Monster Hunter Wilds

Monster Hunter Wilds Feature Scores

Explore all 81 feature scores for Monster Hunter Wilds, organized into pros and cons.

Scores by Feature

Summary

81 reviewed features
  • Very positive 4.5-5.0
    17 (21%)
  • Positive 3.5-4.4
    36 (44%)
  • Neutral 2.5-3.4
    15 (19%)
  • Negative 1.5-2.4
    12 (15%)
  • Very negative below 1.5
    1 (1%)

Pros

Sort
  • 4.5
    19 reviews strong consensus
    combat system: 4.5, 19 reviews, strong consensus
    Combat was the clearest consensus strength, praised as fluid, satisfying, richer, dynamic, and in some cases the best the series has felt.
  • 4.6
    12 reviews strong consensus
    boss design: 4.6, 12 reviews, strong consensus
    Boss and monster design was one of the strongest points, with reviewers repeatedly praising memorable, creative, intimidating, and excellent creatures.
  • 4.4
    11 reviews moderate consensus
    fun factor: 4.4, 11 reviews, moderate consensus
    Fun factor was broadly positive, with even some critical reviewers acknowledging enjoyable fights, strong features, and blast-to-play moments.
  • 4.6
    6 reviews strong consensus
    enemy variety: 4.6, 6 reviews, strong consensus
    Enemy variety was highly praised, with reviewers emphasizing strange new creatures, diverse silhouettes, and a memorable monster cast.
  • 4.2
    12 reviews strong consensus
    onboarding experience: 4.2, 12 reviews, strong consensus
    Onboarding was generally praised as more approachable and newcomer-friendly, though some reviews still found the first steps confusing.
  • 4.5
    6 reviews strong consensus
    environmental detail: 4.5, 6 reviews, strong consensus
    Environmental detail was praised across reviews for beautiful, useful, stunning, and awe-inducing spaces.
  • 4.4
    7 reviews strong consensus
    companion AI: 4.4, 7 reviews, strong consensus
    Companion AI was usually praised, with Support Hunters, Palicoes, and AI partners helping effectively, though often adding to the easier feel.
  • 4.1
    11 reviews moderate consensus
    gameplay mechanics: 4.1, 11 reviews, moderate consensus
    Gameplay mechanics were generally praised for Focus Mode, wounds, weapon switching, and quality-of-life changes, though some felt over-streamlined.
  • 4.5
    5 reviews strong consensus
    world-building: 4.5, 5 reviews, strong consensus
    World-building was strongly praised for living ecosystems, cultural detail, and a breathing world that supported the Monster Hunter fantasy.
  • 4.3
    6 reviews low consensus
    core gameplay loop: 4.3, 6 reviews, low consensus
    The core gameplay loop earned strong praise from most reviewers, though one strongly negative review argued streamlining undermined the hunt-craft-prep loop.
  • 4.3
    5 reviews strong consensus
    soundtrack quality: 4.3, 5 reviews, strong consensus
    Soundtrack quality was mostly praised, with music described as mood-enhancing, blood-pumping, and sometimes incredible.
  • 4.0
    7 reviews moderate consensus
    controls responsiveness: 4.0, 7 reviews, moderate consensus
    Control responsiveness was mostly praised for smoother, more flexible combat, though one reviewer still found the interface/control load cumbersome.
  • 4.5
    3 reviews strong consensus
    animation quality: 4.5, 3 reviews, strong consensus
    Animation quality was consistently praised, from monster movement to combat presentation and more natural character movement.
  • 4.1
    5 reviews strong consensus
    weapon balance: 4.1, 5 reviews, strong consensus
    Weapon balance was largely positive because weapons felt viable and not underpowered, though Insect Glaive drew a notable caveat.
  • 4.0
    5 reviews moderate consensus
    loot system: 4.0, 5 reviews, moderate consensus
    Loot systems were mixed: deterministic decorations and clearer drops helped, but some reviewers felt rare farming and chase goals ended too quickly.
  • 4.7
    2 reviews limited evidence
    sound design: 4.7, 2 reviews, limited evidence
    Sound design was praised for combat impact, monster audio, and the overall sensory presentation of hunts.
  • 4.7
    2 reviews limited evidence
    replay value: 4.7, 2 reviews, limited evidence
    Replay value was strong among positive reviewers who wanted to keep hunting, build gear, and spend hundreds more hours.
  • 3.6
    14 reviews moderate consensus
    narrative quality: 3.6, 14 reviews, moderate consensus
    Narrative quality was mixed: some called it the best or most robust series story, while others found it familiar, linear, or trope-heavy.
  • 4.0
    4 reviews strong consensus
    voice acting: 4.0, 4 reviews, strong consensus
    Voice acting was mostly positive, with praise for English/Japanese dubs and solid performances despite one reviewer finding it merely fine.
  • 4.2
    3 reviews strong consensus
    multiplayer design: 4.2, 3 reviews, strong consensus
    Multiplayer design was broadly positive, especially once connected, though some reviewers noted restrictions and setup friction.
  • 4.2
    3 reviews moderate consensus
    immersion: 4.2, 3 reviews, moderate consensus
    Immersion was mixed to positive: reviewers praised the living world, while one noted convenience systems could break the fiction.
  • 4.2
    3 reviews strong consensus
    load times: 4.2, 3 reviews, strong consensus
    Load times were generally praised or acceptable where seamless region transitions and reduced loading were noted.
  • 4.5
    2 reviews limited evidence
    accessibility options: 4.5, 2 reviews, limited evidence
    Reviewers praised the breadth of adjustable settings, including accessibility features, UI controls, and visual options such as color blindness settings.
  • 4.5
    2 reviews limited evidence
    atmosphere: 4.5, 2 reviews, limited evidence
    The atmosphere stood out in darker biomes and intimidating apex encounters, with reviewers highlighting creepy locations and weather-charged confrontations.
  • 4.1
    3 reviews strong consensus
    character development: 4.1, 3 reviews, strong consensus
    Nata's arc was generally seen as effective, with multiple reviewers calling out earned growth and stronger-than-usual character development.
  • 4.4
    2 reviews limited evidence
    mission variety: 4.4, 2 reviews, limited evidence
    Mission variety was praised where reviewers highlighted varied, dynamic fights and engaging battles across the campaign.
  • 3.7
    6 reviews moderate consensus
    fast travel convenience: 3.7, 6 reviews, moderate consensus
    Fast travel and mount convenience were useful and often praised, though some reviewers felt autopilot or porting reduced exploration and agency.
  • 3.8
    5 reviews low consensus
    world interactivity: 3.8, 5 reviews, low consensus
    World interactivity was mixed: weather and monster ecology impressed some, while others felt the detail had little gameplay impact.
  • 3.6
    7 reviews low consensus
    open-world design: 3.6, 7 reviews, low consensus
    Open-world design was divisive: some praised the living, connected ecosystems, while others felt large spaces were wasted or spectacle-first.
  • 3.7
    5 reviews low consensus
    graphics quality: 3.7, 5 reviews, low consensus
    Graphics quality was mixed: several reviewers praised stunning visuals, while others criticized muddy performance mode, pop-in, or reduced image quality.
  • 3.6
    6 reviews low consensus
    side character depth: 3.6, 6 reviews, low consensus
    Side character depth was split: several reviewers liked the cast, while others found Alma or supporting characters thin or irritating.
  • 3.8
    4 reviews strong consensus
    co-op experience: 3.8, 4 reviews, strong consensus
    Co-op was enjoyable overall, but reviewers noted story restrictions, unclear early setup, and uneven friction around playing together.
  • 3.9
    3 reviews moderate consensus
    value for money: 3.9, 3 reviews, moderate consensus
    Value for money depended on expectations: one reviewer worried about bang for buck, while others found the price justified by long-term play and updates.
  • 4.8
    1 review
    art direction: 4.8, 1 review
    Art direction received strong praise, especially for armor and overall visual identity reaching a franchise high point.
  • 4.8
    1 review
    cross-play support: 4.8, 1 review
    Cross-play support was praised as a major technical addition that made playing with friends across platforms work well.
  • 4.8
    1 review
    innovation: 4.8, 1 review
    Innovation was praised where Wilds' new systems, weather, and traversal changes were seen as elevating the formula.
  • 3.5
    6 reviews moderate consensus
    frame rate stability: 3.5, 6 reviews, moderate consensus
    Frame rate stability varied by platform and mode, with smooth PS5/PC experiences balanced against stuttering, jittering, and unstable frame-rate complaints.
  • 4.5
    1 review
    crafting system: 4.5, 1 review
    Crafting-related preparation was praised where food and hunt-prep systems became smoother without fully removing their purpose.
  • 4.5
    1 review
    HUD clarity: 4.5, 1 review
    HUD clarity was praised where reviewers noted the ability to resize or disable individual UI elements.
  • 4.5
    1 review
    originality: 4.5, 1 review
    Originality was praised where new ideas and systems were said to separate and elevate Wilds beyond a simple formula repeat.
  • 4.5
    1 review
    visual effects quality: 4.5, 1 review
    Visual effects quality was praised through spectacular cutscenes and dramatic lead-ins to hunts.
  • 4.4
    1 review
    facial animations: 4.4, 1 review
    Facial animations were positively noted as more natural and helpful in grounding the more serious presentation.
  • 3.6
    3 reviews low consensus
    online stability: 3.6, 3 reviews, low consensus
    Online stability was mixed, ranging from frequent disconnects to smooth online lobbies and expected multiplayer performance.
  • 4.3
    1 review
    economy and resource balance: 4.3, 1 review
    Resource balance was praised in at least one case for quality-of-life touches like reclaiming traps and saving materials.
  • 4.2
    1 review
    character roster: 4.2, 1 review
    The character roster was viewed positively where reviewers described the team as likable and supported by small character arcs.
  • 4.2
    1 review
    level design: 4.2, 1 review
    Level design was praised for world spaces with nooks, crannies, verticality, and useful layouts.
  • 4.2
    1 review
    social features: 4.2, 1 review
    Social features were praised where Link Parties created a more intimate grouping layer than standard lobbies.
  • 4.0
    1 review
    emotional impact: 4.0, 1 review
    The story's dangerous moments created some emotional impact for one reviewer by making the world feel more urgent and threatening.
  • 4.0
    1 review
    lore depth: 4.0, 1 review
    Lore depth was positively noted by a reviewer who found Monster Hunter lore fascinating despite criticizing the story delivery.
  • 4.0
    1 review
    protagonist appeal: 4.0, 1 review
    Protagonist appeal improved for one reviewer because the hunter and Palico speaking made the story presentation feel less awkward.
  • 3.6
    2 reviews limited evidence
    movement feel: 3.6, 2 reviews, limited evidence
    Movement feel was mixed: one reviewer still felt locked in sluggish animations, while another praised silky-smooth mount movement.
  • 3.8
    1 review
    live-service support: 3.8, 1 review
    Live-service support was viewed cautiously optimistic because free updates were expected to expand a base game some found light.
  • 3.5
    2 reviews limited evidence
    grind level: 3.5, 2 reviews, limited evidence
    Grind level was mixed: crown and loot improvements reduced chores for some, while others still saw the loop as grind-heavy.

Cons

Sort
  • 1.7
    3 reviews strong consensus
    sandbox freedom: 1.7, 3 reviews, strong consensus
    Sandbox freedom was a major issue for critical reviewers, who felt story rails, autopilot, and forced paths undermined agency.
  • 2.2
    4 reviews strong consensus
    mission design: 2.2, 4 reviews, strong consensus
    Mission design was criticized for unskippable walk-and-talks, forced walking, and control loss, with only a few later mission moments landing better.
  • 2.0
    3 reviews strong consensus
    AI behavior: 2.0, 3 reviews, strong consensus
    AI behavior drew criticism where mount and monster pathing broke down, especially when navigation systems got stuck or failed to react cleanly.
  • 2.3
    5 reviews strong consensus
    pacing: 2.3, 5 reviews, strong consensus
    Pacing was a common complaint, especially story drag, long-winded sections, and a campaign that felt too short or too guided.
  • 2.3
    5 reviews strong consensus
    menu usability: 2.3, 5 reviews, strong consensus
    Menu usability was one of the weaker areas, with repeated complaints about confusing, buried, or hard-to-use menus.
  • 2.0
    2 reviews limited evidence
    crash stability: 2.0, 2 reviews, limited evidence
    Crash stability was a weakness in the reviews that mentioned crashes, especially alongside broader PC and launch technical complaints.
  • 1.4
    1 review
    dialogue quality: 1.4, 1 review
    Dialogue quality was sharply criticized in one review for boring NPC talk during story-driven sections.
  • 2.5
    5 reviews moderate consensus
    tutorial quality: 2.5, 5 reviews, moderate consensus
    Tutorial quality was inconsistent: some tutorials were unobtrusive, but several reviewers found key mechanics buried, brief, or poorly explained.
  • 2.3
    3 reviews strong consensus
    camera behavior: 2.3, 3 reviews, strong consensus
    Camera behavior was a repeated irritation when NPCs, monsters, or environments obstructed visibility during gameplay or photo/camera moments.
  • 2.3
    3 reviews strong consensus
    writing quality: 2.3, 3 reviews, strong consensus
    Writing quality was one of the weaker story-adjacent areas, with reviewers calling it trope-filled, overdramatic, or undeserving of its prominence.
  • 1.5
    1 review
    microtransaction impact: 1.5, 1 review
    Microtransaction impact was criticized because paid character edit vouchers frustrated a reviewer who wanted to adjust their hunter.
  • 1.5
    1 review
    monetization fairness: 1.5, 1 review
    Monetization fairness drew criticism where editing a created character required paying for extra vouchers.
  • 2.0
    1 review
    matchmaking quality: 2.0, 1 review
    Matchmaking quality was criticized in one review for a confusing, finicky multiplayer setup.
  • 2.0
    1 review
    user interface design: 2.0, 1 review
    User interface design was criticized where radial menus felt unresponsive and UI friction recurred during repeated hunt cycles.
  • 2.8
    19 reviews moderate consensus
    difficulty balance: 2.8, 19 reviews, moderate consensus
    Difficulty balance was the most divisive area: newcomers found it approachable, but many veterans felt Wilds was too easy and lacked real challenge.
  • 2.7
    3 reviews strong consensus
    bug frequency: 2.7, 3 reviews, strong consensus
    Bug frequency was a concern in a few reviews, with mentions of graphical glitches, model or camera issues, and broader buggy behavior.
  • 2.7
    3 reviews low consensus
    polish: 2.7, 3 reviews, low consensus
    Polish was uneven, with severe launch polish complaints contrasted by quality-of-life improvements that showed Capcom had listened to feedback.
  • 2.7
    3 reviews low consensus
    quest design: 2.7, 3 reviews, low consensus
    Quest design was mixed to negative, with story quests and high-rank goals criticized despite on-the-fly questing being praised elsewhere.
  • 2.9
    12 reviews moderate consensus
    endgame content: 2.9, 12 reviews, moderate consensus
    Endgame content was mixed to negative: some found hundreds of hours or challenge, but many cited shallow depth, repetition, or missing threats.
  • 2.8
    1 review
    upgrade system: 2.8, 1 review
    The upgrade/build system was a mixed point where tighter buildcrafting created tradeoffs but made High Rank gear feel limited to one reviewer.
  • 2.9
    5 reviews low consensus
    learning curve: 2.9, 5 reviews, low consensus
    Learning curve remained a barrier despite approachability, with several reviewers still finding the game bewildering or difficult to slip into.
  • 3.0
    4 reviews moderate consensus
    progression system: 3.0, 4 reviews, moderate consensus
    Progression was mixed: several reviews liked smoother systems, but others thought unlocks dragged or progression became too fast to matter.
  • 3.2
    4 reviews low consensus
    faithfulness to franchise: 3.2, 4 reviews, low consensus
    Faithfulness to franchise was sharply divided between reviewers who felt Wilds was peak Monster Hunter and others who felt it lost core identity.
  • 3.2
    10 reviews low consensus
    performance optimization: 3.2, 10 reviews, low consensus
    Performance optimization was mixed by platform: some reviewers reported smooth or flawless performance, while others saw pop-in, frame issues, and poor PC optimization.
  • 3.4
    3 reviews strong consensus
    content variety: 3.4, 3 reviews, strong consensus
    Content variety was mixed: creature variety and hunt content drew praise, while some reviewers felt the launch monster count was limited.
  • 3.4
    3 reviews low consensus
    aiming precision: 3.4, 3 reviews, low consensus
    Aiming precision was mixed: Focus Mode could make attacks extremely accurate, but some focused attacks felt unwieldy while Great Sword users praised the added control.
  • 3.4
    4 reviews low consensus
    map and navigation design: 3.4, 4 reviews, low consensus
    Map and navigation design was mixed, with praise for the new map system offset by clutter, confusion, and navigation friction.
  • 3.4
    5 reviews low consensus
    exploration quality: 3.4, 5 reviews, low consensus
    Exploration quality was split: several reviewers enjoyed discovery and rewarding environments, while others felt autopilot and story rails reduced exploration.