The Rogue Prince of Persia

The Rogue Prince of Persia Review

Brand: Ubisoft
Released: April 10, 2026
Updated: 2 hours ago
3.9
Consolidated expert score
407
Review insights
72
Scored features
31
Expert reviews

Bottom Line

Choose The Rogue Prince of Persia for slick parkour, strong combat flow, and a standout soundtrack. Skip it if you need deep storytelling, huge endgame variety, or flawless technical polish.

Best for

Best for players who want a fast, movement-first roguelite where wall-running, vaulting, and short runs matter more than dense storytelling. It also suits Prince of Persia fans who value parkour identity and newcomers who want an approachable challenge.

Not for

Not for players seeking Hades-level character writing, deep endgame variety, multiplayer, or a roguelite built around heavy buildcraft. It may also frustrate players sensitive to load times or repeated dialogue.

Verdict

The review set points to a polished, movement-first roguelite whose best moments come from chaining wall-runs, vaults, kicks, and attacks into a fast rhythm. Combat is generally satisfying and bosses often use the parkour identity well, while the soundtrack and art direction give runs strong personality. The tradeoff is that the surrounding roguelite scaffolding is not equally strong: narrative, dialogue, side characters, and some build systems draw repeated criticism, and several reviewers wanted more content or deeper long-term variety. Final-release impressions are notably more enthusiastic than early-access ones, especially on Switch 2, but platform load times and occasional UI or online annoyances still appear.

Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

Dead Cells

  • Compared: appeal relative to Dead Cells The reviewer says it delivered things they wanted from Dead Cells.
  • Similar: first impression and structure The video review says the early impression can feel like a Dead Cells skin before its own mechanics emerge.
  • Compared: genre formula LadiesGamers says experienced roguelike players may notice the Dead Cells-like formula.

Hades

  • Similar: death-loop story structure The Switch 2 review says its death-loop story structure resembles Hades.
  • Similar: linear roguelite structure The review says its structure begins linearly, akin to Hades.
  • Better: narrative buildup Worth Playing says it has been spoiled by Hades' run-building narrative.

The Lost Crown

  • Better: scale and impact GamingByte says it does not match The Lost Crown's scale or impact.
  • Better: story and characters COGconnected says players wanting Lost Crown-level story will be disappointed.
  • Worse: movement feel Maxi-Geek feels the movement may slightly surpass The Lost Crown.

Feature Scorecards

Summary

72 reviewed features
  • Very positive 4.5-5.0 28% 20 features
  • Positive 3.5-4.4 49% 35 features
  • Neutral 2.5-3.4 11% 8 features
  • Negative 1.5-2.4 13% 9 features
  • Very negative below 1.5 0% 0 features

Pros

  • 5.0
    based on 1 review
    crash stability: 5.0, based on 1 review
    Crash stability had one strong positive technical report noting a sound package with no crash concerns.
  • 5.0
    based on 1 review
    HUD clarity: 5.0, based on 1 review
    HUD clarity was strongly praised in one review that singled out visual clarity as excellent.
  • 4.9
    based on 6 reviews
    frame rate stability: 4.9, based on 6 reviews
    Frame rate stability was strongly praised across several Switch 2 and technical impressions.
  • 4.7
    based on 5 reviews
    animation quality: 4.7, based on 5 reviews
    Animation quality was a strong visual highlight, repeatedly described as smooth, buttery, and momentum-selling.
  • 4.7
    based on 1 review
    quest design: 4.7, based on 1 review
    Quest design received strong praise for weaving roguelite runs, optional quests, plot pieces, and characters together.
  • 4.7
    based on 1 review
    tutorial quality: 4.7, based on 1 review
    Tutorial quality was praised for functioning as a clear training ground before the game opens up.
  • 4.7
    based on 24 reviews
    movement feel: 4.7, based on 24 reviews
    Movement was the strongest consensus highlight, repeatedly praised for fluid wall-running, parkour flow, and satisfying momentum.
  • 4.7
    based on 6 reviews
    fast travel convenience: 4.7, based on 6 reviews
    Fast travel was highly praised for making backtracking painless, instant, or strategically useful.
  • 4.6
    based on 3 reviews
    handheld play suitability: 4.6, based on 3 reviews
    Handheld suitability was praised on ROG Ally and Switch 2 thanks to crisp visuals and run-based structure.
  • 4.6
    based on 1 review
    checkpoint system: 4.6, based on 1 review
    The checkpoint system was praised for autosaving and Wells of Dreams respecting player time.
  • 4.6
    based on 5 reviews
    faithfulness to franchise: 4.6, based on 5 reviews
    Faithfulness to the franchise was strong, with reviewers saying the parkour-first design respected Prince of Persia identity.
  • 4.6
    based on 3 reviews
    character customization: 4.6, based on 3 reviews
    Character customization was praised where reviewers highlighted numerous skins, costumes, and distinct outfit changes.
  • 4.6
    based on 2 reviews
    accessibility options: 4.6, based on 2 reviews
    Accessibility was positively noted where reviewers mentioned useful or extensive options.
  • 4.5
    based on 13 reviews
    core gameplay loop: 4.5, based on 13 reviews
    The core loop was widely praised as addictive, slick, and rewarding, with a few caveats around repetition or shorter staying power.
  • 4.5
    based on 18 reviews
    soundtrack quality: 4.5, based on 18 reviews
    The soundtrack was one of the strongest points, repeatedly praised as energetic, dynamic, Persian-inflected, and memorable.
  • 4.5
    based on 2 reviews
    platform-specific feature support: 4.5, based on 2 reviews
    Platform-specific feature support was positive in Switch 2 coverage citing 4K output and stable docked/handheld performance.
  • 4.5
    based on 1 review
    community features: 4.5, based on 1 review
    Community features earned positive support where community-created skins were framed as a good player-involvement idea.
  • 4.5
    based on 14 reviews
    platforming precision: 4.5, based on 14 reviews
    Platforming was praised for precision, flow, and expressive parkour, with only occasional complaints about awkward interactions or puzzle repetition.
  • 4.5
    based on 8 reviews
    graphics quality: 4.5, based on 8 reviews
    Graphics were usually praised as crisp, gorgeous, or sublime, especially after visual updates and on Switch 2.
  • 4.5
    based on 2 reviews
    pacing: 4.5, based on 2 reviews
    Pacing was considered well balanced, with short, pick-up-and-play runs that still leave room to learn.
  • 4.4
    based on 5 reviews
    map and navigation design: 4.4, based on 5 reviews
    Map and navigation design was a consistent strength, especially the Mind Map, world map, and objective tracking.
  • 4.4
    based on 2 reviews
    atmosphere: 4.4, based on 2 reviews
    Atmosphere was praised for strong tone-setting and a magical, dangerous Persian world.
  • 4.4
    based on 2 reviews
    grind level: 4.4, based on 2 reviews
    Grind level was praised as learning-focused and consistently rewarding rather than grindy.
  • 4.4
    based on 13 reviews
    fun factor: 4.4, based on 13 reviews
    Fun factor was high overall, with many reviewers calling the game addictive, satisfying, or a blast despite caveats.
  • 4.4
    based on 2 reviews
    onboarding experience: 4.4, based on 2 reviews
    Onboarding was viewed positively in update coverage and Switch 2 impressions, especially for preparing players without confusion.
  • 4.4
    based on 2 reviews
    save system reliability: 4.4, based on 2 reviews
    Save reliability was positive where local saves and permanent blueprint saving were noted as dependable.
  • 4.4
    based on 2 reviews
    world interactivity: 4.4, based on 2 reviews
    World interactivity was praised when environmental hazards, parkour spaces, and combat arenas actively shaped encounters.
  • 4.3
    based on 1 review
    world-building: 4.3, based on 1 review
    World-building earned positive support where optional world and character context enhanced the story.
  • 4.3
    based on 14 reviews
    art direction: 4.3, based on 14 reviews
    Art direction was broadly praised for cel-shaded, colorful, comic-like, or distinctive Persian-inspired presentation, with one outlier calling it flat.
  • 4.2
    based on 8 reviews
    weapon balance: 4.2, based on 8 reviews
    Weapon balance and variety were generally positive, with distinct weapons and playstyles, though some early-access reviewers wanted more excitement.
  • 4.2
    based on 4 reviews
    environmental detail: 4.2, based on 4 reviews
    Environmental detail was praised for readable, distinct, colorful locations and expressive spaces.
  • 4.2
    based on 4 reviews
    learning curve: 4.2, based on 4 reviews
    The learning curve was considered manageable and rewarding, with mastery rather than frustration emphasized.
  • 4.1
    based on 10 reviews
    controls responsiveness: 4.1, based on 10 reviews
    Controls were mostly described as responsive and intuitive, though a few reviews noted input delay or combat-control rough edges.
  • 4.1
    based on 29 reviews
    combat system: 4.1, based on 29 reviews
    Combat drew broad praise for smooth, acrobatic, environment-aware action, but several reviewers found it basic, floaty, or less deep than movement.
  • 4.1
    based on 2 reviews
    mission variety: 4.1, based on 2 reviews
    Mission variety was supported by secondary missions and NPC objectives that pushed different play styles and routes.
  • 4.1
    based on 5 reviews
    polish: 4.1, based on 5 reviews
    Polish was generally high in final-release reviews, though early-access coverage still called the package unfinished or in progress.
  • 4.1
    based on 15 reviews
    boss design: 4.1, based on 15 reviews
    Bosses were usually seen as fair, memorable, and movement-driven, though some wanted more bosses or found certain fights too easy or health-heavy.
  • 4.1
    based on 4 reviews
    exploration quality: 4.1, based on 4 reviews
    Exploration was usually rewarding thanks to hidden paths, nonlinearity, and satisfying traversal, though one review found it merely okay.
  • 4.0
    based on 4 reviews
    gameplay mechanics: 4.0, based on 4 reviews
    General gameplay mechanics were usually seen as confident and fast-paced, though one review called the overall execution merely solid.
  • 4.0
    based on 1 review
    menu usability: 4.0, based on 1 review
    Menu usability received limited positive support from update coverage mentioning UI and menu tweaks.
  • 4.0
    based on 1 review
    mission design: 4.0, based on 1 review
    Mission design earned positive mention where objectives and clues gave players more agency during runs.
  • 4.0
    based on 14 reviews
    upgrade system: 4.0, based on 14 reviews
    The upgrade and medallion systems often added build variety, but some reviewers felt individual upgrades were basic or underwhelming.
  • 4.0
    based on 12 reviews
    progression system: 4.0, based on 12 reviews
    Progression was generally rewarding and steady, though some reviews criticized shallow or limited long-term upgrade depth.
  • 3.9
    based on 2 reviews
    protagonist appeal: 3.9, based on 2 reviews
    The Prince himself had modest appeal, with reviewers noting charm and emotional vulnerability despite broader story limits.
  • 3.9
    based on 10 reviews
    level design: 3.9, based on 10 reviews
    Level design was often praised for branching paths, biomes, and movement support, though procedural layouts sometimes became familiar or disrupted flow.
  • 3.9
    based on 8 reviews
    enemy variety: 3.9, based on 8 reviews
    Enemy variety was often praised for distinct types and readable design, but some reviews found repeated enemies visually or mechanically familiar.
  • 3.8
    based on 3 reviews
    value for money: 3.8, based on 3 reviews
    Value for money was mixed-positive: final-release Switch coverage found the price fair, while early access was harder to recommend.
  • 3.8
    based on 8 reviews
    loot system: 3.8, based on 8 reviews
    Loot and build variety were praised when weapons, tools, and medallions clicked, though several reviewers found synergies inconsistent or padded.
  • 3.8
    based on 1 review
    lore depth: 3.8, based on 1 review
    Lore depth received limited positive support from one review tying lore discoveries to Mind Map expansion.
  • 3.8
    based on 9 reviews
    replay value: 3.8, based on 9 reviews
    Replay value was good when the loop grabbed reviewers, but repetition and shorter content reduced long-term pull for some.
  • 3.8
    based on 13 reviews
    content variety: 3.8, based on 13 reviews
    Content variety ranged from strong biome/update praise to concerns about barebones early access, lean side areas, or limited endgame.
  • 3.8
    based on 2 reviews
    sound design: 3.8, based on 2 reviews
    Sound design was mostly positive when it supported flow and communicated danger, though one review found audio understated.
  • 3.7
    based on 4 reviews
    performance optimization: 3.7, based on 4 reviews
    Performance optimization was mixed by platform, with stable Switch 2 reports offset by occasional lag or calls for tuning.
  • 3.6
    based on 2 reviews
    puzzle design: 3.6, based on 2 reviews
    Puzzle elements were viewed as useful for variety, but one reviewer felt repeated setups lost impact.
  • 3.5
    based on 5 reviews
    skill tree depth: 3.5, based on 5 reviews
    Skill trees were mixed: some appreciated meaningful progression and freedom, while others found the upgrades incremental or unexciting.

Cons

  • 3.4
    based on 2 reviews
    economy and resource balance: 3.4, based on 2 reviews
    Resource balance was mixed, with one review praising plentiful unlock resources and another saying spending options run out too quickly.
  • 3.4
    based on 11 reviews
    difficulty balance: 3.4, based on 11 reviews
    Difficulty was split: approachable and fair for many, but sometimes too easy, undertuned, or constrained by limited options.
  • 3.0
    based on 15 reviews
    narrative quality: 3.0, based on 15 reviews
    Narrative quality was the clearest weak spot: some liked the setup and Mind Map integration, but many found the story thin, light, or underdeveloped.
  • 3.0
    based on 7 reviews
    load times: 3.0, based on 7 reviews
    Load times were mixed, with some reviewers reporting solid loads and others calling them slow or momentum-breaking.
  • 2.9
    based on 5 reviews
    writing quality: 2.9, based on 5 reviews
    Writing quality was mixed-to-weak, with praise for some concise story touches but frequent criticism of thin or underwritten material.
  • 2.9
    based on 2 reviews
    user interface design: 2.9, based on 2 reviews
    User interface design was mixed, with map/UI glitches and requests for clearer map information.
  • 2.8
    based on 3 reviews
    originality: 2.8, based on 3 reviews
    Originality was mixed-to-low; reviewers liked the execution but often said it followed genre formulas or lacked novelty.
  • 2.6
    based on 3 reviews
    endgame content: 2.6, based on 3 reviews
    Endgame content was weak in early-access and later critiques that wanted more content or more staying power.
  • 2.4
    based on 5 reviews
    side character depth: 2.4, based on 5 reviews
    Side character depth was mixed-to-negative: one review liked distinct personalities, but several called the cast shallow or generic.
  • 2.4
    based on 1 review
    emotional impact: 2.4, based on 1 review
    Emotional impact was limited where the lack of consequences reduced urgency and danger.
  • 2.2
    based on 3 reviews
    voice acting: 2.2, based on 3 reviews
    Voice acting was a limitation in early-access impressions and story critiques, with unvoiced dialogue making characters feel flatter.
  • 2.2
    based on 1 review
    innovation: 2.2, based on 1 review
    Innovation was low in one review that criticized the game for not matching or exceeding stronger roguelikes.
  • 2.2
    based on 1 review
    online stability: 2.2, based on 1 review
    Online stability had one negative Switch 2 note about unnecessary connection prompts.
  • 2.1
    based on 4 reviews
    dialogue quality: 2.1, based on 4 reviews
    Dialogue quality was weak overall because reviewers repeatedly cited repetition, unvoiced exchanges, and low charm.
  • 2.0
    based on 2 reviews
    bug frequency: 2.0, based on 2 reviews
    Bug frequency hurt early-access impressions, especially around forge/unlock glitches.
  • 2.0
    based on 1 review
    character development: 2.0, based on 1 review
    Character development was scored negatively where characters were described as broad, predictable archetypes.
  • 2.0
    based on 1 review
    visual effects quality: 2.0, based on 1 review
    Visual effects had one negative note where an effect obscured enemies and hurt readability.

Compared With Category Average

Compared with other Video Games, this product is above average in platforming precision, HUD clarity, crash stability, below average in visual effects quality, voice acting, character development.

Summary

8 compared features
  • Above average 0.4+ pts higher 38% 3 features
  • Same as average within 0.3 pts 0% 0 features
  • Below average 0.4+ pts lower 63% 5 features
Attribute This product Category average Difference
visual effects quality 2.0 4.3 -2.3
voice acting 2.2 4.2 -2.0
character development 2.0 4.0 -2.0
emotional impact 2.4 4.3 -1.9
innovation 2.2 4.1 -1.9
platforming precision 4.5 3.1 +1.4
HUD clarity 5.0 3.4 +1.6
crash stability 5.0 3.4 +1.6

FAQ

Is The Rogue Prince of Persia mainly about combat or platforming?

Reviewers describe it as a blend, but movement and parkour are the defining strengths. Combat works best when it uses vaults, kicks, wall-runs, and environmental hazards.

Is the story a major reason to play?

The story setup and Mind Map structure receive some praise, but many reviewers call the narrative thin or secondary. The consensus is that action carries the experience more than writing.

How difficult is it?

Most reviews describe it as approachable and fair rather than punishing. Some skilled roguelite players found it too easy or wished for more late-game challenge, though modifiers can add difficulty.

Does it have strong replay value?

Many reviewers felt the loop had a strong one-more-run pull, especially because movement is fun on its own. Others thought repetition and limited content reduced long-term staying power.

How is performance on Switch 2?

Switch 2 reviews often praised stable 60fps, crisp visuals, and handheld suitability. The main technical complaint was longer-than-expected load times in some impressions.

What are the biggest strengths?

The most consistent strengths are fluid movement, platforming precision, soundtrack quality, attractive art direction, and satisfying combat flow.

What are the biggest weaknesses?

The most repeated weaknesses are thin story, repeated dialogue, shallow side characters, occasional repetition, and some technical or UI annoyances.

Consider This Instead

If you want better dialogue quality

Choose Hades II. It scores 5.0 vs 2.1 for dialogue quality, with a 4.5 overall score.

Compare

If you want better bug frequency

Choose Pragmata. It scores 5.0 vs 2.0 for bug frequency, with a 4.1 overall score.

Compare

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