Street Fighter 6

Street Fighter 6 Feature Scores

Explore all 78 feature scores for Street Fighter 6, organized into pros and cons.

Scores by Feature

Summary

78 reviewed features
  • Very positive 4.5-5.0
    37 (47%)
  • Positive 3.5-4.4
    18 (23%)
  • Neutral 2.5-3.4
    16 (21%)
  • Negative 1.5-2.4
    7 (9%)

Pros

Sort
  • 4.9
    17 reviews strong consensus
    combat system: 4.9, 17 reviews, strong consensus
    Combat earned the strongest praise: reviewers highlighted expressive Drive options, strategic meter use, and satisfying risk-reward decisions.
  • 4.8
    19 reviews strong consensus
    accessibility options: 4.8, 19 reviews, strong consensus
    Accessibility was a standout, with Modern/Dynamic controls and approachable design repeatedly praised for welcoming new players.
  • 4.9
    13 reviews strong consensus
    content variety: 4.9, 13 reviews, strong consensus
    Content variety was a major strength, with reviewers emphasizing the breadth of modes, training, arcade, online, and offline extras.
  • 4.8
    13 reviews strong consensus
    fun factor: 4.8, 13 reviews, strong consensus
    Fun factor was extremely high, with reviewers repeatedly calling matches, modes, and systems exciting or addictive.
  • 4.8
    12 reviews strong consensus
    tutorial quality: 4.8, 12 reviews, strong consensus
    Tutorials and training tools were among the most acclaimed parts of the package, often called best-in-class.
  • 4.8
    12 reviews strong consensus
    character roster: 4.8, 12 reviews, strong consensus
    The roster was widely praised as balanced, varied, stylish, and strong for both returning and new characters.
  • 4.9
    7 reviews strong consensus
    onboarding experience: 4.9, 7 reviews, strong consensus
    Onboarding was consistently strong because World Tour, guides, and Modern controls taught fundamentals without isolating newcomers.
  • 4.5
    15 reviews moderate consensus
    online stability: 4.5, 15 reviews, moderate consensus
    Online stability was a clear strength, with reviewers repeatedly praising netcode and smooth connections, despite isolated issues.
  • 5.0
    6 reviews strong consensus
    art direction: 5.0, 6 reviews, strong consensus
    Art direction was a major strength, with repeated praise for the graffiti, hip-hop, urban, and colorful visual identity.
  • 4.9
    7 reviews strong consensus
    gameplay mechanics: 4.9, 7 reviews, strong consensus
    Reviewers praised the Drive-era mechanics as deep, flexible, and satisfying, with post-launch updates adding meaningful tactical changes.
  • 4.6
    8 reviews strong consensus
    value for money: 4.6, 8 reviews, strong consensus
    Value for money was high because reviewers saw a large, feature-rich package with offline, online, and edition-specific value.
  • 4.5
    10 reviews moderate consensus
    graphics quality: 4.5, 10 reviews, moderate consensus
    Graphics were generally praised, though Switch, PS4, and World Tour performance/visual compromises were noted.
  • 4.8
    6 reviews strong consensus
    community features: 4.8, 6 reviews, strong consensus
    Community features were praised through Battle Hub's arcade feel, rival/friend tools, and social gathering design.
  • 4.9
    5 reviews strong consensus
    replay value: 4.9, 5 reviews, strong consensus
    Replay value was very high thanks to ranked play, Battle Hub, training, World Tour completion, and long-term competitive depth.
  • 4.7
    5 reviews strong consensus
    multiplayer design: 4.7, 5 reviews, strong consensus
    Multiplayer design was praised for Battle Hub, ranked/casual paths, and flexible ways to fight without forcing the social lobby.
  • 4.7
    5 reviews strong consensus
    sandbox freedom: 4.7, 5 reviews, strong consensus
    Avatar and moveset customization were major positives, letting players build intentionally wild or broken fighters.
  • 4.1
    15 reviews strong consensus
    open-world design: 4.1, 15 reviews, strong consensus
    World Tour was broadly welcomed as an ambitious single-player RPG mode, though reviewers varied on its execution and polish.
  • 4.3
    8 reviews moderate consensus
    social features: 4.3, 8 reviews, moderate consensus
    Social features were one of the game's identity points, from avatars and chat to spectating and lobby interactions.
  • 4.6
    5 reviews strong consensus
    controls responsiveness: 4.6, 5 reviews, strong consensus
    Responsiveness was strong across most versions, though weaker platforms and connections could still affect the feel.
  • 4.6
    5 reviews strong consensus
    mission variety: 4.6, 5 reviews, strong consensus
    Mission variety was positive when minigames and combat lessons taught mechanics, but not all mission structures stayed fresh.
  • 4.8
    4 reviews strong consensus
    faithfulness to franchise: 4.8, 4 reviews, strong consensus
    Faithfulness to the franchise was strong because reviewers felt the game honored Street Fighter while moving it forward.
  • 4.3
    6 reviews strong consensus
    competitive balance: 4.3, 6 reviews, strong consensus
    Competitive balance was viewed positively overall, especially the Drive system, Modern tradeoffs, and later character viability.
  • 4.8
    3 reviews strong consensus
    core gameplay loop: 4.8, 3 reviews, strong consensus
    The core loop was repeatedly described as quick, satisfying, addictive, and hard to put down.
  • 4.7
    3 reviews strong consensus
    world-building: 4.7, 3 reviews, strong consensus
    World-building was praised for making Metro City and the broader Street Fighter universe feel lived-in and connected.
  • 5.0
    2 reviews limited evidence
    visual effects quality: 5.0, 2 reviews, limited evidence
    Visual effects, especially paint-splatter and Drive Impact effects, were consistently praised.
  • 4.3
    4 reviews low consensus
    environmental detail: 4.3, 4 reviews, low consensus
    Environmental detail was strong in stages and city presentation, though older hardware reduced background liveliness.
  • 4.3
    3 reviews strong consensus
    learning curve: 4.3, 3 reviews, strong consensus
    The learning curve was considered manageable because the game has depth but gives players practical tools to improve.
  • 4.3
    3 reviews strong consensus
    side character depth: 4.3, 3 reviews, strong consensus
    Side-character depth was a pleasant surprise, especially through master relationships and smaller personal interactions.
  • 4.2
    3 reviews moderate consensus
    soundtrack quality: 4.2, 3 reviews, moderate consensus
    Soundtrack reactions were mostly positive, with a few reservations about specific new character themes.
  • 4.5
    2 reviews limited evidence
    enemy variety: 4.5, 2 reviews, limited evidence
    Enemy variety in World Tour was praised for teaching matchups and adding amusing oddball opponents.
  • 4.5
    2 reviews limited evidence
    voice acting: 4.5, 2 reviews, limited evidence
    Voice and commentary features were liked when they made fights feel more like events, though repetition was a caveat elsewhere.
  • 4.0
    3 reviews strong consensus
    family friendliness: 4.0, 3 reviews, strong consensus
    Family or casual-group play was supported by Dynamic controls, party-style modes, and approachable local play.
  • 4.3
    2 reviews limited evidence
    handheld play suitability: 4.3, 2 reviews, limited evidence
    Handheld suitability was positive on Switch 2, though World Tour and visual compromises limited the result.
  • 4.3
    2 reviews limited evidence
    seasonal content quality: 4.3, 2 reviews, limited evidence
    Seasonal content quality was positive in post-launch coverage, especially for well-received guest and returning fighters.
  • 4.3
    2 reviews limited evidence
    world interactivity: 4.3, 2 reviews, limited evidence
    Reviewers enjoyed the ability to fight nearly anyone and interact with the world in silly, playful ways.
  • 5.0
    1 review
    animation quality: 5.0, 1 review
    Animation quality stood out through expressive character movement and polished fight presentation.
  • 5.0
    1 review
    atmosphere: 5.0, 1 review
    The atmosphere captured an arcade/community feeling that several reviewers found nostalgic and energizing.
  • 5.0
    1 review
    DLC value: 5.0, 1 review
    DLC value was strongest for the Years 1-2 Fighters Edition, which bundled characters at a better value.
  • 5.0
    1 review
    immersion: 5.0, 1 review
    Immersion benefited from World Tour and Battle Hub, with reviewers calling it the franchise's most immersive entry.
  • 5.0
    1 review
    movement feel: 5.0, 1 review
    The fighting feel was described as fluid, logical, natural, and easy to pick up without losing depth.
  • 4.0
    2 reviews limited evidence
    matchmaking quality: 4.0, 2 reviews, limited evidence
    Matchmaking was mostly quick and smooth, but ranked matchmaking concerns appeared in one later player-focused review.
  • 4.5
    1 review
    class balance: 4.5, 1 review
    Class or archetype balance was praised through comments that every character had viable strengths and weaknesses.
  • 4.5
    1 review
    dialogue quality: 4.5, 1 review
    Dialogue and small master interactions were warmly received, especially casual chats and text-message moments.
  • 4.5
    1 review
    economy and resource balance: 4.5, 1 review
    The Drive Gauge's resource design was praised as a balanced risk-reward system with meaningful consequences.
  • 4.5
    1 review
    emotional impact: 4.5, 1 review
    Some reviewers described a genuine emotional response to the character redesigns and franchise comeback.
  • 4.5
    1 review
    endgame content: 4.5, 1 review
    Endgame content centered on ranked play and ongoing improvement, which reviewers saw as a long-term grind.
  • 4.5
    1 review
    innovation: 4.5, 1 review
    Innovation was praised in the open-world RPG structure, accessibility ideas, and Drive system.
  • 4.5
    1 review
    originality: 4.5, 1 review
    Originality came through World Tour's unusual fighting-game RPG structure and the full package's fresh approach.
  • 4.5
    1 review
    sound design: 4.5, 1 review
    Sound design was praised for adding impact through fight shouts, hits, and combat audio.
  • 4.0
    1 review
    character development: 4.0, 1 review
    Character development showed up in master bonds and arcade/world interactions, but it was not the central narrative strength.
  • 4.0
    1 review
    live-service support: 4.0, 1 review
    Live-service support was considered solid after launch, though monetization concerns kept it from being unqualified praise.
  • 4.0
    1 review
    lore depth: 4.0, 1 review
    Lore references and Final Fight/Street Fighter connections added flavor for longtime fans.
  • 4.0
    1 review
    server reliability: 4.0, 1 review
    Server reliability had a brief private-lobby issue, but the reviewer noted Capcom resolved it quickly.
  • 3.5
    2 reviews limited evidence
    load times: 3.5, 2 reviews, limited evidence
    Load times ranged from extremely quick in stronger versions to sluggish on base PS4 hardware.
  • 3.5
    1 review
    level design: 3.5, 1 review
    World Tour's main hubs were appreciated, while smaller global areas were criticized for feeling limited.

Cons

Sort
  • 2.1
    4 reviews strong consensus
    microtransaction impact: 2.1, 4 reviews, strong consensus
    Microtransactions were a repeated negative, even when reviewers noted cosmetics did not affect gameplay.
  • 2.4
    5 reviews strong consensus
    grind level: 2.4, 5 reviews, strong consensus
    Grind level was a recurring drawback in World Tour, especially master/style leveling and late-game stat farming.
  • 2.4
    4 reviews strong consensus
    mission design: 2.4, 4 reviews, strong consensus
    Mission design was mixed to negative because reviewers enjoyed some lessons and minigames but disliked fetch quests and backtracking.
  • 2.6
    5 reviews strong consensus
    difficulty balance: 2.6, 5 reviews, strong consensus
    Difficulty balance was mixed, with some reviewers finding World Tour too easy and others hitting frustrating late-game spikes.
  • 2.5
    3 reviews strong consensus
    pacing: 2.5, 3 reviews, strong consensus
    Pacing was uneven: the main fighting stayed engaging, but World Tour could feel repetitive, grindy, or padded.
  • 2.6
    4 reviews strong consensus
    monetization fairness: 2.6, 4 reviews, strong consensus
    Monetization fairness was the most persistent concern, with several reviewers objecting to premium currency and aggressive cosmetic monetization.
  • 2.0
    1 review
    battle pass value: 2.0, 1 review
    Battle pass value was viewed negatively as unnecessary in a paid fighting game.
  • 2.0
    1 review
    platforming precision: 2.0, 1 review
    Platforming in World Tour was one of the few clearly criticized mechanical side activities.
  • 2.0
    1 review
    protagonist appeal: 2.0, 1 review
    The World Tour avatar/protagonist drew criticism when described as mute and overly errand-focused.
  • 2.0
    1 review
    writing quality: 2.0, 1 review
    Writing quality suffered where the story relied on thin characters, predictable twists, or fetch-quest framing.
  • 2.5
    2 reviews limited evidence
    platform-specific feature support: 2.5, 2 reviews, limited evidence
    Platform-specific features were mixed: touch controls helped on Switch 2, while gyro modes felt more gimmicky than essential.
  • 2.8
    9 reviews strong consensus
    narrative quality: 2.8, 9 reviews, strong consensus
    Narrative quality was the most common creative weakness, with several reviewers calling World Tour's main story weak, dull, or shallow.
  • 2.8
    6 reviews strong consensus
    frame rate stability: 2.8, 6 reviews, strong consensus
    Frame-rate stability was excellent in core fights on stronger versions but inconsistent in World Tour, PS4, PC open areas, and Switch 2 exploration.
  • 2.5
    1 review
    fast travel convenience: 2.5, 1 review
    Fast travel was useful only after unlocking points; before then, one reviewer felt they ran around aimlessly.
  • 2.5
    1 review
    quest design: 2.5, 1 review
    Quest design drew criticism when missions required backtracking and became tedious despite some memorable character interactions.
  • 2.5
    1 review
    user interface design: 2.5, 1 review
    User interface design was criticized by at least one reviewer as confusing and harder than it should be.
  • 2.8
    2 reviews limited evidence
    menu usability: 2.8, 2 reviews, limited evidence
    Menu usability had some friction, especially around settings, friends, and navigation.
  • 3.0
    1 review
    exploration quality: 3.0, 1 review
    Exploration was considered fun in spots but not consistently distinctive compared with other open-world games.
  • 3.0
    1 review
    polish: 3.0, 1 review
    Polish was mostly strong, though pop-in and platform-specific compromises prevented a perfect score everywhere.
  • 3.0
    1 review
    progression system: 3.0, 1 review
    Progression was criticized for slow style leveling and a drip-feed of unlocks despite giving players plenty to chase.
  • 3.0
    1 review
    skill tree depth: 3.0, 1 review
    Skill-tree depth was viewed as functional but basic rather than a major strength.
  • 3.3
    2 reviews limited evidence
    AI behavior: 3.3, 2 reviews, limited evidence
    AI-related features were mixed: V-Rival-style practice was useful, while some World Tour AI behavior drew criticism.
  • 3.3
    5 reviews strong consensus
    performance optimization: 3.3, 5 reviews, strong consensus
    Performance optimization varied sharply by platform and mode, with traditional fights strong but World Tour often weaker.