Compare The First Berserker: Khazan vs Kingdom Come: Deliverance II

The First Berserker: Khazan
Kingdom Come: Deliverance II

Quick verdict

What each product is best for

Choose The First Berserker: Khazan for checkpoint system and load times.

Choose Kingdom Come: Deliverance II for lore depth and character development.

Comparison Takeaways

The First Berserker: Khazan

Where It Has the Edge

  • checkpoint system is 5.0 vs 2.0. Checkpoint placement is praised, especially checkpoints before bosses that reduce runback frustration.
  • load times is 5.0 vs 2.8. Load times receive explicit praise for being very fast.
  • save system reliability is 5.0 vs 2.8. Save reliability is praised because frequent saving prevents meaningful progress loss after crashes.
  • core gameplay loop is 5.0 vs 3.2. The core loop earns praise for making hard-earned combat wins feel cathartic and motivating.

Kingdom Come: Deliverance II

Where It Has the Edge

  • lore depth is 4.8 vs 2.0. The historical codex and contextual detail were praised for offering extensive background on people, events, and society.
  • character development is 4.7 vs 2.0. Henry and Hans received strong praise for their evolving relationship and character arcs, with Henry’s trauma and growth...
  • AI behavior is 4.7 vs 2.0. AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first...
  • live-service support is 4.3 vs 2.0. Post-launch support was described positively through free updates, fixes, and eagerly awaited features.
Average score
The First Berserker: Khazan
4.0
Kingdom Come: Deliverance II
4.3
checkpoint system
The First Berserker: Khazan
5.0

Checkpoint placement is praised, especially checkpoints before bosses that reduce runback frustration.

Kingdom Come: Deliverance II
2.0

Checkpointing was criticized for causing lost progress when autosaves appeared only at limited quest points.

lore depth
The First Berserker: Khazan
2.0

Lore depth is limited in one review’s view, with little to learn beyond mechanical hub functions.

Kingdom Come: Deliverance II
4.8

The historical codex and contextual detail were praised for offering extensive background on people, events, and society.

character development
The First Berserker: Khazan
2.0

Character development is criticized as lacking.

Kingdom Come: Deliverance II
4.7

Henry and Hans received strong praise for their evolving relationship and character arcs, with Henry’s trauma and growth adding stakes.

AI behavior
The First Berserker: Khazan
2.0

AI behavior is criticized where it appears, with one review calling it braindead.

Kingdom Come: Deliverance II
4.7

AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first game.

live-service support
The First Berserker: Khazan
2.0

Live-service support looks uncertain in post-release coverage, with reports of a likely final patch and a murky future.

Kingdom Come: Deliverance II
4.3

Post-launch support was described positively through free updates, fixes, and eagerly awaited features.

load times
The First Berserker: Khazan
5.0

Load times receive explicit praise for being very fast.

Kingdom Come: Deliverance II
2.8

Load times were criticized by one reviewer as long enough to worsen stealth retries and experimentation.

save system reliability
The First Berserker: Khazan
5.0

Save reliability is praised because frequent saving prevents meaningful progress loss after crashes.

Kingdom Come: Deliverance II
2.8

The save system was one of the most divisive topics, praised by one reviewer but criticized by many as stingy or punishing.

originality
The First Berserker: Khazan
2.6

Originality is mixed to weak: reviewers often call the game derivative, while still noting that it executes borrowed ideas well.

Kingdom Come: Deliverance II
4.7

Reviewers repeatedly emphasized how unusual and specific the game feels compared with modern RPGs.

side character depth
The First Berserker: Khazan
2.0

Side characters are a recurring weakness, often described as generic, shallow, or not meaningfully integrated.

Kingdom Come: Deliverance II
4.1

The sequel was credited with giving supporting women and other groups somewhat more agency than before.

writing quality
The First Berserker: Khazan
2.8

Writing quality ranges from edgy entertainment to predictable revenge-story criticism.

Kingdom Come: Deliverance II
4.7

Writing was described as excellent, engaging, humorous, and consistently strong across main and side content.

mission variety
The First Berserker: Khazan
3.0

Mission variety is mixed to weak: some remixed side content adds freshness, but boss reuse and recycled side missions are repeated complaints.

Kingdom Come: Deliverance II
4.9

Mission variety was strongly praised, especially for quests that went beyond simple errands or bandit-clearing objectives.

core gameplay loop
The First Berserker: Khazan
5.0

The core loop earns praise for making hard-earned combat wins feel cathartic and motivating.

Kingdom Come: Deliverance II
3.2

One reviewer found the loop rewarding but volatile, with strong highs offset by repeated frustration and setbacks.

replay value
The First Berserker: Khazan
3.0

Replay value is moderate: New Game+ and weapon experimentation help, but limited build variety and repeated playthrough fatigue are recurring concerns.

Kingdom Come: Deliverance II
4.7

Replay value looked strong thanks to hardcore mode, major content additions, and reviewers wanting to return for more playthroughs.

narrative quality
The First Berserker: Khazan
3.1

Narrative quality is mixed: reviewers like the coherent revenge setup and some entertaining moments, but many call the story thin, generic, predictable, or underwhelming.

Kingdom Come: Deliverance II
4.7

Narrative quality was a major strength, with reviewers praising the historical saga, main quest, character arcs, and cinematic ambition.

tutorial quality
The First Berserker: Khazan
4.5

Tutorials receive positive notice for being clear and non-intrusive.

Kingdom Come: Deliverance II
2.9

Tutorial quality was mixed, with one reviewer calling it decent while others criticized dense text screens and poor explanations.

mission design
The First Berserker: Khazan
2.0

Mission design is a weak spot in the harsher reviews, with complaints that missions can feel like formalities or use puzzling reset structures.

Kingdom Come: Deliverance II
3.5

Main mission design was mixed: reviewers praised varied scenarios, but one criticized a required sequence for lacking an alternate path.

onboarding experience
The First Berserker: Khazan
2.3

Onboarding is uneven: tutorials can work, but some reviewers say the intro and early ramp fail to showcase or teach the best systems well.

Kingdom Come: Deliverance II
3.7

Onboarding divided reviewers: returning and new-player recaps helped, but some found the opening overloaded or blunt.

companion AI
The First Berserker: Khazan
3.0

Summon and companion systems are split: one review loves the system, while others criticize unreliable ally AI.

Kingdom Come: Deliverance II
4.4

The dog companion Mutt was praised as useful and worthwhile, especially for tracking and early side-quest benefits.

environmental detail
The First Berserker: Khazan
3.5

Environmental detail is mixed: several environments look good, but some reviewers find areas washed out or drab.

Kingdom Come: Deliverance II
4.8

Environmental detail was praised for dense, specific objects, puddles, tools, farms, residences, and believable spaces.

exploration quality
The First Berserker: Khazan
3.2

Exploration is mixed: several reviewers like hidden rewards and shortcuts, but others find exploration limited, stifled, or nearly absent.

Kingdom Come: Deliverance II
4.4

Exploration was praised for beautiful spaces, meaningful discoveries, and a strong adventuring feel, though harsh systems made some travel demanding.

content variety
The First Berserker: Khazan
3.8

Content variety is mixed, with praise for mission objectives and factions but complaints about limited weapon variety.

Kingdom Come: Deliverance II
4.7

Reviewers praised the breadth of activities, quests, and post-launch additions, with many describing a large and varied set of things to do.

level design
The First Berserker: Khazan
3.6

Level design is highly divisive: some reviews praise memorable layouts and shortcuts, while others call the levels basic, boring, recycled, or even terrible.

Kingdom Come: Deliverance II
4.5

One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.

protagonist appeal
The First Berserker: Khazan
3.5

Protagonist appeal is polarized, with one review calling Khazan ideal for the game and another finding him flat.

Kingdom Come: Deliverance II
2.6

One reviewer strongly disliked Hans as a long-term companion presence, creating strain on their desire to continue.

learning curve
The First Berserker: Khazan
2.0

The learning curve is steep, with early difficulty spikes strong enough to make one reviewer consider stopping.

Kingdom Come: Deliverance II
2.9

The learning curve was repeatedly described as steep, slow, and friction-heavy, rewarding patience but likely turning some players away.

weapon balance
The First Berserker: Khazan
4.3

Weapon balance is mostly positive because weapons feel distinct, though some reviews want more variety or deeper differences within weapon classes.

Kingdom Come: Deliverance II
3.4

Weapon balance was mixed: one reviewer liked weapon choice, while another found some ranged options hard to use effectively.

camera behavior
The First Berserker: Khazan
3.8

Camera behavior is split between one review calling it solid and another saying it leaves a lot to be desired.

Kingdom Come: Deliverance II
2.9

Camera behavior was a noted issue for one reviewer, especially through finicky first-person viewpoint problems.

emotional impact
The First Berserker: Khazan
4.0

One review highlights a touching optional quest with emotional weight.

Kingdom Come: Deliverance II
4.9

Reviewers described the story as memorable and emotionally powerful, including scenes that brought strong lasting reactions.

atmosphere
The First Berserker: Khazan
4.0

Atmosphere is mixed: one review praises dense historical mood, while another finds the atmosphere less inspired.

Kingdom Come: Deliverance II
4.8

Atmosphere was praised alongside world-building, especially in cities, music, and historically grounded locations.

soundtrack quality
The First Berserker: Khazan
4.1

The soundtrack is generally liked, especially for elevating boss fights and tension.

Kingdom Come: Deliverance II
4.9

The soundtrack was one of the most consistently praised elements, with several reviewers calling it orchestral, phenomenal, or legendary.

loot system
The First Berserker: Khazan
3.6

Loot opinions are mixed: some call it manageable or streamlined, while others find the volume of gear chore-like or excessive.

Kingdom Come: Deliverance II
2.9

Loot was criticized for early encumbrance pressure and the difficulty of carrying everything a player might want.

crash stability
The First Berserker: Khazan
4.0

Crash stability is mostly acceptable but not perfect, with one reviewer reporting a couple of crashes.

Kingdom Come: Deliverance II
4.6

Crash stability was praised by multiple reviewers who reported no crashes, no soft locks, or no hard crashes.

world-building
The First Berserker: Khazan
4.3

World-building gets positive notice for shaping factions, locations, and the Dungeon & Fighter setting.

Kingdom Come: Deliverance II
4.9

World-building was repeatedly praised as immersive, historically grounded, and central to the game’s appeal.

combat system
The First Berserker: Khazan
4.7

Combat is the product’s clearest strength: reviewers repeatedly call it fast, satisfying, deep, and among the genre’s best, with only a few reservations about stamina or consistency.

Kingdom Come: Deliverance II
4.1

Combat drew broad attention for its realism, skill focus, and improvements, though several reviewers still found it harsh, clunky, or frustrating early on.

map and navigation design
The First Berserker: Khazan
4.0

Map and navigation design is praised for clear mission information and segmentation.

Kingdom Come: Deliverance II
4.6

Maps were praised for medieval flair and exquisite town art, supporting the game’s historical presentation.

skill tree depth
The First Berserker: Khazan
4.1

Skill trees are usually praised for depth and experimentation, though some reviewers say build variety remains narrower than expected.

Kingdom Come: Deliverance II
4.7

Reviewers liked the depth and usefulness of perks, weapon techniques, and skill trees, especially when they enabled meaningful playstyle specialization.

grind level
The First Berserker: Khazan
3.0

Grind level is mildly criticized because skill-point acquisition can be time-consuming.

Kingdom Come: Deliverance II
3.5

The game was not seen as a pure grind, but reviewers still emphasized the effort and repetition needed to gain traction.

handheld play suitability
The First Berserker: Khazan
5.0

Handheld suitability is praised where Steam Deck play is discussed.

Kingdom Come: Deliverance II
4.5

Handheld suitability was supported by one reviewer who described the game as scalable enough for handheld play.

crafting system
The First Berserker: Khazan
4.3

Crafting is positively described as easy to understand and relatively self-explanatory.

Kingdom Come: Deliverance II
3.8

Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.

controls responsiveness
The First Berserker: Khazan
5.0

Controls are described as smooth, tight, responsive, and precise, helping the demanding fights feel skill-based.

Kingdom Come: Deliverance II
4.6

Controls were described as noticeably smoother than the first game, especially in camera feel, aiming, and sword fighting responsiveness.

sound design
The First Berserker: Khazan
4.9

Sound design is praised for impact, weapon clashes, parry sounds, and matching the game’s brutal tone.

Kingdom Come: Deliverance II
4.5

Sound design was praised for supporting immersion and helping players identify attacks or stealth-relevant cues.

performance optimization
The First Berserker: Khazan
5.0

Performance optimization is strongly praised, with multiple reviewers reporting pristine or highly optimized performance.

Kingdom Come: Deliverance II
4.6

Performance was generally praised across PC and console contexts, with reviewers noting strong optimization and technical improvements.

menu usability
The First Berserker: Khazan
3.0

Menu usability is mixed: one loot process is streamlined, but other reviewers find respec and gear menus annoying or time-consuming.

Kingdom Come: Deliverance II
2.7

Menu usability was mixed to negative, with some praise for navigation but others calling the menu system dire or frustrating.

immersion
The First Berserker: Khazan
4.5

Immersion is positive in one review that finds the experience engaging and brutal.

Kingdom Come: Deliverance II
4.8

Immersion was one of the clearest strengths, with reviewers repeatedly describing the world, systems, and presentation as absorbing.

graphics quality
The First Berserker: Khazan
4.9

Graphics and visuals are viewed positively, with reviewers praising cel-shading, presentation, and attractive visual identity.

Kingdom Come: Deliverance II
4.6

Graphics were broadly praised for impressive landscapes, cutscenes, lighting, and major visual improvements over the first game.

bug frequency
The First Berserker: Khazan
4.0

Bug frequency is mostly low, though some reviewers mention minor bugs or a specific visual attack issue.

Kingdom Come: Deliverance II
3.7

Bugs were present but usually minor; reviewers ranged from calling glitches common to saying issues rarely disrupted play.

animation quality
The First Berserker: Khazan
5.0

Animation quality is praised for enemy animation and combat motion.

Kingdom Come: Deliverance II
4.8

Cutscene direction and mocap were praised for selling relationships and emotional scenes convincingly.

value for money
The First Berserker: Khazan
5.0

Value is strongly positive in reviews that mention price or buy guidance, especially for action/Soulslike fans.

Kingdom Come: Deliverance II
4.8

Value was praised because the game is both strong and very long, with some reviewers reporting enormous playtime.

difficulty balance
The First Berserker: Khazan
3.3

Difficulty is the most contentious attribute: many reviewers find the challenge fair and rewarding, while others report brutal spikes, stamina strain, or unbalanced bosses.

Kingdom Come: Deliverance II
3.5

Difficulty was often called demanding and unforgiving; reviewers generally treated this as part of the appeal, though not always an easy one.

progression system
The First Berserker: Khazan
4.7

Progression is broadly praised, especially boss-attempt rewards, free skill respecs, and multiple growth systems that keep failures productive.

Kingdom Come: Deliverance II
4.6

Progression was widely praised for turning early friction into rewarding growth through skills, perks, equipment, and player learning.

fun factor
The First Berserker: Khazan
4.8

Fun factor is very strong overall, with many reviewers saying the game is joyful, addictive, satisfying, or peak despite difficulty.

Kingdom Come: Deliverance II
4.9

Several reviewers found the game highly entertaining, addictive, and rewarding once its demanding systems clicked.

fast travel convenience
The First Berserker: Khazan
3.5

Fast travel convenience is mixed, with praise for resuming from checkpoints but criticism that players cannot freely warp inside levels.

Kingdom Come: Deliverance II
3.4

Fast travel opinions were mixed: one reviewer praised dynamic events, while another found it cumbersome and interruption-prone.

frame rate stability
The First Berserker: Khazan
4.5

Frame rate stability is positive overall, with only rare drops or exceptions reported.

Kingdom Come: Deliverance II
4.4

One reviewer reported a consistent frame rate and treated that as part of the game’s stronger technical state.

visual effects quality
The First Berserker: Khazan
4.5

Visual effects are praised for making climactic moments more dramatic.

Kingdom Come: Deliverance II
4.4

Visual set pieces and in-engine scenes were praised for creating striking emotional moments.

voice acting
The First Berserker: Khazan
4.7

Voice acting is consistently praised, especially the English performances and lead voice work.

Kingdom Come: Deliverance II
4.6

Voice acting was broadly praised, especially the main cast, though some reviewers noted repeated or uneven minor NPC voices.

art direction
The First Berserker: Khazan
4.6

Art direction is broadly praised for its cel-shaded, anime-inflected, gothic style, though originality concerns remain elsewhere.

Kingdom Come: Deliverance II
4.5

The visual style of menus, maps, and medieval presentation received praise for matching the game’s historical tone.

pacing
The First Berserker: Khazan
3.8

Pacing splits opinion, with one review praising its momentum and another calling the campaign laborious and rehashed.

Kingdom Come: Deliverance II
3.7

Pacing opinions varied: some praised the sustained momentum, while others complained about indulgent cutscenes or late-game pacing issues.

polish
The First Berserker: Khazan
4.7

Polish is praised overall, though a few bugs and design caveats remain.

Kingdom Come: Deliverance II
4.7

Reviewers saw the sequel as much more polished than the first game, with rough edges reduced and systems better realized.

innovation
The First Berserker: Khazan
4.5

Innovation is praised in one review for meaningful twists on familiar mechanics.

Kingdom Come: Deliverance II
4.5

One reviewer praised the scale of improvement as something other studios rarely achieve.

user interface design
The First Berserker: Khazan
4.5

User interface design earns praise for an encyclopedia that explains abilities and systems.

Kingdom Come: Deliverance II
4.5

UI feedback was positive when reviewers discussed improved, adaptable, or visually polished interface presentation.

accessibility options
The First Berserker: Khazan
4.3

Accessibility is supported by easy mode, summons, and other options, though not every reviewer personally tested them.

Kingdom Come: Deliverance IINo score yet
age appropriateness
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
2.4

One reviewer warned that excessive profanity and potentially offensive material make the game unsuitable for some audiences.

aiming precision
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
3.7

Ranged play was viewed as improved by some reviewers, especially archery, but another found ranged combat weightless and weak.

boss design
The First Berserker: Khazan
4.8

Boss design is the strongest point of consensus, with many reviewers calling bosses excellent, memorable, fair, intuitive, and satisfying despite some reuse or harshness.

Kingdom Come: Deliverance IINo score yet
character roster
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.5

The cast was praised for memorable personalities, humor, and a strong sense of history.

dialogue quality
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.4

Dialogue was mostly praised for impact, humor, and organic choices, though one reviewer found some repeated dialogue drawn out.

DLC value
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.5

The post-launch expansions were credited with adding a large amount of extra content to the package.

economy and resource balance
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
2.8

The early economy was described as restrictive, especially when selling damaged or stolen goods with limited vendor money.

endgame content
The First Berserker: Khazan
3.5

Endgame content gets mild praise for adding New Game+ weapon options, though one reviewer wished those ideas appeared earlier.

Kingdom Come: Deliverance IINo score yet
enemy variety
The First Berserker: Khazan
4.0

Enemy variety is usually praised as sizable and fresh, though a few reviews still complain about samey enemies.

Kingdom Come: Deliverance IINo score yet
facial animations
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
3.8

Facial animation feedback was mixed: one reviewer noted lifeless dialogue faces, while another praised key character animations.

faithfulness to franchise
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.7

Reviewers generally agreed the sequel stays true to the original while improving its systems, scope, and accessibility.

family friendliness
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
2.0

Family friendliness was limited by repeated profanity, sexual content, and depictions of women that one reviewer found objectifying.

gameplay mechanics
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.7

Reviewers repeatedly framed the systems-heavy design as a major strength, praising how mechanics connect to role-playing, dialogue, world simulation, and player expression.

haptic feedback integration
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.7

DualSense haptics and adaptive triggers were praised for reflecting stamina, sword clashes, and sharpening interactions.

horror tension
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
2.7

A horror-leaning quest was criticized for being too short for its dread to fully develop.

HUD clarity
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.4

The adaptive HUD was praised for hiding unnecessary elements and improving immersion when information was not relevant.

movement feel
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
2.5

One reviewer felt early traversal was unnecessarily taxing, especially before stronger equipment and better mobility options eased the burden.

open-world design
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.8

The open world drew strong praise for its scale, density, historically grounded cities, and lived-in regions across multiple maps.

platform-specific feature support
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.6

The PS5 Pro version was praised as a graphical treat, with platform-specific technical strengths noted.

quest design
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.6

Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.

sandbox freedom
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.6

Reviewers admired the freedom to solve problems, exploit systems, and role-play, though the sandbox sometimes clashed with scripted story demands.

stealth mechanics
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
3.1

Stealth was useful and sometimes satisfying, yet reviewers also called it finicky, weak, or frustrating in specific forced sections.

upgrade system
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.6

The revised perk and upgrade system was praised for offering meaningful upside-focused choices rather than weak side-grades.

world interactivity
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.8

Reviewers consistently praised the reactive crime, reputation, NPC, and quest systems that made the world feel alive and responsive.