The Outer Worlds 2

The Outer Worlds 2 Feature Scores

Explore all 70 feature scores for The Outer Worlds 2, organized into pros and cons.

Scores by Feature

Summary

70 reviewed features
  • Very positive 4.5-5.0
    10 (14%)
  • Positive 3.5-4.4
    39 (56%)
  • Neutral 2.5-3.4
    16 (23%)
  • Negative 1.5-2.4
    5 (7%)

Pros

Sort
  • 4.6
    11 reviews strong consensus
    world-building: 4.6, 11 reviews, strong consensus
    World-building was a major strength, with reviewers praising factions, moral dilemmas, environmental context, and a lived-in universe.
  • 4.4
    21 reviews moderate consensus
    progression system: 4.4, 21 reviews, moderate consensus
    Progression, perks, flaws, and no-respec commitment were widely praised, though level-cap and respec complaints created some friction.
  • 4.5
    13 reviews strong consensus
    replay value: 4.5, 13 reviews, strong consensus
    Replay value was a major strength, with reviewers wanting additional runs for alternate builds, choices, paths, and endings.
  • 4.5
    10 reviews strong consensus
    skill tree depth: 4.5, 10 reviews, strong consensus
    Skill depth was praised for meaningful specialization, tough choices, and builds that affected both dialogue and combat.
  • 4.1
    27 reviews strong consensus
    combat system: 4.1, 27 reviews, strong consensus
    Combat was widely seen as a major improvement, especially gunplay, though melee feel and RPG-shooter limitations kept some scores mixed.
  • 4.2
    16 reviews moderate consensus
    writing quality: 4.2, 16 reviews, moderate consensus
    Writing was one of the best-supported strengths, especially satire, dialogue, humor, and faction commentary, despite a few complaints about patchiness.
  • 4.5
    8 reviews strong consensus
    gameplay mechanics: 4.5, 8 reviews, strong consensus
    Reviewers generally liked the RPG systems, build options, and reactive mechanics, though a few found familiar systems less imaginative.
  • 4.4
    8 reviews moderate consensus
    sandbox freedom: 4.4, 8 reviews, moderate consensus
    Reviewers strongly praised the freedom to solve situations through speech, stealth, combat, skills, traits, and prior discoveries.
  • 4.5
    5 reviews strong consensus
    environmental detail: 4.5, 5 reviews, strong consensus
    Environmental detail was praised for purposeful design, interiors, environmental storytelling, and handcrafted spaces.
  • 4.6
    4 reviews strong consensus
    mission design: 4.6, 4 reviews, strong consensus
    Major missions and tentpole scenarios were praised for puzzle-box structure, role-play opportunities, and varied routes.
  • 4.2
    7 reviews strong consensus
    graphics quality: 4.2, 7 reviews, strong consensus
    Graphics were generally positive, with vibrant worlds and improved visuals, though some character models or performance-mode compromises drew criticism.
  • 3.9
    13 reviews moderate consensus
    exploration quality: 3.9, 13 reviews, moderate consensus
    Exploration was generally rewarding and purposeful, though some reviewers found open stretches empty or unrewarding.
  • 4.3
    5 reviews strong consensus
    faithfulness to franchise: 4.3, 5 reviews, strong consensus
    Faithfulness to the franchise was praised for refining the series, keeping its soul, and moving closer to Obsidian's RPG promise.
  • 4.0
    9 reviews moderate consensus
    stealth mechanics: 4.0, 9 reviews, moderate consensus
    Stealth was often viable and rewarding, especially with builds and gadgets, but some reviewers found it imbalanced or merely serviceable.
  • 4.2
    5 reviews strong consensus
    core gameplay loop: 4.2, 5 reviews, strong consensus
    The main loop of talking, looting, fighting, and resolving problems your way was praised as satisfying and strongly role-play driven.
  • 4.2
    5 reviews strong consensus
    onboarding experience: 4.2, 5 reviews, strong consensus
    Onboarding and character setup were mostly praised for immediately expressing background, traits, and build identity.
  • 3.8
    21 reviews low consensus
    side character depth: 3.8, 21 reviews, low consensus
    Side characters and companions were divisive: many praised their faction ties and quests, while others found them uneven or unmemorable.
  • 3.9
    9 reviews moderate consensus
    fun factor: 3.9, 9 reviews, moderate consensus
    Fun factor was mostly positive, though some reviewers tied their enjoyment to tolerance for repetition, pacing, or familiar design.
  • 3.9
    10 reviews low consensus
    quest design: 3.9, 10 reviews, low consensus
    Quest design was split: several reviewers loved the branching checks and side content, while others saw busywork or inconsequential side quests.
  • 4.0
    6 reviews strong consensus
    art direction: 4.0, 6 reviews, strong consensus
    Art direction was mostly praised for color, personality, and alien worlds, though one reviewer preferred the first game's grounded look.
  • 4.2
    4 reviews strong consensus
    loot system: 4.2, 4 reviews, strong consensus
    Loot was praised as meaningful, rewarding, and varied enough to support distinct builds.
  • 3.8
    12 reviews moderate consensus
    narrative quality: 3.8, 12 reviews, moderate consensus
    Narrative quality ranged from excellent political intrigue and strong story beats to complaints about a weak, predictable, or flat core story.
  • 4.4
    3 reviews strong consensus
    atmosphere: 4.4, 3 reviews, strong consensus
    Atmosphere was praised for oppressive planets, overwhelming corporate spaces, and a strong sense of place.
  • 3.8
    9 reviews moderate consensus
    upgrade system: 3.8, 9 reviews, moderate consensus
    Weapon and gear upgrades were usually liked for customization, but some reviewers found mod limits or specific systems clunky.
  • 3.9
    6 reviews low consensus
    frame rate stability: 3.9, 6 reviews, low consensus
    Frame rate evidence ranged from smooth 60 FPS praise to concerns about 4K performance and quality/performance tradeoffs.
  • 4.3
    3 reviews strong consensus
    level design: 4.3, 3 reviews, strong consensus
    Dense openings and dungeon spaces earned strong praise, with reviewers singling out alternate routes and thoughtful layouts.
  • 4.3
    3 reviews strong consensus
    voice acting: 4.3, 3 reviews, strong consensus
    Voice acting was considered strong or solid, with performances generally supporting the setting and comedy.
  • 3.8
    8 reviews moderate consensus
    performance optimization: 3.8, 8 reviews, moderate consensus
    Performance optimization was mixed but generally acceptable, with strong platform reports offset by rough PC or ray-tracing complaints.
  • 3.8
    6 reviews moderate consensus
    movement feel: 3.8, 6 reviews, moderate consensus
    Movement was usually considered improved and freer, helped by mobility options, though fall damage and melee sluggishness drew criticism.
  • 4.5
    2 reviews limited evidence
    controls responsiveness: 4.5, 2 reviews, limited evidence
    Controls were praised for snappier, more responsive shooting and better weapon heft.
  • 3.8
    5 reviews strong consensus
    value for money: 3.8, 5 reviews, strong consensus
    Value was mixed-positive: Game Pass and standard pricing were praised, while some reviewers recommended waiting for broader opinions or a sale.
  • 4.4
    2 reviews limited evidence
    dialogue quality: 4.4, 2 reviews, limited evidence
    Dialogue was praised for branching options, smooth integration of background choices, and rewarding nonviolent solutions.
  • 4.0
    3 reviews strong consensus
    sound design: 4.0, 3 reviews, strong consensus
    Sound design and radio presentation were praised for adding flavor and helping scenes land.
  • 3.8
    4 reviews moderate consensus
    fast travel convenience: 3.8, 4 reviews, moderate consensus
    Fast travel was useful and sometimes praised, though lack of interplanetary fast travel frustrated one reviewer.
  • 3.6
    5 reviews low consensus
    weapon balance: 3.6, 5 reviews, low consensus
    Weapon balance ranged from fresh, satisfying arsenals to overpowered or underwhelming weapons and uneven biomass guns.
  • 3.7
    4 reviews moderate consensus
    difficulty balance: 3.7, 4 reviews, moderate consensus
    Difficulty was mixed: some liked the challenge and fairness, while others noted reverse difficulty or uneven spikes.
  • 3.5
    7 reviews moderate consensus
    soundtrack quality: 3.5, 7 reviews, moderate consensus
    Soundtrack quality was mixed: radio and themed music were liked, while several reviewers found the score sparse or not memorable.
  • 3.5
    5 reviews low consensus
    crash stability: 3.5, 5 reviews, low consensus
    Crash stability was mixed, from one-crash praise to reports of hard crashes or repeated crashes in a specific area.
  • 4.5
    1 review
    load times: 4.5, 1 review
    Load times were praised as reasonably short in one cross-platform review.
  • 4.5
    1 review
    lore depth: 4.5, 1 review
    Lore depth was praised where new factions made Arcadia feel deeper and more distinct than the first game.
  • 4.5
    1 review
    world interactivity: 4.5, 1 review
    World interactivity was praised where obvious environmental solutions and discovered information could be acted on directly.
  • 3.9
    2 reviews limited evidence
    aiming precision: 3.9, 2 reviews, limited evidence
    Aiming was mostly better and more natural, but one reviewer still found the reticle a little slippery.
  • 3.8
    2 reviews limited evidence
    innovation: 3.8, 2 reviews, limited evidence
    Innovation was split between praise for the flaws system and criticism that broader mechanics felt unimaginative.
  • 4.2
    1 review
    puzzle design: 4.2, 1 review
    Puzzle support was praised where gadgets expanded both combat and puzzle-solving options.
  • 4.0
    1 review
    cross-save support: 4.0, 1 review
    Cross-save support was positively noted when saves moved between Xbox and PC.
  • 4.0
    1 review
    learning curve: 4.0, 1 review
    One reviewer found the broader RPG structure easy to grasp despite its added ambition.
  • 4.0
    1 review
    protagonist appeal: 4.0, 1 review
    One reviewer enjoyed shaping an idiot-savant commander, supporting protagonist role-play appeal.
  • 4.0
    1 review
    visual effects quality: 4.0, 1 review
    Visual effects were praised by one reviewer for good-looking special effects and reflections.
  • 3.5
    2 reviews limited evidence
    polish: 3.5, 2 reviews, limited evidence
    Polish was mixed, balancing technical reliability improvements against uneven design and jank.

Cons

Sort
  • 1.5
    2 reviews limited evidence
    enemy variety: 1.5, 2 reviews, limited evidence
    Enemy variety was a repeated low point in IGN-aligned reviews, especially repeated creatures across planets.
  • 2.0
    2 reviews limited evidence
    companion AI: 2.0, 2 reviews, limited evidence
    Companion AI drew negative comments for reckless combat behavior and frequent deaths.
  • 1.5
    1 review
    mission variety: 1.5, 1 review
    Mission variety was criticized by one reviewer who felt objectives repeated too often.
  • 2.3
    2 reviews limited evidence
    endgame content: 2.3, 2 reviews, limited evidence
    Endgame content drew criticism when the level cap arrived before some arcs or final hours, reducing reward momentum.
  • 2.0
    1 review
    economy and resource balance: 2.0, 1 review
    Economy balance drew criticism from one reviewer who found bits and faction standing underdeveloped.
  • 2.9
    10 reviews moderate consensus
    pacing: 2.9, 10 reviews, moderate consensus
    Pacing was the most consistent caveat, with slow first acts, uneven zones, or late-game drag appearing in several reviews.
  • 2.5
    1 review
    camera behavior: 2.5, 1 review
    Third-person camera implementation was criticized as uncomfortable by one reviewer.
  • 2.5
    1 review
    immersion: 2.5, 1 review
    Immersion was limited in one review where the ship never felt like home.
  • 2.9
    6 reviews low consensus
    character development: 2.9, 6 reviews, low consensus
    Character development was mixed, with some praise for relationship growth but several complaints about unmemorable or thin characters.
  • 2.8
    2 reviews limited evidence
    emotional impact: 2.8, 2 reviews, limited evidence
    Emotional impact was limited in mixed reviews, with satire and tone sometimes keeping decisions from landing deeply.
  • 2.8
    2 reviews limited evidence
    map and navigation design: 2.8, 2 reviews, limited evidence
    Navigation drew criticism for unclear markers, map cursor issues, and unintuitive routes.
  • 2.8
    3 reviews strong consensus
    animation quality: 2.8, 3 reviews, strong consensus
    Animation quality was mixed to negative, mostly due to janky or weak animation comments.
  • 3.0
    4 reviews strong consensus
    open-world design: 3.0, 4 reviews, strong consensus
    Open-zone design drew mixed reactions, with compact areas praised but barren spaces and shallow depth criticized.
  • 3.0
    3 reviews moderate consensus
    menu usability: 3.0, 3 reviews, moderate consensus
    Menus and inventory drew mixed-to-negative reactions, especially inventory patience, UI bugs, and clutter.
  • 3.0
    1 review
    content variety: 3.0, 1 review
    Content variety was mixed, with one review arguing expanded quantity sometimes came at the cost of depth.
  • 3.0
    1 review
    originality: 3.0, 1 review
    Originality was moderate, with one reviewer describing the sequel as incremental rather than transformative.
  • 3.1
    2 reviews limited evidence
    grind level: 3.1, 2 reviews, limited evidence
    Grind level was mixed: IGN found the RPG grind compelling, while RPGFan said repetitive tasks and level-cap timing hurt motivation.
  • 3.1
    7 reviews low consensus
    bug frequency: 3.1, 7 reviews, low consensus
    Bug frequency was mixed, with several reviewers noting annoying or persistent bugs and others saying issues were minor.
  • 3.1
    7 reviews low consensus
    AI behavior: 3.1, 7 reviews, low consensus
    Enemy AI was sharply split between smart tactical behavior and complaints about idling, aggro, detection, or rough enemy decisions.
  • 3.3
    2 reviews limited evidence
    character roster: 3.3, 2 reviews, limited evidence
    The companion roster drew mixed reactions, from mostly memorable faction representatives to a separate view that no one truly stood out.
  • 3.3
    2 reviews limited evidence
    user interface design: 3.3, 2 reviews, limited evidence
    Interface design was split between a UI that stayed out of the way and a cluttered UI complaint.