Compare Crimson Desert vs Hollow Knight: Silksong

P1 Crimson Desert
P2 Hollow Knight: Silksong

Comparison Takeaways

Crimson Desert

Where It Has the Edge

  • loot system is 3.9 vs 2.0. Loot is promising and sometimes deep, especially unique weapons and gear systems, but inventory friction affects the experience.
  • mission variety is 4.5 vs 4.0. Mission variety is praised in the stronger reviews, especially across main and side quests.
  • originality is 4.5 vs 4.0. Originality is praised by reviewers who say there is nothing else quite like it.
  • world interactivity is 4.6 vs 4.2. World interactivity is a major strength, with reactive environments, physical objects, lived-in NPC routines, and dense town activity.

Hollow Knight: Silksong

Where It Has the Edge

  • endgame content is 4.8 vs 1.5. Reviewers describe substantial post-credits or alternate-ending content, optional bosses, zones, and secrets, making the endgame unusually large for...
  • dialogue quality is 4.5 vs 1.6. Dialogue is often praised for making Hornet and Pharloom's cast more engaging, though one reviewer found some dialogue...
  • protagonist appeal is 4.7 vs 2.0. Hornet is widely liked as a protagonist because she is agile, voiced, heroic, confident, and emotionally connected to...
  • emotional impact is 4.6 vs 2.0. The game creates notable emotional peaks through hard-won victories, character moments, music, and late-game story beats, though some...
Average score
Product 1: Crimson Desert
3.3
Product 2: Hollow Knight: Silksong
4.2
accessibility options
Product 1: Crimson Desert
No score yet
Product 2: Hollow Knight: Silksong
2.8

Reviewers found only a basic accessibility set: camera shake, HUD size, audio sliders, and remapping appear, but difficulty, color-blind, and repeated-input options are called limited or absent.

AI behavior
Product 1: Crimson Desert
2.5

Enemy AI receives limited but negative early-impression evidence, with basic foes described as passive.

Product 2: Hollow Knight: Silksong
No score yet
aiming precision
Product 1: Crimson Desert
2.0

Ranged aiming and bow use receive negative feedback, with bows singled out as unsatisfying regardless of investment.

Product 2: Hollow Knight: Silksong
No score yet
animation quality
Product 1: Crimson Desert
4.3

Animation quality is praised for grounded combat weight, motion capture, and strong action presentation.

Product 2: Hollow Knight: Silksong
4.7

Animation is repeatedly praised as part of the hand-drawn presentation, especially Hornet's character movement and the many detailed environmental touches.

art direction
Product 1: Crimson Desert
3.8

The art direction mixes high fantasy, steampunk, and sci-fi elements in a way that stands out but can feel less cohesive.

Product 2: Hollow Knight: Silksong
4.7

The art direction is a major strength, with reviewers emphasizing hand-drawn beauty, richer color, distinctive biomes, and a style that feels carefully authored.

atmosphere
Product 1: Crimson Desert
4.4

Atmosphere is praised through the living world, inviting spaces, and believable towns.

Product 2: Hollow Knight: Silksong
4.7

Pharloom's atmosphere blends beauty, melancholy, dread, charm, and danger, creating a world reviewers often describe as memorable even when it frustrates them.

boss design
Product 1: Crimson Desert
3.0

Bosses are one of the most polarizing elements: some reviewers call them epic and varied, while others find them frustrating, spongy, or poorly balanced.

Product 2: Hollow Knight: Silksong
4.5

Boss design is one of the strongest areas overall, with many reviewers praising choreography, variety, spectacle, and pattern learning while noting occasional slog or runback friction.

bug frequency
Product 1: Crimson Desert
2.5

Bugs appear across several reviews, including progression-blocking issues and visual glitches.

Product 2: Hollow Knight: Silksong
No score yet
camera behavior
Product 1: Crimson Desert
2.0

Camera behavior is a combat problem, especially when enemies surround the player or boss fights become tight.

Product 2: Hollow Knight: Silksong
2.2

Only one direct camera-related complaint appears, but it is meaningful: a reviewer says some high-speed boss movement leaves threats outside the camera bounds.

character development
Product 1: Crimson Desert
2.0

Character development is weak overall, with reviewers saying the main cast often lacks growth or personhood.

Product 2: Hollow Knight: Silksong
4.3

Hornet receives more explicit characterization than the Knight, and reviewers describe her softening through relationships, duty, and reactions to Pharloom's residents.

character roster
Product 1: Crimson Desert
3.4

The character roster adds variety through multiple playable characters, though progression across them is not always streamlined.

Product 2: Hollow Knight: Silksong
4.5

The supporting cast is repeatedly described as charming and varied, with bug NPCs, pilgrims, fleas, mapmakers, and side characters giving the world personality.

checkpoint system
Product 1: Crimson Desert
2.0

Checkpointing can frustrate when deaths force players to repeat puzzle sections.

Product 2: Hollow Knight: Silksong
2.3

Checkpoint design is the most repeated concern: sparse, paid, trapped, or distant benches and long boss runbacks often turn difficulty into tedium.

combat system
Product 1: Crimson Desert
4.1

Combat is one of the most discussed strengths, praised for impact, depth, and spectacle, but some reviews find it uneven or dragged down by encounter design.

Product 2: Hollow Knight: Silksong
4.6

Combat is widely praised as fast, precise, rhythmic, and expressive, with Hornet's agility and tool options creating dynamic fights despite the harsh damage model.

companion AI
Product 1: Crimson Desert
4.0

Companions are described as useful in combat support roles, especially for weakening enemy forces.

Product 2: Hollow Knight: Silksong
No score yet
content variety
Product 1: Crimson Desert
4.4

Content variety is enormous, with minigames, side activities, quests, systems, and mechanics repeatedly noted across reviews.

Product 2: Hollow Knight: Silksong
4.4

Reviewers consistently point to a huge amount of areas, enemies, bosses, tools, secrets, and optional content, though some additions create minor clutter or friction.

controls responsiveness
Product 1: Crimson Desert
2.3

Controls are a repeated complaint, especially controller and keyboard mappings that reviewers call clunky, overloaded, or slow to learn.

Product 2: Hollow Knight: Silksong
4.6

Controls are generally praised for giving strong control over Hornet, maintaining flow, and supporting precise combat and traversal once the player adapts.

core gameplay loop
Product 1: Crimson Desert
4.0

The loop works best when exploration, combat, and camp/base systems feed into each other, though not every system is equally refined.

Product 2: Hollow Knight: Silksong
4.5

The Metroidvania loop of exploring, unlocking abilities, opening shortcuts, and returning stronger is described as satisfying and central to the appeal.

crafting system
Product 1: Crimson Desert
3.3

Crafting and life-skill systems are substantial, but some reviewers find food, resources, and storage frustrating.

Product 2: Hollow Knight: Silksong
3.4

The tool and shard systems add flexibility, but some reviewers criticize their resource costs and the way consumable repair needs can lead to grinding.

crash stability
Product 1: Crimson Desert
3.5

Crash stability is mixed, with some crashes reported but not uniformly across all reviewers.

Product 2: Hollow Knight: Silksong
No score yet
dialogue quality
Product 1: Crimson Desert
1.6

Dialogue is directly criticized as hard to listen to in one review.

Product 2: Hollow Knight: Silksong
4.5

Dialogue is often praised for making Hornet and Pharloom's cast more engaging, though one reviewer found some dialogue dry at times.

difficulty balance
Product 1: Crimson Desert
2.6

Difficulty is divisive, especially around boss spikes that can feel rewarding to some and punishing or unfair to others.

Product 2: Hollow Knight: Silksong
3.9

Difficulty is strongly debated: most reviewers call it intentional, rewarding, and often fair, but many also highlight two-mask damage, early friction, and harsh runbacks.

economy and resource balance
Product 1: Crimson Desert
2.9

Resource balance is split between an interesting trade economy and major complaints about inventory/storage limitations.

Product 2: Hollow Knight: Silksong
2.8

Resource balance is mixed to negative, with repeated complaints about rosaries, paid benches, tool shards, and farming interrupting the otherwise strong flow.

emotional impact
Product 1: Crimson Desert
2.0

The intended emotional beats are criticized for lacking payoff.

Product 2: Hollow Knight: Silksong
4.6

The game creates notable emotional peaks through hard-won victories, character moments, music, and late-game story beats, though some players feel relief as much as joy.

endgame content
Product 1: Crimson Desert
1.5

Endgame content is criticized as minimal by one reviewer after the main story.

Product 2: Hollow Knight: Silksong
4.8

Reviewers describe substantial post-credits or alternate-ending content, optional bosses, zones, and secrets, making the endgame unusually large for the genre.

enemy variety
Product 1: Crimson Desert
3.9

Enemy variety and density are present, but the number of enemies can become overwhelming in large fights.

Product 2: Hollow Knight: Silksong
4.7

Enemy variety is broadly praised for giving biomes and combat encounters distinct threats, though flying enemies and monster-room waves annoy some reviewers.

environmental detail
Product 1: Crimson Desert
4.6

Environmental detail is consistently strong, with reviewers highlighting vistas, landscapes, towns, and dense world detail.

Product 2: Hollow Knight: Silksong
4.8

Environmental detail is consistently praised through lived-in spaces, small animation touches, surface-specific sounds, and dense background storytelling.

exploration quality
Product 1: Crimson Desert
4.7

Exploration is one of the clearest strengths, with multiple reviewers describing the world as rewarding to wander through for hours.

Product 2: Hollow Knight: Silksong
4.5

Exploration is a core strength: reviewers describe Pharloom as vast, secret-filled, interconnected, and rewarding, though a few completion and corpse-run frustrations remain.

facial animations
Product 1: Crimson Desert
2.0

Facial animation is a weak spot, with janky faces and lip sync called out.

Product 2: Hollow Knight: Silksong
No score yet
faithfulness to franchise
Product 1: Crimson Desert
No score yet
Product 2: Hollow Knight: Silksong
4.6

Reviewers generally agree Silksong honors Hollow Knight while feeling faster, bigger, and more colorful, with some preferring the original's simplicity.

fast travel convenience
Product 1: Crimson Desert
2.3

Fast travel convenience is limited by discoverable points and confusing unlock rules, frustrating multiple reviewers.

Product 2: Hollow Knight: Silksong
4.1

Fast travel through Bellways and marked stations helps reduce backtracking, though some stations must be unlocked or paid for.

flying mechanics
Product 1: Crimson Desert
4.0

Flying, gliding, grappling, and aerial traversal are generally praised as exciting mobility tools, with some control caveats.

Product 2: Hollow Knight: Silksong
No score yet
frame rate stability
Product 1: Crimson Desert
4.2

Frame-rate stability is strong on high-end PC and PS5 Pro but more mixed on base consoles and large combat scenes.

Product 2: Hollow Knight: Silksong
4.5

Frame-rate impressions are positive across Switch 2, PC, and video coverage, with reviewers citing 120 fps, 60 fps, and stable low-end performance.

fun factor
Product 1: Crimson Desert
3.9

Fun factor depends heavily on tolerance for friction: many reviews report a blast, while others call it uneven.

Product 2: Hollow Knight: Silksong
4.8

Even frustrated reviewers repeatedly describe Silksong as fun, compelling, or worth pushing through because its victories and discoveries feel so rewarding.

gameplay mechanics
Product 1: Crimson Desert
3.8

Reviewers describe Crimson Desert as mechanically dense, with overlapping systems that can feel exciting, confusing, or MMO-like depending on tolerance.

Product 2: Hollow Knight: Silksong
4.4

The broader mechanics are praised for adding aerial combos, diagonal dives, tools, crests, and more agile traversal, though they raise the learning demand.

graphics quality
Product 1: Crimson Desert
4.4

Graphics are one of Crimson Desert's strongest and most consistent positives, with repeated praise for vistas, foliage, and scale.

Product 2: Hollow Knight: Silksong
4.7

Graphics are a consensus highlight, with reviewers praising gorgeous hand-drawn visuals, richer color, strong biome identity, and platform-specific crispness.

grind level
Product 1: Crimson Desert
2.4

The grind level is a concern, especially around resource harvesting and required preparation.

Product 2: Hollow Knight: Silksong
2.5

Grinding is a common caveat, especially around rosaries, shards, fetch quests, and repeated boss attempts that exhaust consumable tool resources.

handheld play suitability
Product 1: Crimson Desert
4.0

Handheld suitability is supported by one PC-performance discussion that calls Xbox Ally X a good portable way to play.

Product 2: Hollow Knight: Silksong
4.5

Handheld suitability is positive: Switch 2 handheld and Steam Deck impressions suggest the game works especially well as a portable Metroidvania.

horror tension
Product 1: Crimson Desert
No score yet
Product 2: Hollow Knight: Silksong
4.2

The game is not reviewed as pure horror, but reviewers repeatedly note frightening, cruel, eerie, or terror-filled spaces that give Pharloom tension.

HUD clarity
Product 1: Crimson Desert
No score yet
Product 2: Hollow Knight: Silksong
3.2

HUD clarity is supported mainly through TechRadar's note that HUD size can be customized; no broader HUD praise appears.

immersion
Product 1: Crimson Desert
3.3

Immersion is strong when the world and factions work, but visual issues and design setbacks can break it.

Product 2: Hollow Knight: Silksong
4.5

Immersion comes through the dense world, ultrawide support, atmosphere, music, and the feeling of being pulled into Pharloom's secrets.

innovation
Product 1: Crimson Desert
4.2

Innovation comes through the game's unusual scale and information delivery, even when some borrowed systems feel obvious.

Product 2: Hollow Knight: Silksong
4.3

Reviewers see innovation in how Silksong builds on Hollow Knight through Hornet's movement, crests, tools, protagonist voice, and uncompromising design.

learning curve
Product 1: Crimson Desert
2.8

The learning curve is steep, with little hand-holding and many systems that take time to understand.

Product 2: Hollow Knight: Silksong
4.1

The learning curve is steep because of diagonal pogoing, higher enemy damage, resource management, and a higher skill floor, but many reviewers find mastery rewarding.

level design
Product 1: Crimson Desert
4.5

Level design benefits from distinct biomes and varied spaces that encourage exploration across a huge world.

Product 2: Hollow Knight: Silksong
4.8

Level design is strongly praised for purposeful rooms, seamless area transitions, shortcuts, hidden branches, and spaces that teach or challenge the player.

load times
Product 1: Crimson Desert
3.0

Load times are a minor concern in one review, though they reportedly improved during the review period.

Product 2: Hollow Knight: Silksong
No score yet
loot system
Product 1: Crimson Desert
3.9

Loot is promising and sometimes deep, especially unique weapons and gear systems, but inventory friction affects the experience.

Product 2: Hollow Knight: Silksong
2.0

Loot and reward structure is one of the weaker areas, with several reviewers noting bosses may give little or no material reward after difficult fights.

lore depth
Product 1: Crimson Desert
2.5

Lore is present but sometimes buried in menu entries rather than delivered naturally through quests.

Product 2: Hollow Knight: Silksong
4.5

Lore depth is strong, with reviewers pointing to mysteries, world history, item details, subtle reveals, and connections between Pharloom and Hallownest.

map and navigation design
Product 1: Crimson Desert
4.0

Map and navigation design emphasizes scale and travel, with the map taking hours to cross.

Product 2: Hollow Knight: Silksong
4.3

Map and navigation design is mostly strong thanks to pins, clearer direction, shortcuts, and story-rich maps, but completion tracking and map clarity draw criticism.

menu usability
Product 1: Crimson Desert
2.3

Menu usability is hurt by inventory management, storage limitations, and nested or messy menus.

Product 2: Hollow Knight: Silksong
No score yet
mission design
Product 1: Crimson Desert
2.0

Some mission structures are criticized for repetitive kill-count objectives that stretch encounters too long.

Product 2: Hollow Knight: Silksong
2.8

Arena or mission-like encounter design is mixed, with some reviewers disliking repeated combat rooms and endurance-style waves that feel less creative.

mission variety
Product 1: Crimson Desert
4.5

Mission variety is praised in the stronger reviews, especially across main and side quests.

Product 2: Hollow Knight: Silksong
4.0

Mission variety exists through wishes, hunting, collecting, fetch tasks, puzzles, and optional routes, though fetch quests are a repeated weak spot.

movement feel
Product 1: Crimson Desert
2.9

On-foot movement is criticized as slow or clunky, even by reviewers who enjoy broader traversal once more tools open up.

Product 2: Hollow Knight: Silksong
4.7

Movement feel is one of Silksong's clearest strengths: Hornet is fast, agile, expressive, and satisfying to control after the adjustment period.

narrative quality
Product 1: Crimson Desert
2.6

Narrative quality is mixed to negative overall, with a few reviewers finding coherence or appeal but many calling the story weak.

Product 2: Hollow Knight: Silksong
4.4

Narrative quality is stronger than the original for many reviewers because Hornet speaks and the story is more explicit, though some still experience it as sparse.

onboarding experience
Product 1: Crimson Desert
2.3

The opening and onboarding are frequently described as rough, overwhelming, or weak before the game opens up.

Product 2: Hollow Knight: Silksong
3.7

Onboarding is mixed: reviewers say the game works as a standalone entry and teaches some basics, but its opening hours create notable friction for new players.

open-world design
Product 1: Crimson Desert
4.5

The open world is consistently described as huge, beautiful, and technically ambitious, though not every reviewer finds it fully cohesive.

Product 2: Hollow Knight: Silksong
No score yet
originality
Product 1: Crimson Desert
4.5

Originality is praised by reviewers who say there is nothing else quite like it.

Product 2: Hollow Knight: Silksong
4.0

Originality comes from Silksong's confident, sometimes cruel identity, which reviewers see as distinctive even when comparing it to other Metroidvanias.

pacing
Product 1: Crimson Desert
2.5

Pacing is a recurring weakness, with reviewers pointing to padding, slow progression, and systems that waste time.

Product 2: Hollow Knight: Silksong
3.2

Pacing is mixed: exploration and progression can be absorbing, but punishing progression, long checkpoints, and structural ending requirements interrupt momentum.

performance optimization
Product 1: Crimson Desert
4.4

Performance optimization is generally strong on PC and PS5 Pro, though platform caveats remain for base consoles.

Product 2: Hollow Knight: Silksong
4.8

Performance optimization is a strength, with reviewers citing smooth play on lower-end hardware, flawless-feeling performance, and strong PC/Switch handling.

platform-specific feature support
Product 1: Crimson Desert
3.7

Platform-specific support includes console modes and ultrawide support, but console performance quality varies by hardware.

Product 2: Hollow Knight: Silksong
4.5

Platform-specific support is meaningfully discussed through ultrawide PC support, Steam Deck suitability, and Switch 2 120Hz support.

platforming precision
Product 1: Crimson Desert
2.7

Platforming precision is a weak point, with movement and controls not feeling precise enough for traversal-heavy sections.

Product 2: Hollow Knight: Silksong
3.5

Platforming precision is divisive: many praise demanding obstacle design, while several criticize diagonal pogoing and certain sections as inconsistent or punishing.

polish
Product 1: Crimson Desert
2.5

Polish is one of the main caveats, with repeated mentions of jank, rough edges, and systems that need refinement.

Product 2: Hollow Knight: Silksong
4.8

Polish is consistently praised through meticulous detail, precision, high production values, and the feeling of a handcrafted game refined over years.

progression system
Product 1: Crimson Desert
4.0

Progression earns praise when Abyss artifacts, reputation, loot, and new abilities create meaningful long-term growth.

Product 2: Hollow Knight: Silksong
4.4

Progression is strong overall, with frequent tools, abilities, upgrades, optional routes, and build-altering discoveries, though some requirements are opaque.

protagonist appeal
Product 1: Crimson Desert
2.0

Kliff is widely seen as underwhelming, hollow, or too close to a blank protagonist.

Product 2: Hollow Knight: Silksong
4.7

Hornet is widely liked as a protagonist because she is agile, voiced, heroic, confident, and emotionally connected to Pharloom's people.

puzzle design
Product 1: Crimson Desert
3.3

Puzzle design is divisive: some reviewers enjoy the thoughtful, discovery-driven puzzles, while others find them obtuse, clunky, or progression-stopping.

Product 2: Hollow Knight: Silksong
4.0

Puzzle evidence is limited but present in special puzzle areas, Needolin interactions, mechanical puzzles, and path-solving through exploration.

quest design
Product 1: Crimson Desert
2.9

Quest design is mixed, ranging from strong side content to needlessly drawn-out errands and uneven narrative delivery.

Product 2: Hollow Knight: Silksong
3.1

Quest design is mixed: wishes and optional tasks give structure and reasons to revisit areas, but fetch quests and opaque ending requirements are criticized.

replay value
Product 1: Crimson Desert
No score yet
Product 2: Hollow Knight: Silksong
4.7

Replay value is high due to 100% completion, alternate endings, optional bosses, build variety, second runs, and reviewers wanting to return.

sandbox freedom
Product 1: Crimson Desert
4.5

Sandbox freedom is praised for letting players roam, experiment, and approach exploration in their own way.

Product 2: Hollow Knight: Silksong
4.6

Nonlinear freedom is strong: reviewers describe multiple routes, optional bosses, different paths to objectives, and broad freedom to leave hard walls for later.

save system reliability
Product 1: Crimson Desert
1.5

Save reliability is a serious concern in reviews that encountered progression bugs or large setbacks.

Product 2: Hollow Knight: Silksong
No score yet
side character depth
Product 1: Crimson Desert
3.8

Side characters fare better than Kliff in some reviews, especially Greymane allies with distinct personalities or bonding moments.

Product 2: Hollow Knight: Silksong
4.5

Side characters are a strength, giving relief, charm, pathos, and recurring interactions across Pharloom's towns and hubs.

skill tree depth
Product 1: Crimson Desert
4.2

The skill trees are seen as deep and rewarding, often expanding movement and combat in noticeable ways.

Product 2: Hollow Knight: Silksong
No score yet
sound design
Product 1: Crimson Desert
No score yet
Product 2: Hollow Knight: Silksong
4.9

Sound design receives strong praise for surface-specific footsteps, detailed audio, and atmospheric effects that make areas feel alive.

soundtrack quality
Product 1: Crimson Desert
4.8

The soundtrack receives strong praise, with reviewers calling it a standout part of the experience.

Product 2: Hollow Knight: Silksong
4.8

The soundtrack is a consensus highlight, with reviewers praising Christopher Larkin's orchestral, haunted, dynamic, and boss-specific music.

stealth mechanics
Product 1: Crimson Desert
1.5

Stealth is treated as an underdeveloped detour rather than a core strength.

Product 2: Hollow Knight: Silksong
No score yet
tutorial quality
Product 1: Crimson Desert
2.8

Tutorials and instructions are inconsistent, with some guidance appreciated but several reviewers calling it vague or insufficient.

Product 2: Hollow Knight: Silksong
No score yet
upgrade system
Product 1: Crimson Desert
3.0

Upgrades are important for stats and abilities, though they are tied to resource gathering and preparation.

Product 2: Hollow Knight: Silksong
4.7

Upgrade systems around crests, tools, abilities, and silk skills add major build flexibility and playstyle changes.

user interface design
Product 1: Crimson Desert
2.4

User interface design is criticized for inventory, controls, MMO-style padding, and missing quality-of-life expectations.

Product 2: Hollow Knight: Silksong
3.8

Interface design is mixed-positive: journals, tracked quests, pins, sliders, and tool categories help, though map and compass limitations remain.

value for money
Product 1: Crimson Desert
4.1

Value is high for players who want hundreds of hours, but one review questions day-one value for everyone.

Product 2: Hollow Knight: Silksong
4.9

Value for money is excellent across the reviews, with multiple reviewers citing the $20 price and huge amount of content.

vehicle roster
Product 1: Crimson Desert
4.4

Vehicle and mount variety is broad, including unusual rideable animals and combat mounts.

Product 2: Hollow Knight: Silksong
No score yet
visual effects quality
Product 1: Crimson Desert
4.8

Visual effects are praised through examples like physics-based water and weather effects.

Product 2: Hollow Knight: Silksong
No score yet
voice acting
Product 1: Crimson Desert
4.4

Voice acting is one of the stronger presentation elements, repeatedly praised even when story writing is criticized.

Product 2: Hollow Knight: Silksong
No score yet
weapon balance
Product 1: Crimson Desert
3.1

Weapon balance is mixed, with weapon variety praised but bows singled out as weak.

Product 2: Hollow Knight: Silksong
No score yet
world-building
Product 1: Crimson Desert
3.2

World-building is mixed: some reviews praise regional context and Pywel, while others find it lacking soul or distinctiveness.

Product 2: Hollow Knight: Silksong
4.7

World-building is one of the strongest consensus areas, with Pharloom's history, class structure, religion, silk, architecture, and inhabitants reinforcing the setting.

world interactivity
Product 1: Crimson Desert
4.6

World interactivity is a major strength, with reactive environments, physical objects, lived-in NPC routines, and dense town activity.

Product 2: Hollow Knight: Silksong
4.2

World interactivity appears in subtle touches such as water preventing map use, Needolin interactions, NPC events, and changing locations.

writing quality
Product 1: Crimson Desert
1.7

Writing is directly criticized in one review as messy and lacking depth.

Product 2: Hollow Knight: Silksong
4.3

Writing is praised for stronger dialogue, clearer story beats, and emotional character interactions, although a few reviewers find parts dry or sparse.