Street Fighter 6
Where It Has the Edge
- endgame content is 4.5 vs 2.3. Endgame content centered on ranked play and ongoing improvement, which reviewers saw as a long-term grind.
- class balance is 4.5 vs 3.0. Class or archetype balance was praised through comments that every character had viable strengths and weaknesses.
- movement feel is 5.0 vs 3.8. The fighting feel was described as fluid, logical, natural, and easy to pick up without losing depth.
- replay value is 4.9 vs 4.0. Replay value was very high thanks to ranked play, Battle Hub, training, World Tour completion, and long-term competitive...