The Rogue Prince of Persia

The Rogue Prince of Persia Feature Scores

Explore all 72 feature scores for The Rogue Prince of Persia, organized into pros and cons.

Scores by Feature

Summary

72 reviewed features
  • Very positive 4.5-5.0
    20 (28%)
  • Positive 3.5-4.4
    35 (49%)
  • Neutral 2.5-3.4
    8 (11%)
  • Negative 1.5-2.4
    9 (13%)

Pros

Sort
  • 4.7
    24 reviews strong consensus
    movement feel: 4.7, 24 reviews, strong consensus
    Movement was the strongest consensus highlight, repeatedly praised for fluid wall-running, parkour flow, and satisfying momentum.
  • 4.5
    18 reviews strong consensus
    soundtrack quality: 4.5, 18 reviews, strong consensus
    The soundtrack was one of the strongest points, repeatedly praised as energetic, dynamic, Persian-inflected, and memorable.
  • 4.5
    14 reviews strong consensus
    platforming precision: 4.5, 14 reviews, strong consensus
    Platforming was praised for precision, flow, and expressive parkour, with only occasional complaints about awkward interactions or puzzle repetition.
  • 4.5
    13 reviews strong consensus
    core gameplay loop: 4.5, 13 reviews, strong consensus
    The core loop was widely praised as addictive, slick, and rewarding, with a few caveats around repetition or shorter staying power.
  • 4.9
    6 reviews strong consensus
    frame rate stability: 4.9, 6 reviews, strong consensus
    Frame rate stability was strongly praised across several Switch 2 and technical impressions.
  • 4.4
    13 reviews strong consensus
    fun factor: 4.4, 13 reviews, strong consensus
    Fun factor was high overall, with many reviewers calling the game addictive, satisfying, or a blast despite caveats.
  • 4.3
    14 reviews strong consensus
    art direction: 4.3, 14 reviews, strong consensus
    Art direction was broadly praised for cel-shaded, colorful, comic-like, or distinctive Persian-inspired presentation, with one outlier calling it flat.
  • 4.1
    29 reviews strong consensus
    combat system: 4.1, 29 reviews, strong consensus
    Combat drew broad praise for smooth, acrobatic, environment-aware action, but several reviewers found it basic, floaty, or less deep than movement.
  • 4.5
    8 reviews strong consensus
    graphics quality: 4.5, 8 reviews, strong consensus
    Graphics were usually praised as crisp, gorgeous, or sublime, especially after visual updates and on Switch 2.
  • 4.7
    6 reviews strong consensus
    fast travel convenience: 4.7, 6 reviews, strong consensus
    Fast travel was highly praised for making backtracking painless, instant, or strategically useful.
  • 4.7
    5 reviews strong consensus
    animation quality: 4.7, 5 reviews, strong consensus
    Animation quality was a strong visual highlight, repeatedly described as smooth, buttery, and momentum-selling.
  • 4.1
    15 reviews strong consensus
    boss design: 4.1, 15 reviews, strong consensus
    Bosses were usually seen as fair, memorable, and movement-driven, though some wanted more bosses or found certain fights too easy or health-heavy.
  • 4.6
    5 reviews strong consensus
    faithfulness to franchise: 4.6, 5 reviews, strong consensus
    Faithfulness to the franchise was strong, with reviewers saying the parkour-first design respected Prince of Persia identity.
  • 4.2
    8 reviews strong consensus
    weapon balance: 4.2, 8 reviews, strong consensus
    Weapon balance and variety were generally positive, with distinct weapons and playstyles, though some early-access reviewers wanted more excitement.
  • 4.1
    10 reviews moderate consensus
    controls responsiveness: 4.1, 10 reviews, moderate consensus
    Controls were mostly described as responsive and intuitive, though a few reviews noted input delay or combat-control rough edges.
  • 4.4
    5 reviews strong consensus
    map and navigation design: 4.4, 5 reviews, strong consensus
    Map and navigation design was a consistent strength, especially the Mind Map, world map, and objective tracking.
  • 4.0
    14 reviews moderate consensus
    upgrade system: 4.0, 14 reviews, moderate consensus
    The upgrade and medallion systems often added build variety, but some reviewers felt individual upgrades were basic or underwhelming.
  • 4.0
    12 reviews strong consensus
    progression system: 4.0, 12 reviews, strong consensus
    Progression was generally rewarding and steady, though some reviews criticized shallow or limited long-term upgrade depth.
  • 4.6
    3 reviews strong consensus
    handheld play suitability: 4.6, 3 reviews, strong consensus
    Handheld suitability was praised on ROG Ally and Switch 2 thanks to crisp visuals and run-based structure.
  • 4.6
    3 reviews strong consensus
    character customization: 4.6, 3 reviews, strong consensus
    Character customization was praised where reviewers highlighted numerous skins, costumes, and distinct outfit changes.
  • 3.9
    10 reviews moderate consensus
    level design: 3.9, 10 reviews, moderate consensus
    Level design was often praised for branching paths, biomes, and movement support, though procedural layouts sometimes became familiar or disrupted flow.
  • 3.8
    13 reviews moderate consensus
    content variety: 3.8, 13 reviews, moderate consensus
    Content variety ranged from strong biome/update praise to concerns about barebones early access, lean side areas, or limited endgame.
  • 4.2
    4 reviews strong consensus
    environmental detail: 4.2, 4 reviews, strong consensus
    Environmental detail was praised for readable, distinct, colorful locations and expressive spaces.
  • 4.1
    5 reviews moderate consensus
    polish: 4.1, 5 reviews, moderate consensus
    Polish was generally high in final-release reviews, though early-access coverage still called the package unfinished or in progress.
  • 3.9
    8 reviews moderate consensus
    enemy variety: 3.9, 8 reviews, moderate consensus
    Enemy variety was often praised for distinct types and readable design, but some reviews found repeated enemies visually or mechanically familiar.
  • 4.2
    4 reviews strong consensus
    learning curve: 4.2, 4 reviews, strong consensus
    The learning curve was considered manageable and rewarding, with mastery rather than frustration emphasized.
  • 3.8
    9 reviews moderate consensus
    replay value: 3.8, 9 reviews, moderate consensus
    Replay value was good when the loop grabbed reviewers, but repetition and shorter content reduced long-term pull for some.
  • 3.8
    8 reviews moderate consensus
    loot system: 3.8, 8 reviews, moderate consensus
    Loot and build variety were praised when weapons, tools, and medallions clicked, though several reviewers found synergies inconsistent or padded.
  • 4.1
    4 reviews strong consensus
    exploration quality: 4.1, 4 reviews, strong consensus
    Exploration was usually rewarding thanks to hidden paths, nonlinearity, and satisfying traversal, though one review found it merely okay.
  • 4.0
    4 reviews strong consensus
    gameplay mechanics: 4.0, 4 reviews, strong consensus
    General gameplay mechanics were usually seen as confident and fast-paced, though one review called the overall execution merely solid.
  • 4.6
    2 reviews limited evidence
    accessibility options: 4.6, 2 reviews, limited evidence
    Accessibility was positively noted where reviewers mentioned useful or extensive options.
  • 4.5
    2 reviews limited evidence
    platform-specific feature support: 4.5, 2 reviews, limited evidence
    Platform-specific feature support was positive in Switch 2 coverage citing 4K output and stable docked/handheld performance.
  • 4.5
    2 reviews limited evidence
    pacing: 4.5, 2 reviews, limited evidence
    Pacing was considered well balanced, with short, pick-up-and-play runs that still leave room to learn.
  • 4.4
    2 reviews limited evidence
    atmosphere: 4.4, 2 reviews, limited evidence
    Atmosphere was praised for strong tone-setting and a magical, dangerous Persian world.
  • 4.4
    2 reviews limited evidence
    grind level: 4.4, 2 reviews, limited evidence
    Grind level was praised as learning-focused and consistently rewarding rather than grindy.
  • 4.4
    2 reviews limited evidence
    onboarding experience: 4.4, 2 reviews, limited evidence
    Onboarding was viewed positively in update coverage and Switch 2 impressions, especially for preparing players without confusion.
  • 4.4
    2 reviews limited evidence
    save system reliability: 4.4, 2 reviews, limited evidence
    Save reliability was positive where local saves and permanent blueprint saving were noted as dependable.
  • 4.4
    2 reviews limited evidence
    world interactivity: 4.4, 2 reviews, limited evidence
    World interactivity was praised when environmental hazards, parkour spaces, and combat arenas actively shaped encounters.
  • 5.0
    1 review
    crash stability: 5.0, 1 review
    Crash stability had one strong positive technical report noting a sound package with no crash concerns.
  • 5.0
    1 review
    HUD clarity: 5.0, 1 review
    HUD clarity was strongly praised in one review that singled out visual clarity as excellent.
  • 4.1
    2 reviews limited evidence
    mission variety: 4.1, 2 reviews, limited evidence
    Mission variety was supported by secondary missions and NPC objectives that pushed different play styles and routes.
  • 3.8
    3 reviews low consensus
    value for money: 3.8, 3 reviews, low consensus
    Value for money was mixed-positive: final-release Switch coverage found the price fair, while early access was harder to recommend.
  • 3.7
    4 reviews low consensus
    performance optimization: 3.7, 4 reviews, low consensus
    Performance optimization was mixed by platform, with stable Switch 2 reports offset by occasional lag or calls for tuning.
  • 4.7
    1 review
    quest design: 4.7, 1 review
    Quest design received strong praise for weaving roguelite runs, optional quests, plot pieces, and characters together.
  • 4.7
    1 review
    tutorial quality: 4.7, 1 review
    Tutorial quality was praised for functioning as a clear training ground before the game opens up.
  • 3.5
    5 reviews moderate consensus
    skill tree depth: 3.5, 5 reviews, moderate consensus
    Skill trees were mixed: some appreciated meaningful progression and freedom, while others found the upgrades incremental or unexciting.
  • 4.6
    1 review
    checkpoint system: 4.6, 1 review
    The checkpoint system was praised for autosaving and Wells of Dreams respecting player time.
  • 3.9
    2 reviews limited evidence
    protagonist appeal: 3.9, 2 reviews, limited evidence
    The Prince himself had modest appeal, with reviewers noting charm and emotional vulnerability despite broader story limits.
  • 4.5
    1 review
    community features: 4.5, 1 review
    Community features earned positive support where community-created skins were framed as a good player-involvement idea.
  • 4.3
    1 review
    world-building: 4.3, 1 review
    World-building earned positive support where optional world and character context enhanced the story.
  • 3.8
    2 reviews limited evidence
    sound design: 3.8, 2 reviews, limited evidence
    Sound design was mostly positive when it supported flow and communicated danger, though one review found audio understated.
  • 3.6
    2 reviews limited evidence
    puzzle design: 3.6, 2 reviews, limited evidence
    Puzzle elements were viewed as useful for variety, but one reviewer felt repeated setups lost impact.
  • 4.0
    1 review
    menu usability: 4.0, 1 review
    Menu usability received limited positive support from update coverage mentioning UI and menu tweaks.
  • 4.0
    1 review
    mission design: 4.0, 1 review
    Mission design earned positive mention where objectives and clues gave players more agency during runs.
  • 3.8
    1 review
    lore depth: 3.8, 1 review
    Lore depth received limited positive support from one review tying lore discoveries to Mind Map expansion.

Cons

Sort
  • 2.1
    4 reviews strong consensus
    dialogue quality: 2.1, 4 reviews, strong consensus
    Dialogue quality was weak overall because reviewers repeatedly cited repetition, unvoiced exchanges, and low charm.
  • 2.2
    3 reviews strong consensus
    voice acting: 2.2, 3 reviews, strong consensus
    Voice acting was a limitation in early-access impressions and story critiques, with unvoiced dialogue making characters feel flatter.
  • 2.4
    5 reviews moderate consensus
    side character depth: 2.4, 5 reviews, moderate consensus
    Side character depth was mixed-to-negative: one review liked distinct personalities, but several called the cast shallow or generic.
  • 2.0
    2 reviews limited evidence
    bug frequency: 2.0, 2 reviews, limited evidence
    Bug frequency hurt early-access impressions, especially around forge/unlock glitches.
  • 2.0
    1 review
    character development: 2.0, 1 review
    Character development was scored negatively where characters were described as broad, predictable archetypes.
  • 2.0
    1 review
    visual effects quality: 2.0, 1 review
    Visual effects had one negative note where an effect obscured enemies and hurt readability.
  • 2.6
    3 reviews strong consensus
    endgame content: 2.6, 3 reviews, strong consensus
    Endgame content was weak in early-access and later critiques that wanted more content or more staying power.
  • 2.2
    1 review
    innovation: 2.2, 1 review
    Innovation was low in one review that criticized the game for not matching or exceeding stronger roguelikes.
  • 2.2
    1 review
    online stability: 2.2, 1 review
    Online stability had one negative Switch 2 note about unnecessary connection prompts.
  • 2.4
    1 review
    emotional impact: 2.4, 1 review
    Emotional impact was limited where the lack of consequences reduced urgency and danger.
  • 2.8
    3 reviews strong consensus
    originality: 2.8, 3 reviews, strong consensus
    Originality was mixed-to-low; reviewers liked the execution but often said it followed genre formulas or lacked novelty.
  • 2.9
    5 reviews moderate consensus
    writing quality: 2.9, 5 reviews, moderate consensus
    Writing quality was mixed-to-weak, with praise for some concise story touches but frequent criticism of thin or underwritten material.
  • 2.9
    2 reviews limited evidence
    user interface design: 2.9, 2 reviews, limited evidence
    User interface design was mixed, with map/UI glitches and requests for clearer map information.
  • 3.0
    7 reviews moderate consensus
    load times: 3.0, 7 reviews, moderate consensus
    Load times were mixed, with some reviewers reporting solid loads and others calling them slow or momentum-breaking.
  • 3.0
    15 reviews moderate consensus
    narrative quality: 3.0, 15 reviews, moderate consensus
    Narrative quality was the clearest weak spot: some liked the setup and Mind Map integration, but many found the story thin, light, or underdeveloped.
  • 3.4
    2 reviews limited evidence
    economy and resource balance: 3.4, 2 reviews, limited evidence
    Resource balance was mixed, with one review praising plentiful unlock resources and another saying spending options run out too quickly.
  • 3.4
    11 reviews strong consensus
    difficulty balance: 3.4, 11 reviews, strong consensus
    Difficulty was split: approachable and fair for many, but sometimes too easy, undertuned, or constrained by limited options.