Little Nightmares III

Little Nightmares III Review

Brand: Bandai Namco
Released: October 10, 2025
Updated: 1 day ago
2.9
Consolidated expert score
352
Review insights
67
Scored features
32
Expert reviews

Bottom Line

Choose Little Nightmares III for eerie environments, strong sound design, and online co-op with a friend. Skip it if you need couch co-op, inventive puzzles, tight platforming, or a sequel that advances the formula.

Best for

Best for series fans or horror-puzzle players who value mood, grotesque environments, and sound-led tension more than mechanical novelty. It is especially suitable for players who can use online co-op and do not need local play.

Not for

Not for players expecting couch co-op, deep puzzle experimentation, smooth platforming precision, or a sequel that meaningfully reinvents the first two games. It also may frustrate solo players sensitive to AI mistakes or unclear navigation.

Verdict

Little Nightmares III is most convincing as an audiovisual return to Nowhere: reviewers repeatedly praised its art direction, environmental detail, atmosphere, and sound design. The tradeoff is that the new co-op focus rarely delivers the mechanical leap many expected. Online play and Friend Pass support help, but the lack of couch co-op, limited teamwork, simple puzzles, clunky platforming, uneven AI, and familiar structure kept many reviews from seeing it as a true evolution. A few outlets found it satisfying, tightly paced, and faithful, while harsher reviews called it hollow, repetitive, or unfinished. The result is a recognizable, often beautiful sequel whose best moments are mood and spectacle rather than fresh play.

Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

  • Similar: Friend Pass system The Friend Pass is also likened to Split Fiction’s single-copy co-op access.
  • Better: co-operative game design The reviewer says Little Nightmares 3 cannot match Split Fiction’s co-op innovation.
  • Better: single-screen co-op The reviewer uses Split Fiction as another example showing split-screen co-op should have worked here.

It Takes Two

  • Better: couch co-op expectation The reviewer cites It Takes Two as proof that fans love couch-style multiplayer the game lacks.
  • Better: co-op alternative The reviewer recommends other co-op titles like It Takes Two over this if players are unsure.
  • Similar: Friend Pass system The Friend Pass is favorably likened to the single-copy online access seen in It Takes Two.

Little Nightmares 2

  • Better: flashlight horror sequence The reviewer says Little Nightmares 3 lacks anything as terrifying as a flashlight sequence from Little Nightmares 2.
  • Better: ending impact The ending is judged weaker than Little Nightmares 2’s more forceful finale.

Feature Scorecards

Summary

67 reviewed features
  • Very positive 4.5-5.0 9% 6 features
  • Positive 3.5-4.4 21% 14 features
  • Neutral 2.5-3.4 33% 22 features
  • Negative 1.5-2.4 36% 24 features
  • Very negative below 1.5 1% 1 feature

Pros

  • 5.0
    based on 1 review
    haptic feedback integration: 5.0, based on 1 review
    Haptic feedback integration was praised strongly for making a monster’s presence felt through the DualSense.
  • 5.0
    based on 1 review
    load times: 5.0, based on 1 review
    Load times received limited but strong praise from one reviewer who reported virtually none.
  • 5.0
    based on 1 review
    platform-specific feature support: 5.0, based on 1 review
    Platform-specific feature support received strong evidence from the same DualSense implementation praise.
  • 4.7
    based on 8 reviews
    art direction: 4.7, based on 8 reviews
    Art direction was one of the strongest areas, repeatedly praised as fantastic, phenomenal, breathtaking, or visually distinctive.
  • 4.7
    based on 6 reviews
    sound design: 4.7, based on 6 reviews
    Sound design was strongly praised for syncing with art, building tension, and enhancing atmosphere.
  • 4.5
    based on 1 review
    immersion: 4.5, based on 1 review
    Immersion was praised by one reviewer who found the world atmospheric, transportive, and imaginative.
  • 4.3
    based on 3 reviews
    accessibility options: 4.3, based on 3 reviews
    Accessibility options were praised, especially broad aids, full accessibility claims, object outlines, and brightness/font support.
  • 4.3
    based on 2 reviews
    protagonist appeal: 4.3, based on 2 reviews
    Protagonist appeal was positive where mentioned, with reviewers liking the designs and fragile duo.
  • 4.2
    based on 6 reviews
    performance optimization: 4.2, based on 6 reviews
    Performance optimization was generally positive, with multiple reviewers reporting smooth or consistent performance and no major issues.
  • 4.2
    based on 3 reviews
    animation quality: 4.2, based on 3 reviews
    Animation quality received positive evidence for selling fragility, tenderness, and wordless character detail.
  • 4.1
    based on 8 reviews
    environmental detail: 4.1, based on 8 reviews
    Environmental detail was generally praised for rich, vivid, or meticulously realized spaces, though one reviewer found some rooms empty or uninteresting.
  • 4.0
    based on 2 reviews
    exploration quality: 4.0, based on 2 reviews
    Exploration was praised in selected areas, especially Carnavale and less railroaded spaces, but evidence was limited.
  • 4.0
    based on 1 review
    age appropriateness: 4.0, based on 1 review
    Age appropriateness received limited positive evidence suggesting the violent imagery is unlikely to be excessive for younger teens.
  • 4.0
    based on 1 review
    combat system: 4.0, based on 1 review
    Combat drew limited but positive notice when Carnavale forced the pair into tense teamwork against doll enemies.
  • 4.0
    based on 1 review
    dialogue quality: 4.0, based on 1 review
    Dialogue quality received limited positive evidence because the absence of dialogue was viewed as appropriate to the game’s storytelling style.
  • 4.0
    based on 1 review
    enemy variety: 4.0, based on 1 review
    Enemy variety received limited positive evidence, with one reviewer simply finding the monsters scary.
  • 4.0
    based on 1 review
    family friendliness: 4.0, based on 1 review
    Family friendliness received similar limited evidence, tempered by the game’s disturbing but stylized imagery.
  • 3.8
    based on 14 reviews
    atmosphere: 3.8, based on 14 reviews
    Atmosphere was widely praised for menace, mood, and tension, though a few reviews felt co-op or frustration weakened it.
  • 3.7
    based on 11 reviews
    faithfulness to franchise: 3.7, based on 11 reviews
    Faithfulness to franchise was mixed but often positive: reviewers agreed it looks and feels like Little Nightmares, while some felt it fell short of prior entries.
  • 3.6
    based on 6 reviews
    graphics quality: 3.6, based on 6 reviews
    Graphics quality was mixed but often positive: reviewers praised the visuals and set pieces while some criticized darkness and clarity problems.

Cons

  • 3.4
    based on 6 reviews
    world-building: 3.4, based on 6 reviews
    World-building was mixed, with praise for a compelling or aesthetically told world but criticism that it lacked context or misunderstood the series’ mystery.
  • 3.4
    based on 4 reviews
    level design: 3.4, based on 4 reviews
    Level design was mixed, with praise for standout locations and fair layouts offset by criticism that some design felt lacking or overly linear.
  • 3.3
    based on 2 reviews
    visual effects quality: 3.3, based on 2 reviews
    Visual effects quality was mixed, with praise for depth of field but criticism that darkness made details hard to read.
  • 3.2
    based on 5 reviews
    writing quality: 3.2, based on 5 reviews
    Writing quality was mixed, with praise for wordless environmental storytelling but criticism that some story construction felt hollow or unsatisfying.
  • 3.2
    based on 8 reviews
    boss design: 3.2, based on 8 reviews
    Boss design was polarized, ranging from praise for standout monsters and highlight fights to criticism that bosses were straightforward or disappointing.
  • 3.2
    based on 3 reviews
    content variety: 3.2, based on 3 reviews
    Content variety was mixed, with some praise for visual/thematic variety but complaints that enemies or chapter beats became wearyingly familiar.
  • 3.2
    based on 10 reviews
    fun factor: 3.2, based on 10 reviews
    Fun factor was highly mixed, ranging from good fun and worthwhile playthroughs to chore-like or frustrating experiences.
  • 3.1
    based on 11 reviews
    horror tension: 3.1, based on 11 reviews
    Horror tension was mixed: many praised chills and chase intensity, but several reviewers found it less scary than past games.
  • 3.1
    based on 22 reviews
    co-op experience: 3.1, based on 22 reviews
    Co-op experience was heavily discussed and mixed: several reviewers enjoyed shared puzzle tension, but many felt co-op was underused, burdensome, or tension-draining.
  • 3.0
    based on 4 reviews
    frame rate stability: 3.0, based on 4 reviews
    Frame rate stability was mixed: several reviews found it steady or acceptable, while others reported drops or severe Beauty-mode chugging.
  • 3.0
    based on 2 reviews
    stealth mechanics: 3.0, based on 2 reviews
    Stealth received split reactions: some reviewers enjoyed the scares and thrills, while others found trial-and-error stealth tiring.
  • 3.0
    based on 1 review
    handheld play suitability: 3.0, based on 1 review
    Handheld play suitability was mixed, with Switch 2 handheld play described as rougher due to blur and swallowed shadow detail.
  • 2.9
    based on 8 reviews
    polish: 2.9, based on 8 reviews
    Polish was mixed: some reviews called it well built or visually polished, while others cited buggy, inconsistent, or clumsy execution.
  • 2.9
    based on 15 reviews
    companion AI: 2.9, based on 15 reviews
    Companion AI was one of the most divided areas: some reviewers found it competent or responsive, while others said it caused deaths, waiting, or frustration.
  • 2.8
    based on 12 reviews
    value for money: 2.8, based on 12 reviews
    Value for money was mixed to negative, balancing Friend Pass and lower price praise against short length, paid extras, and sale recommendations.
  • 2.8
    based on 14 reviews
    pacing: 2.8, based on 14 reviews
    Pacing was divisive: some reviewers liked the tight or smoother flow, but many cited repetition, a weak first half, abrupt ending, or hollow stretches.
  • 2.7
    based on 6 reviews
    checkpoint system: 2.7, based on 6 reviews
    Checkpoint system was mixed: some found checkpointing generous, but others said reloads wasted time or sent them too far back.
  • 2.7
    based on 3 reviews
    movement feel: 2.7, based on 3 reviews
    Movement feel was mixed to negative: the umbrella added a small wrinkle, but mechanical clunkiness and sluggish movement remained common caveats.
  • 2.6
    based on 3 reviews
    difficulty balance: 2.6, based on 3 reviews
    Difficulty balance was mostly criticized for trial-and-error deaths and co-op compounding mistakes, though one reviewer found the game approachable.
  • 2.5
    based on 12 reviews
    narrative quality: 2.5, based on 12 reviews
    Narrative quality was mixed to negative overall, with recurring complaints about slight, disjointed, ambiguous, or abrupt storytelling despite a few positive reads.
  • 2.5
    based on 4 reviews
    emotional impact: 2.5, based on 4 reviews
    Emotional impact was mixed to negative: companionship could be touching, but several reviewers felt the game lacked emotional depth or resonance.
  • 2.5
    based on 22 reviews
    puzzle design: 2.5, based on 22 reviews
    Puzzle design split reviewers sharply but leaned negative overall: some praised clarity or co-op richness, while many found puzzles obvious, repetitive, or overly simple.
  • 2.3
    based on 10 reviews
    gameplay mechanics: 2.3, based on 10 reviews
    Reviews frequently criticized the mechanics as safe, shallow, or underused, though a few found the simple loop acceptable for the mood-driven design.
  • 2.3
    based on 8 reviews
    controls responsiveness: 2.3, based on 8 reviews
    Controls were a recurring complaint, with several reviewers calling them clunky, woolly, or intermittently unresponsive, though one found them acceptable.
  • 2.3
    based on 4 reviews
    map and navigation design: 2.3, based on 4 reviews
    Map and navigation design leaned negative, with reviewers citing unclear paths, poor visibility, and missed exits.
  • 2.2
    based on 8 reviews
    innovation: 2.2, based on 8 reviews
    Innovation leaned negative overall: reviewers noted a few smart ideas but repeatedly said the sequel played too safe or lacked new mechanics.
  • 2.2
    based on 6 reviews
    replay value: 2.2, based on 6 reviews
    Replay value leaned weak: a few saw some reason to replay roles, but most cited low replay value, similar characters, or uninteresting secrets.
  • 2.1
    based on 5 reviews
    AI behavior: 2.1, based on 5 reviews
    AI behavior leaned negative due to glitches, slow combat responses, and partner mistakes, though a few reviews described only mild clunkiness.
  • 2.1
    based on 8 reviews
    originality: 2.1, based on 8 reviews
    Originality leaned negative, with many reviewers calling it formulaic, familiar, or a retread rather than a fresh sequel.
  • 2.0
    based on 2 reviews
    camera behavior: 2.0, based on 2 reviews
    Camera behavior was criticized for depth perception and camera angles that interfered with jumps and survival.
  • 2.0
    based on 2 reviews
    character development: 2.0, based on 2 reviews
    Character development was criticized for giving Low and Alone too little personality or relationship development.
  • 2.0
    based on 1 review
    core gameplay loop: 2.0, based on 1 review
    Core loop evidence was negative, with one reviewer saying the repeated motions made the short journey feel mindless.
  • 2.0
    based on 1 review
    DLC value: 2.0, based on 1 review
    DLC value drew negative evidence where the base game’s abruptness made paid extra chapters feel like more game held back.
  • 2.0
    based on 1 review
    learning curve: 2.0, based on 1 review
    Learning curve evidence was negative because unclear direction and minimal tutorialization made the game easy to feel lost in.
  • 2.0
    based on 1 review
    lore depth: 2.0, based on 1 review
    Lore depth drew negative evidence from a reviewer who felt understanding the story depended too much on outside material.
  • 2.0
    based on 1 review
    onboarding experience: 2.0, based on 1 review
    Onboarding evidence was negative, with one reviewer saying newcomers are thrown in without enough guidance.
  • 1.9
    based on 7 reviews
    platforming precision: 1.9, based on 7 reviews
    Platforming precision was one of the more consistent frustrations, with depth perception, camera angle, and visibility causing repeated deaths.
  • 1.8
    based on 5 reviews
    multiplayer design: 1.8, based on 5 reviews
    Multiplayer design was criticized for online-only limits, no drop-in switching, and difficult co-op setup despite the feature’s prominence.
  • 1.8
    based on 2 reviews
    tutorial quality: 1.8, based on 2 reviews
    Tutorial quality was criticized by reviewers who felt the game barely explained itself and left players lost early.
  • 1.5
    based on 12 reviews
    couch co-op quality: 1.5, based on 12 reviews
    Couch co-op quality was consistently criticized because reviewers repeatedly called the lack of local/couch co-op a missed or baffling opportunity.
  • 1.5
    based on 4 reviews
    bug frequency: 1.5, based on 4 reviews
    Bug frequency was criticized, especially around AI, broken sequences, and game-breaking or reload-forcing issues.
  • 1.5
    based on 3 reviews
    aiming precision: 1.5, based on 3 reviews
    Aiming precision was criticized because bow and melee interactions felt automatic, unclear, or hard to line up rather than skillful.
  • 1.5
    based on 2 reviews
    soundtrack quality: 1.5, based on 2 reviews
    Soundtrack quality was criticized by negative reviewers who found the music forgettable or lacking identity.
  • 1.5
    based on 1 review
    cross-play support: 1.5, based on 1 review
    Cross-play support was criticized in review-thread evidence as part of the multiplayer feature omissions.
  • 1.5
    based on 1 review
    split-screen quality: 1.5, based on 1 review
    Split-screen quality received negative evidence because the lack of single-screen co-op was described as an oversight.
  • 1.5
    based on 1 review
    world interactivity: 1.5, based on 1 review
    World interactivity was criticized for unclear visual rules around what could be climbed, smashed, or used.
  • 1.0
    based on 1 review
    save system reliability: 1.0, based on 1 review
    Save system reliability received strong negative evidence from a bug that forced replaying an entire chapter.

Compared With Category Average

Compared with other Video Games, this product is below average in couch co-op quality, soundtrack quality, world interactivity.

Summary

8 compared features
  • Above average 0.4+ pts higher 0% 0 features
  • Same as average within 0.3 pts 0% 0 features
  • Below average 0.4+ pts lower 100% 8 features
Attribute This product Category average Difference
couch co-op quality 1.5 4.4 -2.9
soundtrack quality 1.5 4.4 -2.9
world interactivity 1.5 4.2 -2.7
multiplayer design 1.8 4.1 -2.3
save system reliability 1.0 3.3 -2.3
core gameplay loop 2.0 4.2 -2.2
aiming precision 1.5 3.7 -2.2
gameplay mechanics 2.3 4.3 -2.0

FAQ

Is Little Nightmares III good for co-op?

Reviews were mixed. Some found online co-op satisfying and atmospheric, but many felt teamwork was underused and the lack of couch co-op was a major missed opportunity.

Can you play Little Nightmares III solo?

Yes, but the AI partner divided reviewers. Some called it competent, while others reported glitches, delays, or moments where the AI caused frustration.

Are the puzzles challenging?

Most reviews described the puzzles as simple, obvious, or repetitive, though a few praised clearer layouts or the richer feel of two-character problem solving.

Is Little Nightmares III scary?

The atmosphere and chase sequences impressed several reviewers, but others said it was less scary, less tense, or less memorable than earlier entries.

Does it feel like a Little Nightmares game?

Generally, yes. Many reviews said the look, sound, and mood fit the franchise, even when they criticized it for being too familiar or too safe.

Is Little Nightmares III worth the price?

Value opinions were mixed. Friend Pass and the lower price helped some reviewers, but short length, paid extra chapters, and sale recommendations were recurring caveats.

Consider This Instead

If you want better couch co-op quality

Choose Mario Kart World. It scores 5.0 vs 1.5 for couch co-op quality, with a 3.9 overall score.

Compare

If you want better bug frequency

Choose Hades II. It scores 5.0 vs 1.5 for bug frequency, with a 4.5 overall score.

Compare

If you want better multiplayer design

Choose Borderlands 4. It scores 5.0 vs 1.8 for multiplayer design, with a 3.6 overall score.

Compare

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