Compare The First Berserker: Khazan vs Split Fiction

P1 The First Berserker: Khazan
P2 Split Fiction

Comparison Takeaways

The First Berserker: Khazan

Where It Has the Edge

  • voice acting is 4.3 vs 2.6. Voice acting is a consistent positive, with several reviews singling it out as strong or believable.
  • progression system is 4.5 vs 2.9. Lacrima rewards, skill growth, and multiple advancement layers make repeated attempts feel productive instead of wasted.
  • user interface design is 4.3 vs 2.7. Reference tools like the compendium and encyclopedia make systems easier to parse and support experimentation.
  • bug frequency is 4.5 vs 3.0. Technical issues seem limited overall, with one review seeing no glitches and another reporting only a few minor...

Split Fiction

Where It Has the Edge

  • character development is 4.5 vs 2.5. Character development is mixed-positive, with some reviewers praising Mio and Zoe’s arc while others found it slow, predictable,...
  • innovation is 4.7 vs 2.8. Innovation is a major strength, especially in cooperative design, set pieces, finales, and constant genre-switching ideas.
  • learning curve is 4.1 vs 2.8. The learning curve is approachable but steeper for casual players who must handle cameras, timing, and fast genre...
  • protagonist appeal is 3.3 vs 2.0. Protagonist appeal varies sharply; some reviewers bonded with Mio and Zoe, while others found them flat or slow...
Average score
Product 1: The First Berserker: Khazan
4.0
Product 2: Split Fiction
4.1
accessibility options
Product 1: The First Berserker: Khazan
4.1

Reviews note an easy mode, summon help, and an arachnophobia toggle, giving players several ways to soften the challenge.

Product 2: Split Fiction
4.1

Accessibility receives positive notice for enemy-damage toggles, checkpoint skipping, camera help, and QuickTime-event options, though one review found a QTE option bug.

age appropriateness
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.0

Age appropriateness is supported by T-rated content with some language, blood, darker themes, and relationship-testing difficulty.

animation quality
Product 1: The First Berserker: Khazan
4.5

Enemy and combat animations are repeatedly praised as smooth, expressive, and satisfying in motion.

Product 2: Split Fiction
4.5

Animation quality is supported mainly by technical praise that characters look good and animate effectively.

art direction
Product 1: The First Berserker: Khazan
4.7

The cel-shaded, hand-drawn-inspired presentation stands out as one of the game’s clearest strengths.

Product 2: Split Fiction
4.7

Art direction is a standout, with repeated praise for gorgeous, varied, imaginative environments across sci-fi and fantasy spaces.

atmosphere
Product 1: The First Berserker: Khazan
4.5

A bleak palette and tense environmental presentation reinforce the revenge story’s grim mood.

Product 2: Split Fiction
4.6

Atmosphere is colorful, kinetic, and entertaining, helped by broad genre shifts and energetic presentation.

boss design
Product 1: The First Berserker: Khazan
4.5

Bosses are widely seen as the highlight—demanding, readable, and memorable—though a few reviews still call out frustrating mechanics.

Product 2: Split Fiction
4.5

Bosses are generally imaginative, cooperative, and memorable, though some fights can include cheap deaths or frustration.

bug frequency
Product 1: The First Berserker: Khazan
4.5

Technical issues seem limited overall, with one review seeing no glitches and another reporting only a few minor bugs.

Product 2: Split Fiction
3.0

Bug frequency is generally low but not absent, with reviews citing clipping, small snags, and one serious QuickTime-event bug.

camera behavior
Product 1: The First Berserker: Khazan
3.5

Camera impressions are mixed: some found it solid and helpful, while others mention occasional trouble in specific situations.

Product 2: Split Fiction
4.0

Camera behavior is mostly positive, with one reviewer praising perfect tracking and another noting some perspective shifts made play harder.

character development
Product 1: The First Berserker: Khazan
2.5

Khazan and the broader cast are often seen as underdeveloped, with arcs and growth that do not fully capitalize on the setup.

Product 2: Split Fiction
4.5

Character development is mixed-positive, with some reviewers praising Mio and Zoe’s arc while others found it slow, predictable, or limited.

checkpoint system
Product 1: The First Berserker: Khazan
4.8

Checkpoints placed right before bosses are a major quality-of-life win and sharply reduce runback frustration.

Product 2: Split Fiction
4.7

Checkpoints and respawns are a clear strength, frequently described as generous, instant, and frustration-reducing.

co-op experience
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.7

Co-op experience is the strongest attribute, with broad agreement that communication, teamwork, and shared surprise are the heart of the game.

combat system
Product 1: The First Berserker: Khazan
4.8

Combat is the game’s defining strength, consistently praised for its speed, depth, and rewarding parry-dodge interplay.

Product 2: Split Fiction
4.3

Combat is varied and generally enjoyable, using swords, guns, shooter sections, and action-platforming rather than one fixed battle style.

companion AI
Product 1: The First Berserker: Khazan
2.0

Summoned allies can help as distractions, but their AI is often described as unreliable and sometimes wasteful.

Product 2: Split Fiction
No score yet
content variety
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.8

Content variety is one of the strongest consensus points, with constant shifts across genres, perspectives, mechanics, side stories, and set pieces.

controls responsiveness
Product 1: The First Berserker: Khazan
4.8

Movement and combat inputs are consistently described as smooth, responsive, and precise.

Product 2: Split Fiction
4.4

Controls are generally responsive and intuitive, with only platform-specific or sequence-specific issues appearing in a few reviews.

core gameplay loop
Product 1: The First Berserker: Khazan
4.0

The mission-to-boss structure successfully recreates a satisfying soulslike loop even when it feels familiar.

Product 2: Split Fiction
4.7

The core loop is built around constant cooperative reinvention, with reviewers praising the way new tools and surprises arrive before old ideas grow stale.

couch co-op quality
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.4

Couch co-op quality is repeatedly praised, with local play, shared screens, and relationship-testing cooperation seen as core strengths.

crafting system
Product 1: The First Berserker: Khazan
4.5

Crafting is straightforward and easier to understand than some genre peers, though its full utility opens up a bit later.

Product 2: Split Fiction
No score yet
crash stability
Product 1: The First Berserker: Khazan
3.5

One long-play review reports a couple of crashes across roughly 60 hours, suggesting minor but real instability.

Product 2: Split Fiction
No score yet
cross-play support
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
5.0

Cross-play support is repeatedly praised as generous and player-friendly, especially when paired with Friend Pass.

dialogue quality
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
3.2

Dialogue is mixed: one review found it thoughtful and believable, while several others found it cheesy, cliched, or grating.

difficulty balance
Product 1: The First Berserker: Khazan
3.3

The difficulty is rewarding for many, but boss balance is one of the most divisive parts of the game.

Product 2: Split Fiction
4.1

Difficulty is more demanding than It Takes Two, but generous checkpoints, respawns, and assists make it forgiving for many pairs.

emotional impact
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.4

Emotional impact lands for many reviewers through friendship, trauma, creativity, and player connection, even when story execution is imperfect.

enemy variety
Product 1: The First Berserker: Khazan
3.9

Enemy variety is generally strong, though some later impressions say repetition can creep in over long play sessions.

Product 2: Split Fiction
No score yet
environmental detail
Product 1: The First Berserker: Khazan
4.5

Levels and locales are repeatedly described as detailed, attractive, and enjoyable to move through.

Product 2: Split Fiction
4.7

Environmental detail is praised through vast, varied levels and backdrops that make short-lived worlds feel substantial.

exploration quality
Product 1: The First Berserker: Khazan
3.8

Exploration offers worthwhile secrets and shortcuts, but several reviews still say stages are fairly linear or limited in optional discovery.

Product 2: Split Fiction
2.9

Exploration is limited and sometimes hurt by invisible walls, despite occasional optional side stories and environmental curiosities.

facial animations
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.6

Facial animation evidence is limited but positive, especially around character models and lip syncing.

family friendliness
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.6

Family friendliness is positive for capable co-op pairs and families, though the challenge and darker tone may not suit complete beginners.

fast travel convenience
Product 1: The First Berserker: Khazan
4.3

Returning to checkpoints or missions is convenient, and the hub structure makes travel between objectives fairly painless.

Product 2: Split Fiction
No score yet
flying mechanics
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
2.8

Flying is exciting in some sections, but at least one reviewer found dragon flight floaty and less precise than other mechanics.

frame rate stability
Product 1: The First Berserker: Khazan
4.5

Performance is usually steady, with little to no frame-rate trouble outside occasional rare drops.

Product 2: Split Fiction
4.5

Frame rate stability is excellent on most consoles, while Switch 2 reviews note lower targets and occasional stutter.

fun factor
Product 1: The First Berserker: Khazan
4.5

Even skeptical or genre-weary reviewers say the game is consistently exciting and hard to put down.

Product 2: Split Fiction
4.5

Fun factor is very high across positive and mixed reviews, with many emphasizing laughs, surprise, and pure game feel.

gameplay mechanics
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.4

Reviewers consistently describe a fast-changing suite of mechanics that keeps play inventive, though a few felt individual mechanics could be forgettable or uneven.

graphics quality
Product 1: The First Berserker: Khazan
4.2

Raw fidelity is seen as good rather than best-in-class, with visual appeal driven more by style than technical showmanship.

Product 2: Split Fiction
4.7

Graphics quality is strong on main platforms and still attractive on Switch 2 despite compromise, with reviewers calling presentation gorgeous or stunning.

handheld play suitability
Product 1: The First Berserker: Khazan
4.5

The one Steam Deck-focused review says the game is verified and plays very well on the device.

Product 2: Split Fiction
4.2

Handheld suitability is a Switch 2 advantage, with portable play and tabletop mode valued despite visual and performance tradeoffs.

immersion
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.4

Immersion is supported by high-stakes set pieces and worlds that remain thrilling even when mechanics are simple.

innovation
Product 1: The First Berserker: Khazan
2.8

Khazan adds some smart twists, but most reviews still see it as heavily derivative rather than especially original.

Product 2: Split Fiction
4.7

Innovation is a major strength, especially in cooperative design, set pieces, finales, and constant genre-switching ideas.

learning curve
Product 1: The First Berserker: Khazan
2.8

Early bosses and systems can be harsh, and several reviewers say the game teaches its ideas abruptly.

Product 2: Split Fiction
4.1

The learning curve is approachable but steeper for casual players who must handle cameras, timing, and fast genre shifts.

level design
Product 1: The First Berserker: Khazan
4.3

Level design trends positive overall, especially once the game opens up later, though some mission layouts can feel samey.

Product 2: Split Fiction
4.6

Level design is widely praised for audacious set pieces, memorable scenes, and strong environmental variety.

load times
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
2.9

Load-time evidence is limited to Switch 2 texture pop-in when loading into new areas, so this is a modest technical caveat rather than a core strength.

loot system
Product 1: The First Berserker: Khazan
4.3

Loot is plentiful but generally manageable, with enough gear and sets to support build tinkering without becoming overwhelming.

Product 2: Split Fiction
No score yet
lore depth
Product 1: The First Berserker: Khazan
4.5

Supplemental tools like the relationship map help flesh out the setting and backstory for players who want more context.

Product 2: Split Fiction
No score yet
map and navigation design
Product 1: The First Berserker: Khazan
3.5

Mission maps and shortcut-heavy layouts are helpful, but backtracking and mission-reset behavior can be clunky.

Product 2: Split Fiction
No score yet
matchmaking quality
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
2.5

Matchmaking is a limitation: reviews note no random matchmaking and crossplay setup friction despite Friend Pass convenience.

menu usability
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
2.8

Menu usability evidence is limited to crossplay setup friction through outside apps and websites.

mission design
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.4

Mission and chapter design are structured around changing subgenres, world rhythms, and side-story detours that keep objectives fresh.

mission variety
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.6

Side stories and mission variety are repeatedly praised as surprising, funny, creative, and often among the best parts of the game.

movement feel
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.7

Movement earns strong praise for improved jumping, momentum, and timing, helping platforming and set pieces feel approachable.

multiplayer design
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.7

Multiplayer design is central to the game and praised for being purpose-built around two players and standout co-op structure.

narrative quality
Product 1: The First Berserker: Khazan
3.6

The revenge premise and setting are engaging enough to keep players moving, but the story rarely matches the strength of the gameplay.

Product 2: Split Fiction
3.2

Narrative quality is split: reviewers like the premise, AI/creativity theme, and some human beats, but many criticize predictable or thin story execution.

onboarding experience
Product 1: The First Berserker: Khazan
3.2

Tutorials help, but the opening hours and early bosses do not always showcase or teach the game cleanly.

Product 2: Split Fiction
No score yet
online stability
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.7

Online stability is praised across several reviews, with smooth connectivity, low latency, and online play performing like local play.

open-world design
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
2.8

The game is mostly linear; reviewers note that this focus supports pacing but limits open-world freedom.

originality
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.1

Originality is debated: some call it deeply original and inventive, while others argue it remixes familiar ideas with exceptional execution.

pacing
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.4

Pacing is usually energetic and brisk, but some reviewers felt certain scenarios or structure beats drag or climax unevenly.

performance optimization
Product 1: The First Berserker: Khazan
4.8

Across platforms, reviewers frequently describe performance as polished, stable, and well-optimized.

Product 2: Split Fiction
4.5

Performance optimization is strong on PS5/Xbox/PC evidence and more compromised on Switch 2, but most reviewers still found it functional or polished.

platform-specific feature support
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.3

Platform-specific features are useful, especially Switch 2 Game Share and Friend Pass, though unsupported single Joy-Con play hurts local convenience.

platforming precision
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.8

Platforming is repeatedly described as precise, accessible, and immediately satisfying, especially with air dashes, wall runs, and forgiving assists.

polish
Product 1: The First Berserker: Khazan
4.5

Reviews consistently present Khazan as a notably polished release with strong presentation and solid overall finish.

Product 2: Split Fiction
4.6

Polish is broadly strong, especially on main platforms, while some reviews mention uneven stretches or Switch 2 compromises.

progression system
Product 1: The First Berserker: Khazan
4.5

Lacrima rewards, skill growth, and multiple advancement layers make repeated attempts feel productive instead of wasted.

Product 2: Split Fiction
2.9

Progression relies on chapter abilities and side-story discovery rather than collectables, levels, or long-term customization.

protagonist appeal
Product 1: The First Berserker: Khazan
2.0

Khazan’s setup is strong, but some reviewers still find him flat or emotionally distant as a lead.

Product 2: Split Fiction
3.3

Protagonist appeal varies sharply; some reviewers bonded with Mio and Zoe, while others found them flat or slow to like.

puzzle design
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.5

Puzzle design is a major strength, with reviewers highlighting cooperative problem solving, smart escalation, and partner-dependent solutions.

replay value
Product 1: The First Berserker: Khazan
3.6

Replay value is decent thanks to NG+, weapon differences, and build experimentation, though customization limits cap long-term variety.

Product 2: Split Fiction
4.0

Replay value comes mainly from swapping characters, trying different partners, and returning to missed side stories rather than long-term progression.

save system reliability
Product 1: The First Berserker: Khazan
4.5

Autosaving appears dependable, with one reviewer specifically noting that crashes did not cost meaningful progress.

Product 2: Split Fiction
4.6

Save and progression reliability is supported by same-save switching and non-host progression carryover.

server reliability
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.5

Server reliability evidence is limited but positive, with no noticeable connectivity issues reported in Switch 2 online play.

side character depth
Product 1: The First Berserker: Khazan
2.5

Supporting characters are often described as underused or too slight to leave much of an impression.

Product 2: Split Fiction
2.2

Side character depth is mostly weak because reviewers repeatedly describe the villain as one-dimensional or underdeveloped.

skill tree depth
Product 1: The First Berserker: Khazan
4.5

Weapon-specific trees are a major strength, offering meaningful abilities, combos, and build direction.

Product 2: Split Fiction
No score yet
sound design
Product 1: The First Berserker: Khazan
4.5

Weapon impacts, combat audio, and environmental sound all earn strong praise for adding weight to fights.

Product 2: Split Fiction
No score yet
soundtrack quality
Product 1: The First Berserker: Khazan
4.5

The soundtrack is well-liked and effective at supporting bosses and dramatic moments.

Product 2: Split Fiction
3.5

Soundtrack quality is mixed: some praise sci-fi and fantasy musical identity, while others found the score ambient and forgettable.

split-screen quality
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.3

Split-screen quality is mostly strong, including online split-screen visibility, but portable Switch 2 play can make small details harder to read.

stealth mechanics
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
3.5

Stealth appears as one of the sci-fi gameplay styles, but evidence is limited to its inclusion rather than deep stealth-system praise.

tutorial quality
Product 1: The First Berserker: Khazan
4.5

The tutorials are clear, helpful, and generally unobtrusive.

Product 2: Split Fiction
4.5

Onboarding is praised where reviewers describe the game teaching mechanics and escalating them clearly before new twists arrive.

upgrade system
Product 1: The First Berserker: Khazan
3.8

Gear and character upgrades are broad and useful, though some reviewers note they come online a bit later than ideal.

Product 2: Split Fiction
No score yet
user interface design
Product 1: The First Berserker: Khazan
4.3

Reference tools like the compendium and encyclopedia make systems easier to parse and support experimentation.

Product 2: Split Fiction
2.7

Interface evidence is limited and negative around crossplay setup explanation rather than the main HUD or menus.

value for money
Product 1: The First Berserker: Khazan
5.0

Reviews that address price directly frame the game as worth buying at full cost.

Product 2: Split Fiction
4.3

Value is strong when viewed through Friend Pass and one-copy play, though some aggregate evidence notes it is shorter and more expensive than its predecessor.

visual effects quality
Product 1: The First Berserker: Khazan
4.5

Combat and boss effects are repeatedly highlighted as a good match for the game’s stylized presentation.

Product 2: Split Fiction
4.7

Visual effects and technical spectacle are praised for high-impact finales, resolution, and sequences that keep up with rapid shifts.

voice acting
Product 1: The First Berserker: Khazan
4.3

Voice acting is a consistent positive, with several reviews singling it out as strong or believable.

Product 2: Split Fiction
2.6

Voice acting gets limited and mixed evidence, with some reviewers calling performances weak or unable to elevate the writing.

world-building
Product 1: The First Berserker: Khazan
4.5

The DNF setting, factions, and supernatural backdrop help the world feel broader than the revenge plot alone.

Product 2: Split Fiction
4.7

World-building is praised for using Mio and Zoe’s imagined worlds to reveal personal histories and support the AI/creativity theme.

world interactivity
Product 1: The First Berserker: Khazan
No score yet
Product 2: Split Fiction
4.0

World interactivity appears in co-op props, environmental manipulation, and small interactables, though it is not a deep sandbox.

writing quality
Product 1: The First Berserker: Khazan
3.3

Writing impressions are mixed, landing between entertainingly edgy and formulaic.

Product 2: Split Fiction
3.1

Writing quality is the biggest divide, ranging from strong emotional praise to repeated criticism of cliches, quips, and amateurish dialogue.