Resident Evil Requiem

Resident Evil Requiem Feature Scores

Explore all 62 feature scores for Resident Evil Requiem, organized into pros and cons.

Scores by Feature

Summary

62 reviewed features
  • Very positive 4.5-5.0
    40 (65%)
  • Positive 3.5-4.4
    15 (24%)
  • Neutral 2.5-3.4
    4 (6%)
  • Negative 1.5-2.4
    3 (5%)

Pros

Sort
  • 4.8
    14 reviews strong consensus
    fun factor: 4.8, 14 reviews, strong consensus
    Fun factor was very strong overall, with reviewers repeatedly describing the game as exciting, entertaining, and highly enjoyable.
  • 4.7
    16 reviews strong consensus
    combat system: 4.7, 16 reviews, strong consensus
    Combat drew broad praise for weight, weapon handling, Leon’s action toolkit, and entertaining encounters, though one review noted some harassment-style friction.
  • 4.7
    14 reviews strong consensus
    horror tension: 4.7, 14 reviews, strong consensus
    Horror tension was broadly praised, especially Grace’s early sections, though some reviews found the scares frontloaded or less intense than past entries.
  • 4.9
    8 reviews strong consensus
    graphics quality: 4.9, 8 reviews, strong consensus
    Graphics quality was consistently praised across platforms, from PS5 presentation to Switch 2 fidelity.
  • 4.7
    8 reviews strong consensus
    faithfulness to franchise: 4.7, 8 reviews, strong consensus
    Faithfulness to franchise was consistently praised as a love letter or culmination that honors Resident Evil’s history.
  • 4.3
    21 reviews moderate consensus
    pacing: 4.3, 21 reviews, moderate consensus
    Pacing was the most discussed tradeoff: many praised the action-horror balance, while others found the character split lopsided or jarring.
  • 4.9
    6 reviews strong consensus
    level design: 4.9, 6 reviews, strong consensus
    Level design was a major strength, especially the care center’s loops, agency, and interconnected mansion-like structure.
  • 4.7
    5 reviews strong consensus
    camera behavior: 4.7, 5 reviews, strong consensus
    Camera behavior was praised for making first- and third-person play feel effective, though the choice also shapes the experience heavily.
  • 5.0
    4 reviews strong consensus
    atmosphere: 5.0, 4 reviews, strong consensus
    Atmosphere was a major strength, with tense staging, lighting, audio, and Switch 2 presentation preserving the mood.
  • 4.7
    5 reviews strong consensus
    gameplay mechanics: 4.7, 5 reviews, strong consensus
    Gameplay mechanics were usually praised for combining survival horror and action cleanly, with Grace’s sections singled out as especially strong.
  • 5.0
    3 reviews strong consensus
    sound design: 5.0, 3 reviews, strong consensus
    Sound design was repeatedly praised as a major driver of fear and atmosphere.
  • 4.6
    4 reviews strong consensus
    performance optimization: 4.6, 4 reviews, strong consensus
    Performance optimization was generally strong, with multiple reviewers calling performance solid or flawless.
  • 4.8
    3 reviews strong consensus
    emotional impact: 4.8, 3 reviews, strong consensus
    Emotional impact was a clear strength for reviewers moved by Grace, Leon, and the story’s legacy themes.
  • 4.8
    3 reviews strong consensus
    enemy variety: 4.8, 3 reviews, strong consensus
    Enemy variety was praised through zombies with different retained behaviors and personalities.
  • 4.3
    5 reviews low consensus
    AI behavior: 4.3, 5 reviews, low consensus
    Enemy behavior was often praised as eerie and strategic, though one review found a later stalker overused.
  • 4.7
    3 reviews strong consensus
    polish: 4.7, 3 reviews, strong consensus
    Polish was praised in reviews that saw Requiem as a polished, confident fusion of old and new Resident Evil.
  • 4.7
    3 reviews strong consensus
    controls responsiveness: 4.7, 3 reviews, strong consensus
    Controls were praised as responsive and purpose-built, with reviewers saying characters did what they expected and combat balanced heft with responsiveness.
  • 5.0
    2 reviews limited evidence
    protagonist appeal: 5.0, 2 reviews, limited evidence
    Protagonist appeal was strong where reviewers called Grace the standout lead.
  • 4.5
    3 reviews strong consensus
    economy and resource balance: 4.5, 3 reviews, strong consensus
    Resource balance was praised for forcing tactical decisions about injectors, ammo, and room-clearing.
  • 4.2
    4 reviews moderate consensus
    crafting system: 4.2, 4 reviews, moderate consensus
    Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.
  • 4.9
    2 reviews limited evidence
    art direction: 4.9, 2 reviews, limited evidence
    Art direction was praised for grotesque beauty and an effective old/new visual mix.
  • 4.1
    4 reviews low consensus
    voice acting: 4.1, 4 reviews, low consensus
    Voice acting was mostly praised, especially Grace’s performance, but one review found her delivery manufactured.
  • 4.8
    2 reviews limited evidence
    content variety: 4.8, 2 reviews, limited evidence
    Content variety was praised for breadth, though some wanted the smaller experiences expanded further.
  • 4.8
    2 reviews limited evidence
    writing quality: 4.8, 2 reviews, limited evidence
    Writing quality drew strong praise from reviewers who felt Requiem delivered some of the series’ better character work.
  • 4.7
    2 reviews limited evidence
    character development: 4.7, 2 reviews, limited evidence
    Character development evidence centered on Grace’s growth and consistency, with reviewers finding her arc effective.
  • 3.7
    12 reviews low consensus
    narrative quality: 3.7, 12 reviews, low consensus
    Narrative quality was polarized, with some calling the story strong or captivating and others finding it disappointing, messy, or thin.
  • 4.6
    2 reviews limited evidence
    innovation: 4.6, 2 reviews, limited evidence
    Innovation drew praise where reviewers saw Requiem as a step forward or ambitious new baseline for the franchise.
  • 3.7
    8 reviews low consensus
    replay value: 3.7, 8 reviews, low consensus
    Replay value was mixed: several reviewers liked unlocks and repeat runs, while others lamented thin post-game offerings or weaker second playthroughs.
  • 4.5
    2 reviews limited evidence
    soundtrack quality: 4.5, 2 reviews, limited evidence
    Soundtrack quality was praised for tracks that complemented Leon’s action-heavy sequences.
  • 3.8
    6 reviews low consensus
    boss design: 3.8, 6 reviews, low consensus
    Boss design split reviewers sharply, from excellent and varied encounters to weak, forgettable, or underwhelming boss fights.
  • 3.8
    4 reviews strong consensus
    stealth mechanics: 3.8, 4 reviews, strong consensus
    Stealth was mostly praised for making Grace’s routes tense and tactical, though one reviewer found stealth options limited.
  • 4.3
    2 reviews limited evidence
    exploration quality: 4.3, 2 reviews, limited evidence
    Exploration and backtracking were praised when the layouts made revisiting spaces enjoyable rather than tedious.
  • 5.0
    1 review
    bug frequency: 5.0, 1 review
    Bug frequency was praised by one reviewer who reported no bugs or wall clips.
  • 5.0
    1 review
    crash stability: 5.0, 1 review
    Crash stability was praised in a performance review that reported no hard crashes.
  • 5.0
    1 review
    driving mechanics: 5.0, 1 review
    The motorcycle action sequence was praised as one of the most fun moments in the series.
  • 5.0
    1 review
    facial animations: 5.0, 1 review
    Facial animations were specifically praised as increasingly impressive later in the game.
  • 5.0
    1 review
    load times: 5.0, 1 review
    Load times received strong praise for being nearly nonexistent.
  • 5.0
    1 review
    microtransaction impact: 5.0, 1 review
    Microtransaction impact was praised indirectly through the absence of greedy monetization practices.
  • 5.0
    1 review
    monetization fairness: 5.0, 1 review
    Monetization fairness was praised because the game was described as free of greedy practices.
  • 5.0
    1 review
    value for money: 5.0, 1 review
    Value for money received direct positive evidence from a reviewer who called the game super worth it.
  • 5.0
    1 review
    visual effects quality: 5.0, 1 review
    Visual effects quality was praised through the game’s extreme gore and violent presentation.
  • 5.0
    1 review
    weapon balance: 5.0, 1 review
    Weapon balance was praised because different weapons had clear uses and opportunities to shine.
  • 4.8
    1 review
    environmental detail: 4.8, 1 review
    Environmental detail was praised for corridors and spaces that felt time-worn and secretive.
  • 4.8
    1 review
    handheld play suitability: 4.8, 1 review
    Handheld suitability was praised because the Switch 2 version looked and ran well both docked and handheld.
  • 4.8
    1 review
    immersion: 4.8, 1 review
    Immersion was praised through Grace’s vulnerability and how strongly it affected player behavior.
  • 4.8
    1 review
    map and navigation design: 4.8, 1 review
    Map and navigation design was praised as a useful tool for tracking rooms and missed resources.
  • 4.8
    1 review
    world-building: 4.8, 1 review
    World-building was praised for making the setting feel grotesquely alive.
  • 4.5
    1 review
    animation quality: 4.5, 1 review
    Animation quality received positive evidence through praise for Leon’s reload animations.
  • 4.5
    1 review
    onboarding experience: 4.5, 1 review
    Onboarding was praised for easing players into story and lore without demanding deep series knowledge immediately.
  • 4.2
    1 review
    accessibility options: 4.2, 1 review
    One reviewer praised the way difficulty and accessibility were balanced rather than treating options as a pure checklist.
  • 4.2
    1 review
    frame rate stability: 4.2, 1 review
    Frame rate stability was praised on Switch 2 for a mostly consistent 60 fps with minor dips.
  • 4.2
    1 review
    lore depth: 4.2, 1 review
    Lore depth was praised for giving long-time fans a lot to sift through.
  • 3.7
    2 reviews limited evidence
    puzzle design: 3.7, 2 reviews, limited evidence
    Puzzle design landed unevenly: one review liked the body-part riddles, while another said puzzles lacked focus overall.
  • 3.5
    3 reviews strong consensus
    difficulty balance: 3.5, 3 reviews, strong consensus
    Difficulty balance was mixed: some praised flexible challenge, while others felt the game had too much firepower or lacked a hardcore mode.
  • 4.0
    1 review
    progression system: 4.0, 1 review
    Leon’s progression system was viewed positively as a fairly fleshed-out way to build out his arsenal.

Cons

Sort
  • 2.3
    2 reviews limited evidence
    aiming precision: 2.3, 2 reviews, limited evidence
    Aiming evidence was mixed: Grace’s shaky aim reinforced vulnerability, while Switch 2 gyro aiming was criticized as poor for horizontal aim.
  • 2.0
    1 review
    platform-specific feature support: 2.0, 1 review
    Platform-specific support was criticized on Switch 2 for not meaningfully using mouse, touchscreen, or useful gyro features.
  • 2.5
    2 reviews limited evidence
    endgame content: 2.5, 2 reviews, limited evidence
    Endgame content was a repeated concern, especially the lack of Mercenaries or similarly meaningful side content.
  • 2.2
    1 review
    checkpoint system: 2.2, 1 review
    Checkpointing drew criticism from one reviewer who reported being set back 30 minutes after dying.
  • 3.3
    2 reviews limited evidence
    dialogue quality: 3.3, 2 reviews, limited evidence
    Dialogue quality was mixed between enjoyable deadpan jokes and criticism that Leon could sound corny or caricatured.
  • 3.2
    6 reviews moderate consensus
    originality: 3.2, 6 reviews, moderate consensus
    Originality was mixed: reviewers liked the structure and perspective split, but several felt the game was safe, familiar, or too referential.
  • 3.4
    2 reviews limited evidence
    upgrade system: 3.4, 2 reviews, limited evidence
    The upgrade system received positive evidence for its weapon-upgrade structure and replay incentive.