Fatal Fury: City of the Wolves
Where It Has the Edge
- character development is 4.1 vs 2.5. Arcade mode was praised for delivering nice character-building moments and long-awaited payoffs for fans.
- learning curve is 4.3 vs 2.8. Reviews frequently positioned the game as accessible at first touch but demanding to truly master.
- innovation is 4.2 vs 2.8. The quest-led campaign concept was described as moving the needle for the fighting genre.
- onboarding experience is 4.2 vs 3.2. One review said the game was easier to pick up than expected, even for someone worried about complexity.