Little Nightmares III

Little Nightmares III Review

Brand: Bandai Namco
Released: October 10, 2025
Updated: 2 months ago
2.8
Overall review score
352
Review evidence points
67
Scored features
32
Expert reviews

Bottom Line

Choose Little Nightmares III for eerie environments, strong sound design, and online co-op with a friend. Skip it if you need couch co-op, inventive puzzles, tight platforming, or a sequel that advances the formula.

Best for

Best for series fans or horror-puzzle players who value mood, grotesque environments, and sound-led tension more than mechanical novelty. It is especially suitable for players who can use online co-op and do not need local play.

Not for

Not for players expecting couch co-op, deep puzzle experimentation, smooth platforming precision, or a sequel that meaningfully reinvents the first two games. It also may frustrate solo players sensitive to AI mistakes or unclear navigation.

Verdict

Little Nightmares III is most convincing as an audiovisual return to Nowhere: reviewers repeatedly praised its art direction, environmental detail, atmosphere, and sound design. The tradeoff is that the new co-op focus rarely delivers the mechanical leap many expected. Online play and Friend Pass support help, but the lack of couch co-op, limited teamwork, simple puzzles, clunky platforming, uneven AI, and familiar structure kept many reviews from seeing it as a true evolution. A few outlets found it satisfying, tightly paced, and faithful, while harsher reviews called it hollow, repetitive, or unfinished. The result is a recognizable, often beautiful sequel whose best moments are mood and spectacle rather than fresh play.

Feature Scorecards

Summary

67 reviewed features
  • Very positive 4.5-5.0
    6 (9%)
  • Positive 3.5-4.4
    14 (21%)
  • Neutral 2.5-3.4
    22 (33%)
  • Negative 1.5-2.4
    24 (36%)
  • Very negative below 1.5
    1 (1%)

Pros

  • 4.7
    8 reviews strong consensus
    art direction: 4.7, 8 reviews, strong consensus
    Art direction was one of the strongest areas, repeatedly praised as fantastic, phenomenal, breathtaking, or visually distinctive.
  • 4.7
    6 reviews strong consensus
    sound design: 4.7, 6 reviews, strong consensus
    Sound design was strongly praised for syncing with art, building tension, and enhancing atmosphere.
  • 4.1
    8 reviews moderate consensus
    environmental detail: 4.1, 8 reviews, moderate consensus
    Environmental detail was generally praised for rich, vivid, or meticulously realized spaces, though one reviewer found some rooms empty or uninteresting.
  • 4.2
    6 reviews strong consensus
    performance optimization: 4.2, 6 reviews, strong consensus
    Performance optimization was generally positive, with multiple reviewers reporting smooth or consistent performance and no major issues.
  • 3.8
    14 reviews low consensus
    atmosphere: 3.8, 14 reviews, low consensus
    Atmosphere was widely praised for menace, mood, and tension, though a few reviews felt co-op or frustration weakened it.
  • 4.3
    3 reviews strong consensus
    accessibility options: 4.3, 3 reviews, strong consensus
    Accessibility options were praised, especially broad aids, full accessibility claims, object outlines, and brightness/font support.

Cons

  • 1.5
    12 reviews strong consensus
    couch co-op quality: 1.5, 12 reviews, strong consensus
    Couch co-op quality was consistently criticized because reviewers repeatedly called the lack of local/couch co-op a missed or baffling opportunity.
  • 1.5
    4 reviews strong consensus
    bug frequency: 1.5, 4 reviews, strong consensus
    Bug frequency was criticized, especially around AI, broken sequences, and game-breaking or reload-forcing issues.
  • 1.9
    7 reviews strong consensus
    platforming precision: 1.9, 7 reviews, strong consensus
    Platforming precision was one of the more consistent frustrations, with depth perception, camera angle, and visibility causing repeated deaths.
  • 1.8
    5 reviews strong consensus
    multiplayer design: 1.8, 5 reviews, strong consensus
    Multiplayer design was criticized for online-only limits, no drop-in switching, and difficult co-op setup despite the feature’s prominence.
  • 2.1
    8 reviews strong consensus
    originality: 2.1, 8 reviews, strong consensus
    Originality leaned negative, with many reviewers calling it formulaic, familiar, or a retread rather than a fresh sequel.
  • 1.5
    3 reviews strong consensus
    aiming precision: 1.5, 3 reviews, strong consensus
    Aiming precision was criticized because bow and melee interactions felt automatic, unclear, or hard to line up rather than skillful.

Compared With Category Average

Compared with other Video Games, this product is above average in platform-specific feature support, load times, haptic feedback integration, near average in environmental detail, art direction, below average in couch co-op quality, soundtrack quality, world interactivity.

Comparison summary

67 compared features
  • Above average 0.4+ pts higher
    8 (12%)
  • Same as average within 0.3 pts
    9 (13%)
  • Below average 0.4+ pts lower
    50 (75%)

Largest category differences

Attribute This product Category average Difference
couch co-op quality 1.5 4.3 -2.8
soundtrack quality 1.5 4.4 -2.9
world interactivity 1.5 4.0 -2.5
save system reliability 1.0 3.4 -2.4
split-screen quality 1.5 3.8 -2.3
multiplayer design 1.8 4.0 -2.2
cross-play support 1.5 3.8 -2.3
lore depth 2.0 4.1 -2.1

Consider This Instead

If you want better couch co-op quality

Choose Reanimal. It scores 4.6 vs 1.5 for couch co-op quality, with a 3.9 overall score.

Compare

Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

  • Better: couch co-op expectation The reviewer cites It Takes Two as proof that fans love couch-style multiplayer the game lacks.
  • Better: co-op alternative The reviewer recommends other co-op titles like It Takes Two over this if players are unsure.
  • Similar: Friend Pass system The Friend Pass is favorably likened to the single-copy online access seen in It Takes Two.
  • Similar: Friend Pass system The Friend Pass is also likened to Split Fiction’s single-copy co-op access.
  • Better: co-operative game design The reviewer says Little Nightmares 3 cannot match Split Fiction’s co-op innovation.
  • Better: single-screen co-op The reviewer uses Split Fiction as another example showing split-screen co-op should have worked here.

Little Nightmares 2

  • Better: flashlight horror sequence The reviewer says Little Nightmares 3 lacks anything as terrifying as a flashlight sequence from Little Nightmares 2.
  • Better: ending impact The ending is judged weaker than Little Nightmares 2’s more forceful finale.

FAQ

Is Little Nightmares III good for co-op?

Reviews were mixed. Some found online co-op satisfying and atmospheric, but many felt teamwork was underused and the lack of couch co-op was a major missed opportunity.

Can you play Little Nightmares III solo?

Yes, but the AI partner divided reviewers. Some called it competent, while others reported glitches, delays, or moments where the AI caused frustration.

Are the puzzles challenging?

Most reviews described the puzzles as simple, obvious, or repetitive, though a few praised clearer layouts or the richer feel of two-character problem solving.

Is Little Nightmares III scary?

The atmosphere and chase sequences impressed several reviewers, but others said it was less scary, less tense, or less memorable than earlier entries.

Does it feel like a Little Nightmares game?

Generally, yes. Many reviews said the look, sound, and mood fit the franchise, even when they criticized it for being too familiar or too safe.

Is Little Nightmares III worth the price?

Value opinions were mixed. Friend Pass and the lower price helped some reviewers, but short length, paid extra chapters, and sale recommendations were recurring caveats.

Sample Expert Reviews We Analyzed

These are a few of the reviews included in our analysis.

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