- Worse: gameplay depth The reviewer says Shinobi avoids South of Midnight's mistake of looking great while skimping on gameplay.
Shinobi: Art of Vengeance Review
Bottom Line
Choose Shinobi: Art of Vengeance for gorgeous 2D art, fluid combat, and rewarding replay. Skip it if you need deep storytelling, flawless platforming, or smooth Switch performance.
Best for players who want a stylish 2D action platformer with deep combat, fast movement, secrets, and strong replay incentives. It especially suits Shinobi fans open to a modernized revival rather than a pure throwback.
Not for players who mainly want a deep narrative, purely linear stages, multiplayer features, or perfectly consistent precision platforming. Switch players sensitive to frame-rate dips should also be cautious.
Shinobi: Art of Vengeance is a highly successful retro revival built around elite hand-drawn presentation, fast movement, and a combat system reviewers repeatedly describe as fluid, deep, and satisfying. The tradeoff is that its Metroidvania-lite structure does not land for everyone: exploration and replayable secrets delight completionists, but some reviewers find backtracking, long stages, and optional precision platforming frustrating. The story is generally treated as simple set dressing rather than a major strength, and Switch-focused impressions note performance caveats. Even with those limitations, the consensus points to a stylish, modernized action platformer whose combat and visual craft carry the experience.
Compared in Reviews
Products reviewers directly compared with this model, grouped into quick takeaways.
Ninja Gaiden: Ragebound
- Compared: combat structure The review contrasts Shinobi's health-bar combo combat with Ragebound's more precision-based enemy design.
- Compared: modern ninja action overlap The review notes both games overlap as modern ninja action revivals, then argues Shinobi stands out.
- Compared: design philosophy The review frames Shinobi as a modern 2D character-action take rather than a Ragebound-style retro revival.
Prince of Persia: The Lost Crown
- Similar: platforming quality The reviewer says Shinobi's platforming reaches a level they had not seen since The Lost Crown.
- Better: platforming precision The reviewer says Shinobi's instant-fail platforming is not tight enough compared with Prince of Persia.
- Similar: optional platforming challenges The review compares Shinobi's demanding secret platforming to Prince of Persia: The Lost Crown.
Feature Scorecards
Summary
63 reviewed features- Very positive 4.5-5.0 52% 33 features
- Positive 3.5-4.4 29% 18 features
- Neutral 2.5-3.4 17% 11 features
- Negative 1.5-2.4 2% 1 feature
- Very negative below 1.5 0% 0 features
Pros
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Graphics quality is a major strength, with reviewers repeatedly calling the game gorgeous, beautiful, and visually impressive.
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Environmental detail stands out in reviews that praise painterly backgrounds, large-scale set pieces, and richly detailed level backdrops.
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Camera behavior is praised in one review for intelligently changing framing to support mood, traversal, and visual depth.
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The checkpoint system is praised as a quality-of-life improvement because it reduces frustration around difficult optional challenges.
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Crash stability is strong in the PS5 review that reports no crashes, soft-locks, or freezes over a long playthrough.
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Menu usability is praised through the clean, easy-to-navigate interface that removes friction around fast travel and play.
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User interface design receives praise for being clean and easy to navigate.
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The hand-drawn art direction receives near-universal praise for its style, cohesion, painterly look, and strong franchise fit.
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Animation quality is a standout, especially Joe’s motion, hand-drawn character work, and the way combat and traversal read in motion.
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Combat is the most consistently praised attribute, with reviewers calling it fluid, deep, expressive, satisfying, and central to the game’s appeal.
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Fast travel is repeatedly praised for making revisits, secret hunting, and post-completion cleanup smoother rather than tedious.
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Fun factor is high, with many reviewers calling the combat, challenge rooms, and overall ninja fantasy enjoyable or easy to recommend.
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Movement feel is heavily praised as fast, fluid, snappy, and fun, though one Switch review notes combat can feel slower than traversal.
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Innovation is praised where reviewers say the game evolves Shinobi meaningfully instead of merely repeating the past.
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Visual effects are praised for stylish Ninjutsu, cinematic flourishes, audiovisual impact, and bold combat feedback.
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Polish is praised where reviewers highlight the game as well put together and visually refined.
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The core loop is widely liked as fast, stylish 2D action with strong combat and traversal, with a few reviewers calling it great despite structural complaints.
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Controls are usually described as smooth, tight, intuitive, and responsive, with a few caveats around moments where scripted control loss or platforming inputs feel awkward.
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Reviewers broadly describe the revival as faithful to Shinobi’s legacy while modernizing it with new structure, combat depth, and visual presentation.
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Enemy variety is a strength, with reviewers praising the range of ninjas, soldiers, monsters, bosses, and specialized foes that shape encounters.
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Value for money is positive overall, especially for combat-focused or completionist players, though one review frames value as more moderate for players skipping side content.
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Progression is praised for steadily adding moves, abilities, upgrades, and customization that keep combat and traversal evolving.
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The upgrade system is praised for meaningful amulets, combat additions, and flexible build choices that alter playstyle.
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Atmosphere is supported by presentation touches such as camera framing and mood-setting scenes that help the 2D spaces feel more dramatic.
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The learning curve is favorable because reviewers describe the combat as simple to engage with while still rewarding mastery.
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Load times receive a positive note from one Switch reviewer who says they did not take too long.
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Mission design is praised through comments about well-crafted stages that mix platforming, combat, puzzles, and optional routes.
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Mission variety is supported by praise for fresh objectives and distinct environments across the stages.
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Onboarding is praised for easing the player into each move rather than overwhelming them with the full combat kit at once.
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Originality is praised where reviewers call the revival fresh for the series rather than a simple nostalgic retread.
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Protagonist appeal is positive where Joe Musashi is described as a compelling, badass ninja fantasy rather than a talkative character.
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Tutorial quality is positive where one reviewer says the early tutorials made combat options easy to understand and apply.
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Content variety is strong across stage themes, optional challenges, enemy encounters, bonus levels, and replay modes, though some side segments are less loved.
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The soundtrack is mostly praised as energetic, fitting, and memorable, though one review finds it weaker than the visuals and Genesis-era expectations.
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Gameplay mechanics are praised for depth and power fantasy, though one reviewer argues an execution mechanic lacks meaningful challenge pressure.
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Boss design earns many positive notes for memorable, exciting encounters, though a few reviewers find some bosses too easy, clunky, or mechanically weaker than regular fights.
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Accessibility options are praised for adjustable difficulty, assist settings, and sliders that make the challenge more approachable without fully flattening it.
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Replay value is strong for completionists thanks to collectibles, secrets, stage revisits, Arcade Mode, Boss Rush, ranks, and unlockables, though not every reviewer loves revisiting.
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Endgame content is generally seen as useful for replay through Arcade Mode, Boss Rush, superbosses, and ranking challenges, though one reviewer sees arcade mode as padding.
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Exploration is divisive: many enjoy secrets, replayable routes, and rewards, while others find backtracking or Metroidvania-lite detours less compelling.
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Level design is usually praised for scale, variety, secrets, and challenge structure, but some reviewers criticize flow, pacing, or underused combat spaces.
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Difficulty is generally viewed as fair and satisfying, but opinions split on spikes, projectile-heavy sections, undertuned enemies, and some hard optional challenges.
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Voice acting receives mixed-to-positive reactions: some reviews praise the performances, while others call the English voices merely fine or jarring.
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Immersion is supported by strong presentation and visual depth, though one reviewer says the game remained enjoyable without strongly resonating.
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Lore depth gets mild praise where the reviewer appreciates Shinobi’s blend of cultural mythological elements.
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Puzzle design receives a mild positive note for being logical and not slowing the action down.
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Platforming is often praised as tight, precise, and rewarding, though several reviewers flag optional challenge rooms or late-game traversal as frustrating or inconsistent.
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Map and navigation design is mixed: reviewers like map clarity and fast travel, but some cite confusing secret tracking or unclear pits.
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Performance optimization varies by platform and context, with PS5 impressions strong but Switch-oriented reviews noting optimization and frame-pacing caveats.
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Pacing is mixed: several reviewers like the length and steady tool rollout, while others say long stages, revisit loops, or samey rhythm weaken momentum.
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Sound design is mixed: impact feedback and combat audio are praised, but one reviewer strongly disliked the harsh radio or speaker filter.
Cons
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Narrative quality is the most mixed creative element: some call it one of the franchise’s better stories, while many describe it as simple, thin, or tonally inconsistent.
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Character development is limited overall, with one reviewer liking a supporting character but another calling broader character depth minimal.
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Save reliability is split: one review praises frequent saves, while another reports the serious problem of a save being wiped twice.
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Flying mechanics are mildly criticized in the glider’s case, with the reviewer saying it slows down otherwise snappy traversal.
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HUD clarity receives a mixed score because flashy combat effects can make the player lose track of the action.
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Frame rate stability is mixed, especially on Switch, where reviewers note dips or painful frame-rate issues despite otherwise strong presentation.
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Writing quality is mixed-to-weak, with reviewers describing the script as fine, tropey, or not especially nuanced.
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Dialogue quality is uneven: one review criticizes a dull character, and another finds paused dialogue barks jarring despite fun narrative moments.
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Emotional impact is limited in the review evidence, with one reviewer wishing for a stronger moment of emotional weight.
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Side character depth is weak in the evidence focused on Ankou, whom one reviewer calls dull despite liking the broader visual design.
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World-building is weak in the evidence that explicitly says not to expect captivating world building from the campy action story.
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Bug frequency is a concern in one review that reports a severe save-wipe issue, even though other technical impressions were cleaner.
Compared With Category Average
Compared with other Video Games, this product is above average in camera behavior, menu usability, crash stability, below average in emotional impact, world-building, side character depth.
Summary
8 compared features- Above average 0.4+ pts higher 50% 4 features
- Same as average within 0.3 pts 0% 0 features
- Below average 0.4+ pts lower 50% 4 features
| Attribute | This product | Category average | Difference |
|---|---|---|---|
| emotional impact | 2.5 | 4.5 | -2.0 |
| world-building | 2.5 | 4.4 | -1.9 |
| camera behavior | 5.0 | 3.1 | +1.9 |
| menu usability | 5.0 | 3.2 | +1.8 |
| side character depth | 2.5 | 4.0 | -1.5 |
| crash stability | 5.0 | 3.5 | +1.5 |
| bug frequency | 2.0 | 3.5 | -1.5 |
| user interface design | 5.0 | 3.6 | +1.4 |
FAQ
Is Shinobi: Art of Vengeance good for longtime Shinobi fans?
Yes, most reviewers say it respects the franchise while modernizing the combat, movement, and presentation. A few note that it is not simply Shinobi III with new graphics.
How is the combat?
Combat is the strongest point across the reviews. Reviewers repeatedly describe it as fluid, deep, snappy, satisfying, and flexible thanks to combos, Ninpo, executions, amulets, and upgrades.
Is the platforming difficult?
The main path is generally seen as fair and approachable, especially with difficulty options. Optional rifts and late-game precision sections are much more divisive, with some reviewers praising them and others finding them frustrating.
Does the game have replay value?
Yes. Reviewers cite collectibles, secrets, stage revisits, Elite encounters, Arcade Mode, Boss Rush, ranking goals, and unlockables as reasons to return after the campaign.
Is the story a major reason to play?
Usually not. The story is often described as simple, campy, or serviceable, though a few reviewers appreciate it as one of the franchise’s stronger narrative efforts.
How does performance hold up?
PS5 impressions are generally strong, including one review reporting no crashes or freezes. Switch-focused reviews are more cautious, noting frame-rate dips, frame-pacing issues, or optimization concerns.
Consider This Instead
If you want better bug frequency
Choose Pragmata. It scores 4.8 vs 2.0 for bug frequency, with a 4.3 overall score.
If you want better side character depth
Choose Hades II. It scores 5.0 vs 2.5 for side character depth, with a 4.6 overall score.
If you want better world-building
Choose Clair Obscur: Expedition 33. It scores 5.0 vs 2.5 for world-building, with a 4.3 overall score.
If you want better emotional impact
Choose Kingdom Come: Deliverance II. It scores 5.0 vs 2.5 for emotional impact, with a 4.2 overall score.
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