Split Fiction

Split Fiction Feature Scores

Explore all 59 feature scores for Split Fiction, organized into pros and cons.

Scores by Feature

Summary

59 reviewed features
  • Very positive 4.5-5.0
    27 (46%)
  • Positive 3.5-4.4
    19 (32%)
  • Neutral 2.5-3.4
    10 (17%)
  • Negative 1.5-2.4
    3 (5%)

Pros

Sort
  • 4.8
    16 reviews strong consensus
    co-op experience: 4.8, 16 reviews, strong consensus
    Co-op experience was the strongest consensus point, repeatedly described as excellent, accessible, communicative, and central to the fun.
  • 4.8
    10 reviews strong consensus
    content variety: 4.8, 10 reviews, strong consensus
    Content variety was a major strength, especially side stories, genre shifts, and constantly changing mechanics.
  • 4.6
    10 reviews strong consensus
    graphics quality: 4.6, 10 reviews, strong consensus
    Graphics were usually praised as gorgeous or stunning, with Switch 2 visual compromises noted by one reviewer.
  • 4.8
    7 reviews strong consensus
    puzzle design: 4.8, 7 reviews, strong consensus
    Puzzle design was consistently praised for co-op dependence, teamwork, and creativity, with only occasional simplicity noted.
  • 4.7
    8 reviews strong consensus
    fun factor: 4.7, 8 reviews, strong consensus
    Fun factor was consistently high, even among more critical reviewers.
  • 4.8
    6 reviews strong consensus
    level design: 4.8, 6 reviews, strong consensus
    Level design stood out for memorable finales, strong set pieces, and mechanics that could sustain larger ideas.
  • 4.8
    6 reviews strong consensus
    performance optimization: 4.8, 6 reviews, strong consensus
    Performance optimization was praised across several reviews, with smooth operation on consoles and strong overall polish.
  • 4.4
    10 reviews moderate consensus
    gameplay mechanics: 4.4, 10 reviews, moderate consensus
    Reviewers broadly praised the constantly changing mechanics and strong moment-to-moment play, though a few found some actions forgettable or simple.
  • 4.8
    5 reviews strong consensus
    innovation: 4.8, 5 reviews, strong consensus
    Innovation was strongly praised through creative levels, final sequences, and inventive co-op design.
  • 4.6
    5 reviews strong consensus
    art direction: 4.6, 5 reviews, strong consensus
    Art direction was widely praised for striking worlds, scale, and strong creative environments, even on compromised hardware.
  • 4.5
    6 reviews strong consensus
    checkpoint system: 4.5, 6 reviews, strong consensus
    The checkpoint system was consistently praised for generosity, fast respawns, and reducing frustration.
  • 4.2
    9 reviews strong consensus
    pacing: 4.2, 9 reviews, strong consensus
    Pacing was one of the most praised areas, though a minority felt certain ideas lingered too long or were not flawless.
  • 4.1
    8 reviews strong consensus
    difficulty balance: 4.1, 8 reviews, strong consensus
    Difficulty was seen as forgiving but more demanding than earlier Hazelight games, especially for casual or unseasoned partners.
  • 4.4
    5 reviews strong consensus
    polish: 4.4, 5 reviews, strong consensus
    Polish was generally strong, though some reviewers mentioned rough gameplay stretches or platform-specific compromises.
  • 4.5
    4 reviews strong consensus
    cross-play support: 4.5, 4 reviews, strong consensus
    Cross-play support was praised as player-friendly and helpful for Friend’s Pass co-op.
  • 4.5
    4 reviews strong consensus
    emotional impact: 4.5, 4 reviews, strong consensus
    Emotional impact landed for several reviewers, especially through friendship themes and later character moments.
  • 4.4
    4 reviews moderate consensus
    originality: 4.4, 4 reviews, moderate consensus
    Originality was mixed: some called it audacious or original, while another argued it was polished more than new.
  • 4.5
    3 reviews strong consensus
    character development: 4.5, 3 reviews, strong consensus
    Character development earned praise from reviewers who felt Mio and Zoe’s relationship and emotional growth paid off.
  • 4.5
    3 reviews strong consensus
    controls responsiveness: 4.5, 3 reviews, strong consensus
    Controls were generally seen as responsive and intuitive, with one Switch 2 local controller setup working without issue.
  • 4.3
    3 reviews strong consensus
    online stability: 4.3, 3 reviews, strong consensus
    Online stability was generally positive, with rare lag or strong latency reports.
  • 4.2
    3 reviews strong consensus
    boss design: 4.2, 3 reviews, strong consensus
    Boss design was often praised for imagination and spectacle, with some caveats around daunting or repeated patterns.
  • 4.5
    2 reviews limited evidence
    couch co-op quality: 4.5, 2 reviews, limited evidence
    Couch co-op quality was praised for local convenience and the way Hazelight supports shared-play experiences.
  • 4.5
    2 reviews limited evidence
    movement feel: 4.5, 2 reviews, limited evidence
    Movement received strong praise for added weight, consistency, and approachability.
  • 4.5
    2 reviews limited evidence
    platform-specific feature support: 4.5, 2 reviews, limited evidence
    Platform-specific support stood out on Switch 2 through kickstand/tabletop play and Game Share functionality.
  • 4.5
    2 reviews limited evidence
    platforming precision: 4.5, 2 reviews, limited evidence
    Platforming was repeatedly called precise and immediately satisfying.
  • 4.0
    3 reviews low consensus
    frame rate stability: 4.0, 3 reviews, low consensus
    Frame rate stability was platform-dependent: strong on most versions, but Switch 2 had noticeable dips in demanding moments.
  • 4.0
    3 reviews moderate consensus
    value for money: 4.0, 3 reviews, moderate consensus
    Value for money was helped by Friend’s Pass and sharing features, though one review noted it was shorter and more expensive than its predecessor.
  • 3.8
    4 reviews moderate consensus
    replay value: 3.8, 4 reviews, moderate consensus
    Replay value was mixed: alternate characters and modes help, but some reviewers still saw it as a one-and-done game.
  • 4.2
    2 reviews limited evidence
    split-screen quality: 4.2, 2 reviews, limited evidence
    Split-screen quality was useful for coordination, though small handheld details could still be harder to read.
  • 4.0
    2 reviews limited evidence
    learning curve: 4.0, 2 reviews, limited evidence
    The learning curve was approachable for experienced players but could require adjustment for casual players.
  • 3.7
    3 reviews low consensus
    soundtrack quality: 3.7, 3 reviews, low consensus
    Soundtrack quality was mixed: some heard an upgrade or strong genre styling, while another found it forgettable.
  • 3.7
    3 reviews low consensus
    accessibility options: 3.7, 3 reviews, low consensus
    Accessibility support was praised for options like damage reduction and checkpoint skipping, though one review encountered a failed QuickTime accessibility workaround.
  • 4.5
    1 review
    animation quality: 4.5, 1 review
    Animation quality was praised in the technical review, especially for effective character animation.
  • 4.5
    1 review
    core gameplay loop: 4.5, 1 review
    The core loop was praised as gameplay-first, using its premise mainly to enable new co-op situations.
  • 4.5
    1 review
    cross-save support: 4.5, 1 review
    Cross-save/progression support was praised where non-host progression carried over.
  • 4.5
    1 review
    environmental detail: 4.5, 1 review
    Environmental detail was praised for keeping varied worlds visually interesting.
  • 4.5
    1 review
    facial animations: 4.5, 1 review
    Facial animation/lip sync received specific praise from one reviewer.
  • 4.5
    1 review
    handheld play suitability: 4.5, 1 review
    Handheld play suitability was praised for portable convenience despite technical tradeoffs.
  • 4.5
    1 review
    multiplayer design: 4.5, 1 review
    Multiplayer design was praised for fitting the exclusively co-op approach and supporting differing skill levels.
  • 4.5
    1 review
    quest design: 4.5, 1 review
    Side-story quests were considered worthwhile and rewarding to find.
  • 4.5
    1 review
    world-building: 4.5, 1 review
    World-building was praised for immersive, explorable worlds built from the protagonists’ imaginations.
  • 3.9
    2 reviews limited evidence
    mission variety: 3.9, 2 reviews, limited evidence
    Mission variety was strong overall, but a few sci-fi sections were called less memorable.
  • 3.8
    2 reviews limited evidence
    camera behavior: 3.8, 2 reviews, limited evidence
    Camera behavior was split between praise for clear tracking and complaints about awkward perspective shifts.
  • 4.0
    1 review
    age appropriateness: 4.0, 1 review
    Age appropriateness was considered fitting for a Teen rating, with some language and blood but nothing gratuitous.
  • 4.0
    1 review
    combat system: 4.0, 1 review
    Combat was described positively when the game shifts into shooter and action-platforming sequences.
  • 4.0
    1 review
    family friendliness: 4.0, 1 review
    Family friendliness was supported by forgiving co-op design that can work across different skill levels.

Cons

Sort
  • 2.4
    8 reviews strong consensus
    writing quality: 2.4, 8 reviews, strong consensus
    Writing quality was the most common weakness, with repeated complaints about dull characters, cliches, and amateurish story beats.
  • 2.3
    2 reviews limited evidence
    side character depth: 2.3, 2 reviews, limited evidence
    Side character depth was weak, especially around the one-dimensional CEO/villain.
  • 2.5
    2 reviews limited evidence
    bug frequency: 2.5, 2 reviews, limited evidence
    Bug frequency was low for some but notable in reviews citing glitches, snags, and a specific failed checkpoint interaction.
  • 2.2
    1 review
    exploration quality: 2.2, 1 review
    Exploration was criticized where invisible walls and glitches undercut curiosity.
  • 2.5
    1 review
    world interactivity: 2.5, 1 review
    World interactivity was limited because some props amused briefly but did not reward or advance players.
  • 2.8
    2 reviews limited evidence
    flying mechanics: 2.8, 2 reviews, limited evidence
    Flying was more divisive, with reviewers citing some early flying sections and dragon flight as weaker or imprecise.
  • 2.8
    3 reviews low consensus
    dialogue quality: 2.8, 3 reviews, low consensus
    Dialogue drew mixed responses, ranging from thoughtful and believable to painfully uninspired or full of cliches.
  • 2.8
    3 reviews strong consensus
    protagonist appeal: 2.8, 3 reviews, strong consensus
    Protagonist appeal was mixed because several reviewers needed time to warm up to Mio and Zoe, or never found them interesting.
  • 3.0
    1 review
    matchmaking quality: 3.0, 1 review
    Matchmaking quality was limited because finding a partner could still be a challenge.
  • 3.0
    1 review
    progression system: 3.0, 1 review
    Progression was intentionally minimal, with no score tracking or skill leveling, which some players may find limiting.
  • 3.3
    6 reviews low consensus
    narrative quality: 3.3, 6 reviews, low consensus
    Narrative quality divided reviewers: some liked the human story and concept, while others found the plot predictable or forgettable.
  • 3.4
    3 reviews moderate consensus
    voice acting: 3.4, 3 reviews, moderate consensus
    Voice acting was mixed, with some praise for performances but criticism that delivery did not elevate weaker writing.
  • 3.4
    3 reviews moderate consensus
    onboarding experience: 3.4, 3 reviews, moderate consensus
    Onboarding was praised for intuitive design but criticized on Switch 2 crossplay setup for poor in-game explanation.