Compare The First Berserker: Khazan vs Absolum

P1 The First Berserker: Khazan
P2 Absolum

Comparison Takeaways

The First Berserker: Khazan

Where It Has the Edge

  • progression system is 4.7 vs 2.6. Progression is broadly praised, especially boss-attempt rewards, free skill respecs, and multiple growth systems that keep failures productive.
  • boss design is 4.8 vs 3.3. Boss design is the strongest point of consensus, with many reviewers calling bosses excellent, memorable, fair, intuitive, and...
  • endgame content is 3.5 vs 2.3. Endgame content gets mild praise for adding New Game+ weapon options, though one reviewer wished those ideas appeared...
  • user interface design is 4.5 vs 3.5. User interface design earns praise for an encyclopedia that explains abilities and systems.

Absolum

Where It Has the Edge

  • mission design is 5.0 vs 2.0. Mission structure worked best when story events and run transitions surfaced naturally during exploration.
  • AI behavior is 4.5 vs 2.0. AI behavior received limited but positive support for enemy responses that punish careless play.
  • menu usability is 5.0 vs 3.0. Menu usability received positive support for sleek, easy navigation.
  • originality is 4.5 vs 2.6. Originality received positive support for its fresh beat-em-up and roguelite hybrid approach.
Average score
Product 1: The First Berserker: Khazan
3.9
Product 2: Absolum
4.3
accessibility options
Product 1: The First Berserker: Khazan
4.3

Accessibility is supported by easy mode, summons, and other options, though not every reviewer personally tested them.

Product 2: Absolum
4.8

Accessibility was a strong point thanks to assist settings and damage modifiers, with some online limitations noted.

AI behavior
Product 1: The First Berserker: Khazan
2.0

AI behavior is criticized where it appears, with one review calling it braindead.

Product 2: Absolum
4.5

AI behavior received limited but positive support for enemy responses that punish careless play.

animation quality
Product 1: The First Berserker: Khazan
5.0

Animation quality is praised for enemy animation and combat motion.

Product 2: Absolum
4.8

Animation quality drew strong praise for smooth, expressive motion and lively character/enemy animation.

art direction
Product 1: The First Berserker: Khazan
4.6

Art direction is broadly praised for its cel-shaded, anime-inflected, gothic style, though originality concerns remain elsewhere.

Product 2: Absolum
4.9

Art direction was one of the strongest consensus positives, repeatedly described as gorgeous, striking, or beautifully stylized.

atmosphere
Product 1: The First Berserker: Khazan
4.0

Atmosphere is mixed: one review praises dense historical mood, while another finds the atmosphere less inspired.

Product 2: Absolum
No score yet
boss design
Product 1: The First Berserker: Khazan
4.8

Boss design is the strongest point of consensus, with many reviewers calling bosses excellent, memorable, fair, intuitive, and satisfying despite some reuse or harshness.

Product 2: Absolum
3.3

Boss design ranged from memorable and mechanically strong to harshly criticized for an instant-kill final-boss gimmick.

bug frequency
Product 1: The First Berserker: Khazan
4.0

Bug frequency is mostly low, though some reviewers mention minor bugs or a specific visual attack issue.

Product 2: Absolum
3.5

Bug frequency was limited but mixed, with one pre-launch freeze fixed and another reviewer reporting several bugs.

camera behavior
Product 1: The First Berserker: Khazan
3.8

Camera behavior is split between one review calling it solid and another saying it leaves a lot to be desired.

Product 2: Absolum
No score yet
character development
Product 1: The First Berserker: Khazan
2.0

Character development is criticized as lacking.

Product 2: Absolum
No score yet
character roster
Product 1: The First Berserker: Khazan
No score yet
Product 2: Absolum
4.5

The character roster was praised for distinct heroes, but some reviewers wished there were more than four playable characters.

checkpoint system
Product 1: The First Berserker: Khazan
5.0

Checkpoint placement is praised, especially checkpoints before bosses that reduce runback frustration.

Product 2: Absolum
No score yet
class balance
Product 1: The First Berserker: Khazan
No score yet
Product 2: Absolum
3.0

Class balance had limited mixed evidence, with at least one broken build described as trivializing the game.

co-op experience
Product 1: The First Berserker: Khazan
No score yet
Product 2: Absolum
4.4

Co-op was usually praised as fun and easy to access, though reviewers wanted more than two players and noted balance limits.

combat system
Product 1: The First Berserker: Khazan
4.7

Combat is the product’s clearest strength: reviewers repeatedly call it fast, satisfying, deep, and among the genre’s best, with only a few reservations about stamina or consistency.

Product 2: Absolum
4.9

Combat was the clearest strength, with reviewers repeatedly praising its feel, depth, combo freedom, and beat-em-up fundamentals.

companion AI
Product 1: The First Berserker: Khazan
3.0

Summon and companion systems are split: one review loves the system, while others criticize unreliable ally AI.

Product 2: Absolum
No score yet
content variety
Product 1: The First Berserker: Khazan
3.8

Content variety is mixed, with praise for mission objectives and factions but complaints about limited weapon variety.

Product 2: Absolum
4.3

Content variety was praised for new encounters, paths, and discoveries, though some reviewers still wanted more areas or variation.

controls responsiveness
Product 1: The First Berserker: Khazan
5.0

Controls are described as smooth, tight, responsive, and precise, helping the demanding fights feel skill-based.

Product 2: Absolum
4.7

Controls were generally praised as responsive and fluid, especially with a controller, with only a few platform or precision caveats.

core gameplay loop
Product 1: The First Berserker: Khazan
5.0

The core loop earns praise for making hard-earned combat wins feel cathartic and motivating.

Product 2: Absolum
4.5

The core loop was often described as addictive and replay-friendly, though a few reviewers found the loop slowed by structure.

crafting system
Product 1: The First Berserker: Khazan
4.3

Crafting is positively described as easy to understand and relatively self-explanatory.

Product 2: Absolum
No score yet
crash stability
Product 1: The First Berserker: Khazan
4.0

Crash stability is mostly acceptable but not perfect, with one reviewer reporting a couple of crashes.

Product 2: Absolum
No score yet
difficulty balance
Product 1: The First Berserker: Khazan
3.3

Difficulty is the most contentious attribute: many reviewers find the challenge fair and rewarding, while others report brutal spikes, stamina strain, or unbalanced bosses.

Product 2: Absolum
2.8

Difficulty balance was mixed, ranging from adjustable and fair to overly grind-dependent or punishing in co-op.

emotional impact
Product 1: The First Berserker: Khazan
4.0

One review highlights a touching optional quest with emotional weight.

Product 2: Absolum
No score yet
endgame content
Product 1: The First Berserker: Khazan
3.5

Endgame content gets mild praise for adding New Game+ weapon options, though one reviewer wished those ideas appeared earlier.

Product 2: Absolum
2.3

Endgame content was a recurring concern, with reviewers describing it as thin, anticlimactic, or lacking meaningful progression.

enemy variety
Product 1: The First Berserker: Khazan
4.0

Enemy variety is usually praised as sizable and fresh, though a few reviews still complain about samey enemies.

Product 2: Absolum
4.4

Enemy variety was usually positive, with several reviewers praising distinct foes, while one found variety lacking.

environmental detail
Product 1: The First Berserker: Khazan
3.5

Environmental detail is mixed: several environments look good, but some reviewers find areas washed out or drab.

Product 2: Absolum
5.0

Environmental detail was praised for highly detailed locations and memorable, secret-filled areas.

exploration quality
Product 1: The First Berserker: Khazan
3.2

Exploration is mixed: several reviewers like hidden rewards and shortcuts, but others find exploration limited, stifled, or nearly absent.

Product 2: Absolum
4.9

Exploration was a major positive, supported by alternate routes, secrets, handcrafted spaces, and reasons to revisit paths.

fast travel convenience
Product 1: The First Berserker: Khazan
3.5

Fast travel convenience is mixed, with praise for resuming from checkpoints but criticism that players cannot freely warp inside levels.

Product 2: Absolum
No score yet
frame rate stability
Product 1: The First Berserker: Khazan
4.5

Frame rate stability is positive overall, with only rare drops or exceptions reported.

Product 2: Absolum
4.9

Frame rate stability was usually praised, especially 60 FPS reports, though one Switch review noted occasional drops.

fun factor
Product 1: The First Berserker: Khazan
4.8

Fun factor is very strong overall, with many reviewers saying the game is joyful, addictive, satisfying, or peak despite difficulty.

Product 2: Absolum
4.8

Fun factor was very high overall, with many reviewers calling the game addictive, joyful, or a favorite.

gameplay mechanics
Product 1: The First Berserker: Khazan
No score yet
Product 2: Absolum
4.8

Reviewers praised the mechanical depth and expressive systems, especially once combos, rituals, and enemy responses opened up.

graphics quality
Product 1: The First Berserker: Khazan
4.9

Graphics and visuals are viewed positively, with reviewers praising cel-shading, presentation, and attractive visual identity.

Product 2: Absolum
5.0

Graphics quality was praised for hand-drawn detail, strong locations, and appealing fantasy presentation.

grind level
Product 1: The First Berserker: Khazan
3.0

Grind level is mildly criticized because skill-point acquisition can be time-consuming.

Product 2: Absolum
2.4

Grind level was one of the most common complaints, though a few reviewers felt it avoided becoming a total grindfest.

handheld play suitability
Product 1: The First Berserker: Khazan
5.0

Handheld suitability is praised where Steam Deck play is discussed.

Product 2: Absolum
4.8

Handheld suitability was positive, especially for Steam Deck and Switch, despite small-text and co-op screen caveats.

haptic feedback integration
Product 1: The First Berserker: Khazan
No score yet
Product 2: Absolum
4.5

Haptic feedback support received limited praise for selective controller jolts reinforcing hits.

immersion
Product 1: The First Berserker: Khazan
4.5

Immersion is positive in one review that finds the experience engaging and brutal.

Product 2: Absolum
5.0

Immersion was praised when reviewers felt pulled into the magical world and its escapist atmosphere.

innovation
Product 1: The First Berserker: Khazan
4.5

Innovation is praised in one review for meaningful twists on familiar mechanics.

Product 2: Absolum
5.0

Innovation was praised where reviewers felt Absolum advanced or changed expectations for the beat-em-up genre.

learning curve
Product 1: The First Berserker: Khazan
2.0

The learning curve is steep, with early difficulty spikes strong enough to make one reviewer consider stopping.

Product 2: Absolum
3.8

The learning curve can be frustrating early, but reviewers said mastery and focused builds make the game more rewarding.

level design
Product 1: The First Berserker: Khazan
3.6

Level design is highly divisive: some reviews praise memorable layouts and shortcuts, while others call the levels basic, boring, recycled, or even terrible.

Product 2: Absolum
4.0

Level design earned praise for criss-crossing paths and route variety rather than a purely linear brawler flow.

live-service support
Product 1: The First Berserker: Khazan
2.0

Live-service support looks uncertain in post-release coverage, with reports of a likely final patch and a murky future.

Product 2: Absolum
No score yet
load times
Product 1: The First Berserker: Khazan
5.0

Load times receive explicit praise for being very fast.

Product 2: Absolum
No score yet
loot system
Product 1: The First Berserker: Khazan
3.6

Loot opinions are mixed: some call it manageable or streamlined, while others find the volume of gear chore-like or excessive.

Product 2: Absolum
No score yet
lore depth
Product 1: The First Berserker: Khazan
2.0

Lore depth is limited in one review’s view, with little to learn beyond mechanical hub functions.

Product 2: Absolum
No score yet
map and navigation design
Product 1: The First Berserker: Khazan
4.0

Map and navigation design is praised for clear mission information and segmentation.

Product 2: Absolum
5.0

Map and navigation design was praised for making routes and playthroughs feel meaningfully different.

menu usability
Product 1: The First Berserker: Khazan
3.0

Menu usability is mixed: one loot process is streamlined, but other reviewers find respec and gear menus annoying or time-consuming.

Product 2: Absolum
5.0

Menu usability received positive support for sleek, easy navigation.

mission design
Product 1: The First Berserker: Khazan
2.0

Mission design is a weak spot in the harsher reviews, with complaints that missions can feel like formalities or use puzzling reset structures.

Product 2: Absolum
5.0

Mission structure worked best when story events and run transitions surfaced naturally during exploration.

mission variety
Product 1: The First Berserker: Khazan
3.0

Mission variety is mixed to weak: some remixed side content adds freshness, but boss reuse and recycled side missions are repeated complaints.

Product 2: Absolum
No score yet
movement feel
Product 1: The First Berserker: Khazan
No score yet
Product 2: Absolum
3.8

Movement feel was split: some found it exceptionally fluid, while others struggled with 2.5D positioning and precision.

narrative quality
Product 1: The First Berserker: Khazan
3.1

Narrative quality is mixed: reviewers like the coherent revenge setup and some entertaining moments, but many call the story thin, generic, predictable, or underwhelming.

Product 2: Absolum
2.9

Narrative quality split reviewers: some enjoyed the world and evolving story, while others found the plot bland or slow.

onboarding experience
Product 1: The First Berserker: Khazan
2.3

Onboarding is uneven: tutorials can work, but some reviewers say the intro and early ramp fail to showcase or teach the best systems well.

Product 2: Absolum
No score yet
online stability
Product 1: The First Berserker: Khazan
No score yet
Product 2: Absolum
5.0

Online stability had limited evidence, but one co-op review reported no crashes or bugs during Steam play.

originality
Product 1: The First Berserker: Khazan
2.6

Originality is mixed to weak: reviewers often call the game derivative, while still noting that it executes borrowed ideas well.

Product 2: Absolum
4.5

Originality received positive support for its fresh beat-em-up and roguelite hybrid approach.

pacing
Product 1: The First Berserker: Khazan
3.8

Pacing splits opinion, with one review praising its momentum and another calling the campaign laborious and rehashed.

Product 2: Absolum
5.0

Pacing was praised by some for compact run lengths and momentum once the systems clicked.

performance optimization
Product 1: The First Berserker: Khazan
5.0

Performance optimization is strongly praised, with multiple reviewers reporting pristine or highly optimized performance.

Product 2: Absolum
4.8

Performance optimization was positive overall, especially on Steam Deck and Switch 2, with some Switch caveats.

polish
Product 1: The First Berserker: Khazan
4.7

Polish is praised overall, though a few bugs and design caveats remain.

Product 2: Absolum
4.8

Polish was widely positive, with reviewers calling the game polished, crafted, and high-quality despite design caveats.

progression system
Product 1: The First Berserker: Khazan
4.7

Progression is broadly praised, especially boss-attempt rewards, free skill respecs, and multiple growth systems that keep failures productive.

Product 2: Absolum
2.6

Progression was the most divisive system: some liked the steady growth, while others felt it over-relied on grinding and numbers.

protagonist appeal
Product 1: The First Berserker: Khazan
3.5

Protagonist appeal is polarized, with one review calling Khazan ideal for the game and another finding him flat.

Product 2: Absolum
4.5

The playable leads were generally appealing, with reviewers highlighting fun fantasy archetypes and standout characters.

quest design
Product 1: The First Berserker: Khazan
No score yet
Product 2: Absolum
2.0

Quest design was divisive, with some side-quest gating and RNG requirements described as tedious.

replay value
Product 1: The First Berserker: Khazan
3.0

Replay value is moderate: New Game+ and weapon experimentation help, but limited build variety and repeated playthrough fatigue are recurring concerns.

Product 2: Absolum
4.0

Replay value was highly divisive: many found it addictive and varied, while others felt repetition and forced replay hurt it.

save system reliability
Product 1: The First Berserker: Khazan
5.0

Save reliability is praised because frequent saving prevents meaningful progress loss after crashes.

Product 2: Absolum
No score yet
side character depth
Product 1: The First Berserker: Khazan
2.0

Side characters are a recurring weakness, often described as generic, shallow, or not meaningfully integrated.

Product 2: Absolum
No score yet
skill tree depth
Product 1: The First Berserker: Khazan
4.1

Skill trees are usually praised for depth and experimentation, though some reviewers say build variety remains narrower than expected.

Product 2: Absolum
No score yet
sound design
Product 1: The First Berserker: Khazan
4.9

Sound design is praised for impact, weapon clashes, parry sounds, and matching the game’s brutal tone.

Product 2: Absolum
5.0

Sound design was praised for punchy hits, crunchy feedback, and strong audiovisual pairing.

soundtrack quality
Product 1: The First Berserker: Khazan
4.1

The soundtrack is generally liked, especially for elevating boss fights and tension.

Product 2: Absolum
4.9

The soundtrack was a standout strength, repeatedly described as excellent, phenomenal, varied, or among the year’s best.

tutorial quality
Product 1: The First Berserker: Khazan
4.5

Tutorials receive positive notice for being clear and non-intrusive.

Product 2: Absolum
No score yet
upgrade system
Product 1: The First Berserker: Khazan
No score yet
Product 2: Absolum
3.8

Upgrade systems offered build variety and experimentation, but reviewers split over random, temporary, or underwhelming upgrades.

user interface design
Product 1: The First Berserker: Khazan
4.5

User interface design earns praise for an encyclopedia that explains abilities and systems.

Product 2: Absolum
3.5

User interface design was mostly fine but received a handheld-specific caveat around small text and lack of font scaling.

value for money
Product 1: The First Berserker: Khazan
5.0

Value is strongly positive in reviews that mention price or buy guidance, especially for action/Soulslike fans.

Product 2: Absolum
5.0

Value for money was positive in the limited evidence available, with reviewers calling it inexpensive or good value.

visual effects quality
Product 1: The First Berserker: Khazan
4.5

Visual effects are praised for making climactic moments more dramatic.

Product 2: Absolum
5.0

Visual effects were praised for making spells, explosions, and combat impacts engaging.

voice acting
Product 1: The First Berserker: Khazan
4.7

Voice acting is consistently praised, especially the English performances and lead voice work.

Product 2: Absolum
3.8

Voice acting was mixed, with several reviewers praising performances while others found some delivery weak or uneven.

weapon balance
Product 1: The First Berserker: Khazan
4.3

Weapon balance is mostly positive because weapons feel distinct, though some reviews want more variety or deeper differences within weapon classes.

Product 2: Absolum
No score yet
world-building
Product 1: The First Berserker: Khazan
4.3

World-building gets positive notice for shaping factions, locations, and the Dungeon & Fighter setting.

Product 2: Absolum
4.7

World-building was widely praised for its magical setting, history, culture, and lore hooks even when the main plot lagged.

world interactivity
Product 1: The First Berserker: Khazan
No score yet
Product 2: Absolum
5.0

World interactivity stood out when player actions produced new dialogue, events, enemies, and persistent changes.

writing quality
Product 1: The First Berserker: Khazan
2.8

Writing quality ranges from edgy entertainment to predictable revenge-story criticism.

Product 2: Absolum
No score yet