Compare 007 First Light vs Split Fiction

P1 007 First Light
P2 Split Fiction

Comparison Takeaways

007 First Light

Where It Has the Edge

  • voice acting is 4.5 vs 2.6. Voice work and performance are praised, especially the Bond actor's fit and broader acting quality.
  • user interface design is 4.5 vs 2.7. The clearest UI praise is the Omega watch interface that displays resources and gadget information.
  • side character depth is 4.0 vs 2.2. Side-character evidence is limited but positive, mainly around Q as mentor and allies as part of Bond's field...
  • progression system is 4.2 vs 2.9. Progression centers on unlocking gadgets and earning XP through Tac Sim-style challenges.

Split Fiction

Where It Has the Edge

  • multiplayer design is 4.7 vs 3.0. Multiplayer design is central to the game and praised for being purpose-built around two players and standout co-op...
  • polish is 4.6 vs 3.0. Polish is broadly strong, especially on main platforms, while some reviews mention uneven stretches or Switch 2 compromises.
  • frame rate stability is 4.5 vs 3.0. Frame rate stability is excellent on most consoles, while Switch 2 reviews note lower targets and occasional stutter.
  • camera behavior is 4.0 vs 2.8. Camera behavior is mostly positive, with one reviewer praising perfect tracking and another noting some perspective shifts made...
Average score
Product 1: 007 First Light
4.1
Product 2: Split Fiction
4.1
accessibility options
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
4.1

Accessibility receives positive notice for enemy-damage toggles, checkpoint skipping, camera help, and QuickTime-event options, though one review found a QTE option bug.

age appropriateness
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
4.0

Age appropriateness is supported by T-rated content with some language, blood, darker themes, and relationship-testing difficulty.

AI behavior
Product 1: 007 First Light
2.0

The lone direct AI note is negative, criticizing NPC reactions as too slow or unrealistic around distractions.

Product 2: Split Fiction
No score yet
aiming precision
Product 1: 007 First Light
4.1

Preview evidence presents precision shooting and focus-style targeting as promising, though one hands-off preview still wanted to feel the guns directly.

Product 2: Split Fiction
No score yet
animation quality
Product 1: 007 First Light
4.3

Combat transitions and actor movement are described as fluid and dynamic, supporting a strong early impression.

Product 2: Split Fiction
4.5

Animation quality is supported mainly by technical praise that characters look good and animate effectively.

art direction
Product 1: 007 First Light
4.4

The visual style earns praise for lighting, Bond glamour, and a classic espionage look.

Product 2: Split Fiction
4.7

Art direction is a standout, with repeated praise for gorgeous, varied, imaginative environments across sci-fi and fantasy spaces.

atmosphere
Product 1: 007 First Light
4.7

Reviewers describe the presentation as steeped in Bond film style, from cinematic framing to glamorous opening-credit language.

Product 2: Split Fiction
4.6

Atmosphere is colorful, kinetic, and entertaining, helped by broad genre shifts and energetic presentation.

boss design
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
4.5

Bosses are generally imaginative, cooperative, and memorable, though some fights can include cheap deaths or frustration.

bug frequency
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
3.0

Bug frequency is generally low but not absent, with reviews citing clipping, small snags, and one serious QuickTime-event bug.

camera behavior
Product 1: 007 First Light
2.8

The main camera-related concern is distracting motion blur during driving and action sequences.

Product 2: Split Fiction
4.0

Camera behavior is mostly positive, with one reviewer praising perfect tracking and another noting some perspective shifts made play harder.

character development
Product 1: 007 First Light
4.2

The young-Bond origin angle is repeatedly described as central, with reviewers emphasizing growth, recklessness, and maturity over the story.

Product 2: Split Fiction
4.5

Character development is mixed-positive, with some reviewers praising Mio and Zoe’s arc while others found it slow, predictable, or limited.

character roster
Product 1: 007 First Light
4.1

The evidence points to a broad Bond cast, including returning franchise roles and new figures around Bond, 009, Greenway, and Charlotte Roth.

Product 2: Split Fiction
No score yet
checkpoint system
Product 1: 007 First Light
4.2

One preview directly notes a visible checkpoint menu with many mission checkpoints.

Product 2: Split Fiction
4.7

Checkpoints and respawns are a clear strength, frequently described as generous, instant, and frustration-reducing.

co-op experience
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
4.7

Co-op experience is the strongest attribute, with broad agreement that communication, teamwork, and shared surprise are the heart of the game.

combat system
Product 1: 007 First Light
4.3

Combat is widely praised as cinematic, improvised, and flexible, mixing gunplay, melee, environmental attacks, and gadgets, with only a few hands-off caveats.

Product 2: Split Fiction
4.3

Combat is varied and generally enjoyable, using swords, guns, shooter sections, and action-platforming rather than one fixed battle style.

community features
Product 1: 007 First Light
3.8

Tac Sim leaderboards are the main community-facing feature mentioned, but the evidence is limited.

Product 2: Split Fiction
No score yet
content variety
Product 1: 007 First Light
4.3

The game is described as mixing stealth, action, gadgets, social play, driving, and open-ended Bond scenarios.

Product 2: Split Fiction
4.8

Content variety is one of the strongest consensus points, with constant shifts across genres, perspectives, mechanics, side stories, and set pieces.

controls responsiveness
Product 1: 007 First Light
4.0

The clearest control-related evidence says melee skills are designed to feel responsive in hand.

Product 2: Split Fiction
4.4

Controls are generally responsive and intuitive, with only platform-specific or sequence-specific issues appearing in a few reviews.

core gameplay loop
Product 1: 007 First Light
4.5

The core loop is framed around four overlapping approaches: spycraft, instinct, gadgets, and combat, with adaptability emphasized.

Product 2: Split Fiction
4.7

The core loop is built around constant cooperative reinvention, with reviewers praising the way new tools and surprises arrive before old ideas grow stale.

couch co-op quality
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
4.4

Couch co-op quality is repeatedly praised, with local play, shared screens, and relationship-testing cooperation seen as core strengths.

cross-play support
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
5.0

Cross-play support is repeatedly praised as generous and player-friendly, especially when paired with Friend Pass.

dialogue quality
Product 1: 007 First Light
4.1

Dialogue is often praised for quips, Bond puns, confident writing, and clue-bearing NPC conversations.

Product 2: Split Fiction
3.2

Dialogue is mixed: one review found it thoughtful and believable, while several others found it cheesy, cliched, or grating.

difficulty balance
Product 1: 007 First Light
4.0

Resource limits, bluff restrictions, armored enemies, and uncharmable opponents suggest a system designed to prevent easy spamming.

Product 2: Split Fiction
4.1

Difficulty is more demanding than It Takes Two, but generous checkpoints, respawns, and assists make it forgiving for many pairs.

driving mechanics
Product 1: 007 First Light
4.1

Driving is a major Bond ingredient and generally looks exciting, fast, and cinematic, though some previews reserve judgment without hands-on play.

Product 2: Split Fiction
No score yet
emotional impact
Product 1: 007 First Light
4.1

Only a few sources speak to emotional stakes, but they highlight IO's aim for laughs, tears, and a relatable young Bond.

Product 2: Split Fiction
4.4

Emotional impact lands for many reviewers through friendship, trauma, creativity, and player connection, even when story execution is imperfect.

endgame content
Product 1: 007 First Light
3.9

Tac Sim and replayability beyond the campaign are the clearest post-campaign or endgame-style hooks.

Product 2: Split Fiction
No score yet
enemy variety
Product 1: 007 First Light
4.0

Enemy variety evidence is narrow but points to armored opponents and different enemy types that require tactical adaptation.

Product 2: Split Fiction
No score yet
environmental detail
Product 1: 007 First Light
4.5

Locations, car damage, lighting, NPC routines, and polished scene detail are consistently called out as strengths.

Product 2: Split Fiction
4.7

Environmental detail is praised through vast, varied levels and backdrops that make short-lived worlds feel substantial.

exploration quality
Product 1: 007 First Light
4.2

Exploration is tied to scouting, preparation, and finding tactical options rather than open-world wandering.

Product 2: Split Fiction
2.9

Exploration is limited and sometimes hurt by invisible walls, despite occasional optional side stories and environmental curiosities.

facial animations
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
4.6

Facial animation evidence is limited but positive, especially around character models and lip syncing.

faithfulness to franchise
Product 1: 007 First Light
4.4

Reviewers strongly agree it feels authentically Bond, with film style, gadgets, cars, quips, and franchise iconography intact.

Product 2: Split Fiction
No score yet
family friendliness
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
4.6

Family friendliness is positive for capable co-op pairs and families, though the challenge and darker tone may not suit complete beginners.

flying mechanics
Product 1: 007 First Light
4.1

Aircraft interaction appears as a cinematic set-piece mechanic where Bond banks or tilts the plane to affect enemies and cargo.

Product 2: Split Fiction
2.8

Flying is exciting in some sections, but at least one reviewer found dragon flight floaty and less precise than other mechanics.

frame rate stability
Product 1: 007 First Light
3.0

Performance is the clearest technical caveat, with frame drops and hitches noted in action-heavy preview footage.

Product 2: Split Fiction
4.5

Frame rate stability is excellent on most consoles, while Switch 2 reviews note lower targets and occasional stutter.

fun factor
Product 1: 007 First Light
4.5

Several reviewers come away enthusiastic, describing the game as exciting, promising, and something they want to play.

Product 2: Split Fiction
4.5

Fun factor is very high across positive and mixed reviews, with many emphasizing laughs, surprise, and pure game feel.

gameplay mechanics
Product 1: 007 First Light
4.4

Mechanics are presented as broad and systemic, combining eavesdropping, bluffing, gadgets, social stealth, environmental play, and action.

Product 2: Split Fiction
4.4

Reviewers consistently describe a fast-changing suite of mechanics that keeps play inventive, though a few felt individual mechanics could be forgettable or uneven.

graphics quality
Product 1: 007 First Light
4.4

Visuals are widely praised as beautiful, film-like, and among IO's best, despite isolated comments about rougher preview footage.

Product 2: Split Fiction
4.7

Graphics quality is strong on main platforms and still attractive on Switch 2 despite compromise, with reviewers calling presentation gorgeous or stunning.

handheld play suitability
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
4.2

Handheld suitability is a Switch 2 advantage, with portable play and tabletop mode valued despite visual and performance tradeoffs.

HUD clarity
Product 1: 007 First Light
4.3

The Q-watch and Q-lens receive strong marks for integrating information, resources, and opportunities cleanly into the interface.

Product 2: Split Fiction
No score yet
immersion
Product 1: 007 First Light
4.6

Reviewers repeatedly say the demo feels like entering a Bond film, helped by cinematic staging and memorable missions.

Product 2: Split Fiction
4.4

Immersion is supported by high-stakes set pieces and worlds that remain thrilling even when mechanics are simple.

innovation
Product 1: 007 First Light
4.2

The evidence frames IO's approach as a fresh agent-action stamp on Bond rather than a simple licensed reskin.

Product 2: Split Fiction
4.7

Innovation is a major strength, especially in cooperative design, set pieces, finales, and constant genre-switching ideas.

learning curve
Product 1: 007 First Light
4.0

The four-pillar structure and explicit stealth guidance suggest the game communicates its approach clearly.

Product 2: Split Fiction
4.1

The learning curve is approachable but steeper for casual players who must handle cameras, timing, and fast genre shifts.

level design
Product 1: 007 First Light
4.4

Level design evidence is strong around multiple routes, stealth sandboxes, hidden opportunities, and concerns about possible linearity.

Product 2: Split Fiction
4.6

Level design is widely praised for audacious set pieces, memorable scenes, and strong environmental variety.

live-service support
Product 1: 007 First Light
4.0

Tac Sim updates and ongoing challenge content are mentioned repeatedly, though mostly around one mode.

Product 2: Split Fiction
No score yet
load times
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
2.9

Load-time evidence is limited to Switch 2 texture pop-in when loading into new areas, so this is a modest technical caveat rather than a core strength.

lore depth
Product 1: 007 First Light
4.2

Bond's origin, family background, firsts, and franchise references give the previewed story some lore weight.

Product 2: Split Fiction
No score yet
map and navigation design
Product 1: 007 First Light
4.2

The clearest navigation evidence emphasizes building a mental map of pathways during infiltration.

Product 2: Split Fiction
No score yet
matchmaking quality
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
2.5

Matchmaking is a limitation: reviews note no random matchmaking and crossplay setup friction despite Friend Pass convenience.

menu usability
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
2.8

Menu usability evidence is limited to crossplay setup friction through outside apps and websites.

mission design
Product 1: 007 First Light
4.3

Mission design looks varied and flexible, with multiple outcomes, creative routes, and Bond objectives built around infiltration and pursuit.

Product 2: Split Fiction
4.4

Mission and chapter design are structured around changing subgenres, world rhythms, and side-story detours that keep objectives fresh.

mission variety
Product 1: 007 First Light
4.3

Previewed missions span spyplay, driving, gala infiltration, airfield combat, and international locations.

Product 2: Split Fiction
4.6

Side stories and mission variety are repeatedly praised as surprising, funny, creative, and often among the best parts of the game.

movement feel
Product 1: 007 First Light
4.3

Bond is described as nimble, fast, and constantly improvising, with movement feeding both stealth and action.

Product 2: Split Fiction
4.7

Movement earns strong praise for improved jumping, momentum, and timing, helping platforming and set pieces feel approachable.

multiplayer design
Product 1: 007 First Light
3.0

The only direct multiplayer evidence is that no multiplayer mode had been announced, so this remains a weak point.

Product 2: Split Fiction
4.7

Multiplayer design is central to the game and praised for being purpose-built around two players and standout co-op structure.

narrative quality
Product 1: 007 First Light
4.2

The story is praised for a modern Bond origin, themes around technology, and cinematic franchise-style storytelling.

Product 2: Split Fiction
3.2

Narrative quality is split: reviewers like the premise, AI/creativity theme, and some human beats, but many criticize predictable or thin story execution.

onboarding experience
Product 1: 007 First Light
4.2

Rules, dev-diary explanations, and MI6/Tac Sim framing give the early onboarding evidence a clear training structure.

Product 2: Split Fiction
No score yet
online stability
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
4.7

Online stability is praised across several reviews, with smooth connectivity, low latency, and online play performing like local play.

open-world design
Product 1: 007 First Light
3.2

The evidence specifically says it is not open world, so open-world breadth is limited by design.

Product 2: Split Fiction
2.8

The game is mostly linear; reviewers note that this focus supports pacing but limits open-world freedom.

originality
Product 1: 007 First Light
4.2

Reviewers highlight an original Bond story, IO's own interpretation, and a departure from earlier Bond-game templates.

Product 2: Split Fiction
4.1

Originality is debated: some call it deeply original and inventive, while others argue it remixes familiar ideas with exceptional execution.

pacing
Product 1: 007 First Light
4.0

Pacing is mixed: slow, methodical openings are intentional, while at least one car chase is said to overstay its welcome.

Product 2: Split Fiction
4.4

Pacing is usually energetic and brisk, but some reviewers felt certain scenarios or structure beats drag or climax unevenly.

performance optimization
Product 1: 007 First Light
3.9

Optimization evidence is mixed, with technical feature support and polish time noted alongside frame-rate concerns.

Product 2: Split Fiction
4.5

Performance optimization is strong on PS5/Xbox/PC evidence and more compromised on Switch 2, but most reviewers still found it functional or polished.

platform-specific feature support
Product 1: 007 First Light
4.2

Sources mention broad platform support and specific PC/PS5 Pro-style performance technologies.

Product 2: Split Fiction
4.3

Platform-specific features are useful, especially Switch 2 Game Share and Friend Pass, though unsupported single Joy-Con play hurts local convenience.

platforming precision
Product 1: 007 First Light
4.0

The only clear platforming evidence is climbing and pipe traversal used for infiltration.

Product 2: Split Fiction
4.8

Platforming is repeatedly described as precise, accessible, and immediately satisfying, especially with air dashes, wall runs, and forgiving assists.

polish
Product 1: 007 First Light
3.0

The main polish note is cautionary, focused on rough edges that need work before release.

Product 2: Split Fiction
4.6

Polish is broadly strong, especially on main platforms, while some reviews mention uneven stretches or Switch 2 compromises.

progression system
Product 1: 007 First Light
4.2

Progression centers on unlocking gadgets and earning XP through Tac Sim-style challenges.

Product 2: Split Fiction
2.9

Progression relies on chapter abilities and side-story discovery rather than collectables, levels, or long-term customization.

protagonist appeal
Product 1: 007 First Light
4.1

Young Bond is generally viewed as charming, dynamic, reckless, and promising, though one source flags uncertainty about whether he will fully feel like Bond.

Product 2: Split Fiction
3.3

Protagonist appeal varies sharply; some reviewers bonded with Mio and Zoe, while others found them flat or slow to like.

puzzle design
Product 1: 007 First Light
4.1

Puzzle-like play appears through listening, social engineering, and working around objectives with information and tools.

Product 2: Split Fiction
4.5

Puzzle design is a major strength, with reviewers highlighting cooperative problem solving, smart escalation, and partner-dependent solutions.

replay value
Product 1: 007 First Light
4.3

Replay value is repeatedly tied to modifiers, Tac Sim challenges, XP, and revisiting missions in different ways.

Product 2: Split Fiction
4.0

Replay value comes mainly from swapping characters, trying different partners, and returning to missed side stories rather than long-term progression.

sandbox freedom
Product 1: 007 First Light
4.5

This is one of the strongest areas, with multiple routes, approaches, and improvisational solutions emphasized across many previews.

Product 2: Split Fiction
No score yet
save system reliability
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
4.6

Save and progression reliability is supported by same-save switching and non-host progression carryover.

server reliability
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
4.5

Server reliability evidence is limited but positive, with no noticeable connectivity issues reported in Switch 2 online play.

side character depth
Product 1: 007 First Light
4.0

Side-character evidence is limited but positive, mainly around Q as mentor and allies as part of Bond's field support.

Product 2: Split Fiction
2.2

Side character depth is mostly weak because reviewers repeatedly describe the villain as one-dimensional or underdeveloped.

social features
Product 1: 007 First Light
3.8

The main social feature is leaderboard-style performance comparison in Tac Sim challenges.

Product 2: Split Fiction
No score yet
sound design
Product 1: 007 First Light
4.4

Audio impressions are positive, especially gunplay sound and the broader 007 sonic identity.

Product 2: Split Fiction
No score yet
soundtrack quality
Product 1: 007 First Light
4.7

The soundtrack evidence is very strong, praising classic Bond scoring, theme-song presentation, and opening-credit music.

Product 2: Split Fiction
3.5

Soundtrack quality is mixed: some praise sci-fi and fantasy musical identity, while others found the score ambient and forgettable.

split-screen quality
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
4.3

Split-screen quality is mostly strong, including online split-screen visibility, but portable Switch 2 play can make small details harder to read.

stealth mechanics
Product 1: 007 First Light
4.3

Stealth is heavily supported through blending in, eavesdropping, gadgets, bluffing, distractions, and multiple infiltration routes.

Product 2: Split Fiction
3.5

Stealth appears as one of the sci-fi gameplay styles, but evidence is limited to its inclusion rather than deep stealth-system praise.

tutorial quality
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
4.5

Onboarding is praised where reviewers describe the game teaching mechanics and escalating them clearly before new twists arrive.

upgrade system
Product 1: 007 First Light
4.4

Upgrades are mainly tied to spending XP on gadgets, firearms, and outfits.

Product 2: Split Fiction
No score yet
user interface design
Product 1: 007 First Light
4.5

The clearest UI praise is the Omega watch interface that displays resources and gadget information.

Product 2: Split Fiction
2.7

Interface evidence is limited and negative around crossplay setup explanation rather than the main HUD or menus.

value for money
Product 1: 007 First Light
No score yet
Product 2: Split Fiction
4.3

Value is strong when viewed through Friend Pass and one-copy play, though some aggregate evidence notes it is shorter and more expensive than its predecessor.

vehicle roster
Product 1: 007 First Light
4.2

Vehicle evidence highlights Aston Martins and other iconic Bond vehicles as part of the fantasy.

Product 2: Split Fiction
No score yet
visual effects quality
Product 1: 007 First Light
4.0

Effects look cinematic and destructive, but motion blur is a notable concern in action-heavy scenes.

Product 2: Split Fiction
4.7

Visual effects and technical spectacle are praised for high-impact finales, resolution, and sequences that keep up with rapid shifts.

voice acting
Product 1: 007 First Light
4.5

Voice work and performance are praised, especially the Bond actor's fit and broader acting quality.

Product 2: Split Fiction
2.6

Voice acting gets limited and mixed evidence, with some reviewers calling performances weak or unable to elevate the writing.

world-building
Product 1: 007 First Light
4.2

World-building leans on modern technology, MI6's role, Bond legacy, and lived-in spaces rather than exhaustive lore dumps.

Product 2: Split Fiction
4.7

World-building is praised for using Mio and Zoe’s imagined worlds to reveal personal histories and support the AI/creativity theme.

world interactivity
Product 1: 007 First Light
4.5

Environmental interaction is a major strength, with destructibility, hackable devices, cameras, traps, and improvised weapons.

Product 2: Split Fiction
4.0

World interactivity appears in co-op props, environmental manipulation, and small interactables, though it is not a deep sandbox.

writing quality
Product 1: 007 First Light
4.2

The main writing praise is for IO's opportunity to write a more expressive, quippy Bond.

Product 2: Split Fiction
3.1

Writing quality is the biggest divide, ranging from strong emotional praise to repeated criticism of cliches, quips, and amateurish dialogue.