Street Fighter 6
Where It Has the Edge
- mission variety is 4.6 vs 2.0. Mission variety was positive when minigames and combat lessons taught mechanics, but not all mission structures stayed fresh.
- immersion is 5.0 vs 3.0. Immersion benefited from World Tour and Battle Hub, with reviewers calling it the franchise's most immersive entry.
- originality is 4.5 vs 2.8. Originality came through World Tour's unusual fighting-game RPG structure and the full package's fresh approach.
- innovation is 4.5 vs 2.8. Innovation was praised in the open-world RPG structure, accessibility ideas, and Drive system.