Compare Diablo IV vs Resident Evil Requiem

P1 Diablo IV
P2 Resident Evil Requiem

Comparison Takeaways

Diablo IV

Where It Has the Edge

  • endgame content is 4.3 vs 2.5. Endgame was heavily discussed and mostly praised, especially day-one systems and War Plans, though a few reviewers found...
  • replay value is 4.9 vs 3.7. Replay value was a major strength, with reviewers repeatedly saying the game kept them returning through classes, builds,...
  • dialogue quality is 4.2 vs 3.3. One review praised the move away from cheesy performances and dialogue compared with the prior entry.
  • lore depth is 5.0 vs 4.2. One review strongly praised Diablo IV as rewarding for lore enthusiasts.

Resident Evil Requiem

Where It Has the Edge

  • protagonist appeal is 5.0 vs 2.0. Protagonist appeal was strong where reviewers called Grace the standout lead.
  • writing quality is 4.8 vs 2.5. Writing quality drew strong praise from reviewers who felt Requiem delivered some of the series’ better character work.
  • facial animations is 5.0 vs 2.8. Facial animations were specifically praised as increasingly impressive later in the game.
  • weapon balance is 5.0 vs 3.0. Weapon balance was praised because different weapons had clear uses and opportunities to shine.
Average score
Product 1: Diablo IV
4.0
Product 2: Resident Evil Requiem
4.4
accessibility options
Product 1: Diablo IV
No score yet
Product 2: Resident Evil Requiem
4.2

One reviewer praised the way difficulty and accessibility were balanced rather than treating options as a pure checklist.

age appropriateness
Product 1: Diablo IV
2.0

One review warned that the gore is intense enough to shock players who dislike graphic violence.

Product 2: Resident Evil Requiem
No score yet
AI behavior
Product 1: Diablo IV
No score yet
Product 2: Resident Evil Requiem
4.3

Enemy behavior was often praised as eerie and strategic, though one review found a later stalker overused.

aiming precision
Product 1: Diablo IV
No score yet
Product 2: Resident Evil Requiem
2.3

Aiming evidence was mixed: Grace’s shaky aim reinforced vulnerability, while Switch 2 gyro aiming was criticized as poor for horizontal aim.

animation quality
Product 1: Diablo IV
5.0

One expansion review praised Blizzard’s cutscenes as massive, detailed, and stunning.

Product 2: Resident Evil Requiem
4.5

Animation quality received positive evidence through praise for Leon’s reload animations.

art direction
Product 1: Diablo IV
5.0

Art direction was a standout strength, with reviewers praising Diablo IV’s darker horror look and expansion region aesthetics.

Product 2: Resident Evil Requiem
4.9

Art direction was praised for grotesque beauty and an effective old/new visual mix.

atmosphere
Product 1: Diablo IV
5.0

Atmosphere was strongly praised for darkness, brutality, and ominous beauty in both base game and expansion.

Product 2: Resident Evil Requiem
5.0

Atmosphere was a major strength, with tense staging, lighting, audio, and Switch 2 presentation preserving the mood.

battle pass value
Product 1: Diablo IV
2.5

One expansion reviewer criticized premium battle pass add-ons as unnecessary cosmetic value.

Product 2: Resident Evil Requiem
No score yet
boss design
Product 1: Diablo IV
3.6

Boss design was highly mixed, ranging from phenomenal and mechanically distinct to disappointing, inconsistent, or frustrating.

Product 2: Resident Evil Requiem
3.8

Boss design split reviewers sharply, from excellent and varied encounters to weak, forgettable, or underwhelming boss fights.

bug frequency
Product 1: Diablo IV
3.0

Bug evidence was limited and negative-leaning, with IGN-style reviews noting irritating issues.

Product 2: Resident Evil Requiem
5.0

Bug frequency was praised by one reviewer who reported no bugs or wall clips.

camera behavior
Product 1: Diablo IV
No score yet
Product 2: Resident Evil Requiem
4.7

Camera behavior was praised for making first- and third-person play feel effective, though the choice also shapes the experience heavily.

character development
Product 1: Diablo IV
4.2

One review praised the base game’s characters as more fleshed out and memorable.

Product 2: Resident Evil Requiem
4.7

Character development evidence centered on Grace’s growth and consistency, with reviewers finding her arc effective.

character roster
Product 1: Diablo IV
4.5

The roster was praised overall for fun, distinct classes, especially Warlock and Paladin, though some reviews preferred one class over another.

Product 2: Resident Evil Requiem
No score yet
checkpoint system
Product 1: Diablo IV
No score yet
Product 2: Resident Evil Requiem
2.2

Checkpointing drew criticism from one reviewer who reported being set back 30 minutes after dying.

class balance
Product 1: Diablo IV
3.0

Class balance evidence was mixed to negative in expansion reviews, especially around the Paladin feeling underwhelming or passive despite power.

Product 2: Resident Evil Requiem
No score yet
co-op experience
Product 1: Diablo IV
4.3

Co-op evidence was positive, with reviewers praising group formation, level scaling, and the extra fun of playing with others.

Product 2: Resident Evil Requiem
No score yet
combat system
Product 1: Diablo IV
4.7

Combat was one of the strongest points, with repeated praise for precision, satisfaction, and tactical chaos; only one review framed it as more uneven.

Product 2: Resident Evil Requiem
4.7

Combat drew broad praise for weight, weapon handling, Leon’s action toolkit, and entertaining encounters, though one review noted some harassment-style friction.

community features
Product 1: Diablo IV
4.5

Community features were praised through trading, clans, and group activity support.

Product 2: Resident Evil Requiem
No score yet
content variety
Product 1: Diablo IV
4.2

Content variety was mostly positive thanks to sidequests, endgame activities, and expansion additions, though one review warned some activities can feel copied.

Product 2: Resident Evil Requiem
4.8

Content variety was praised for breadth, though some wanted the smaller experiences expanded further.

controls responsiveness
Product 1: Diablo IV
4.8

The handling was praised as precise and responsive, with reviewers highlighting intuitive combat feel and quick reactions.

Product 2: Resident Evil Requiem
4.7

Controls were praised as responsive and purpose-built, with reviewers saying characters did what they expected and combat balanced heft with responsiveness.

core gameplay loop
Product 1: Diablo IV
4.3

Reviewers described the core loop as deeply compelling overall, though one found repeated spaces blurred together after long sessions.

Product 2: Resident Evil Requiem
No score yet
crafting system
Product 1: Diablo IV
4.5

Crafting and Horadric Cube evidence was strongly positive, with reviewers valuing refinement, gear forging, and buildcraft expansion.

Product 2: Resident Evil Requiem
4.2

Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.

crash stability
Product 1: Diablo IV
3.0

One review reported a persistent crash after a specific main-quest boss.

Product 2: Resident Evil Requiem
5.0

Crash stability was praised in a performance review that reported no hard crashes.

cross-play support
Product 1: Diablo IV
4.5

One review praised cross-platform play as fun and appealing.

Product 2: Resident Evil Requiem
No score yet
cross-save support
Product 1: Diablo IV
4.5

One review praised carrying progress between consoles as appealing.

Product 2: Resident Evil Requiem
No score yet
dialogue quality
Product 1: Diablo IV
4.2

One review praised the move away from cheesy performances and dialogue compared with the prior entry.

Product 2: Resident Evil Requiem
3.3

Dialogue quality was mixed between enjoyable deadpan jokes and criticism that Leon could sound corny or caricatured.

difficulty balance
Product 1: Diablo IV
3.7

Difficulty evidence was mixed: bosses and tier options were praised, but some expansion encounters and later challenge tuning felt frustrating or uncertain.

Product 2: Resident Evil Requiem
3.5

Difficulty balance was mixed: some praised flexible challenge, while others felt the game had too much firepower or lacked a hardcore mode.

DLC value
Product 1: Diablo IV
3.7

DLC value was mixed: several reviewers found Lord of Hatred worth playing or robust, while others called it a hard sell or context-dependent.

Product 2: Resident Evil Requiem
No score yet
driving mechanics
Product 1: Diablo IV
No score yet
Product 2: Resident Evil Requiem
5.0

The motorcycle action sequence was praised as one of the most fun moments in the series.

economy and resource balance
Product 1: Diablo IV
3.2

One review found respec costs workable but still a slight disincentive to experimentation.

Product 2: Resident Evil Requiem
4.5

Resource balance was praised for forcing tactical decisions about injectors, ammo, and room-clearing.

emotional impact
Product 1: Diablo IV
4.3

Emotional impact was generally strong in expansion and lore-focused reviews, though one reviewer said the base game did not raise their pulse.

Product 2: Resident Evil Requiem
4.8

Emotional impact was a clear strength for reviewers moved by Grace, Leon, and the story’s legacy themes.

endgame content
Product 1: Diablo IV
4.3

Endgame was heavily discussed and mostly praised, especially day-one systems and War Plans, though a few reviewers found later loops lacking.

Product 2: Resident Evil Requiem
2.5

Endgame content was a repeated concern, especially the lack of Mercenaries or similarly meaningful side content.

enemy variety
Product 1: Diablo IV
3.6

Enemy variety was mixed: one expansion review praised a cohesive new bestiary, while base-game reviews noticed repeated enemies or simple mechanics.

Product 2: Resident Evil Requiem
4.8

Enemy variety was praised through zombies with different retained behaviors and personalities.

environmental detail
Product 1: Diablo IV
4.8

Environmental detail was a major strength, with reviewers praising intricate environments, Skovos changes, and beautiful region design.

Product 2: Resident Evil Requiem
4.8

Environmental detail was praised for corridors and spaces that felt time-worn and secretive.

exploration quality
Product 1: Diablo IV
4.6

Exploration was consistently praised as rewarding, joyful, and enhanced by large regions, side activities, and new expansion spaces.

Product 2: Resident Evil Requiem
4.3

Exploration and backtracking were praised when the layouts made revisiting spaces enjoyable rather than tedious.

facial animations
Product 1: Diablo IV
2.8

One expansion review found some lip-syncing and cutscene quality behind the curve.

Product 2: Resident Evil Requiem
5.0

Facial animations were specifically praised as increasingly impressive later in the game.

faithfulness to franchise
Product 1: Diablo IV
5.0

One review praised Diablo IV as quintessentially Diablo.

Product 2: Resident Evil Requiem
4.7

Faithfulness to franchise was consistently praised as a love letter or culmination that honors Resident Evil’s history.

fast travel convenience
Product 1: Diablo IV
4.5

One expansion review praised War Plans for saving players from searching the large map.

Product 2: Resident Evil Requiem
No score yet
frame rate stability
Product 1: Diablo IV
4.5

One review praised the slick 60 frames-per-second performance.

Product 2: Resident Evil Requiem
4.2

Frame rate stability was praised on Switch 2 for a mostly consistent 60 fps with minor dips.

fun factor
Product 1: Diablo IV
4.3

Fun factor was broadly positive across base game and expansion reviews, even among reviewers who criticized story or systems.

Product 2: Resident Evil Requiem
4.8

Fun factor was very strong overall, with reviewers repeatedly describing the game as exciting, entertaining, and highly enjoyable.

gameplay mechanics
Product 1: Diablo IV
4.0

One review praised the ability-tree flexibility, saying players can rebuild their character and adapt play fluidly.

Product 2: Resident Evil Requiem
4.7

Gameplay mechanics were usually praised for combining survival horror and action cleanly, with Grace’s sections singled out as especially strong.

graphics quality
Product 1: Diablo IV
4.7

Graphics were consistently praised as stellar, beautiful, sharp, and technically impressive across base game and expansion coverage.

Product 2: Resident Evil Requiem
4.9

Graphics quality was consistently praised across platforms, from PS5 presentation to Switch 2 fidelity.

grind level
Product 1: Diablo IV
4.0

One review framed the modern grind as low-commitment and welcoming rather than punishing.

Product 2: Resident Evil Requiem
No score yet
handheld play suitability
Product 1: Diablo IV
No score yet
Product 2: Resident Evil Requiem
4.8

Handheld suitability was praised because the Switch 2 version looked and ran well both docked and handheld.

horror tension
Product 1: Diablo IV
4.0

Horror tension was mixed-to-positive, with praise for evil tone but one caveat that some horror imagery became bland through repetition.

Product 2: Resident Evil Requiem
4.7

Horror tension was broadly praised, especially Grace’s early sections, though some reviews found the scares frontloaded or less intense than past entries.

HUD clarity
Product 1: Diablo IV
2.0

One reviewer criticized the inability to change the HP bar color while using Warlock resources.

Product 2: Resident Evil Requiem
No score yet
immersion
Product 1: Diablo IV
3.0

One review found the shared online world could detract from the lonely Diablo atmosphere.

Product 2: Resident Evil Requiem
4.8

Immersion was praised through Grace’s vulnerability and how strongly it affected player behavior.

innovation
Product 1: Diablo IV
2.8

Innovation was criticized as limited, even by reviewers who liked the overall design.

Product 2: Resident Evil Requiem
4.6

Innovation drew praise where reviewers saw Requiem as a step forward or ambitious new baseline for the franchise.

learning curve
Product 1: Diablo IV
3.8

Learning curve evidence was mixed: complexity can be bracing, but the Warlock and skill systems were also called approachable.

Product 2: Resident Evil Requiem
No score yet
level design
Product 1: Diablo IV
3.7

Level design was mixed: some praised less backtracking and rewarding dungeons, while another found dungeon structure predictable.

Product 2: Resident Evil Requiem
4.9

Level design was a major strength, especially the care center’s loops, agency, and interconnected mansion-like structure.

live-service support
Product 1: Diablo IV
4.1

Live-service evidence was cautiously positive, with reviewers praising foundations and planned updates while noting unknown seasonal elements.

Product 2: Resident Evil Requiem
No score yet
load times
Product 1: Diablo IV
No score yet
Product 2: Resident Evil Requiem
5.0

Load times received strong praise for being nearly nonexistent.

loot system
Product 1: Diablo IV
4.6

Loot was praised for cadence, usefulness, and improved design, with reviewers emphasizing experimentation and build-defining drops.

Product 2: Resident Evil Requiem
No score yet
lore depth
Product 1: Diablo IV
5.0

One review strongly praised Diablo IV as rewarding for lore enthusiasts.

Product 2: Resident Evil Requiem
4.2

Lore depth was praised for giving long-time fans a lot to sift through.

map and navigation design
Product 1: Diablo IV
4.4

Map and navigation design was praised for an easy world map, pathfinding, overlays, and War Plans teleporting.

Product 2: Resident Evil Requiem
4.8

Map and navigation design was praised as a useful tool for tracking rooms and missed resources.

menu usability
Product 1: Diablo IV
3.5

Menu and inventory usability was mixed, with praise for loot filters but criticism of the small inventory and missing gem bag.

Product 2: Resident Evil Requiem
No score yet
microtransaction impact
Product 1: Diablo IV
3.5

One review said the shop was annoying but did not ruin the game design.

Product 2: Resident Evil Requiem
5.0

Microtransaction impact was praised indirectly through the absence of greedy monetization practices.

mission design
Product 1: Diablo IV
2.5

Mission design drew criticism in expansion coverage for repetitive objective flow and travel-to-talk sequences.

Product 2: Resident Evil Requiem
No score yet
mission variety
Product 1: Diablo IV
2.0

One expansion review criticized missions for repeating ambush-style objectives.

Product 2: Resident Evil Requiem
No score yet
monetization fairness
Product 1: Diablo IV
3.0

Monetization was mixed: cosmetics were not intrusive or pay-to-win, but reviewers repeatedly criticized high prices and paid layers in a full-priced game.

Product 2: Resident Evil Requiem
5.0

Monetization fairness was praised because the game was described as free of greedy practices.

movement feel
Product 1: Diablo IV
4.8

Movement received strong marks for responsive dodging and class mobility, including praise for the expansion Warlock’s wraith-like movement.

Product 2: Resident Evil Requiem
No score yet
multiplayer design
Product 1: Diablo IV
4.8

Multiplayer design was praised for cross-platform flexibility, online integration, and group play freshness.

Product 2: Resident Evil Requiem
No score yet
narrative quality
Product 1: Diablo IV
4.1

Narrative drew broad but mixed praise: many reviews liked Lilith, Mephisto, or expansion arcs, while several criticized weak, predictable, or ham-fisted storytelling.

Product 2: Resident Evil Requiem
3.7

Narrative quality was polarized, with some calling the story strong or captivating and others finding it disappointing, messy, or thin.

onboarding experience
Product 1: Diablo IV
4.4

Reviews found the story and current ARPG structure approachable for newcomers, especially when major lore points were explained.

Product 2: Resident Evil Requiem
4.5

Onboarding was praised for easing players into story and lore without demanding deep series knowledge immediately.

online stability
Product 1: Diablo IV
4.1

Online stability was mostly good in review periods, though reviewers still noted rare hitches and disconnections.

Product 2: Resident Evil Requiem
No score yet
open-world design
Product 1: Diablo IV
4.7

The open world was broadly praised for scale, interlinked regions, and multiplayer-friendly structure.

Product 2: Resident Evil Requiem
No score yet
originality
Product 1: Diablo IV
2.8

Originality was a weakness, with reviews describing Diablo IV as rule-following or more deterministic than surprising.

Product 2: Resident Evil Requiem
3.2

Originality was mixed: reviewers liked the structure and perspective split, but several felt the game was safe, familiar, or too referential.

pacing
Product 1: Diablo IV
2.3

Pacing was a recurring weakness, with reviewers criticizing filler errands, shocking plot pacing, and overly cinematic stretches.

Product 2: Resident Evil Requiem
4.3

Pacing was the most discussed tradeoff: many praised the action-horror balance, while others found the character split lopsided or jarring.

performance optimization
Product 1: Diablo IV
4.3

Performance was generally praised as smooth and well optimized, though one expansion review noted mild issues and progression bugs.

Product 2: Resident Evil Requiem
4.6

Performance optimization was generally strong, with multiple reviewers calling performance solid or flawless.

platform-specific feature support
Product 1: Diablo IV
No score yet
Product 2: Resident Evil Requiem
2.0

Platform-specific support was criticized on Switch 2 for not meaningfully using mouse, touchscreen, or useful gyro features.

polish
Product 1: Diablo IV
4.2

Polish was mostly praised, with several reviewers calling the launch or technical package ready, well made, or a tour de force.

Product 2: Resident Evil Requiem
4.7

Polish was praised in reviews that saw Requiem as a polished, confident fusion of old and new Resident Evil.

progression system
Product 1: Diablo IV
4.1

Progression was mostly praised for freshness, item growth, and useful systems, though a few reviewers found leveling or rewards slow early on.

Product 2: Resident Evil Requiem
4.0

Leon’s progression system was viewed positively as a fairly fleshed-out way to build out his arsenal.

protagonist appeal
Product 1: Diablo IV
2.0

One review criticized the player character as lacking personality or development.

Product 2: Resident Evil Requiem
5.0

Protagonist appeal was strong where reviewers called Grace the standout lead.

puzzle design
Product 1: Diablo IV
No score yet
Product 2: Resident Evil Requiem
3.7

Puzzle design landed unevenly: one review liked the body-part riddles, while another said puzzles lacked focus overall.

quest design
Product 1: Diablo IV
3.3

Quest evidence was split between strong praise for rewarding side content and complaints that some side quests were mundane or one-dimensional.

Product 2: Resident Evil Requiem
No score yet
replay value
Product 1: Diablo IV
4.9

Replay value was a major strength, with reviewers repeatedly saying the game kept them returning through classes, builds, and endgame systems.

Product 2: Resident Evil Requiem
3.7

Replay value was mixed: several reviewers liked unlocks and repeat runs, while others lamented thin post-game offerings or weaker second playthroughs.

sandbox freedom
Product 1: Diablo IV
4.5

One review specifically praised player agency in choosing how to spend time across Sanctuary.

Product 2: Resident Evil Requiem
No score yet
seasonal content quality
Product 1: Diablo IV
4.0

One reviewer said seasonal content is integral and often good, while noting the reviewed expansion period did not include it.

Product 2: Resident Evil Requiem
No score yet
server reliability
Product 1: Diablo IV
3.3

Server reliability was mixed: some reviews saw stability, while others reported lag, disconnections, or rubber-banding.

Product 2: Resident Evil Requiem
No score yet
side character depth
Product 1: Diablo IV
4.2

One review praised the supporting cast and narrative characters as more memorable and fleshed out.

Product 2: Resident Evil Requiem
No score yet
skill tree depth
Product 1: Diablo IV
4.3

Skill trees and buildcraft were heavily covered and mostly praised for flexibility and depth, with some caveats that changes could be overstated or twig-like.

Product 2: Resident Evil Requiem
No score yet
social features
Product 1: Diablo IV
4.5

Social features were praised through increased trading and clan prominence.

Product 2: Resident Evil Requiem
No score yet
sound design
Product 1: Diablo IV
5.0

Sound design was unanimously strong in scored evidence, from demon audio to interface and environmental details.

Product 2: Resident Evil Requiem
5.0

Sound design was repeatedly praised as a major driver of fear and atmosphere.

soundtrack quality
Product 1: Diablo IV
4.8

The soundtrack was consistently praised as memorable, majestic, atmospheric, and excellent.

Product 2: Resident Evil Requiem
4.5

Soundtrack quality was praised for tracks that complemented Leon’s action-heavy sequences.

stealth mechanics
Product 1: Diablo IV
No score yet
Product 2: Resident Evil Requiem
3.8

Stealth was mostly praised for making Grace’s routes tense and tactical, though one reviewer found stealth options limited.

upgrade system
Product 1: Diablo IV
4.0

Upgrade-related evidence was positive overall, especially around Talismans and loadout tailoring, though one reviewer had not yet found thrilling pieces.

Product 2: Resident Evil Requiem
3.4

The upgrade system received positive evidence for its weapon-upgrade structure and replay incentive.

user interface design
Product 1: Diablo IV
4.5

UI evidence was positive where scored, especially tooltips and UX design.

Product 2: Resident Evil Requiem
No score yet
value for money
Product 1: Diablo IV
4.8

Value evidence was positive, with reviewers saying the base game offered strong hours-per-dollar value.

Product 2: Resident Evil Requiem
5.0

Value for money received direct positive evidence from a reviewer who called the game super worth it.

visual effects quality
Product 1: Diablo IV
4.8

Visual effects received strong praise for spell and magical effects that looked flashy while staying functional.

Product 2: Resident Evil Requiem
5.0

Visual effects quality was praised through the game’s extreme gore and violent presentation.

voice acting
Product 1: Diablo IV
4.4

Voice acting was consistently praised, especially Lorath and the expansion performances, with only minor presentation caveats elsewhere.

Product 2: Resident Evil Requiem
4.1

Voice acting was mostly praised, especially Grace’s performance, but one review found her delivery manufactured.

weapon balance
Product 1: Diablo IV
3.0

One comparison review felt Diablo IV weapons functioned too much as stat sticks.

Product 2: Resident Evil Requiem
5.0

Weapon balance was praised because different weapons had clear uses and opportunities to shine.

world-building
Product 1: Diablo IV
4.7

World-building was praised for history, mythos, and an exciting Sanctuary setting.

Product 2: Resident Evil Requiem
4.8

World-building was praised for making the setting feel grotesquely alive.

world interactivity
Product 1: Diablo IV
4.5

One review praised world bosses and limited-time events for making the shared world feel active.

Product 2: Resident Evil Requiem
No score yet
writing quality
Product 1: Diablo IV
2.5

One review criticized the story presentation as clunky and out of place.

Product 2: Resident Evil Requiem
4.8

Writing quality drew strong praise from reviewers who felt Requiem delivered some of the series’ better character work.