    co-op experience: 3.1, 22 reviews, low consensus
    Co-op experience was heavily discussed and mixed: several reviewers enjoyed shared puzzle tension, but many felt co-op was underused, burdensome, or tension-draining.
  • 3.3
    2 reviews limited evidence
    visual effects quality: 3.3, 2 reviews, limited evidence
    Visual effects quality was mixed, with praise for depth of field but criticism that darkness made details hard to read.
  • 3.2
    10 reviews low consensus
    fun factor: 3.2, 10 reviews, low consensus
    Fun factor was highly mixed, ranging from good fun and worthwhile playthroughs to chore-like or frustrating experiences.
  • 3.2
    5 reviews low consensus
    writing quality: 3.2, 5 reviews, low consensus
    Writing quality was mixed, with praise for wordless environmental storytelling but criticism that some story construction felt hollow or unsatisfying.
  • 3.2
    8 reviews low consensus
    boss design: 3.2, 8 reviews, low consensus
    Boss design was polarized, ranging from praise for standout monsters and highlight fights to criticism that bosses were straightforward or disappointing.
  • 3.4
    4 reviews moderate consensus
    level design: 3.4, 4 reviews, moderate consensus
    Level design was mixed, with praise for standout locations and fair layouts offset by criticism that some design felt lacking or overly linear.
  • 3.4
    6 reviews moderate consensus
    world-building: 3.4, 6 reviews, moderate consensus
    World-building was mixed, with praise for a compelling or aesthetically told world but criticism that it lacked context or misunderstood the series’ mystery.