Monster Hunter World
- Better: reception and legacy GamingBolt argued that Wilds was not remembered as fondly as World after launch.
- Better: difficulty TheSixthAxis said World pushed back harder than Wilds, especially around early wall fights.
Choose Monster Hunter Wilds if you want fluid hunts, imaginative monsters, and flexible co-op. Skip it if you need tough progression, a deep launch endgame, or consistently polished performance.
Best for players who want a smoother, more approachable Monster Hunter with excellent combat, vivid monsters, flexible co-op, and lots of quality-of-life help. It especially suits newcomers and fans who value flow over old-school friction.
Not for veterans who mainly want punishing difficulty, deep launch endgame goals, and heavy preparation between hunts. It is also risky for players sensitive to performance issues or intrusive story pacing.
Monster Hunter Wilds lands as a highly refined but divisive entry. Reviewers repeatedly praised the fluid combat, memorable monster designs, strong environmental detail, useful co-op support, and smart quality-of-life changes such as Focus Mode, wounds, Seikret travel, and broader accessibility options. The tradeoff is that this streamlining often cuts against the series’ traditional friction: many reviewers found the campaign and even parts of the endgame too easy, with faster loot, less need to prepare, and fewer hard walls pushing gear experimentation. Narrative reactions were split, ranging from the best-directed story in the franchise to intrusive padding. Performance and polish also varied by platform, making Wilds feel excellent at its best but not uniformly finished.
Products reviewers directly compared with this model, grouped into quick takeaways.
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never feels anything less than epic
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There’s also crossplay here
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great visual design, camera work, thumping music, power moves
most awe-inspiring designs I’ve encountered in any game
the monster designs are excellent
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The game’s incredible soundtrack enhances the mood even further
Wilds’ soundtrack is very much a part
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Nothing seemed underpowered and I was instantly smitten
all the weapons feel well-tuned here
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Incredible biomes and landscapes are the best the series
the level of detail put into these areas
the environments are beautiful
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I've had an absolute great
favorite game of all time
I had a lot of fun
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most memorable cast of monsters the series has ever seen
animals are varied, violent, and hideous
these maps have five to six different monsters
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colour blindness. Also, yes, there is an arachnophobia mode
a huge host of accessibility features
made the series more accessible with UI improvements
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I'm excited to play more
I still have the desire to go back in
game is absolutely not over when you finish the story
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using your environment to send rocks and cliff walls falling down
monsters react and behave differently under various conditions
The environments also offer a ton of utility
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the price is also easily justifiable
price is also easily justifiable
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animations are great as ever
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Wilds’ selection of armor this time around takes flamboyance to a new level
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New additions like the Seikret, Focus Mode and Monster Wounds enhance
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made me feel like an epic hero
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new and exciting stuff in Monster Hunter Wilds
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Moving about and scaling walls on your mount feels silky smooth
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once you’re connected with friends it works incredibly well
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no lobby issues for me
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most satisfying combat sandbox in Monster Hunter's 20-year history
combat is easily among the best in the series
smart tweaks to combat still mean the act of carving
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AI partners in Monster Hunter Wilds are really good
Your AI companions will heal you, set traps
AI companions will heal you set traps
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you’ll have plenty of beasts to batter
New monsters appear! New mechanics are introduced
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Artian weapon crafting to dabble in
You can craft talismans and upgrade them
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updates or an eventual master rank
free updates in the horizon
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by far the most approachable one yet
willing to hold your hand quite a bit more
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Good and plentiful decorations
game is pretty generous in handing out decorations
Your loot loop is quite simple
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The best storyline, the best visuals
the environments in this game are stunning
really pushing what the RE Engine can do
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I've been having a blast doing multiplayer
I did jump into a multiplayer session
you can join lobbies and fire off SOS Flares
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timeless loop of fighting monsters and crafting gear has never been stronger
current culmination of years of perfecting that loop
you get hooked on that addictive loot loop
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consistently stick around 55-60FPS with no major dips
things ran great apart from that
mostly was locked to 60 FPS
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overall map navigation is fun, exploration is rewarding
overall map navigation is fun exploration is rewarding
discovering creatures on your own
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what stood out to me about the story is Nata's character development
shows Nata's character growth
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never more than a lickety-split loading screen away
the load times aren’t too bad
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aim attacks with 100% accuracy without the need for careful positioning
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help sell the emotion and all these dangerous moments
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Facial features and movements are more natural
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the game lets you explore the Forbidden Lands more freely
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a gradual death lock of massive monster situations
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something both familiar and refreshingly new
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custom-created hunter actually speaks and impacts the plot
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activate quests just by damaging a monster enough
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the world opens up, new monsters appear in abundance
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your team is full of likeable personalities
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create Squads for a more permanent connection
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music that will make you want to run over hot coals
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can be upgraded as we play through the game
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look dramatically different depending on when you are there
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actual story which is kind of crazy
best directed in the series’ canon
the story and visuals are huge bright spots
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turn off individual elements on your UI
turn off individual ele Ms on your UI
moment they open a single menu
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excellent entry point for newcomers
an excellent entry point for newcomers
unobtrusive tutorials to get you up to speed
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online ran extremely smoothly
with no lag or stutters
seamlessly flow from hunt to hunt
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solid voice-acting in tow
voice acting is fine
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experiencing life in a new land
the core identity of the series is getting lost
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I didn't encounter anything more than graphical glitches
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mostly fast travel between them
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allows players a little bit more FX flexibility
buildcrafting in Monster Hunter World became an unhinged cocktail
gear progression is also noticeably faster
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Wilds delivers a sprawling, dynamic world
It’s one whole open-ish world
offers landscape as a spectacle
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it's been literally Flawless for me
experienced no crashes or performance issues on PC
the game performed great
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I experienced no crashes or performance issues on PC
I didn't encounter anything more than graphical glitches
I even encountered a handful of crashes
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retains its trademark gameplay loop
eviscerated its identity for new fans
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Who needs elegance of interface
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quest structure, while engaging, can feel repetitive
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wanted to flip around a couple of the commands
stuck in animation sequences when fighting
expense of having a clean and uncomplicated control scheme
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runs smoothly for the most part
least polished Monster Hunter game at launch
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endgame content of Wilds is still a significant challenge
really cool change ups that I think
Wilds already feels like it needs endgame threats
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You will also love the radial menu
some of the menus aren’t exactly what I’d call easy to use
The radial menu feels unresponsive
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triumphing over a particularly difficult monster encounter
game isn't inherently difficult
the game isn't inherently difficult
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They can also be a festival of grind
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camera or environment hitches that make it impossible to see
There were a few times my camera freaked out
restricting the vision so risk versus reward
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pretty consistently paced and strings you along
held back by a stalling story campaign
so much padding in between battles
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the map can be confusing to use
The map is cluttered with more icons than an Ubisoft game
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some are ridiculously buried
instructions will immediately be relegated to the most arcane
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my ramblings on terrible microtransactions
the sheer amount of cosmetic purchases
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a monster got stuck in foliage and stopped reacting properly
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the game showers you with materials during the story
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post-launch free updates compared to World
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finicky as fudge multiplayer setup
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shell out real money for extras
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Story missions are bloody awful
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banal writing and surface level personalities
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NPCs talk boring garbage for long stretches of time
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Compared with other Video Games, this product is below average in dialogue quality, writing quality, live-service support.
| Attribute | This product | Category average | Difference |
|---|---|---|---|
| dialogue quality | 1.5 | 3.8 | -2.3 |
| writing quality | 2.0 | 3.9 | -1.9 |
| live-service support | 2.0 | 3.8 | -1.8 |
| economy and resource balance | 2.0 | 3.8 | -1.8 |
| mission design | 2.0 | 3.8 | -1.8 |
| monetization fairness | 2.0 | 3.7 | -1.7 |
| faithfulness to franchise | 3.0 | 4.5 | -1.5 |
| tutorial quality | 2.3 | 3.7 | -1.5 |
Yes. Multiple reviewers called it approachable, accessible, and a strong entry point, though some still found tutorials and menus confusing.
Many reviewers thought so, especially veterans. The campaign and some post-game hunts were often described as easier than World, Rise, or older entries.
Combat was one of the clearest strengths. Reviewers praised the fluid weapon feel, Focus Mode, wounds, and satisfying monster fights.
Opinions were mixed. Some reviewers saw plenty to keep playing, while others felt the launch endgame lacked depth, challenge, or long-term goals.
Co-op can be a major hook once set up, and cross-play was praised. Story restrictions, matchmaking friction, and occasional disconnects were recurring caveats.
Performance evidence was mixed. Some reviewers reported smooth play or no crashes, while others cited muddy performance modes, stutters, crashes, or poor PC optimization.
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Pros: world interactivity, side character depth
Cons: grind level
Best for a stylish, emotional RPG with deep timed combat and exceptional music. Skip it if tight parry timing, weak maps, or awkward platforming would frustrate you.
Pros: world-building, crash stability
Cons: platforming precision, map and navigation design
Good if you want joyful 3D exploration, fluid DK movement, dense collectibles, and playful destruction. Skip it if frame drops, camera hiccups, easy or repeated bosses, or a $70 price...
Pros: load times, movement feel
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Choose if you want Horizon’s best-looking open world and freer exploration. Skip if twitchy handling and a city that can still feel sparse are dealbreakers.
Pros: exploration quality, open-world design
Cons: world interactivity, learning curve