Average score
Product 1: The First Berserker: Khazan
4.0
Product 2: South of Midnight
3.8
accessibility options
Product 1: The First Berserker: Khazan
4.1

Reviews note an easy mode, summon help, and an arachnophobia toggle, giving players several ways to soften the challenge.

Product 2: South of Midnight
4.7

The reviews consistently note robust accessibility support, including visual adjustments, accessibility tools, and options to bypass major gameplay demands.

age appropriateness
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
2.2

Reviews describe abuse, kidnapping, murder, and similarly heavy material, making the game better suited to older teens and adults than younger players.

animation quality
Product 1: The First Berserker: Khazan
4.5

Enemy and combat animations are repeatedly praised as smooth, expressive, and satisfying in motion.

Product 2: South of Midnight
4.5

The stop-motion-inspired animation is widely praised for giving the game a distinctive, intentionally stylized look.

art direction
Product 1: The First Berserker: Khazan
4.7

The cel-shaded, hand-drawn-inspired presentation stands out as one of the game’s clearest strengths.

Product 2: South of Midnight
4.7

Reviewers repeatedly highlight the game’s strong artistic vision and highly stylized presentation as standout strengths.

atmosphere
Product 1: The First Berserker: Khazan
4.5

A bleak palette and tense environmental presentation reinforce the revenge story’s grim mood.

Product 2: South of Midnight
5.0

The Deep South setting, folklore, and haunting tone create an atmosphere reviewers found memorable and absorbing.

boss design
Product 1: The First Berserker: Khazan
4.5

Bosses are widely seen as the highlight—demanding, readable, and memorable—though a few reviews still call out frustrating mechanics.

Product 2: South of Midnight
4.3

Bosses are generally seen as memorable and varied enough to stand out, even by reviewers who were cooler on regular combat.

bug frequency
Product 1: The First Berserker: Khazan
4.5

Technical issues seem limited overall, with one review seeing no glitches and another reporting only a few minor bugs.

Product 2: South of Midnight
3.2

Technical issues exist, but the reviews point to occasional bugs rather than constant problems.

camera behavior
Product 1: The First Berserker: Khazan
3.5

Camera impressions are mixed: some found it solid and helpful, while others mention occasional trouble in specific situations.

Product 2: South of Midnight
2.0

Camera issues are a real weakness, with at least one review citing camera glitches and another criticizing lock-on behavior in crowded fights.

character development
Product 1: The First Berserker: Khazan
2.5

Khazan and the broader cast are often seen as underdeveloped, with arcs and growth that do not fully capitalize on the setup.

Product 2: South of Midnight
4.5

Hazel’s personal growth lands well in stronger reviews, which describe her coming into her own over the course of the story.

checkpoint system
Product 1: The First Berserker: Khazan
4.8

Checkpoints placed right before bosses are a major quality-of-life win and sharply reduce runback frustration.

Product 2: South of Midnight
No score yet
combat system
Product 1: The First Berserker: Khazan
4.8

Combat is the game’s defining strength, consistently praised for its speed, depth, and rewarding parry-dodge interplay.

Product 2: South of Midnight
3.2

Combat is functional but divisive: some reviewers enjoyed the late-game flow, while many still found it shallow or merely serviceable.

companion AI
Product 1: The First Berserker: Khazan
2.0

Summoned allies can help as distractions, but their AI is often described as unreliable and sometimes wasteful.

Product 2: South of Midnight
3.5

Crouton adds a useful twist by briefly turning enemies against each other, but companion play is treated as a light supplement rather than a core pillar.

content variety
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
4.0

The game offers varied scenery and chapter-to-chapter folklore color, even if its structure stays linear.

controls responsiveness
Product 1: The First Berserker: Khazan
4.8

Movement and combat inputs are consistently described as smooth, responsive, and precise.

Product 2: South of Midnight
2.9

Responsiveness is mixed, with some criticism of sluggishness or delay despite otherwise playable controls.

core gameplay loop
Product 1: The First Berserker: Khazan
4.0

The mission-to-boss structure successfully recreates a satisfying soulslike loop even when it feels familiar.

Product 2: South of Midnight
2.7

The core loop is easy to grasp but becomes repetitive, especially once combat arenas start repeating the same pattern.

crafting system
Product 1: The First Berserker: Khazan
4.5

Crafting is straightforward and easier to understand than some genre peers, though its full utility opens up a bit later.

Product 2: South of Midnight
No score yet
crash stability
Product 1: The First Berserker: Khazan
3.5

One long-play review reports a couple of crashes across roughly 60 hours, suggesting minor but real instability.

Product 2: South of Midnight
4.4

Crash stability looks solid overall, with reviews mentioning smooth runs and no widespread crash issues.

dialogue quality
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
4.5

Dialogue is regularly described as natural, conversational, and believable.

difficulty balance
Product 1: The First Berserker: Khazan
3.3

The difficulty is rewarding for many, but boss balance is one of the most divisive parts of the game.

Product 2: South of Midnight
3.3

Difficulty tuning is uneven: some found it fair and forgiving, while others felt combat spikes unless eased on lower settings.

emotional impact
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
4.8

The game’s storytelling and themes hit hard emotionally, with multiple reviewers saying it stirred strong feelings.

enemy variety
Product 1: The First Berserker: Khazan
3.9

Enemy variety is generally strong, though some later impressions say repetition can creep in over long play sessions.

Product 2: South of Midnight
3.1

Enemy variety is enough to create some contrast early on, but several reviews say the same enemy sets wear out their welcome.

environmental detail
Product 1: The First Berserker: Khazan
4.5

Levels and locales are repeatedly described as detailed, attractive, and enjoyable to move through.

Product 2: South of Midnight
4.7

Environmental detail is a major strength, with richly dressed spaces and strong place-making throughout Prospero.

exploration quality
Product 1: The First Berserker: Khazan
3.8

Exploration offers worthwhile secrets and shortcuts, but several reviews still say stages are fairly linear or limited in optional discovery.

Product 2: South of Midnight
3.3

Exploration is pleasant for atmosphere and light secrets, but many reviewers found it simple and not especially rewarding.

facial animations
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
4.5

Character faces and expressions are frequently praised for helping cutscenes land emotionally.

family friendliness
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
1.8

Its story regularly deals with trauma, abuse, kidnapping, and murder, so it is not presented as family-friendly entertainment.

fast travel convenience
Product 1: The First Berserker: Khazan
4.3

Returning to checkpoints or missions is convenient, and the hub structure makes travel between objectives fairly painless.

Product 2: South of Midnight
No score yet
frame rate stability
Product 1: The First Berserker: Khazan
4.5

Performance is usually steady, with little to no frame-rate trouble outside occasional rare drops.

Product 2: South of Midnight
2.8

Frame-rate performance is mixed rather than disastrous, ranging from smooth reports to visible dips on some platforms.

fun factor
Product 1: The First Berserker: Khazan
4.5

Even skeptical or genre-weary reviewers say the game is consistently exciting and hard to put down.

Product 2: South of Midnight
4.5

Even with clear flaws, several reviewers still describe the overall experience as enjoyable and easy to recommend to story-minded players.

gameplay mechanics
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
3.8

The mechanics are competent and readable, but most reviews frame them as familiar rather than inventive.

graphics quality
Product 1: The First Berserker: Khazan
4.2

Raw fidelity is seen as good rather than best-in-class, with visual appeal driven more by style than technical showmanship.

Product 2: South of Midnight
4.7

Visual fidelity is widely praised, especially the lighting, environments, and overall presentation quality.

handheld play suitability
Product 1: The First Berserker: Khazan
4.5

The one Steam Deck-focused review says the game is verified and plays very well on the device.

Product 2: South of Midnight
4.0

One review specifically calls the Steam Deck a perfectly fine place to play, suggesting good handheld suitability.

horror tension
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
4.2

The game sustains a creepy, Southern Gothic unease without leaning entirely into full horror.

HUD clarity
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
2.8

Combat readability suffers a bit, with cooldown information criticized for relying on visual indicators without explicit timers.

immersion
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
4.7

Strong regional detail and careful environmental touches help the world feel immersive and lived in.

innovation
Product 1: The First Berserker: Khazan
2.8

Khazan adds some smart twists, but most reviews still see it as heavily derivative rather than especially original.

Product 2: South of Midnight
3.9

The setting and cultural framing feel fresh, but reviewers are clear that the underlying gameplay systems are not especially groundbreaking.

learning curve
Product 1: The First Berserker: Khazan
2.8

Early bosses and systems can be harsh, and several reviewers say the game teaches its ideas abruptly.

Product 2: South of Midnight
3.2

The learning curve is moderate, with some early friction but not much severe punishment once systems click.

level design
Product 1: The First Berserker: Khazan
4.3

Level design trends positive overall, especially once the game opens up later, though some mission layouts can feel samey.

Product 2: South of Midnight
4.2

Level design earns praise for comfort, clarity, and striking spaces, even from reviewers who dislike other parts of the game.

loot system
Product 1: The First Berserker: Khazan
4.3

Loot is plentiful but generally manageable, with enough gear and sets to support build tinkering without becoming overwhelming.

Product 2: South of Midnight
No score yet
lore depth
Product 1: The First Berserker: Khazan
4.5

Supplemental tools like the relationship map help flesh out the setting and backstory for players who want more context.

Product 2: South of Midnight
4.2

The game’s folklore, notes, and chapter tales give the world satisfying lore density for a compact adventure.

map and navigation design
Product 1: The First Berserker: Khazan
3.5

Mission maps and shortcut-heavy layouts are helpful, but backtracking and mission-reset behavior can be clunky.

Product 2: South of Midnight
3.4

Navigation is mixed: guidance tools keep the critical path clear, but at least one reviewer disliked the lack of a map.

menu usability
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
4.2

Menus are described as straightforward and easy to understand.

mission variety
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
4.0

Chapter-based subplots and folklore arcs give the campaign more mission-to-mission variety than its combat structure suggests.

movement feel
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
4.0

Movement generally feels smooth and satisfying during traversal, helping the game maintain momentum between fights.

narrative quality
Product 1: The First Berserker: Khazan
3.6

The revenge premise and setting are engaging enough to keep players moving, but the story rarely matches the strength of the gameplay.

Product 2: South of Midnight
3.5

Narrative reception is mixed but positive overall, with strong praise for the main themes offset by complaints about loose connective tissue or unresolved threads.

onboarding experience
Product 1: The First Berserker: Khazan
3.2

Tutorials help, but the opening hours and early bosses do not always showcase or teach the game cleanly.

Product 2: South of Midnight
3.5

The onboarding is effective in some reviews thanks to strong tutorial framing, but others felt the game over-explains too much.

originality
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
4.8

The game’s blend of Deep South folklore and modern fairy-tale framing gives it a notably original identity.

pacing
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
3.7

Pacing is mostly seen as good for a short campaign, though some reviews call out a slow start or abrupt later beats.

performance optimization
Product 1: The First Berserker: Khazan
4.8

Across platforms, reviewers frequently describe performance as polished, stable, and well-optimized.

Product 2: South of Midnight
4.0

Optimization appears generally sound, with several reviews noting stable play and few major hitches.

platforming precision
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
4.2

Platforming is approachable yet precise enough that jumps, wall-runs, and grapples usually feel reliable.

polish
Product 1: The First Berserker: Khazan
4.5

Reviews consistently present Khazan as a notably polished release with strong presentation and solid overall finish.

Product 2: South of Midnight
3.9

Overall polish is good but not spotless, with strong presentation covering for a handful of rough edges.

progression system
Product 1: The First Berserker: Khazan
4.5

Lacrima rewards, skill growth, and multiple advancement layers make repeated attempts feel productive instead of wasted.

Product 2: South of Midnight
3.0

Progression helps later combat somewhat, but many reviews still frame it as limited rather than transformative.

protagonist appeal
Product 1: The First Berserker: Khazan
2.0

Khazan’s setup is strong, but some reviewers still find him flat or emotionally distant as a lead.

Product 2: South of Midnight
4.5

Hazel is one of the game’s clearest strengths, regularly praised as likable, charming, and easy to follow.

puzzle design
Product 1: The First Berserker: Khazan
No score yet
Product 2: South of Midnight
2.4

Puzzle design is one of the weaker areas, with repeated criticism that solutions are too obvious or low challenge.

replay value
Product 1: The First Berserker: Khazan
3.6

Replay value is decent thanks to NG+, weapon differences, and build experimentation, though customization limits cap long-term variety.

Product 2: South of Midnight
2.2

Replay appeal looks limited for most reviewers, who did not view combat or structure as reasons to revisit the whole campaign.

save system reliability
Product 1: The First Berserker: Khazan
4.5

Autosaving appears dependable, with one reviewer specifically noting that crashes did not cost meaningful progress.

Product 2: South of Midnight
No score yet
side character depth
Product 1: The First Berserker: Khazan
2.5

Supporting characters are often described as underused or too slight to leave much of an impression.

Product 2: South of Midnight
4.2

Even brief side characters leave an impression thanks to expressive writing and presentation.

skill tree depth
Product 1: The First Berserker: Khazan
4.5

Weapon-specific trees are a major strength, offering meaningful abilities, combos, and build direction.

Product 2: South of Midnight
2.7

The skill tree is consistently described as small or underwhelming, with limited build depth.

sound design
Product 1: The First Berserker: Khazan
4.5

Weapon impacts, combat audio, and environmental sound all earn strong praise for adding weight to fights.

Product 2: South of Midnight
4.8

Sound design is excellent, with ambient effects and movement cues repeatedly highlighted as part of the game’s identity.

soundtrack quality
Product 1: The First Berserker: Khazan
4.5

The soundtrack is well-liked and effective at supporting bosses and dramatic moments.

Product 2: South of Midnight
4.7

The soundtrack is one of the game’s biggest draws, earning repeated praise for memorable songs and strong story integration.

tutorial quality
Product 1: The First Berserker: Khazan
4.5

The tutorials are clear, helpful, and generally unobtrusive.

Product 2: South of Midnight
3.5

Tutorial quality is mixed: one review praises its narrative framing, while another finds the pop-ups overbearing.

upgrade system
Product 1: The First Berserker: Khazan
3.8

Gear and character upgrades are broad and useful, though some reviewers note they come online a bit later than ideal.

Product 2: South of Midnight
2.5

Upgrades exist, but several reviews argue they do not evolve combat enough to feel essential.

user interface design
Product 1: The First Berserker: Khazan
4.3

Reference tools like the compendium and encyclopedia make systems easier to parse and support experimentation.

Product 2: South of Midnight
4.2

The UI is praised for being clean, simple, and easy to navigate.

value for money
Product 1: The First Berserker: Khazan
5.0

Reviews that address price directly frame the game as worth buying at full cost.

Product 2: South of Midnight
3.2

At full price the value feels decent rather than outstanding, with some reviewers specifically steering buyers toward Game Pass.

visual effects quality
Product 1: The First Berserker: Khazan
4.5

Combat and boss effects are repeatedly highlighted as a good match for the game’s stylized presentation.

Product 2: South of Midnight
4.5

Lighting, fog, and other visual flourishes regularly stand out and help scenes feel cinematic.

voice acting
Product 1: The First Berserker: Khazan
4.3

Voice acting is a consistent positive, with several reviews singling it out as strong or believable.

Product 2: South of Midnight
4.8

Voice acting is a standout, with performances repeatedly singled out as authentic and emotionally effective.

world-building
Product 1: The First Berserker: Khazan
4.5

The DNF setting, factions, and supernatural backdrop help the world feel broader than the revenge plot alone.

Product 2: South of Midnight
4.5

The world-building around Prospero, its folklore, and its history is one of the game’s biggest strengths.

writing quality
Product 1: The First Berserker: Khazan
3.3

Writing impressions are mixed, landing between entertainingly edgy and formulaic.

Product 2: South of Midnight
4.2

Writing is one of the better-regarded parts of the package, especially in dialogue and scene construction, even if some larger story beats divide reviewers.