Explore all 63 feature scores for Shinobi: Art of Vengeance, organized into pros and cons.
Scores by Feature
Summary
63 reviewed features-
Very positive 4.5-5.033 (52%)
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Positive 3.5-4.418 (29%)
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Neutral 2.5-3.411 (17%)
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Negative 1.5-2.41 (2%)
Pros
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Combat is the most consistently praised attribute, with reviewers calling it fluid, deep, expressive, satisfying, and central to the game’s appeal.
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The hand-drawn art direction receives near-universal praise for its style, cohesion, painterly look, and strong franchise fit.
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Reviewers broadly describe the revival as faithful to Shinobi’s legacy while modernizing it with new structure, combat depth, and visual presentation.
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Graphics quality is a major strength, with reviewers repeatedly calling the game gorgeous, beautiful, and visually impressive.
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Controls are usually described as smooth, tight, intuitive, and responsive, with a few caveats around moments where scripted control loss or platforming inputs feel awkward.
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Animation quality is a standout, especially Joe’s motion, hand-drawn character work, and the way combat and traversal read in motion.
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The core loop is widely liked as fast, stylish 2D action with strong combat and traversal, with a few reviewers calling it great despite structural complaints.
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Enemy variety is a strength, with reviewers praising the range of ninjas, soldiers, monsters, bosses, and specialized foes that shape encounters.
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Movement feel is heavily praised as fast, fluid, snappy, and fun, though one Switch review notes combat can feel slower than traversal.
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Content variety is strong across stage themes, optional challenges, enemy encounters, bonus levels, and replay modes, though some side segments are less loved.
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Fast travel is repeatedly praised for making revisits, secret hunting, and post-completion cleanup smoother rather than tedious.
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Fun factor is high, with many reviewers calling the combat, challenge rooms, and overall ninja fantasy enjoyable or easy to recommend.
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Progression is praised for steadily adding moves, abilities, upgrades, and customization that keep combat and traversal evolving.
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Boss design earns many positive notes for memorable, exciting encounters, though a few reviewers find some bosses too easy, clunky, or mechanically weaker than regular fights.
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The soundtrack is mostly praised as energetic, fitting, and memorable, though one review finds it weaker than the visuals and Genesis-era expectations.
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Exploration is divisive: many enjoy secrets, replayable routes, and rewards, while others find backtracking or Metroidvania-lite detours less compelling.
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Replay value is strong for completionists thanks to collectibles, secrets, stage revisits, Arcade Mode, Boss Rush, ranks, and unlockables, though not every reviewer loves revisiting.
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Value for money is positive overall, especially for combat-focused or completionist players, though one review frames value as more moderate for players skipping side content.
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Accessibility options are praised for adjustable difficulty, assist settings, and sliders that make the challenge more approachable without fully flattening it.
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Innovation is praised where reviewers say the game evolves Shinobi meaningfully instead of merely repeating the past.
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Visual effects are praised for stylish Ninjutsu, cinematic flourishes, audiovisual impact, and bold combat feedback.
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Platforming is often praised as tight, precise, and rewarding, though several reviewers flag optional challenge rooms or late-game traversal as frustrating or inconsistent.
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Level design is usually praised for scale, variety, secrets, and challenge structure, but some reviewers criticize flow, pacing, or underused combat spaces.
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Environmental detail stands out in reviews that praise painterly backgrounds, large-scale set pieces, and richly detailed level backdrops.
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Endgame content is generally seen as useful for replay through Arcade Mode, Boss Rush, superbosses, and ranking challenges, though one reviewer sees arcade mode as padding.
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Difficulty is generally viewed as fair and satisfying, but opinions split on spikes, projectile-heavy sections, undertuned enemies, and some hard optional challenges.
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The upgrade system is praised for meaningful amulets, combat additions, and flexible build choices that alter playstyle.
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Voice acting receives mixed-to-positive reactions: some reviews praise the performances, while others call the English voices merely fine or jarring.
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Gameplay mechanics are praised for depth and power fantasy, though one reviewer argues an execution mechanic lacks meaningful challenge pressure.
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Polish is praised where reviewers highlight the game as well put together and visually refined.
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Pacing is mixed: several reviewers like the length and steady tool rollout, while others say long stages, revisit loops, or samey rhythm weaken momentum.
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Performance optimization varies by platform and context, with PS5 impressions strong but Switch-oriented reviews noting optimization and frame-pacing caveats.
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Camera behavior is praised in one review for intelligently changing framing to support mood, traversal, and visual depth.
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The checkpoint system is praised as a quality-of-life improvement because it reduces frustration around difficult optional challenges.
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Crash stability is strong in the PS5 review that reports no crashes, soft-locks, or freezes over a long playthrough.
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Menu usability is praised through the clean, easy-to-navigate interface that removes friction around fast travel and play.
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User interface design receives praise for being clean and easy to navigate.
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Map and navigation design is mixed: reviewers like map clarity and fast travel, but some cite confusing secret tracking or unclear pits.
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Immersion is supported by strong presentation and visual depth, though one reviewer says the game remained enjoyable without strongly resonating.
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Atmosphere is supported by presentation touches such as camera framing and mood-setting scenes that help the 2D spaces feel more dramatic.
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The learning curve is favorable because reviewers describe the combat as simple to engage with while still rewarding mastery.
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Load times receive a positive note from one Switch reviewer who says they did not take too long.
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Mission design is praised through comments about well-crafted stages that mix platforming, combat, puzzles, and optional routes.
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Mission variety is supported by praise for fresh objectives and distinct environments across the stages.
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Onboarding is praised for easing the player into each move rather than overwhelming them with the full combat kit at once.
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Originality is praised where reviewers call the revival fresh for the series rather than a simple nostalgic retread.
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Protagonist appeal is positive where Joe Musashi is described as a compelling, badass ninja fantasy rather than a talkative character.
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Tutorial quality is positive where one reviewer says the early tutorials made combat options easy to understand and apply.
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Lore depth gets mild praise where the reviewer appreciates Shinobi’s blend of cultural mythological elements.
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Puzzle design receives a mild positive note for being logical and not slowing the action down.
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Sound design is mixed: impact feedback and combat audio are praised, but one reviewer strongly disliked the harsh radio or speaker filter.
Cons
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Bug frequency is a concern in one review that reports a severe save-wipe issue, even though other technical impressions were cleaner.
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Dialogue quality is uneven: one review criticizes a dull character, and another finds paused dialogue barks jarring despite fun narrative moments.
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Emotional impact is limited in the review evidence, with one reviewer wishing for a stronger moment of emotional weight.
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Side character depth is weak in the evidence focused on Ankou, whom one reviewer calls dull despite liking the broader visual design.
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World-building is weak in the evidence that explicitly says not to expect captivating world building from the campy action story.
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Writing quality is mixed-to-weak, with reviewers describing the script as fine, tropey, or not especially nuanced.
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Frame rate stability is mixed, especially on Switch, where reviewers note dips or painful frame-rate issues despite otherwise strong presentation.
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Flying mechanics are mildly criticized in the glider’s case, with the reviewer saying it slows down otherwise snappy traversal.
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HUD clarity receives a mixed score because flashy combat effects can make the player lose track of the action.
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Character development is limited overall, with one reviewer liking a supporting character but another calling broader character depth minimal.
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Save reliability is split: one review praises frequent saves, while another reports the serious problem of a save being wiped twice.
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Narrative quality is the most mixed creative element: some call it one of the franchise’s better stories, while many describe it as simple, thin, or tonally inconsistent.