Explore all 59 feature scores for Split Fiction, organized into pros and cons.
Scores by Feature
Summary
59 reviewed features-
Very positive 4.5-5.027 (46%)
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Positive 3.5-4.419 (32%)
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Neutral 2.5-3.410 (17%)
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Negative 1.5-2.43 (5%)
Pros
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Co-op experience was the strongest consensus point, repeatedly described as excellent, accessible, communicative, and central to the fun.
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Content variety was a major strength, especially side stories, genre shifts, and constantly changing mechanics.
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Graphics were usually praised as gorgeous or stunning, with Switch 2 visual compromises noted by one reviewer.
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Puzzle design was consistently praised for co-op dependence, teamwork, and creativity, with only occasional simplicity noted.
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Fun factor was consistently high, even among more critical reviewers.
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Level design stood out for memorable finales, strong set pieces, and mechanics that could sustain larger ideas.
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Performance optimization was praised across several reviews, with smooth operation on consoles and strong overall polish.
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Reviewers broadly praised the constantly changing mechanics and strong moment-to-moment play, though a few found some actions forgettable or simple.
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Innovation was strongly praised through creative levels, final sequences, and inventive co-op design.
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Art direction was widely praised for striking worlds, scale, and strong creative environments, even on compromised hardware.
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The checkpoint system was consistently praised for generosity, fast respawns, and reducing frustration.
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Pacing was one of the most praised areas, though a minority felt certain ideas lingered too long or were not flawless.
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Difficulty was seen as forgiving but more demanding than earlier Hazelight games, especially for casual or unseasoned partners.
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Polish was generally strong, though some reviewers mentioned rough gameplay stretches or platform-specific compromises.
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Cross-play support was praised as player-friendly and helpful for Friend’s Pass co-op.
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Emotional impact landed for several reviewers, especially through friendship themes and later character moments.
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Originality was mixed: some called it audacious or original, while another argued it was polished more than new.
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Character development earned praise from reviewers who felt Mio and Zoe’s relationship and emotional growth paid off.
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Controls were generally seen as responsive and intuitive, with one Switch 2 local controller setup working without issue.
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Online stability was generally positive, with rare lag or strong latency reports.
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Boss design was often praised for imagination and spectacle, with some caveats around daunting or repeated patterns.
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Couch co-op quality was praised for local convenience and the way Hazelight supports shared-play experiences.
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Movement received strong praise for added weight, consistency, and approachability.
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Platform-specific support stood out on Switch 2 through kickstand/tabletop play and Game Share functionality.
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Platforming was repeatedly called precise and immediately satisfying.
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Frame rate stability was platform-dependent: strong on most versions, but Switch 2 had noticeable dips in demanding moments.
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Value for money was helped by Friend’s Pass and sharing features, though one review noted it was shorter and more expensive than its predecessor.
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Replay value was mixed: alternate characters and modes help, but some reviewers still saw it as a one-and-done game.
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Split-screen quality was useful for coordination, though small handheld details could still be harder to read.
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The learning curve was approachable for experienced players but could require adjustment for casual players.
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Soundtrack quality was mixed: some heard an upgrade or strong genre styling, while another found it forgettable.
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Accessibility support was praised for options like damage reduction and checkpoint skipping, though one review encountered a failed QuickTime accessibility workaround.
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Animation quality was praised in the technical review, especially for effective character animation.
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The core loop was praised as gameplay-first, using its premise mainly to enable new co-op situations.
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Cross-save/progression support was praised where non-host progression carried over.
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Environmental detail was praised for keeping varied worlds visually interesting.
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Facial animation/lip sync received specific praise from one reviewer.
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Handheld play suitability was praised for portable convenience despite technical tradeoffs.
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Multiplayer design was praised for fitting the exclusively co-op approach and supporting differing skill levels.
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Side-story quests were considered worthwhile and rewarding to find.
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World-building was praised for immersive, explorable worlds built from the protagonists’ imaginations.
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Mission variety was strong overall, but a few sci-fi sections were called less memorable.
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Camera behavior was split between praise for clear tracking and complaints about awkward perspective shifts.
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Age appropriateness was considered fitting for a Teen rating, with some language and blood but nothing gratuitous.
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Combat was described positively when the game shifts into shooter and action-platforming sequences.
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Family friendliness was supported by forgiving co-op design that can work across different skill levels.
Cons
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Writing quality was the most common weakness, with repeated complaints about dull characters, cliches, and amateurish story beats.
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Side character depth was weak, especially around the one-dimensional CEO/villain.
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Bug frequency was low for some but notable in reviews citing glitches, snags, and a specific failed checkpoint interaction.
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Exploration was criticized where invisible walls and glitches undercut curiosity.
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World interactivity was limited because some props amused briefly but did not reward or advance players.
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Flying was more divisive, with reviewers citing some early flying sections and dragon flight as weaker or imprecise.
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Dialogue drew mixed responses, ranging from thoughtful and believable to painfully uninspired or full of cliches.
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Protagonist appeal was mixed because several reviewers needed time to warm up to Mio and Zoe, or never found them interesting.
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Matchmaking quality was limited because finding a partner could still be a challenge.
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Progression was intentionally minimal, with no score tracking or skill leveling, which some players may find limiting.
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Narrative quality divided reviewers: some liked the human story and concept, while others found the plot predictable or forgettable.
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Voice acting was mixed, with some praise for performances but criticism that delivery did not elevate weaker writing.
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Onboarding was praised for intuitive design but criticized on Switch 2 crossplay setup for poor in-game explanation.