Split Fiction
Where It Has the Edge
- co-op experience is 4.8 vs 2.8. Co-op experience was the strongest consensus point, repeatedly described as excellent, accessible, communicative, and central to the fun.
- pacing is 4.2 vs 2.6. Pacing was one of the most praised areas, though a minority felt certain ideas lingered too long or...
- core gameplay loop is 4.5 vs 3.3. The core loop was praised as gameplay-first, using its premise mainly to enable new co-op situations.
- difficulty balance is 4.1 vs 3.1. Difficulty was seen as forgiving but more demanding than earlier Hazelight games, especially for casual or unseasoned partners.