The Last of Us Part II Remastered

The Last of Us Part II Remastered Feature Scores

Explore all 58 feature scores for The Last of Us Part II Remastered, organized into pros and cons.

Scores by Feature

Summary

58 reviewed features
  • Very positive 4.5-5.0
    27 (47%)
  • Positive 3.5-4.4
    23 (40%)
  • Neutral 2.5-3.4
    6 (10%)
  • Negative 1.5-2.4
    2 (3%)

Pros

Sort
  • 4.6
    15 reviews strong consensus
    combat system: 4.6, 15 reviews, strong consensus
    Combat was one of the strongest areas overall, with reviewers praising its brutal feel, polish, resource pressure, and ability to shine in No Return despite a few dissenting takes.
  • 4.5
    20 reviews moderate consensus
    remake/remaster quality: 4.5, 20 reviews, moderate consensus
    Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.
  • 4.4
    20 reviews strong consensus
    graphics quality: 4.4, 20 reviews, strong consensus
    Graphics were widely praised as excellent or stunning, but reviewers often stressed that the jump over the PS4/PS5-patched version is modest.
  • 4.8
    8 reviews strong consensus
    load times: 4.8, 8 reviews, strong consensus
    Load times were consistently praised as much faster and a clear quality-of-life upgrade.
  • 4.7
    9 reviews strong consensus
    haptic feedback integration: 4.7, 9 reviews, strong consensus
    Haptic feedback integration was strongly praised for bows, weapons, bandaging, traversal, and added immersion, though one reviewer found extended use tiring.
  • 4.4
    16 reviews moderate consensus
    replay value: 4.4, 16 reviews, moderate consensus
    Replay value was one of the strongest remaster arguments, driven mainly by No Return, daily/custom runs, unlocks, and added extras.
  • 4.3
    21 reviews moderate consensus
    value for money: 4.3, 21 reviews, moderate consensus
    Value for money was strongly positive for the $10 upgrade, with more mixed views for first-time or double-dip buyers at full price.
  • 4.7
    9 reviews strong consensus
    stealth mechanics: 4.7, 9 reviews, strong consensus
    Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.
  • 4.3
    26 reviews strong consensus
    content variety: 4.3, 26 reviews, strong consensus
    Content variety was broadly praised, especially No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and modifiers, though some extras were called short or uneven.
  • 4.9
    6 reviews strong consensus
    environmental detail: 4.9, 6 reviews, strong consensus
    Environmental detail drew strong praise for scenery, foliage, world texture, and dense visual craftsmanship.
  • 4.3
    21 reviews low consensus
    narrative quality: 4.3, 21 reviews, low consensus
    Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized its structure, bleakness, and execution.
  • 4.4
    12 reviews moderate consensus
    fun factor: 4.4, 12 reviews, moderate consensus
    Fun factor was strongest in No Return and combat-focused extras, though the main story’s grim tone made it less relaxing for some reviewers.
  • 5.0
    5 reviews strong consensus
    emotional impact: 5.0, 5 reviews, strong consensus
    Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.
  • 4.4
    11 reviews moderate consensus
    performance optimization: 4.4, 11 reviews, moderate consensus
    Performance optimization was generally strong on PS5 and many PC setups, though one PC review reported stutter and texture issues.
  • 4.4
    10 reviews strong consensus
    frame rate stability: 4.4, 10 reviews, strong consensus
    Frame rate stability was mostly praised, especially in performance mode, with some caveats around 30fps fidelity mode and certain PC scenes.
  • 4.9
    4 reviews strong consensus
    accessibility options: 4.9, 4 reviews, strong consensus
    Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.
  • 5.0
    3 reviews strong consensus
    voice acting: 5.0, 3 reviews, strong consensus
    Voice acting earned unanimous praise from scored reviews, especially for the main cast’s performances.
  • 4.6
    4 reviews strong consensus
    controls responsiveness: 4.6, 4 reviews, strong consensus
    Controls were usually described as smooth, responsive, and solid, with PC mouse-and-keyboard support adding precision for some players.
  • 4.4
    5 reviews strong consensus
    polish: 4.4, 5 reviews, strong consensus
    Polish was a consistent strength, with reviewers describing the package, presentation, and bonus modes as well-crafted.
  • 4.8
    3 reviews strong consensus
    sound design: 4.8, 3 reviews, strong consensus
    Sound design was praised for 3D audio, directionality, anxiety, and stealth-tension cues.
  • 4.8
    3 reviews strong consensus
    world-building: 4.8, 3 reviews, strong consensus
    World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.
  • 4.7
    3 reviews strong consensus
    character roster: 4.7, 3 reviews, strong consensus
    The character roster in No Return was praised for bringing secondary characters forward with different loadouts, traits, and playstyles.
  • 5.0
    2 reviews limited evidence
    character development: 5.0, 2 reviews, limited evidence
    Character development was praised for its heavy character work and risky perspective structure.
  • 5.0
    2 reviews limited evidence
    facial animations: 5.0, 2 reviews, limited evidence
    Facial animation was praised as industry-leading and central to the emotional performances.
  • 4.1
    4 reviews strong consensus
    difficulty balance: 4.1, 4 reviews, strong consensus
    Difficulty was usually viewed positively as tense and intentional, with challenge options and survival pressure fitting the game’s design.
  • 4.1
    4 reviews low consensus
    writing quality: 4.1, 4 reviews, low consensus
    Writing quality was polarized: several reviewers praised the ambitious, intentional storytelling, while one criticized the script as unsubtle.
  • 4.8
    2 reviews limited evidence
    horror tension: 4.8, 2 reviews, limited evidence
    Horror tension was praised for causing anxiety, dread, and memorable scare sequences.
  • 4.3
    3 reviews strong consensus
    AI behavior: 4.3, 3 reviews, strong consensus
    AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.
  • 4.2
    3 reviews strong consensus
    exploration quality: 4.2, 3 reviews, strong consensus
    Exploration was generally valued for scavenging, optional environmental stories, and player choice, though one reviewer found it sometimes too guided.
  • 4.5
    2 reviews limited evidence
    progression system: 4.5, 2 reviews, limited evidence
    Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.
  • 4.0
    3 reviews low consensus
    protagonist appeal: 4.0, 3 reviews, low consensus
    Protagonist appeal was mixed: Ellie was praised as carrying the sequel by some, while one reviewer found her harder to relate to.
  • 4.3
    2 reviews limited evidence
    mission variety: 4.3, 2 reviews, limited evidence
    Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven encounters.
  • 5.0
    1 review
    atmosphere: 5.0, 1 review
    Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.
  • 5.0
    1 review
    boss design: 5.0, 1 review
    Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.
  • 5.0
    1 review
    core gameplay loop: 5.0, 1 review
    The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.
  • 5.0
    1 review
    economy and resource balance: 5.0, 1 review
    Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.
  • 5.0
    1 review
    level design: 5.0, 1 review
    Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.
  • 5.0
    1 review
    platform-specific feature support: 5.0, 1 review
    Platform-specific support was praised for PS5-native upgrades such as load times, DualSense features, and 3D audio.
  • 5.0
    1 review
    soundtrack quality: 5.0, 1 review
    The soundtrack was praised as atmospheric and emotionally effective.
  • 4.5
    1 review
    aiming precision: 4.5, 1 review
    Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.
  • 4.5
    1 review
    crafting system: 4.5, 1 review
    Crafting was praised as part of the game’s excellent survival-combat foundation.
  • 4.5
    1 review
    handheld play suitability: 4.5, 1 review
    Handheld suitability was praised in one PC review because the Steam Deck version ran well enough to deserve verification.
  • 3.5
    3 reviews low consensus
    gameplay mechanics: 3.5, 3 reviews, low consensus
    Gameplay mechanics drew mixed responses: several reviewers liked the remastered combat tools, but one felt the core stealth-loot-shoot loop had aged poorly.
  • 4.0
    1 review
    art direction: 4.0, 1 review
    Art direction was praised as visually striking, though one review also noted the remaster could look too dark in places.
  • 4.0
    1 review
    open-world design: 4.0, 1 review
    The limited semi-open Seattle section stood out positively to one reviewer, who wished more of the game pursued that feeling.
  • 4.0
    1 review
    sandbox freedom: 4.0, 1 review
    No Return’s sandbox-like setup was praised as a fun way to experiment outside the campaign’s narrative constraints.
  • 3.5
    2 reviews limited evidence
    enemy variety: 3.5, 2 reviews, limited evidence
    Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited number of new enemies.
  • 3.5
    2 reviews limited evidence
    skill tree depth: 3.5, 2 reviews, limited evidence
    Skill systems were split: one reviewer liked the upgrade satisfaction, while another felt No Return upgrades did not meaningfully change play enough.
  • 3.5
    1 review
    originality: 3.5, 1 review
    Originality was mixed, with one review finding No Return strange and unusual but artistically awkward.
  • 3.5
    1 review
    visual effects quality: 3.5, 1 review
    Visual effects were mostly strong, but one PC review noted distracting upscaling artifacts around transparencies.

Cons

Sort
  • 1.5
    1 review
    family friendliness: 1.5, 1 review
    Family friendliness scored low because one reviewer explicitly described the game as gritty, intense, and extremely violent.
  • 2.0
    1 review
    puzzle design: 2.0, 1 review
    Puzzle design was a weak point in one review, which complained that environmental puzzles were too few and underdeveloped.
  • 2.5
    1 review
    map and navigation design: 2.5, 1 review
    Map and navigation design drew one notable complaint about unclear progression paths in naturalistic environments.
  • 2.5
    1 review
    user interface design: 2.5, 1 review
    User interface design had one PC-specific criticism, where mouse-related UI elements could hurt frame rate.
  • 2.9
    7 reviews strong consensus
    pacing: 2.9, 7 reviews, strong consensus
    Pacing was the most consistent structural complaint, with multiple reviewers saying the campaign felt long, bloated, or uneven despite strong moments.
  • 3.0
    1 review
    age appropriateness: 3.0, 1 review
    Age appropriateness was limited by the game’s mature themes, violence, and emotional weight, with one reviewer saying younger players may not appreciate it.
  • 3.0
    1 review
    innovation: 3.0, 1 review
    Innovation was limited in one review, which found No Return fun but not especially unique as a mode.
  • 3.3
    2 reviews limited evidence
    bug frequency: 3.3, 2 reviews, limited evidence
    Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.