The First Berserker: Khazan
Where It Has the Edge
- progression system is 4.7 vs 2.6. Progression is broadly praised, especially boss-attempt rewards, free skill respecs, and multiple growth systems that keep failures productive.
- boss design is 4.8 vs 3.3. Boss design is the strongest point of consensus, with many reviewers calling bosses excellent, memorable, fair, intuitive, and...
- endgame content is 3.5 vs 2.3. Endgame content gets mild praise for adding New Game+ weapon options, though one reviewer wished those ideas appeared...
- user interface design is 4.5 vs 3.5. User interface design earns praise for an encyclopedia that explains abilities and systems.