Nioh 3

Nioh 3 Feature Scores

Explore all 64 feature scores for Nioh 3, organized into pros and cons.

Scores by Feature

Summary

64 reviewed features
  • Very positive 4.5-5.0
    20 (31%)
  • Positive 3.5-4.4
    23 (36%)
  • Neutral 2.5-3.4
    19 (30%)
  • Negative 1.5-2.4
    2 (3%)

Pros

Sort
  • 4.9
    27 reviews strong consensus
    combat system: 4.9, 27 reviews, strong consensus
    Combat was the most strongly praised attribute, repeatedly called deep, smooth, flexible, and among the best in the soulslike/action RPG space.
  • 4.7
    13 reviews strong consensus
    progression system: 4.7, 13 reviews, strong consensus
    Progression was praised for free respecs, build freedom, rewarding upgrades, and flexible experimentation across styles and weapons.
  • 4.5
    21 reviews strong consensus
    exploration quality: 4.5, 21 reviews, strong consensus
    Exploration was consistently praised as rewarding, meaningful, and strongly tied to progression, though a few reviewers noted checklist fatigue.
  • 4.4
    23 reviews strong consensus
    open-world design: 4.4, 23 reviews, strong consensus
    The open-field/open-world shift was mostly praised as a strong evolution, with a minority finding it unnecessary or gimmicky.
  • 4.8
    8 reviews strong consensus
    fun factor: 4.8, 8 reviews, strong consensus
    Fun factor was very high across reviews, with repeated language around fun, addictive play, and strong enjoyment.
  • 4.6
    10 reviews strong consensus
    level design: 4.6, 10 reviews, strong consensus
    Level design was broadly praised for open-field layouts, strong world structure, and mission-like areas integrated into larger spaces.
  • 4.3
    18 reviews moderate consensus
    boss design: 4.3, 18 reviews, moderate consensus
    Boss design was broadly praised for memorable, fair, and demanding encounters, though a few reviewers found some bosses generic or less memorable.
  • 4.8
    6 reviews strong consensus
    sound design: 4.8, 6 reviews, strong consensus
    Sound design was strongly praised, especially combat effects, ambient audio, and overall audio presentation.
  • 4.9
    5 reviews strong consensus
    core gameplay loop: 4.9, 5 reviews, strong consensus
    The core loop was described as addictive and hard to put down, with repeated praise for combat-driven progression and long-term engagement.
  • 4.2
    14 reviews low consensus
    gameplay mechanics: 4.2, 14 reviews, low consensus
    Reviewers largely praised the Samurai/Ninja systems and style switching for adding flexibility and depth, though a few found specific mechanics underpowered or limiting.
  • 4.9
    4 reviews strong consensus
    endgame content: 4.9, 4 reviews, strong consensus
    Endgame content was strongly praised through NG+, deep loot payoff, and multiplayer/endgame longevity.
  • 4.9
    4 reviews strong consensus
    replay value: 4.9, 4 reviews, strong consensus
    Replay value was rated very highly, with reviewers pointing to postgame hostility resets, NG+, long playtimes, and ongoing engagement.
  • 4.4
    7 reviews moderate consensus
    character customization: 4.4, 7 reviews, moderate consensus
    Character customization was mostly praised as deep and flexible, though one review found it weaker than Nioh 2.
  • 4.4
    5 reviews moderate consensus
    faithfulness to franchise: 4.4, 5 reviews, moderate consensus
    Faithfulness to franchise was praised where reviewers felt the game preserved Nioh’s identity while evolving its formula.
  • 3.9
    18 reviews strong consensus
    difficulty balance: 3.9, 18 reviews, strong consensus
    Difficulty was generally seen as challenging but more approachable and flexible, though one review strongly criticized the lack of lower difficulty options.
  • 4.8
    3 reviews strong consensus
    value for money: 4.8, 3 reviews, strong consensus
    Value for money was rated highly due to 100-hour completion, content richness, and strong day-one value claims.
  • 4.2
    5 reviews strong consensus
    co-op experience: 4.2, 5 reviews, strong consensus
    Co-op was generally praised as smooth, strong, and helpful, with only some stability caveats.
  • 4.2
    5 reviews strong consensus
    skill tree depth: 4.2, 5 reviews, strong consensus
    Skill trees were praised for depth and hidden unlocks, though some reviewers felt the system could be overwhelming at first.
  • 5.0
    2 reviews limited evidence
    load times: 5.0, 2 reviews, limited evidence
    Load times were praised as very quick in both supporting reviews.
  • 5.0
    2 reviews limited evidence
    pacing: 5.0, 2 reviews, limited evidence
    Pacing received excellent marks where reviewers described the setting and exploration rhythm as unrelentingly addictive.
  • 4.1
    5 reviews strong consensus
    onboarding experience: 4.1, 5 reviews, strong consensus
    Onboarding was usually praised for pacing new systems well and helping players get up to speed despite mechanical density.
  • 4.5
    3 reviews strong consensus
    atmosphere: 4.5, 3 reviews, strong consensus
    Atmosphere was praised for distinctive hubs, strong Sengoku flavor, and memorable area identity.
  • 3.9
    7 reviews low consensus
    enemy variety: 3.9, 7 reviews, low consensus
    Enemy variety was divisive, ranging from praise for a huge monster lineup to criticism of recycled or repetitive foes.
  • 4.3
    3 reviews strong consensus
    mission design: 4.3, 3 reviews, strong consensus
    Mission and Crucible design were viewed positively, with reviewers noting more open paths, pressure-test encounters, and dungeon-like challenge.
  • 4.2
    3 reviews strong consensus
    art direction: 4.2, 3 reviews, strong consensus
    Art direction was mostly positive, especially for aesthetic and yokai style, despite one review saying it lacked FromSoftware-like beauty.
  • 4.2
    3 reviews strong consensus
    class balance: 4.2, 3 reviews, strong consensus
    Class balance was mostly positive, with Samurai and Ninja both seen as viable despite some flexibility concerns.
  • 4.5
    2 reviews limited evidence
    checkpoint system: 4.5, 2 reviews, limited evidence
    Checkpoints were praised as well placed and supported by abundant shortcuts.
  • 4.5
    2 reviews limited evidence
    controls responsiveness: 4.5, 2 reviews, limited evidence
    Style switching was described as smooth and responsive, with reviewers noting that swapping between Samurai and Ninja quickly became satisfying in battle.
  • 4.5
    2 reviews limited evidence
    environmental detail: 4.5, 2 reviews, limited evidence
    Environmental detail was praised where reviewers found the large landscapes impressive.
  • 4.5
    2 reviews limited evidence
    movement feel: 4.5, 2 reviews, limited evidence
    Movement earned praise for mobility and flow, especially through Ninja style and the broader feel of moment-to-moment action.
  • 4.5
    2 reviews limited evidence
    polish: 4.5, 2 reviews, limited evidence
    Polish was praised by reviews that called Nioh 3 polished, refined, and fleshed out.
  • 3.7
    8 reviews moderate consensus
    graphics quality: 3.7, 8 reviews, moderate consensus
    Graphics were mixed: some called the game good-looking or visually impressive, while others found graphics dated or uneven.
  • 4.0
    3 reviews moderate consensus
    map and navigation design: 4.0, 3 reviews, moderate consensus
    Map and navigation design was mostly positive, especially collectible reveal systems, though one review disliked checklist-style map completion.
  • 4.3
    2 reviews limited evidence
    weapon balance: 4.3, 2 reviews, limited evidence
    Weapon balance/depth was positive overall, though style-locked weapons were also described as controversial.
  • 5.0
    1 review
    visual effects quality: 5.0, 1 review
    Visual effects quality was strongly praised in one review for the Crucible’s striking visual design.
  • 3.8
    3 reviews low consensus
    soundtrack quality: 3.8, 3 reviews, low consensus
    Soundtrack quality ranged from forgettable to gorgeous and well-placed, making the overall evidence mixed-positive.
  • 3.6
    5 reviews low consensus
    content variety: 3.6, 5 reviews, low consensus
    Content variety was mixed: several reviews praised packed activities and systems, while others felt repetition or density set in.
  • 3.9
    2 reviews limited evidence
    writing quality: 3.9, 2 reviews, limited evidence
    Writing quality was mixed-positive, with praise for spectacle and some story impact despite broader narrative caveats.
  • 4.5
    1 review
    animation quality: 4.5, 1 review
    Animation quality received positive evidence from one review that noted improved animations supporting better combat feel.
  • 4.2
    1 review
    innovation: 4.2, 1 review
    Innovation received positive evidence for blending outside influences into a cohesive whole.
  • 4.0
    1 review
    emotional impact: 4.0, 1 review
    Emotional impact received limited but positive evidence from one review citing some emotional weight in the leadership theme.
  • 4.0
    1 review
    multiplayer design: 4.0, 1 review
    Multiplayer design received limited positive evidence for remaining a strong suit.
  • 4.0
    1 review
    quest design: 4.0, 1 review
    Side quests were viewed favorably in the cited review because Myths were spaced out rather than overwhelming the map.

Cons

Sort
  • 1.8
    3 reviews strong consensus
    tutorial quality: 1.8, 3 reviews, strong consensus
    Tutorial quality was criticized for poorly introduced systems and badly timed mechanics during difficult early moments.
  • 2.7
    12 reviews strong consensus
    loot system: 2.7, 12 reviews, strong consensus
    Loot was one of the most repeated pain points, with reviewers describing abundance, inventory pressure, and menu-heavy cleanup despite some useful tools.
  • 2.0
    1 review
    character roster: 2.0, 1 review
    Character roster was criticized in one review as thin compared with previous entries.
  • 2.8
    18 reviews moderate consensus
    narrative quality: 2.8, 18 reviews, moderate consensus
    Narrative quality was the clearest creative weakness, often described as hard to follow, dry, rough, or merely functional, with a few positive exceptions.
  • 2.7
    3 reviews strong consensus
    crash stability: 2.7, 3 reviews, strong consensus
    Crash stability was mixed-negative, with multiple reviewers reporting crashes or fatal errors even when saves survived.
  • 2.5
    1 review
    AI behavior: 2.5, 1 review
    AI behavior was criticized in one review for enemies failing to react believably to nearby actions.
  • 2.5
    1 review
    camera behavior: 2.5, 1 review
    Camera behavior received a negative technical note because stuttery camera movement was part of a broader PC issue list.
  • 2.5
    1 review
    companion AI: 2.5, 1 review
    Companion AI received a negative note where summonable allies were said to be ignored by bosses.
  • 2.5
    1 review
    economy and resource balance: 2.5, 1 review
    Resource balance drew criticism around elixir management, especially early on when healing items felt unnecessarily stressful.
  • 2.5
    1 review
    platforming precision: 2.5, 1 review
    Platforming was criticized in one review for inconsistency and for making terrain feel more dangerous than intended.
  • 2.5
    1 review
    stealth mechanics: 2.5, 1 review
    Stealth received a mixed note because one reviewer found stealth attacks could alert enemies too easily.
  • 2.9
    13 reviews moderate consensus
    menu usability: 2.9, 13 reviews, moderate consensus
    Menu usability was a repeated drawback, with reviewers citing convoluted systems, cluttered menus, and too much menu busy work despite mitigation tools.
  • 2.8
    2 reviews limited evidence
    online stability: 2.8, 2 reviews, limited evidence
    Online stability was mixed-negative, with co-op praised but disconnections and network instability noted.
  • 2.8
    3 reviews strong consensus
    bug frequency: 2.8, 3 reviews, strong consensus
    Bug frequency was a concern in several reviews, including disappearing health bars, glitches, and enemies behaving incorrectly.
  • 2.8
    3 reviews moderate consensus
    voice acting: 2.8, 3 reviews, moderate consensus
    Voice acting was mixed, with Japanese voiceover praised but English voice acting criticized as poor or distracting.
  • 3.0
    2 reviews limited evidence
    accessibility options: 3.0, 2 reviews, limited evidence
    Accessibility evidence was mixed: one review criticized the lack of lower difficulty options, while another noted subtitle and caption-related options.
  • 3.0
    2 reviews limited evidence
    immersion: 3.0, 2 reviews, limited evidence
    Immersion was mixed: one review said empty restored areas harmed it, while another said technical hiccups did not break it.
  • 3.3
    4 reviews low consensus
    frame rate stability: 3.3, 4 reviews, low consensus
    Frame rate stability varied sharply by reviewer and platform, from stable or flawless to serious regional problems and forced FPS caps.
  • 3.3
    15 reviews moderate consensus
    performance optimization: 3.3, 15 reviews, moderate consensus
    Performance optimization was mixed, with some smooth experiences but repeated PC issues, frame dips, and calls for optimization.
  • 3.4
    7 reviews moderate consensus
    world-building: 3.4, 7 reviews, moderate consensus
    World-building was mixed, with time-period variety praised but identity, lore depth, and restored-world immersion criticized in several reviews.
  • 3.4
    10 reviews strong consensus
    learning curve: 3.4, 10 reviews, strong consensus
    The learning curve was widely described as approachable but still steep, dense, or overwhelming depending on player familiarity.