Explore all 58 feature scores for The Last of Us Part II Remastered, organized into pros and cons.
Scores by Feature
Summary
58 reviewed features-
Very positive 4.5-5.027 (47%)
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Positive 3.5-4.423 (40%)
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Neutral 2.5-3.46 (10%)
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Negative 1.5-2.42 (3%)
Pros
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Combat was one of the strongest areas overall, with reviewers praising its brutal feel, polish, resource pressure, and ability to shine in No Return despite a few dissenting takes.
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Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.
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Graphics were widely praised as excellent or stunning, but reviewers often stressed that the jump over the PS4/PS5-patched version is modest.
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Load times were consistently praised as much faster and a clear quality-of-life upgrade.
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Haptic feedback integration was strongly praised for bows, weapons, bandaging, traversal, and added immersion, though one reviewer found extended use tiring.
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Replay value was one of the strongest remaster arguments, driven mainly by No Return, daily/custom runs, unlocks, and added extras.
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Value for money was strongly positive for the $10 upgrade, with more mixed views for first-time or double-dip buyers at full price.
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Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.
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Content variety was broadly praised, especially No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and modifiers, though some extras were called short or uneven.
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Environmental detail drew strong praise for scenery, foliage, world texture, and dense visual craftsmanship.
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Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized its structure, bleakness, and execution.
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Fun factor was strongest in No Return and combat-focused extras, though the main story’s grim tone made it less relaxing for some reviewers.
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Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.
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Performance optimization was generally strong on PS5 and many PC setups, though one PC review reported stutter and texture issues.
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Frame rate stability was mostly praised, especially in performance mode, with some caveats around 30fps fidelity mode and certain PC scenes.
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Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.
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Voice acting earned unanimous praise from scored reviews, especially for the main cast’s performances.
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Controls were usually described as smooth, responsive, and solid, with PC mouse-and-keyboard support adding precision for some players.
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Polish was a consistent strength, with reviewers describing the package, presentation, and bonus modes as well-crafted.
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Sound design was praised for 3D audio, directionality, anxiety, and stealth-tension cues.
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World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.
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The character roster in No Return was praised for bringing secondary characters forward with different loadouts, traits, and playstyles.
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Character development was praised for its heavy character work and risky perspective structure.
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Facial animation was praised as industry-leading and central to the emotional performances.
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Difficulty was usually viewed positively as tense and intentional, with challenge options and survival pressure fitting the game’s design.
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Writing quality was polarized: several reviewers praised the ambitious, intentional storytelling, while one criticized the script as unsubtle.
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Horror tension was praised for causing anxiety, dread, and memorable scare sequences.
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AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.
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Exploration was generally valued for scavenging, optional environmental stories, and player choice, though one reviewer found it sometimes too guided.
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Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.
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Protagonist appeal was mixed: Ellie was praised as carrying the sequel by some, while one reviewer found her harder to relate to.
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Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven encounters.
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Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.
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Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.
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The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.
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Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.
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Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.
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Platform-specific support was praised for PS5-native upgrades such as load times, DualSense features, and 3D audio.
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The soundtrack was praised as atmospheric and emotionally effective.
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Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.
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Crafting was praised as part of the game’s excellent survival-combat foundation.
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Handheld suitability was praised in one PC review because the Steam Deck version ran well enough to deserve verification.
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Gameplay mechanics drew mixed responses: several reviewers liked the remastered combat tools, but one felt the core stealth-loot-shoot loop had aged poorly.
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Art direction was praised as visually striking, though one review also noted the remaster could look too dark in places.
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The limited semi-open Seattle section stood out positively to one reviewer, who wished more of the game pursued that feeling.
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No Return’s sandbox-like setup was praised as a fun way to experiment outside the campaign’s narrative constraints.
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Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited number of new enemies.
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Skill systems were split: one reviewer liked the upgrade satisfaction, while another felt No Return upgrades did not meaningfully change play enough.
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Originality was mixed, with one review finding No Return strange and unusual but artistically awkward.
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Visual effects were mostly strong, but one PC review noted distracting upscaling artifacts around transparencies.
Cons
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Family friendliness scored low because one reviewer explicitly described the game as gritty, intense, and extremely violent.
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Puzzle design was a weak point in one review, which complained that environmental puzzles were too few and underdeveloped.
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Map and navigation design drew one notable complaint about unclear progression paths in naturalistic environments.
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User interface design had one PC-specific criticism, where mouse-related UI elements could hurt frame rate.
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Pacing was the most consistent structural complaint, with multiple reviewers saying the campaign felt long, bloated, or uneven despite strong moments.
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Age appropriateness was limited by the game’s mature themes, violence, and emotional weight, with one reviewer saying younger players may not appreciate it.
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Innovation was limited in one review, which found No Return fun but not especially unique as a mode.
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Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.