Compare South of Midnight vs The First Berserker: Khazan

P1 South of Midnight
P2 The First Berserker: Khazan

Comparison Takeaways

South of Midnight

Where It Has the Edge

  • protagonist appeal is 4.5 vs 2.0. Hazel is one of the game’s clearest strengths, regularly praised as likable, charming, and easy to follow.
  • character development is 4.5 vs 2.5. Hazel’s personal growth lands well in stronger reviews, which describe her coming into her own over the course...
  • side character depth is 4.2 vs 2.5. Even brief side characters leave an impression thanks to expressive writing and presentation.
  • companion AI is 3.5 vs 2.0. Crouton adds a useful twist by briefly turning enemies against each other, but companion play is treated as...

The First Berserker: Khazan

Where It Has the Edge

  • controls responsiveness is 4.8 vs 2.9. Movement and combat inputs are consistently described as smooth, responsive, and precise.
  • skill tree depth is 4.5 vs 2.7. Weapon-specific trees are a major strength, offering meaningful abilities, combos, and build direction.
  • value for money is 5.0 vs 3.2. Reviews that address price directly frame the game as worth buying at full cost.
  • frame rate stability is 4.5 vs 2.8. Performance is usually steady, with little to no frame-rate trouble outside occasional rare drops.
Average score
Product 1: South of Midnight
3.8
Product 2: The First Berserker: Khazan
4.0
accessibility options
Product 1: South of Midnight
4.7

The reviews consistently note robust accessibility support, including visual adjustments, accessibility tools, and options to bypass major gameplay demands.

Product 2: The First Berserker: Khazan
4.1

Reviews note an easy mode, summon help, and an arachnophobia toggle, giving players several ways to soften the challenge.

age appropriateness
Product 1: South of Midnight
2.2

Reviews describe abuse, kidnapping, murder, and similarly heavy material, making the game better suited to older teens and adults than younger players.

Product 2: The First Berserker: Khazan
No score yet
animation quality
Product 1: South of Midnight
4.5

The stop-motion-inspired animation is widely praised for giving the game a distinctive, intentionally stylized look.

Product 2: The First Berserker: Khazan
4.5

Enemy and combat animations are repeatedly praised as smooth, expressive, and satisfying in motion.

art direction
Product 1: South of Midnight
4.7

Reviewers repeatedly highlight the game’s strong artistic vision and highly stylized presentation as standout strengths.

Product 2: The First Berserker: Khazan
4.7

The cel-shaded, hand-drawn-inspired presentation stands out as one of the game’s clearest strengths.

atmosphere
Product 1: South of Midnight
5.0

The Deep South setting, folklore, and haunting tone create an atmosphere reviewers found memorable and absorbing.

Product 2: The First Berserker: Khazan
4.5

A bleak palette and tense environmental presentation reinforce the revenge story’s grim mood.

boss design
Product 1: South of Midnight
4.3

Bosses are generally seen as memorable and varied enough to stand out, even by reviewers who were cooler on regular combat.

Product 2: The First Berserker: Khazan
4.5

Bosses are widely seen as the highlight—demanding, readable, and memorable—though a few reviews still call out frustrating mechanics.

bug frequency
Product 1: South of Midnight
3.2

Technical issues exist, but the reviews point to occasional bugs rather than constant problems.

Product 2: The First Berserker: Khazan
4.5

Technical issues seem limited overall, with one review seeing no glitches and another reporting only a few minor bugs.

camera behavior
Product 1: South of Midnight
2.0

Camera issues are a real weakness, with at least one review citing camera glitches and another criticizing lock-on behavior in crowded fights.

Product 2: The First Berserker: Khazan
3.5

Camera impressions are mixed: some found it solid and helpful, while others mention occasional trouble in specific situations.

character development
Product 1: South of Midnight
4.5

Hazel’s personal growth lands well in stronger reviews, which describe her coming into her own over the course of the story.

Product 2: The First Berserker: Khazan
2.5

Khazan and the broader cast are often seen as underdeveloped, with arcs and growth that do not fully capitalize on the setup.

checkpoint system
Product 1: South of Midnight
No score yet
Product 2: The First Berserker: Khazan
4.8

Checkpoints placed right before bosses are a major quality-of-life win and sharply reduce runback frustration.

combat system
Product 1: South of Midnight
3.2

Combat is functional but divisive: some reviewers enjoyed the late-game flow, while many still found it shallow or merely serviceable.

Product 2: The First Berserker: Khazan
4.8

Combat is the game’s defining strength, consistently praised for its speed, depth, and rewarding parry-dodge interplay.

companion AI
Product 1: South of Midnight
3.5

Crouton adds a useful twist by briefly turning enemies against each other, but companion play is treated as a light supplement rather than a core pillar.

Product 2: The First Berserker: Khazan
2.0

Summoned allies can help as distractions, but their AI is often described as unreliable and sometimes wasteful.

content variety
Product 1: South of Midnight
4.0

The game offers varied scenery and chapter-to-chapter folklore color, even if its structure stays linear.

Product 2: The First Berserker: Khazan
No score yet
controls responsiveness
Product 1: South of Midnight
2.9

Responsiveness is mixed, with some criticism of sluggishness or delay despite otherwise playable controls.

Product 2: The First Berserker: Khazan
4.8

Movement and combat inputs are consistently described as smooth, responsive, and precise.

core gameplay loop
Product 1: South of Midnight
2.7

The core loop is easy to grasp but becomes repetitive, especially once combat arenas start repeating the same pattern.

Product 2: The First Berserker: Khazan
4.0

The mission-to-boss structure successfully recreates a satisfying soulslike loop even when it feels familiar.

crafting system
Product 1: South of Midnight
No score yet
Product 2: The First Berserker: Khazan
4.5

Crafting is straightforward and easier to understand than some genre peers, though its full utility opens up a bit later.

crash stability
Product 1: South of Midnight
4.4

Crash stability looks solid overall, with reviews mentioning smooth runs and no widespread crash issues.

Product 2: The First Berserker: Khazan
3.5

One long-play review reports a couple of crashes across roughly 60 hours, suggesting minor but real instability.

dialogue quality
Product 1: South of Midnight
4.5

Dialogue is regularly described as natural, conversational, and believable.

Product 2: The First Berserker: Khazan
No score yet
difficulty balance
Product 1: South of Midnight
3.3

Difficulty tuning is uneven: some found it fair and forgiving, while others felt combat spikes unless eased on lower settings.

Product 2: The First Berserker: Khazan
3.3

The difficulty is rewarding for many, but boss balance is one of the most divisive parts of the game.

emotional impact
Product 1: South of Midnight
4.8

The game’s storytelling and themes hit hard emotionally, with multiple reviewers saying it stirred strong feelings.

Product 2: The First Berserker: Khazan
No score yet
enemy variety
Product 1: South of Midnight
3.1

Enemy variety is enough to create some contrast early on, but several reviews say the same enemy sets wear out their welcome.

Product 2: The First Berserker: Khazan
3.9

Enemy variety is generally strong, though some later impressions say repetition can creep in over long play sessions.

environmental detail
Product 1: South of Midnight
4.7

Environmental detail is a major strength, with richly dressed spaces and strong place-making throughout Prospero.

Product 2: The First Berserker: Khazan
4.5

Levels and locales are repeatedly described as detailed, attractive, and enjoyable to move through.

exploration quality
Product 1: South of Midnight
3.3

Exploration is pleasant for atmosphere and light secrets, but many reviewers found it simple and not especially rewarding.

Product 2: The First Berserker: Khazan
3.8

Exploration offers worthwhile secrets and shortcuts, but several reviews still say stages are fairly linear or limited in optional discovery.

facial animations
Product 1: South of Midnight
4.5

Character faces and expressions are frequently praised for helping cutscenes land emotionally.

Product 2: The First Berserker: Khazan
No score yet
family friendliness
Product 1: South of Midnight
1.8

Its story regularly deals with trauma, abuse, kidnapping, and murder, so it is not presented as family-friendly entertainment.

Product 2: The First Berserker: Khazan
No score yet
fast travel convenience
Product 1: South of Midnight
No score yet
Product 2: The First Berserker: Khazan
4.3

Returning to checkpoints or missions is convenient, and the hub structure makes travel between objectives fairly painless.

frame rate stability
Product 1: South of Midnight
2.8

Frame-rate performance is mixed rather than disastrous, ranging from smooth reports to visible dips on some platforms.

Product 2: The First Berserker: Khazan
4.5

Performance is usually steady, with little to no frame-rate trouble outside occasional rare drops.

fun factor
Product 1: South of Midnight
4.5

Even with clear flaws, several reviewers still describe the overall experience as enjoyable and easy to recommend to story-minded players.

Product 2: The First Berserker: Khazan
4.5

Even skeptical or genre-weary reviewers say the game is consistently exciting and hard to put down.

gameplay mechanics
Product 1: South of Midnight
3.8

The mechanics are competent and readable, but most reviews frame them as familiar rather than inventive.

Product 2: The First Berserker: Khazan
No score yet
graphics quality
Product 1: South of Midnight
4.7

Visual fidelity is widely praised, especially the lighting, environments, and overall presentation quality.

Product 2: The First Berserker: Khazan
4.2

Raw fidelity is seen as good rather than best-in-class, with visual appeal driven more by style than technical showmanship.

handheld play suitability
Product 1: South of Midnight
4.0

One review specifically calls the Steam Deck a perfectly fine place to play, suggesting good handheld suitability.

Product 2: The First Berserker: Khazan
4.5

The one Steam Deck-focused review says the game is verified and plays very well on the device.

horror tension
Product 1: South of Midnight
4.2

The game sustains a creepy, Southern Gothic unease without leaning entirely into full horror.

Product 2: The First Berserker: Khazan
No score yet
HUD clarity
Product 1: South of Midnight
2.8

Combat readability suffers a bit, with cooldown information criticized for relying on visual indicators without explicit timers.

Product 2: The First Berserker: Khazan
No score yet
immersion
Product 1: South of Midnight
4.7

Strong regional detail and careful environmental touches help the world feel immersive and lived in.

Product 2: The First Berserker: Khazan
No score yet
innovation
Product 1: South of Midnight
3.9

The setting and cultural framing feel fresh, but reviewers are clear that the underlying gameplay systems are not especially groundbreaking.

Product 2: The First Berserker: Khazan
2.8

Khazan adds some smart twists, but most reviews still see it as heavily derivative rather than especially original.

learning curve
Product 1: South of Midnight
3.2

The learning curve is moderate, with some early friction but not much severe punishment once systems click.

Product 2: The First Berserker: Khazan
2.8

Early bosses and systems can be harsh, and several reviewers say the game teaches its ideas abruptly.

level design
Product 1: South of Midnight
4.2

Level design earns praise for comfort, clarity, and striking spaces, even from reviewers who dislike other parts of the game.

Product 2: The First Berserker: Khazan
4.3

Level design trends positive overall, especially once the game opens up later, though some mission layouts can feel samey.

loot system
Product 1: South of Midnight
No score yet
Product 2: The First Berserker: Khazan
4.3

Loot is plentiful but generally manageable, with enough gear and sets to support build tinkering without becoming overwhelming.

lore depth
Product 1: South of Midnight
4.2

The game’s folklore, notes, and chapter tales give the world satisfying lore density for a compact adventure.

Product 2: The First Berserker: Khazan
4.5

Supplemental tools like the relationship map help flesh out the setting and backstory for players who want more context.

map and navigation design
Product 1: South of Midnight
3.4

Navigation is mixed: guidance tools keep the critical path clear, but at least one reviewer disliked the lack of a map.

Product 2: The First Berserker: Khazan
3.5

Mission maps and shortcut-heavy layouts are helpful, but backtracking and mission-reset behavior can be clunky.

menu usability
Product 1: South of Midnight
4.2

Menus are described as straightforward and easy to understand.

Product 2: The First Berserker: Khazan
No score yet
mission variety
Product 1: South of Midnight
4.0

Chapter-based subplots and folklore arcs give the campaign more mission-to-mission variety than its combat structure suggests.

Product 2: The First Berserker: Khazan
No score yet
movement feel
Product 1: South of Midnight
4.0

Movement generally feels smooth and satisfying during traversal, helping the game maintain momentum between fights.

Product 2: The First Berserker: Khazan
No score yet
narrative quality
Product 1: South of Midnight
3.5

Narrative reception is mixed but positive overall, with strong praise for the main themes offset by complaints about loose connective tissue or unresolved threads.

Product 2: The First Berserker: Khazan
3.6

The revenge premise and setting are engaging enough to keep players moving, but the story rarely matches the strength of the gameplay.

onboarding experience
Product 1: South of Midnight
3.5

The onboarding is effective in some reviews thanks to strong tutorial framing, but others felt the game over-explains too much.

Product 2: The First Berserker: Khazan
3.2

Tutorials help, but the opening hours and early bosses do not always showcase or teach the game cleanly.

originality
Product 1: South of Midnight
4.8

The game’s blend of Deep South folklore and modern fairy-tale framing gives it a notably original identity.

Product 2: The First Berserker: Khazan
No score yet
pacing
Product 1: South of Midnight
3.7

Pacing is mostly seen as good for a short campaign, though some reviews call out a slow start or abrupt later beats.

Product 2: The First Berserker: Khazan
No score yet
performance optimization
Product 1: South of Midnight
4.0

Optimization appears generally sound, with several reviews noting stable play and few major hitches.

Product 2: The First Berserker: Khazan
4.8

Across platforms, reviewers frequently describe performance as polished, stable, and well-optimized.

platforming precision
Product 1: South of Midnight
4.2

Platforming is approachable yet precise enough that jumps, wall-runs, and grapples usually feel reliable.

Product 2: The First Berserker: Khazan
No score yet
polish
Product 1: South of Midnight
3.9

Overall polish is good but not spotless, with strong presentation covering for a handful of rough edges.

Product 2: The First Berserker: Khazan
4.5

Reviews consistently present Khazan as a notably polished release with strong presentation and solid overall finish.

progression system
Product 1: South of Midnight
3.0

Progression helps later combat somewhat, but many reviews still frame it as limited rather than transformative.

Product 2: The First Berserker: Khazan
4.5

Lacrima rewards, skill growth, and multiple advancement layers make repeated attempts feel productive instead of wasted.

protagonist appeal
Product 1: South of Midnight
4.5

Hazel is one of the game’s clearest strengths, regularly praised as likable, charming, and easy to follow.

Product 2: The First Berserker: Khazan
2.0

Khazan’s setup is strong, but some reviewers still find him flat or emotionally distant as a lead.

puzzle design
Product 1: South of Midnight
2.4

Puzzle design is one of the weaker areas, with repeated criticism that solutions are too obvious or low challenge.

Product 2: The First Berserker: Khazan
No score yet
replay value
Product 1: South of Midnight
2.2

Replay appeal looks limited for most reviewers, who did not view combat or structure as reasons to revisit the whole campaign.

Product 2: The First Berserker: Khazan
3.6

Replay value is decent thanks to NG+, weapon differences, and build experimentation, though customization limits cap long-term variety.

save system reliability
Product 1: South of Midnight
No score yet
Product 2: The First Berserker: Khazan
4.5

Autosaving appears dependable, with one reviewer specifically noting that crashes did not cost meaningful progress.

side character depth
Product 1: South of Midnight
4.2

Even brief side characters leave an impression thanks to expressive writing and presentation.

Product 2: The First Berserker: Khazan
2.5

Supporting characters are often described as underused or too slight to leave much of an impression.

skill tree depth
Product 1: South of Midnight
2.7

The skill tree is consistently described as small or underwhelming, with limited build depth.

Product 2: The First Berserker: Khazan
4.5

Weapon-specific trees are a major strength, offering meaningful abilities, combos, and build direction.

sound design
Product 1: South of Midnight
4.8

Sound design is excellent, with ambient effects and movement cues repeatedly highlighted as part of the game’s identity.

Product 2: The First Berserker: Khazan
4.5

Weapon impacts, combat audio, and environmental sound all earn strong praise for adding weight to fights.

soundtrack quality
Product 1: South of Midnight
4.7

The soundtrack is one of the game’s biggest draws, earning repeated praise for memorable songs and strong story integration.

Product 2: The First Berserker: Khazan
4.5

The soundtrack is well-liked and effective at supporting bosses and dramatic moments.

tutorial quality
Product 1: South of Midnight
3.5

Tutorial quality is mixed: one review praises its narrative framing, while another finds the pop-ups overbearing.

Product 2: The First Berserker: Khazan
4.5

The tutorials are clear, helpful, and generally unobtrusive.

upgrade system
Product 1: South of Midnight
2.5

Upgrades exist, but several reviews argue they do not evolve combat enough to feel essential.

Product 2: The First Berserker: Khazan
3.8

Gear and character upgrades are broad and useful, though some reviewers note they come online a bit later than ideal.

user interface design
Product 1: South of Midnight
4.2

The UI is praised for being clean, simple, and easy to navigate.

Product 2: The First Berserker: Khazan
4.3

Reference tools like the compendium and encyclopedia make systems easier to parse and support experimentation.

value for money
Product 1: South of Midnight
3.2

At full price the value feels decent rather than outstanding, with some reviewers specifically steering buyers toward Game Pass.

Product 2: The First Berserker: Khazan
5.0

Reviews that address price directly frame the game as worth buying at full cost.

visual effects quality
Product 1: South of Midnight
4.5

Lighting, fog, and other visual flourishes regularly stand out and help scenes feel cinematic.

Product 2: The First Berserker: Khazan
4.5

Combat and boss effects are repeatedly highlighted as a good match for the game’s stylized presentation.

voice acting
Product 1: South of Midnight
4.8

Voice acting is a standout, with performances repeatedly singled out as authentic and emotionally effective.

Product 2: The First Berserker: Khazan
4.3

Voice acting is a consistent positive, with several reviews singling it out as strong or believable.

world-building
Product 1: South of Midnight
4.5

The world-building around Prospero, its folklore, and its history is one of the game’s biggest strengths.

Product 2: The First Berserker: Khazan
4.5

The DNF setting, factions, and supernatural backdrop help the world feel broader than the revenge plot alone.

writing quality
Product 1: South of Midnight
4.2

Writing is one of the better-regarded parts of the package, especially in dialogue and scene construction, even if some larger story beats divide reviewers.

Product 2: The First Berserker: Khazan
3.3

Writing impressions are mixed, landing between entertainingly edgy and formulaic.