Explore all 64 feature scores for Nioh 3, organized into pros and cons.
Scores by Feature
Summary
64 reviewed features-
Very positive 4.5-5.020 (31%)
-
Positive 3.5-4.423 (36%)
-
Neutral 2.5-3.419 (30%)
-
Negative 1.5-2.42 (3%)
Pros
Sort
-
Combat was the most strongly praised attribute, repeatedly called deep, smooth, flexible, and among the best in the soulslike/action RPG space.
-
Progression was praised for free respecs, build freedom, rewarding upgrades, and flexible experimentation across styles and weapons.
-
Exploration was consistently praised as rewarding, meaningful, and strongly tied to progression, though a few reviewers noted checklist fatigue.
-
The open-field/open-world shift was mostly praised as a strong evolution, with a minority finding it unnecessary or gimmicky.
-
Fun factor was very high across reviews, with repeated language around fun, addictive play, and strong enjoyment.
-
Level design was broadly praised for open-field layouts, strong world structure, and mission-like areas integrated into larger spaces.
-
Boss design was broadly praised for memorable, fair, and demanding encounters, though a few reviewers found some bosses generic or less memorable.
-
Sound design was strongly praised, especially combat effects, ambient audio, and overall audio presentation.
-
The core loop was described as addictive and hard to put down, with repeated praise for combat-driven progression and long-term engagement.
-
Reviewers largely praised the Samurai/Ninja systems and style switching for adding flexibility and depth, though a few found specific mechanics underpowered or limiting.
-
Endgame content was strongly praised through NG+, deep loot payoff, and multiplayer/endgame longevity.
-
Replay value was rated very highly, with reviewers pointing to postgame hostility resets, NG+, long playtimes, and ongoing engagement.
-
Character customization was mostly praised as deep and flexible, though one review found it weaker than Nioh 2.
-
Faithfulness to franchise was praised where reviewers felt the game preserved Nioh’s identity while evolving its formula.
-
Difficulty was generally seen as challenging but more approachable and flexible, though one review strongly criticized the lack of lower difficulty options.
-
Value for money was rated highly due to 100-hour completion, content richness, and strong day-one value claims.
-
Co-op was generally praised as smooth, strong, and helpful, with only some stability caveats.
-
Skill trees were praised for depth and hidden unlocks, though some reviewers felt the system could be overwhelming at first.
-
Load times were praised as very quick in both supporting reviews.
-
Pacing received excellent marks where reviewers described the setting and exploration rhythm as unrelentingly addictive.
-
Onboarding was usually praised for pacing new systems well and helping players get up to speed despite mechanical density.
-
Atmosphere was praised for distinctive hubs, strong Sengoku flavor, and memorable area identity.
-
Enemy variety was divisive, ranging from praise for a huge monster lineup to criticism of recycled or repetitive foes.
-
Mission and Crucible design were viewed positively, with reviewers noting more open paths, pressure-test encounters, and dungeon-like challenge.
-
Art direction was mostly positive, especially for aesthetic and yokai style, despite one review saying it lacked FromSoftware-like beauty.
-
Class balance was mostly positive, with Samurai and Ninja both seen as viable despite some flexibility concerns.
-
Checkpoints were praised as well placed and supported by abundant shortcuts.
-
Style switching was described as smooth and responsive, with reviewers noting that swapping between Samurai and Ninja quickly became satisfying in battle.
-
Environmental detail was praised where reviewers found the large landscapes impressive.
-
Movement earned praise for mobility and flow, especially through Ninja style and the broader feel of moment-to-moment action.
-
Polish was praised by reviews that called Nioh 3 polished, refined, and fleshed out.
-
Graphics were mixed: some called the game good-looking or visually impressive, while others found graphics dated or uneven.
-
Map and navigation design was mostly positive, especially collectible reveal systems, though one review disliked checklist-style map completion.
-
Weapon balance/depth was positive overall, though style-locked weapons were also described as controversial.
-
Visual effects quality was strongly praised in one review for the Crucible’s striking visual design.
-
Soundtrack quality ranged from forgettable to gorgeous and well-placed, making the overall evidence mixed-positive.
-
Content variety was mixed: several reviews praised packed activities and systems, while others felt repetition or density set in.
-
Writing quality was mixed-positive, with praise for spectacle and some story impact despite broader narrative caveats.
-
Animation quality received positive evidence from one review that noted improved animations supporting better combat feel.
-
Innovation received positive evidence for blending outside influences into a cohesive whole.
-
Emotional impact received limited but positive evidence from one review citing some emotional weight in the leadership theme.
-
Multiplayer design received limited positive evidence for remaining a strong suit.
-
Side quests were viewed favorably in the cited review because Myths were spaced out rather than overwhelming the map.
Cons
Sort
-
Tutorial quality was criticized for poorly introduced systems and badly timed mechanics during difficult early moments.
-
Loot was one of the most repeated pain points, with reviewers describing abundance, inventory pressure, and menu-heavy cleanup despite some useful tools.
-
Character roster was criticized in one review as thin compared with previous entries.
-
Narrative quality was the clearest creative weakness, often described as hard to follow, dry, rough, or merely functional, with a few positive exceptions.
-
Crash stability was mixed-negative, with multiple reviewers reporting crashes or fatal errors even when saves survived.
-
AI behavior was criticized in one review for enemies failing to react believably to nearby actions.
-
Camera behavior received a negative technical note because stuttery camera movement was part of a broader PC issue list.
-
Companion AI received a negative note where summonable allies were said to be ignored by bosses.
-
Resource balance drew criticism around elixir management, especially early on when healing items felt unnecessarily stressful.
-
Platforming was criticized in one review for inconsistency and for making terrain feel more dangerous than intended.
-
Stealth received a mixed note because one reviewer found stealth attacks could alert enemies too easily.
-
Menu usability was a repeated drawback, with reviewers citing convoluted systems, cluttered menus, and too much menu busy work despite mitigation tools.
-
Online stability was mixed-negative, with co-op praised but disconnections and network instability noted.
-
Bug frequency was a concern in several reviews, including disappearing health bars, glitches, and enemies behaving incorrectly.
-
Voice acting was mixed, with Japanese voiceover praised but English voice acting criticized as poor or distracting.
-
Accessibility evidence was mixed: one review criticized the lack of lower difficulty options, while another noted subtitle and caption-related options.
-
Immersion was mixed: one review said empty restored areas harmed it, while another said technical hiccups did not break it.
-
Frame rate stability varied sharply by reviewer and platform, from stable or flawless to serious regional problems and forced FPS caps.
-
Performance optimization was mixed, with some smooth experiences but repeated PC issues, frame dips, and calls for optimization.
-
World-building was mixed, with time-period variety praised but identity, lore depth, and restored-world immersion criticized in several reviews.
-
The learning curve was widely described as approachable but still steep, dense, or overwhelming depending on player familiarity.