Compare Hollow Knight: Silksong vs The First Berserker: Khazan

P1 Hollow Knight: Silksong
P2 The First Berserker: Khazan

Comparison Takeaways

Hollow Knight: Silksong

Where It Has the Edge

  • protagonist appeal is 4.7 vs 2.0. Hornet is widely liked as a protagonist because she is agile, voiced, heroic, confident, and emotionally connected to...
  • side character depth is 4.5 vs 2.5. Side characters are a strength, giving relief, charm, pathos, and recurring interactions across Pharloom's towns and hubs.
  • character development is 4.3 vs 2.5. Hornet receives more explicit characterization than the Knight, and reviewers describe her softening through relationships, duty, and reactions...
  • innovation is 4.3 vs 2.8. Reviewers see innovation in how Silksong builds on Hollow Knight through Hornet's movement, crests, tools, protagonist voice, and...

The First Berserker: Khazan

Where It Has the Edge

  • checkpoint system is 4.8 vs 2.3. Checkpoints placed right before bosses are a major quality-of-life win and sharply reduce runback frustration.
  • loot system is 4.3 vs 2.0. Loot is plentiful but generally manageable, with enough gear and sets to support build tinkering without becoming overwhelming.
  • accessibility options is 4.1 vs 2.8. Reviews note an easy mode, summon help, and an arachnophobia toggle, giving players several ways to soften the...
  • camera behavior is 3.5 vs 2.2. Camera impressions are mixed: some found it solid and helpful, while others mention occasional trouble in specific situations.
Average score
Product 1: Hollow Knight: Silksong
4.2
Product 2: The First Berserker: Khazan
4.0
accessibility options
Product 1: Hollow Knight: Silksong
2.8

Reviewers found only a basic accessibility set: camera shake, HUD size, audio sliders, and remapping appear, but difficulty, color-blind, and repeated-input options are called limited or absent.

Product 2: The First Berserker: Khazan
4.1

Reviews note an easy mode, summon help, and an arachnophobia toggle, giving players several ways to soften the challenge.

animation quality
Product 1: Hollow Knight: Silksong
4.7

Animation is repeatedly praised as part of the hand-drawn presentation, especially Hornet's character movement and the many detailed environmental touches.

Product 2: The First Berserker: Khazan
4.5

Enemy and combat animations are repeatedly praised as smooth, expressive, and satisfying in motion.

art direction
Product 1: Hollow Knight: Silksong
4.7

The art direction is a major strength, with reviewers emphasizing hand-drawn beauty, richer color, distinctive biomes, and a style that feels carefully authored.

Product 2: The First Berserker: Khazan
4.7

The cel-shaded, hand-drawn-inspired presentation stands out as one of the game’s clearest strengths.

atmosphere
Product 1: Hollow Knight: Silksong
4.7

Pharloom's atmosphere blends beauty, melancholy, dread, charm, and danger, creating a world reviewers often describe as memorable even when it frustrates them.

Product 2: The First Berserker: Khazan
4.5

A bleak palette and tense environmental presentation reinforce the revenge story’s grim mood.

boss design
Product 1: Hollow Knight: Silksong
4.5

Boss design is one of the strongest areas overall, with many reviewers praising choreography, variety, spectacle, and pattern learning while noting occasional slog or runback friction.

Product 2: The First Berserker: Khazan
4.5

Bosses are widely seen as the highlight—demanding, readable, and memorable—though a few reviews still call out frustrating mechanics.

bug frequency
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The First Berserker: Khazan
4.5

Technical issues seem limited overall, with one review seeing no glitches and another reporting only a few minor bugs.

camera behavior
Product 1: Hollow Knight: Silksong
2.2

Only one direct camera-related complaint appears, but it is meaningful: a reviewer says some high-speed boss movement leaves threats outside the camera bounds.

Product 2: The First Berserker: Khazan
3.5

Camera impressions are mixed: some found it solid and helpful, while others mention occasional trouble in specific situations.

character development
Product 1: Hollow Knight: Silksong
4.3

Hornet receives more explicit characterization than the Knight, and reviewers describe her softening through relationships, duty, and reactions to Pharloom's residents.

Product 2: The First Berserker: Khazan
2.5

Khazan and the broader cast are often seen as underdeveloped, with arcs and growth that do not fully capitalize on the setup.

character roster
Product 1: Hollow Knight: Silksong
4.5

The supporting cast is repeatedly described as charming and varied, with bug NPCs, pilgrims, fleas, mapmakers, and side characters giving the world personality.

Product 2: The First Berserker: Khazan
No score yet
checkpoint system
Product 1: Hollow Knight: Silksong
2.3

Checkpoint design is the most repeated concern: sparse, paid, trapped, or distant benches and long boss runbacks often turn difficulty into tedium.

Product 2: The First Berserker: Khazan
4.8

Checkpoints placed right before bosses are a major quality-of-life win and sharply reduce runback frustration.

combat system
Product 1: Hollow Knight: Silksong
4.6

Combat is widely praised as fast, precise, rhythmic, and expressive, with Hornet's agility and tool options creating dynamic fights despite the harsh damage model.

Product 2: The First Berserker: Khazan
4.8

Combat is the game’s defining strength, consistently praised for its speed, depth, and rewarding parry-dodge interplay.

companion AI
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The First Berserker: Khazan
2.0

Summoned allies can help as distractions, but their AI is often described as unreliable and sometimes wasteful.

content variety
Product 1: Hollow Knight: Silksong
4.4

Reviewers consistently point to a huge amount of areas, enemies, bosses, tools, secrets, and optional content, though some additions create minor clutter or friction.

Product 2: The First Berserker: Khazan
No score yet
controls responsiveness
Product 1: Hollow Knight: Silksong
4.6

Controls are generally praised for giving strong control over Hornet, maintaining flow, and supporting precise combat and traversal once the player adapts.

Product 2: The First Berserker: Khazan
4.8

Movement and combat inputs are consistently described as smooth, responsive, and precise.

core gameplay loop
Product 1: Hollow Knight: Silksong
4.5

The Metroidvania loop of exploring, unlocking abilities, opening shortcuts, and returning stronger is described as satisfying and central to the appeal.

Product 2: The First Berserker: Khazan
4.0

The mission-to-boss structure successfully recreates a satisfying soulslike loop even when it feels familiar.

crafting system
Product 1: Hollow Knight: Silksong
3.4

The tool and shard systems add flexibility, but some reviewers criticize their resource costs and the way consumable repair needs can lead to grinding.

Product 2: The First Berserker: Khazan
4.5

Crafting is straightforward and easier to understand than some genre peers, though its full utility opens up a bit later.

crash stability
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The First Berserker: Khazan
3.5

One long-play review reports a couple of crashes across roughly 60 hours, suggesting minor but real instability.

dialogue quality
Product 1: Hollow Knight: Silksong
4.5

Dialogue is often praised for making Hornet and Pharloom's cast more engaging, though one reviewer found some dialogue dry at times.

Product 2: The First Berserker: Khazan
No score yet
difficulty balance
Product 1: Hollow Knight: Silksong
3.9

Difficulty is strongly debated: most reviewers call it intentional, rewarding, and often fair, but many also highlight two-mask damage, early friction, and harsh runbacks.

Product 2: The First Berserker: Khazan
3.3

The difficulty is rewarding for many, but boss balance is one of the most divisive parts of the game.

economy and resource balance
Product 1: Hollow Knight: Silksong
2.8

Resource balance is mixed to negative, with repeated complaints about rosaries, paid benches, tool shards, and farming interrupting the otherwise strong flow.

Product 2: The First Berserker: Khazan
No score yet
emotional impact
Product 1: Hollow Knight: Silksong
4.6

The game creates notable emotional peaks through hard-won victories, character moments, music, and late-game story beats, though some players feel relief as much as joy.

Product 2: The First Berserker: Khazan
No score yet
endgame content
Product 1: Hollow Knight: Silksong
4.8

Reviewers describe substantial post-credits or alternate-ending content, optional bosses, zones, and secrets, making the endgame unusually large for the genre.

Product 2: The First Berserker: Khazan
No score yet
enemy variety
Product 1: Hollow Knight: Silksong
4.7

Enemy variety is broadly praised for giving biomes and combat encounters distinct threats, though flying enemies and monster-room waves annoy some reviewers.

Product 2: The First Berserker: Khazan
3.9

Enemy variety is generally strong, though some later impressions say repetition can creep in over long play sessions.

environmental detail
Product 1: Hollow Knight: Silksong
4.8

Environmental detail is consistently praised through lived-in spaces, small animation touches, surface-specific sounds, and dense background storytelling.

Product 2: The First Berserker: Khazan
4.5

Levels and locales are repeatedly described as detailed, attractive, and enjoyable to move through.

exploration quality
Product 1: Hollow Knight: Silksong
4.5

Exploration is a core strength: reviewers describe Pharloom as vast, secret-filled, interconnected, and rewarding, though a few completion and corpse-run frustrations remain.

Product 2: The First Berserker: Khazan
3.8

Exploration offers worthwhile secrets and shortcuts, but several reviews still say stages are fairly linear or limited in optional discovery.

faithfulness to franchise
Product 1: Hollow Knight: Silksong
4.6

Reviewers generally agree Silksong honors Hollow Knight while feeling faster, bigger, and more colorful, with some preferring the original's simplicity.

Product 2: The First Berserker: Khazan
No score yet
fast travel convenience
Product 1: Hollow Knight: Silksong
4.1

Fast travel through Bellways and marked stations helps reduce backtracking, though some stations must be unlocked or paid for.

Product 2: The First Berserker: Khazan
4.3

Returning to checkpoints or missions is convenient, and the hub structure makes travel between objectives fairly painless.

frame rate stability
Product 1: Hollow Knight: Silksong
4.5

Frame-rate impressions are positive across Switch 2, PC, and video coverage, with reviewers citing 120 fps, 60 fps, and stable low-end performance.

Product 2: The First Berserker: Khazan
4.5

Performance is usually steady, with little to no frame-rate trouble outside occasional rare drops.

fun factor
Product 1: Hollow Knight: Silksong
4.8

Even frustrated reviewers repeatedly describe Silksong as fun, compelling, or worth pushing through because its victories and discoveries feel so rewarding.

Product 2: The First Berserker: Khazan
4.5

Even skeptical or genre-weary reviewers say the game is consistently exciting and hard to put down.

gameplay mechanics
Product 1: Hollow Knight: Silksong
4.4

The broader mechanics are praised for adding aerial combos, diagonal dives, tools, crests, and more agile traversal, though they raise the learning demand.

Product 2: The First Berserker: Khazan
No score yet
graphics quality
Product 1: Hollow Knight: Silksong
4.7

Graphics are a consensus highlight, with reviewers praising gorgeous hand-drawn visuals, richer color, strong biome identity, and platform-specific crispness.

Product 2: The First Berserker: Khazan
4.2

Raw fidelity is seen as good rather than best-in-class, with visual appeal driven more by style than technical showmanship.

grind level
Product 1: Hollow Knight: Silksong
2.5

Grinding is a common caveat, especially around rosaries, shards, fetch quests, and repeated boss attempts that exhaust consumable tool resources.

Product 2: The First Berserker: Khazan
No score yet
handheld play suitability
Product 1: Hollow Knight: Silksong
4.5

Handheld suitability is positive: Switch 2 handheld and Steam Deck impressions suggest the game works especially well as a portable Metroidvania.

Product 2: The First Berserker: Khazan
4.5

The one Steam Deck-focused review says the game is verified and plays very well on the device.

horror tension
Product 1: Hollow Knight: Silksong
4.2

The game is not reviewed as pure horror, but reviewers repeatedly note frightening, cruel, eerie, or terror-filled spaces that give Pharloom tension.

Product 2: The First Berserker: Khazan
No score yet
HUD clarity
Product 1: Hollow Knight: Silksong
3.2

HUD clarity is supported mainly through TechRadar's note that HUD size can be customized; no broader HUD praise appears.

Product 2: The First Berserker: Khazan
No score yet
immersion
Product 1: Hollow Knight: Silksong
4.5

Immersion comes through the dense world, ultrawide support, atmosphere, music, and the feeling of being pulled into Pharloom's secrets.

Product 2: The First Berserker: Khazan
No score yet
innovation
Product 1: Hollow Knight: Silksong
4.3

Reviewers see innovation in how Silksong builds on Hollow Knight through Hornet's movement, crests, tools, protagonist voice, and uncompromising design.

Product 2: The First Berserker: Khazan
2.8

Khazan adds some smart twists, but most reviews still see it as heavily derivative rather than especially original.

learning curve
Product 1: Hollow Knight: Silksong
4.1

The learning curve is steep because of diagonal pogoing, higher enemy damage, resource management, and a higher skill floor, but many reviewers find mastery rewarding.

Product 2: The First Berserker: Khazan
2.8

Early bosses and systems can be harsh, and several reviewers say the game teaches its ideas abruptly.

level design
Product 1: Hollow Knight: Silksong
4.8

Level design is strongly praised for purposeful rooms, seamless area transitions, shortcuts, hidden branches, and spaces that teach or challenge the player.

Product 2: The First Berserker: Khazan
4.3

Level design trends positive overall, especially once the game opens up later, though some mission layouts can feel samey.

loot system
Product 1: Hollow Knight: Silksong
2.0

Loot and reward structure is one of the weaker areas, with several reviewers noting bosses may give little or no material reward after difficult fights.

Product 2: The First Berserker: Khazan
4.3

Loot is plentiful but generally manageable, with enough gear and sets to support build tinkering without becoming overwhelming.

lore depth
Product 1: Hollow Knight: Silksong
4.5

Lore depth is strong, with reviewers pointing to mysteries, world history, item details, subtle reveals, and connections between Pharloom and Hallownest.

Product 2: The First Berserker: Khazan
4.5

Supplemental tools like the relationship map help flesh out the setting and backstory for players who want more context.

map and navigation design
Product 1: Hollow Knight: Silksong
4.3

Map and navigation design is mostly strong thanks to pins, clearer direction, shortcuts, and story-rich maps, but completion tracking and map clarity draw criticism.

Product 2: The First Berserker: Khazan
3.5

Mission maps and shortcut-heavy layouts are helpful, but backtracking and mission-reset behavior can be clunky.

mission design
Product 1: Hollow Knight: Silksong
2.8

Arena or mission-like encounter design is mixed, with some reviewers disliking repeated combat rooms and endurance-style waves that feel less creative.

Product 2: The First Berserker: Khazan
No score yet
mission variety
Product 1: Hollow Knight: Silksong
4.0

Mission variety exists through wishes, hunting, collecting, fetch tasks, puzzles, and optional routes, though fetch quests are a repeated weak spot.

Product 2: The First Berserker: Khazan
No score yet
movement feel
Product 1: Hollow Knight: Silksong
4.7

Movement feel is one of Silksong's clearest strengths: Hornet is fast, agile, expressive, and satisfying to control after the adjustment period.

Product 2: The First Berserker: Khazan
No score yet
narrative quality
Product 1: Hollow Knight: Silksong
4.4

Narrative quality is stronger than the original for many reviewers because Hornet speaks and the story is more explicit, though some still experience it as sparse.

Product 2: The First Berserker: Khazan
3.6

The revenge premise and setting are engaging enough to keep players moving, but the story rarely matches the strength of the gameplay.

onboarding experience
Product 1: Hollow Knight: Silksong
3.7

Onboarding is mixed: reviewers say the game works as a standalone entry and teaches some basics, but its opening hours create notable friction for new players.

Product 2: The First Berserker: Khazan
3.2

Tutorials help, but the opening hours and early bosses do not always showcase or teach the game cleanly.

originality
Product 1: Hollow Knight: Silksong
4.0

Originality comes from Silksong's confident, sometimes cruel identity, which reviewers see as distinctive even when comparing it to other Metroidvanias.

Product 2: The First Berserker: Khazan
No score yet
pacing
Product 1: Hollow Knight: Silksong
3.2

Pacing is mixed: exploration and progression can be absorbing, but punishing progression, long checkpoints, and structural ending requirements interrupt momentum.

Product 2: The First Berserker: Khazan
No score yet
performance optimization
Product 1: Hollow Knight: Silksong
4.8

Performance optimization is a strength, with reviewers citing smooth play on lower-end hardware, flawless-feeling performance, and strong PC/Switch handling.

Product 2: The First Berserker: Khazan
4.8

Across platforms, reviewers frequently describe performance as polished, stable, and well-optimized.

platform-specific feature support
Product 1: Hollow Knight: Silksong
4.5

Platform-specific support is meaningfully discussed through ultrawide PC support, Steam Deck suitability, and Switch 2 120Hz support.

Product 2: The First Berserker: Khazan
No score yet
platforming precision
Product 1: Hollow Knight: Silksong
3.5

Platforming precision is divisive: many praise demanding obstacle design, while several criticize diagonal pogoing and certain sections as inconsistent or punishing.

Product 2: The First Berserker: Khazan
No score yet
polish
Product 1: Hollow Knight: Silksong
4.8

Polish is consistently praised through meticulous detail, precision, high production values, and the feeling of a handcrafted game refined over years.

Product 2: The First Berserker: Khazan
4.5

Reviews consistently present Khazan as a notably polished release with strong presentation and solid overall finish.

progression system
Product 1: Hollow Knight: Silksong
4.4

Progression is strong overall, with frequent tools, abilities, upgrades, optional routes, and build-altering discoveries, though some requirements are opaque.

Product 2: The First Berserker: Khazan
4.5

Lacrima rewards, skill growth, and multiple advancement layers make repeated attempts feel productive instead of wasted.

protagonist appeal
Product 1: Hollow Knight: Silksong
4.7

Hornet is widely liked as a protagonist because she is agile, voiced, heroic, confident, and emotionally connected to Pharloom's people.

Product 2: The First Berserker: Khazan
2.0

Khazan’s setup is strong, but some reviewers still find him flat or emotionally distant as a lead.

puzzle design
Product 1: Hollow Knight: Silksong
4.0

Puzzle evidence is limited but present in special puzzle areas, Needolin interactions, mechanical puzzles, and path-solving through exploration.

Product 2: The First Berserker: Khazan
No score yet
quest design
Product 1: Hollow Knight: Silksong
3.1

Quest design is mixed: wishes and optional tasks give structure and reasons to revisit areas, but fetch quests and opaque ending requirements are criticized.

Product 2: The First Berserker: Khazan
No score yet
replay value
Product 1: Hollow Knight: Silksong
4.7

Replay value is high due to 100% completion, alternate endings, optional bosses, build variety, second runs, and reviewers wanting to return.

Product 2: The First Berserker: Khazan
3.6

Replay value is decent thanks to NG+, weapon differences, and build experimentation, though customization limits cap long-term variety.

sandbox freedom
Product 1: Hollow Knight: Silksong
4.6

Nonlinear freedom is strong: reviewers describe multiple routes, optional bosses, different paths to objectives, and broad freedom to leave hard walls for later.

Product 2: The First Berserker: Khazan
No score yet
save system reliability
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The First Berserker: Khazan
4.5

Autosaving appears dependable, with one reviewer specifically noting that crashes did not cost meaningful progress.

side character depth
Product 1: Hollow Knight: Silksong
4.5

Side characters are a strength, giving relief, charm, pathos, and recurring interactions across Pharloom's towns and hubs.

Product 2: The First Berserker: Khazan
2.5

Supporting characters are often described as underused or too slight to leave much of an impression.

skill tree depth
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The First Berserker: Khazan
4.5

Weapon-specific trees are a major strength, offering meaningful abilities, combos, and build direction.

sound design
Product 1: Hollow Knight: Silksong
4.9

Sound design receives strong praise for surface-specific footsteps, detailed audio, and atmospheric effects that make areas feel alive.

Product 2: The First Berserker: Khazan
4.5

Weapon impacts, combat audio, and environmental sound all earn strong praise for adding weight to fights.

soundtrack quality
Product 1: Hollow Knight: Silksong
4.8

The soundtrack is a consensus highlight, with reviewers praising Christopher Larkin's orchestral, haunted, dynamic, and boss-specific music.

Product 2: The First Berserker: Khazan
4.5

The soundtrack is well-liked and effective at supporting bosses and dramatic moments.

tutorial quality
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The First Berserker: Khazan
4.5

The tutorials are clear, helpful, and generally unobtrusive.

upgrade system
Product 1: Hollow Knight: Silksong
4.7

Upgrade systems around crests, tools, abilities, and silk skills add major build flexibility and playstyle changes.

Product 2: The First Berserker: Khazan
3.8

Gear and character upgrades are broad and useful, though some reviewers note they come online a bit later than ideal.

user interface design
Product 1: Hollow Knight: Silksong
3.8

Interface design is mixed-positive: journals, tracked quests, pins, sliders, and tool categories help, though map and compass limitations remain.

Product 2: The First Berserker: Khazan
4.3

Reference tools like the compendium and encyclopedia make systems easier to parse and support experimentation.

value for money
Product 1: Hollow Knight: Silksong
4.9

Value for money is excellent across the reviews, with multiple reviewers citing the $20 price and huge amount of content.

Product 2: The First Berserker: Khazan
5.0

Reviews that address price directly frame the game as worth buying at full cost.

visual effects quality
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The First Berserker: Khazan
4.5

Combat and boss effects are repeatedly highlighted as a good match for the game’s stylized presentation.

voice acting
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The First Berserker: Khazan
4.3

Voice acting is a consistent positive, with several reviews singling it out as strong or believable.

world-building
Product 1: Hollow Knight: Silksong
4.7

World-building is one of the strongest consensus areas, with Pharloom's history, class structure, religion, silk, architecture, and inhabitants reinforcing the setting.

Product 2: The First Berserker: Khazan
4.5

The DNF setting, factions, and supernatural backdrop help the world feel broader than the revenge plot alone.

world interactivity
Product 1: Hollow Knight: Silksong
4.2

World interactivity appears in subtle touches such as water preventing map use, Needolin interactions, NPC events, and changing locations.

Product 2: The First Berserker: Khazan
No score yet
writing quality
Product 1: Hollow Knight: Silksong
4.3

Writing is praised for stronger dialogue, clearer story beats, and emotional character interactions, although a few reviewers find parts dry or sparse.

Product 2: The First Berserker: Khazan
3.3

Writing impressions are mixed, landing between entertainingly edgy and formulaic.