Compare Split Fiction vs 007 First Light

P1 Split Fiction
P2 007 First Light

Comparison Takeaways

Split Fiction

Where It Has the Edge

  • frame rate stability is 4.5 vs 2.0. Frame rate stability is excellent on most consoles, while Switch 2 reviews note lower targets and occasional stutter.
  • polish is 4.6 vs 3.3. Polish is broadly strong, especially on main platforms, while some reviews mention uneven stretches or Switch 2 compromises.
  • open-world design is 2.8 vs 1.5. The game is mostly linear; reviewers note that this focus supports pacing but limits open-world freedom.
  • performance optimization is 4.5 vs 3.6. Performance optimization is strong on PS5/Xbox/PC evidence and more compromised on Switch 2, but most reviewers still found...

007 First Light

Where It Has the Edge

  • voice acting is 4.5 vs 2.6. Voice and performance evidence is positive, with praise for acting, superb voice work, and Patrick Gibson’s energy as...
  • flying mechanics is 4.4 vs 2.8. Flying-related evidence focuses on a plane sequence where Bond banks the aircraft left and right or tilts it...
  • exploration quality is 4.2 vs 2.9. Exploration evidence points to scouting, surveying, secrets, multiple pathways, and environments that reward looking for resources, clues, routes,...
  • user interface design is 4.0 vs 2.7. UI evidence centers on the watch and scan systems highlighting options, distractions, and misdirection during stealth or infiltration.
Average score
Product 1: Split Fiction
4.1
Product 2: 007 First Light
4.1
accessibility options
Product 1: Split Fiction
4.1

Accessibility receives positive notice for enemy-damage toggles, checkpoint skipping, camera help, and QuickTime-event options, though one review found a QTE option bug.

Product 2: 007 First Light
No score yet
age appropriateness
Product 1: Split Fiction
4.0

Age appropriateness is supported by T-rated content with some language, blood, darker themes, and relationship-testing difficulty.

Product 2: 007 First Light
No score yet
AI behavior
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
2.0

Enemy AI is a concern in the ScreenHub preview, where guards were described as staring too long at distractions and not reacting realistically.

aiming precision
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.2

Aiming evidence centers on Focus or instinct systems that slow time, allow perfect shots, incapacitate legs, disarm enemies, and support marksman-style shooting.

animation quality
Product 1: Split Fiction
4.5

Animation quality is supported mainly by technical praise that characters look good and animate effectively.

Product 2: 007 First Light
4.2

Animation evidence is limited but positive, with melee combat described as fluid in a previewed action sequence.

art direction
Product 1: Split Fiction
4.7

Art direction is a standout, with repeated praise for gorgeous, varied, imaginative environments across sci-fi and fantasy spaces.

Product 2: 007 First Light
4.5

Art direction is praised through lighting, Bond-style fashion, visual style, opening-credit imagery, and a strong sense of sartorial Bond identity.

atmosphere
Product 1: Split Fiction
4.6

Atmosphere is colorful, kinetic, and entertaining, helped by broad genre shifts and energetic presentation.

Product 2: 007 First Light
4.9

Atmosphere is praised for Bond film chic, style, cinematography, classic opening-credit imagery, and music that feels quintessentially Bond.

boss design
Product 1: Split Fiction
4.5

Bosses are generally imaginative, cooperative, and memorable, though some fights can include cheap deaths or frustration.

Product 2: 007 First Light
No score yet
bug frequency
Product 1: Split Fiction
3.0

Bug frequency is generally low but not absent, with reviews citing clipping, small snags, and one serious QuickTime-event bug.

Product 2: 007 First Light
No score yet
camera behavior
Product 1: Split Fiction
4.0

Camera behavior is mostly positive, with one reviewer praising perfect tracking and another noting some perspective shifts made play harder.

Product 2: 007 First Light
3.2

Camera-related evidence is limited and mixed, with one preview saying busy third-person action caused some of the shootout to get lost in the midground.

character development
Product 1: Split Fiction
4.5

Character development is mixed-positive, with some reviewers praising Mio and Zoe’s arc while others found it slow, predictable, or limited.

Product 2: 007 First Light
4.3

Character development is a core focus, with reviews emphasizing Bond as a young agent who matures, shapes MI6, learns his role, and gradually becomes the familiar 007.

character roster
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.2

Character roster evidence confirms familiar franchise figures and named cast members, including M, Q, Moneypenny, Greenway, and other supporting roles.

checkpoint system
Product 1: Split Fiction
4.7

Checkpoints and respawns are a clear strength, frequently described as generous, instant, and frustration-reducing.

Product 2: 007 First Light
4.0

Checkpoint evidence is limited to one demo mention showing the system and many checkpoints in a mission menu.

co-op experience
Product 1: Split Fiction
4.7

Co-op experience is the strongest attribute, with broad agreement that communication, teamwork, and shared surprise are the heart of the game.

Product 2: 007 First Light
No score yet
combat system
Product 1: Split Fiction
4.3

Combat is varied and generally enjoyable, using swords, guns, shooter sections, and action-platforming rather than one fixed battle style.

Product 2: 007 First Light
4.3

Combat is repeatedly described as cinematic and improvised, mixing melee, gunplay, parries, environmental takedowns, thrown empty weapons, license-to-kill escalation, and set-piece chaos; one preview found the shootout less clean than driving.

content variety
Product 1: Split Fiction
4.8

Content variety is one of the strongest consensus points, with constant shifts across genres, perspectives, mechanics, side stories, and set pieces.

Product 2: 007 First Light
4.1

Content variety is supported through stealth, social infiltration, gadgets, car sequences, gunfights, hand-to-hand combat, set pieces, and more than one style of play.

controls responsiveness
Product 1: Split Fiction
4.4

Controls are generally responsive and intuitive, with only platform-specific or sequence-specific issues appearing in a few reviews.

Product 2: 007 First Light
4.1

Evidence emphasizes seamless transitions into gunfights, responsive-feeling combat goals, and the need for quick, fast decision-making during difficult encounters.

core gameplay loop
Product 1: Split Fiction
4.7

The core loop is built around constant cooperative reinvention, with reviewers praising the way new tools and surprises arrive before old ideas grow stale.

Product 2: 007 First Light
4.4

The core loop is framed as forward-moving spycraft: plan, improvise, infiltrate, adapt when stealth breaks, and move between systemic objectives and cinematic spectacle.

couch co-op quality
Product 1: Split Fiction
4.4

Couch co-op quality is repeatedly praised, with local play, shared screens, and relationship-testing cooperation seen as core strengths.

Product 2: 007 First Light
No score yet
cross-play support
Product 1: Split Fiction
5.0

Cross-play support is repeatedly praised as generous and player-friendly, especially when paired with Friend Pass.

Product 2: 007 First Light
No score yet
dialogue quality
Product 1: Split Fiction
3.2

Dialogue is mixed: one review found it thoughtful and believable, while several others found it cheesy, cliched, or grating.

Product 2: 007 First Light
4.0

Dialogue evidence is generally positive but playful, with Bond quips, puns, conversation choices, clues from dialogue, and one preview noting some puns can be excruciating while still funny.

difficulty balance
Product 1: Split Fiction
4.1

Difficulty is more demanding than It Takes Two, but generous checkpoints, respawns, and assists make it forgiving for many pairs.

Product 2: 007 First Light
4.0

Difficulty evidence shows attempts to balance stealth, combat, resources, armor, and enemy resistance, including limits on gadget use and enemies that cannot always be bluffed.

driving mechanics
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.2

Driving receives generally positive preview evidence for Bond-style chases, drifting, shortcuts, rubber-on-road feel, and cinematic speed, though one early chase was described as long and somewhat overextended.

economy and resource balance
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.0

Resource balance evidence focuses on gadget resources found in the environment and meters that limit gadget or charm use so players cannot spam powerful options.

emotional impact
Product 1: Split Fiction
4.4

Emotional impact lands for many reviewers through friendship, trauma, creativity, and player connection, even when story execution is imperfect.

Product 2: 007 First Light
4.1

Emotional impact evidence is aspirational but present, with developers hoping players laugh, almost tear up, and remember the experience; one writer also found the young-Bond theme relatable.

enemy variety
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.1

Enemy variety evidence is limited to harder enemies, armored soldiers, tenacious leaders, and opponents who cannot always be bluffed or charmed.

environmental detail
Product 1: Split Fiction
4.7

Environmental detail is praised through vast, varied levels and backdrops that make short-lived worlds feel substantial.

Product 2: 007 First Light
4.4

Environmental detail is praised through carved tire tracks, active NPC scenes, living spaces, and small visual details that make the world feel busy.

exploration quality
Product 1: Split Fiction
2.9

Exploration is limited and sometimes hurt by invisible walls, despite occasional optional side stories and environmental curiosities.

Product 2: 007 First Light
4.2

Exploration evidence points to scouting, surveying, secrets, multiple pathways, and environments that reward looking for resources, clues, routes, and opportunities.

facial animations
Product 1: Split Fiction
4.6

Facial animation evidence is limited but positive, especially around character models and lip syncing.

Product 2: 007 First Light
No score yet
faithfulness to franchise
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.5

Faithfulness is one of the strongest areas, with repeated praise for Bond charm, gadgets, cars, music, cinematic set pieces, franchise iconography, and the sense that the game feels distinctly Bond.

family friendliness
Product 1: Split Fiction
4.6

Family friendliness is positive for capable co-op pairs and families, though the challenge and darker tone may not suit complete beginners.

Product 2: 007 First Light
No score yet
flying mechanics
Product 1: Split Fiction
2.8

Flying is exciting in some sections, but at least one reviewer found dragon flight floaty and less precise than other mechanics.

Product 2: 007 First Light
4.4

Flying-related evidence focuses on a plane sequence where Bond banks the aircraft left and right or tilts it in real time to shift cargo and enemies.

frame rate stability
Product 1: Split Fiction
4.5

Frame rate stability is excellent on most consoles, while Switch 2 reviews note lower targets and occasional stutter.

Product 2: 007 First Light
2.0

Frame-rate stability is a direct concern in one preview, which reported severe drops during explosion-heavy action scenes.

fun factor
Product 1: Split Fiction
4.5

Fun factor is very high across positive and mixed reviews, with many emphasizing laughs, surprise, and pure game feel.

Product 2: 007 First Light
4.8

Fun factor evidence is limited but enthusiastic, with one gameplay reaction describing the chaos as silly in the best way.

gameplay mechanics
Product 1: Split Fiction
4.4

Reviewers consistently describe a fast-changing suite of mechanics that keeps play inventive, though a few felt individual mechanics could be forgettable or uneven.

Product 2: 007 First Light
4.5

Evidence describes a systems-heavy spy game built around gadgets, social stealth, improvisation, multiple approaches, and Hitman-like problem solving expanded into Bond-style action.

graphics quality
Product 1: Split Fiction
4.7

Graphics quality is strong on main platforms and still attractive on Switch 2 despite compromise, with reviewers calling presentation gorgeous or stunning.

Product 2: 007 First Light
4.6

Graphics are repeatedly praised as cinematic, film-like, beautiful, highly polished, ray-traced, and possibly IO Interactive’s prettiest work, though this remains preview footage.

handheld play suitability
Product 1: Split Fiction
4.2

Handheld suitability is a Switch 2 advantage, with portable play and tabletop mode valued despite visual and performance tradeoffs.

Product 2: 007 First Light
No score yet
HUD clarity
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.1

HUD clarity is supported by the Q-watch/Q-lens integration and praise for the watch being cleanly integrated into the HUD.

immersion
Product 1: Split Fiction
4.4

Immersion is supported by high-stakes set pieces and worlds that remain thrilling even when mechanics are simple.

Product 2: 007 First Light
4.9

Immersion is a clear strength in previews that describe feeling transported into a Bond movie and reacting strongly to the Bond tone during gameplay footage.

innovation
Product 1: Split Fiction
4.7

Innovation is a major strength, especially in cooperative design, set pieces, finales, and constant genre-switching ideas.

Product 2: 007 First Light
4.5

Innovation evidence is limited but strong in one deep dive, which argues IO’s approach could change how Bond games and spy games are perceived.

learning curve
Product 1: Split Fiction
4.1

The learning curve is approachable but steeper for casual players who must handle cameras, timing, and fast genre shifts.

Product 2: 007 First Light
No score yet
level design
Product 1: Split Fiction
4.6

Level design is widely praised for audacious set pieces, memorable scenes, and strong environmental variety.

Product 2: 007 First Light
4.6

Level design evidence highlights systemic, environment-driven spaces with multiple pathways, NPC conversations, opportunities, security weaknesses, and player-driven routes.

live-service support
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.2

Live-service evidence is limited to Tac Sim updates and new post-launch challenge content, not a full live-service campaign structure.

load times
Product 1: Split Fiction
2.9

Load-time evidence is limited to Switch 2 texture pop-in when loading into new areas, so this is a modest technical caveat rather than a core strength.

Product 2: 007 First Light
No score yet
loot system
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
3.8

Loot evidence is limited but present, with drawers, cabinets, containers, and environmental supplies described as sources of resources, ammunition, or situational tools.

lore depth
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.0

Lore evidence focuses on the Bond universe being updated through technology, AI, espionage threats, and source-material details rather than only nostalgia.

map and navigation design
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.2

Navigation evidence centers on building a mental map of pathways, scouting routes, and understanding available tactical options without drawing attention.

matchmaking quality
Product 1: Split Fiction
2.5

Matchmaking is a limitation: reviews note no random matchmaking and crossplay setup friction despite Friend Pass convenience.

Product 2: 007 First Light
No score yet
menu usability
Product 1: Split Fiction
2.8

Menu usability evidence is limited to crossplay setup friction through outside apps and websites.

Product 2: 007 First Light
No score yet
mission design
Product 1: Split Fiction
4.4

Mission and chapter design are structured around changing subgenres, world rhythms, and side-story detours that keep objectives fresh.

Product 2: 007 First Light
4.4

Mission design is praised for open-ended infiltration, multiple paths to objectives, spyplay mixed with action, and story-driven objectives, especially the hotel, gala, and airfield sequences.

mission variety
Product 1: Split Fiction
4.6

Side stories and mission variety are repeatedly praised as surprising, funny, creative, and often among the best parts of the game.

Product 2: 007 First Light
4.4

Mission variety evidence includes several global levels, a mix of linear and open missions, spyplay, car chases, airfield combat, plane action, and gala infiltration.

movement feel
Product 1: Split Fiction
4.7

Movement earns strong praise for improved jumping, momentum, and timing, helping platforming and set pieces feel approachable.

Product 2: 007 First Light
4.4

Bond is described as more nimble and forward-moving than Agent 47, with smooth cover movement and momentum even when plans fall apart.

multiplayer design
Product 1: Split Fiction
4.7

Multiplayer design is central to the game and praised for being purpose-built around two players and standout co-op structure.

Product 2: 007 First Light
No score yet
narrative quality
Product 1: Split Fiction
3.2

Narrative quality is split: reviewers like the premise, AI/creativity theme, and some human beats, but many criticize predictable or thin story execution.

Product 2: 007 First Light
4.2

Narrative evidence emphasizes a modern Bond origin story, a young reckless recruit, the shaping of Bond into 007, and themes of technology, trust, risk, and identity.

online stability
Product 1: Split Fiction
4.7

Online stability is praised across several reviews, with smooth connectivity, low latency, and online play performing like local play.

Product 2: 007 First Light
No score yet
open-world design
Product 1: Split Fiction
2.8

The game is mostly linear; reviewers note that this focus supports pacing but limits open-world freedom.

Product 2: 007 First Light
1.5

The review evidence explicitly says the game is not open world; its structure is mission-based rather than a continuous open-world design.

originality
Product 1: Split Fiction
4.1

Originality is debated: some call it deeply original and inventive, while others argue it remixes familiar ideas with exceptional execution.

Product 2: 007 First Light
4.4

Originality is supported by the game being an original Bond canon story, not simply Uncharted with Bond or a Hitman reskin, though some preview caveats remain.

pacing
Product 1: Split Fiction
4.4

Pacing is usually energetic and brisk, but some reviewers felt certain scenarios or structure beats drag or climax unevenly.

Product 2: 007 First Light
3.7

Pacing is mixed: previews describe slow, methodical infiltration followed by major action spikes, while some coverage says the car chase lasts too long or becomes personally frustrating.

performance optimization
Product 1: Split Fiction
4.5

Performance optimization is strong on PS5/Xbox/PC evidence and more compromised on Switch 2, but most reviewers still found it functional or polished.

Product 2: 007 First Light
3.6

Performance evidence is mixed: some sources mention DLSS, PSSR, 60 fps goals, and polish time, while preview footage also showed frame drops and hitches.

platform-specific feature support
Product 1: Split Fiction
4.3

Platform-specific features are useful, especially Switch 2 Game Share and Friend Pass, though unsupported single Joy-Con play hurts local convenience.

Product 2: 007 First Light
4.4

Platform evidence includes DLSS4, multi-frame generation, PS5 Pro optimization, and broad launch-platform support in the reviewed material.

platforming precision
Product 1: Split Fiction
4.8

Platforming is repeatedly described as precise, accessible, and immediately satisfying, especially with air dashes, wall runs, and forgiving assists.

Product 2: 007 First Light
No score yet
polish
Product 1: Split Fiction
4.6

Polish is broadly strong, especially on main platforms, while some reviews mention uneven stretches or Switch 2 compromises.

Product 2: 007 First Light
3.3

Polish is a major caveat, with coverage noting rough edges and also pointing to remaining optimization time before release.

progression system
Product 1: Split Fiction
2.9

Progression relies on chapter abilities and side-story discovery rather than collectables, levels, or long-term customization.

Product 2: 007 First Light
4.0

Progression evidence comes from Tac Sim-style rewards, where XP can be earned and spent on gadget upgrades, firearms, and outfits.

protagonist appeal
Product 1: Split Fiction
3.3

Protagonist appeal varies sharply; some reviewers bonded with Mio and Zoe, while others found them flat or slow to like.

Product 2: 007 First Light
4.3

Patrick Gibson’s younger Bond is repeatedly framed as charming, witty, reckless, dynamic, and compelling enough to make several previews more interested in playing.

puzzle design
Product 1: Split Fiction
4.5

Puzzle design is a major strength, with reviewers highlighting cooperative problem solving, smart escalation, and partner-dependent solutions.

Product 2: 007 First Light
4.4

Puzzle-style play appears in environmental problem solving, planning routes, adapting when plans fail, and using gadgets or tactical options to avoid direct combat.

replay value
Product 1: Split Fiction
4.0

Replay value comes mainly from swapping characters, trying different partners, and returning to missed side stories rather than long-term progression.

Product 2: 007 First Light
4.4

Replay value is supported by mission modifiers, Tac Sim challenges, leaderboards, XP rewards, replaying missions, and post-launch challenge updates.

sandbox freedom
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.5

Sandbox freedom is supported by repeated mentions of multiple solutions, several routes, player choice, creative infiltration, and objectives that can be approached in different ways.

save system reliability
Product 1: Split Fiction
4.6

Save and progression reliability is supported by same-save switching and non-host progression carryover.

Product 2: 007 First Light
No score yet
server reliability
Product 1: Split Fiction
4.5

Server reliability evidence is limited but positive, with no noticeable connectivity issues reported in Switch 2 online play.

Product 2: 007 First Light
No score yet
side character depth
Product 1: Split Fiction
2.2

Side character depth is mostly weak because reviewers repeatedly describe the villain as one-dimensional or underdeveloped.

Product 2: 007 First Light
No score yet
social features
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.0

Social-feature evidence is limited to Tac Sim performance comparison against other agents around the world, functioning more like leaderboards than broad community tools.

sound design
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.2

Sound design evidence is narrower, with one preview saying the gunplay sounds amazing.

soundtrack quality
Product 1: Split Fiction
3.5

Soundtrack quality is mixed: some praise sci-fi and fantasy musical identity, while others found the score ambient and forgettable.

Product 2: 007 First Light
4.6

Soundtrack evidence is strong for Bond-style music, opening-credit music, classic score cues, and a moody theme-song presentation.

split-screen quality
Product 1: Split Fiction
4.3

Split-screen quality is mostly strong, including online split-screen visibility, but portable Switch 2 play can make small details harder to read.

Product 2: 007 First Light
No score yet
stealth mechanics
Product 1: Split Fiction
3.5

Stealth appears as one of the sci-fi gameplay styles, but evidence is limited to its inclusion rather than deep stealth-system praise.

Product 2: 007 First Light
4.3

Stealth is strongly supported across the review set, with blending into crowds, eavesdropping, social stealth, bluffing, distractions, gadgets, silent takedowns, and alternate infiltration routes.

tutorial quality
Product 1: Split Fiction
4.5

Onboarding is praised where reviewers describe the game teaching mechanics and escalating them clearly before new twists arrive.

Product 2: 007 First Light
No score yet
upgrade system
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.0

Upgrade evidence is tied to XP spending on gadget upgrades, firearms, and outfits, with repeated trailer coverage of gadget development and post-mission growth.

user interface design
Product 1: Split Fiction
2.7

Interface evidence is limited and negative around crossplay setup explanation rather than the main HUD or menus.

Product 2: 007 First Light
4.0

UI evidence centers on the watch and scan systems highlighting options, distractions, and misdirection during stealth or infiltration.

value for money
Product 1: Split Fiction
4.3

Value is strong when viewed through Friend Pass and one-copy play, though some aggregate evidence notes it is shorter and more expensive than its predecessor.

Product 2: 007 First Light
No score yet
vehicle roster
Product 1: Split Fiction
No score yet
Product 2: 007 First Light
4.3

Vehicle evidence includes Jaguar, Aston Martin cars, iconic Bond vehicles, numerous Aston Martins, and broader vehicle gameplay mentions.

visual effects quality
Product 1: Split Fiction
4.7

Visual effects and technical spectacle are praised for high-impact finales, resolution, and sequences that keep up with rapid shifts.

Product 2: 007 First Light
4.0

Visual effects are mixed: opening-credit imagery, smoke, damage, and car effects are praised, while one preview criticizes distracting motion blur.

voice acting
Product 1: Split Fiction
2.6

Voice acting gets limited and mixed evidence, with some reviewers calling performances weak or unable to elevate the writing.

Product 2: 007 First Light
4.5

Voice and performance evidence is positive, with praise for acting, superb voice work, and Patrick Gibson’s energy as Bond.

world-building
Product 1: Split Fiction
4.7

World-building is praised for using Mio and Zoe’s imagined worlds to reveal personal histories and support the AI/creativity theme.

Product 2: 007 First Light
4.1

World-building evidence centers on a modern MI6, a risk-averse data-driven era, Bond’s origin, and the spy world he is entering.

world interactivity
Product 1: Split Fiction
4.0

World interactivity appears in co-op props, environmental manipulation, and small interactables, though it is not a deep sandbox.

Product 2: 007 First Light
4.4

World interactivity is one of the clearest strengths, with destructible elements, gadgets, guard distractions, environmental weapons, explosive objects, surfaces, panels, and objects that can change combat or infiltration outcomes.

writing quality
Product 1: Split Fiction
3.1

Writing quality is the biggest divide, ranging from strong emotional praise to repeated criticism of cliches, quips, and amateurish dialogue.

Product 2: 007 First Light
4.0

Writing quality is supported mainly by coverage of believable thematic depth and the attempt to give young Bond a modern, character-driven story.