Compare Hollow Knight: Silksong vs The Last of Us Part II Remastered

P1 Hollow Knight: Silksong
P2 The Last of Us Part II Remastered

Comparison Takeaways

Hollow Knight: Silksong

Where It Has the Edge

  • puzzle design is 4.5 vs 2.0. Puzzle design receives limited but positive evidence, with one review saying Silksong makes puzzle-solving and hidden-path discovery feel...
  • user interface design is 4.5 vs 2.5. User interface design has limited positive evidence around attractive mission HUD illustrations and attention to detail.
  • map and navigation design is 4.1 vs 2.5. Map and navigation design is mixed: several reviews praise map structure and direction, but others dislike incomplete map...
  • innovation is 4.3 vs 3.0. Innovation is positive but measured: reviewers praise new directions and system changes, while one calls it evolutionary rather...

The Last of Us Part II Remastered

Where It Has the Edge

  • accessibility options is 4.9 vs 2.0. Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.
  • economy and resource balance is 5.0 vs 2.5. Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.
  • crafting system is 4.5 vs 2.2. Crafting was praised as part of the game’s excellent survival-combat foundation.
  • boss design is 5.0 vs 4.5. Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.
Average score
Product 1: Hollow Knight: Silksong
4.3
Product 2: The Last of Us Part...
4.2
accessibility options
Product 1: Hollow Knight: Silksong
2.0

Accessibility is criticized as limited, with reviews noting the game is not trying to be accessible to everyone and lacks broader options.

Product 2: The Last of Us Part...
4.9

Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.

age appropriateness
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
3.0

Age appropriateness was limited by the game’s mature themes, violence, and emotional weight, with one reviewer saying younger players may not appreciate it.

AI behavior
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
4.3

AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.

aiming precision
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
4.5

Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.

animation quality
Product 1: Hollow Knight: Silksong
5.0

Animation quality has limited but strong evidence, with reviewers noting gorgeous animation within the hand-drawn presentation.

Product 2: The Last of Us Part...
No score yet
art direction
Product 1: Hollow Knight: Silksong
5.0

Art direction receives near-universal praise for hand-drawn beauty, color variety, style, and a distinctive visual identity.

Product 2: The Last of Us Part...
4.0

Art direction was praised as visually striking, though one review also noted the remaster could look too dark in places.

atmosphere
Product 1: Hollow Knight: Silksong
5.0

Atmosphere is a major strength, described as surreal, haunting, dreadful, beautiful, and full of wonder and horror.

Product 2: The Last of Us Part...
5.0

Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.

boss design
Product 1: Hollow Knight: Silksong
4.5

Boss design is broadly praised as memorable, choreographed, varied, and exciting, though some reviews dislike spongey health pools, rewards, or runbacks.

Product 2: The Last of Us Part...
5.0

Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.

bug frequency
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
3.3

Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.

camera behavior
Product 1: Hollow Knight: Silksong
2.3

Camera and hitbox-adjacent behavior draws criticism where bosses or damage windows appear from off-screen or feel overly generous.

Product 2: The Last of Us Part...
No score yet
character development
Product 1: Hollow Knight: Silksong
4.7

Character development is praised for Hornet softening through Pharloom and for character arcs that counterbalance the harsh world.

Product 2: The Last of Us Part...
5.0

Character development was praised for its heavy character work and risky perspective structure.

character roster
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
4.7

The character roster in No Return was praised for bringing secondary characters forward with different loadouts, traits, and playstyles.

checkpoint system
Product 1: Hollow Knight: Silksong
2.2

Checkpointing is a common concern, with long runbacks, sparse benches, paid benches, and poor placement repeatedly criticized.

Product 2: The Last of Us Part...
No score yet
combat system
Product 1: Hollow Knight: Silksong
4.7

Combat is a major strength, described as fast, precise, tense, dance-like, and rewarding, though some reviews tie its highs to demanding difficulty.

Product 2: The Last of Us Part...
4.6

Combat was one of the strongest areas overall, with reviewers praising its brutal feel, polish, resource pressure, and ability to shine in No Return despite a few dissenting takes.

content variety
Product 1: Hollow Knight: Silksong
4.6

Content variety is praised through multiple game-like challenge types, many systems, and plentiful options, while remaining tied to high difficulty.

Product 2: The Last of Us Part...
4.3

Content variety was broadly praised, especially No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and modifiers, though some extras were called short or uneven.

controls responsiveness
Product 1: Hollow Knight: Silksong
4.9

Control feel is strongly praised, with one review emphasizing complete control of Hornet and another calling the Switch 2 Pro Controller perfect.

Product 2: The Last of Us Part...
4.6

Controls were usually described as smooth, responsive, and solid, with PC mouse-and-keyboard support adding precision for some players.

core gameplay loop
Product 1: Hollow Knight: Silksong
5.0

The core loop is praised as pure Metroidvania satisfaction: tough encounters, discovery, and rewarding progression through new areas.

Product 2: The Last of Us Part...
5.0

The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.

crafting system
Product 1: Hollow Knight: Silksong
2.2

Crafting has negative evidence where shard requirements pull the player away from action into repetitive resource hunting.

Product 2: The Last of Us Part...
4.5

Crafting was praised as part of the game’s excellent survival-combat foundation.

dialogue quality
Product 1: Hollow Knight: Silksong
4.3

Dialogue is mixed-to-positive: one review calls it shockingly good, while another says it can feel dry at times.

Product 2: The Last of Us Part...
No score yet
difficulty balance
Product 1: Hollow Knight: Silksong
3.8

Difficulty is the most divisive attribute: many reviewers call it rewarding and intentional, while others find it cruel, too punishing, or unfairly frictional.

Product 2: The Last of Us Part...
4.1

Difficulty was usually viewed positively as tense and intentional, with challenge options and survival pressure fitting the game’s design.

economy and resource balance
Product 1: Hollow Knight: Silksong
2.5

The rosary and shard economy is the most repeated systems complaint, often described as stingy, grindy, or slightly misbalanced.

Product 2: The Last of Us Part...
5.0

Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.

emotional impact
Product 1: Hollow Knight: Silksong
4.7

Emotional impact is strong, ranging from adrenaline and triumph to reviewers saying they shed tears or were moved by events.

Product 2: The Last of Us Part...
5.0

Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.

endgame content
Product 1: Hollow Knight: Silksong
5.0

Endgame content receives strong support from optional endings, zones, bosses, and post-credits discoveries.

Product 2: The Last of Us Part...
No score yet
enemy variety
Product 1: Hollow Knight: Silksong
4.1

Enemy variety is strong in scope, but evidence is mixed because flying enemies, monster rooms, and certain mobs can feel annoying.

Product 2: The Last of Us Part...
3.5

Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited number of new enemies.

environmental detail
Product 1: Hollow Knight: Silksong
5.0

Environmental detail is repeatedly praised, from dense small touches to rooms and backgrounds that make Pharloom feel lived-in.

Product 2: The Last of Us Part...
4.9

Environmental detail drew strong praise for scenery, foliage, world texture, and dense visual craftsmanship.

exploration quality
Product 1: Hollow Knight: Silksong
4.5

Exploration is a standout, with most reviewers praising dense secrets, rewarding routes, and curiosity-driven discovery, though a few disliked sparse rewards or risk pressure.

Product 2: The Last of Us Part...
4.2

Exploration was generally valued for scavenging, optional environmental stories, and player choice, though one reviewer found it sometimes too guided.

facial animations
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
5.0

Facial animation was praised as industry-leading and central to the emotional performances.

faithfulness to franchise
Product 1: Hollow Knight: Silksong
4.7

Faithfulness to franchise is strongly supported by reviews saying it captures, continues, and improves on Hollow Knight while standing apart.

Product 2: The Last of Us Part...
No score yet
family friendliness
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
1.5

Family friendliness scored low because one reviewer explicitly described the game as gritty, intense, and extremely violent.

fast travel convenience
Product 1: Hollow Knight: Silksong
4.2

Fast travel is praised in one review for reducing backtracking tedium through well-marked routes.

Product 2: The Last of Us Part...
No score yet
frame rate stability
Product 1: Hollow Knight: Silksong
5.0

Frame rate stability has limited but positive evidence from a Switch 2 review calling 120fps performance perfect.

Product 2: The Last of Us Part...
4.4

Frame rate stability was mostly praised, especially in performance mode, with some caveats around 30fps fidelity mode and certain PC scenes.

fun factor
Product 1: Hollow Knight: Silksong
4.6

Fun factor is high overall, with reviewers repeatedly saying they had great fun, wanted to return, or found the game compelling despite pain.

Product 2: The Last of Us Part...
4.4

Fun factor was strongest in No Return and combat-focused extras, though the main story’s grim tone made it less relaxing for some reviewers.

gameplay mechanics
Product 1: Hollow Knight: Silksong
4.3

Review evidence frames the broader mechanics as more complex than the original, especially through Hornet’s expanded combat and movement options.

Product 2: The Last of Us Part...
3.5

Gameplay mechanics drew mixed responses: several reviewers liked the remastered combat tools, but one felt the core stealth-loot-shoot loop had aged poorly.

graphics quality
Product 1: Hollow Knight: Silksong
5.0

Graphics quality is praised for a stunning hand-drawn world and a visual style that feels playful, dark, and richly realized.

Product 2: The Last of Us Part...
4.4

Graphics were widely praised as excellent or stunning, but reviewers often stressed that the jump over the PS4/PS5-patched version is modest.

grind level
Product 1: Hollow Knight: Silksong
2.2

Grind level is criticized where resource depletion and boss attempts can push players toward needless grinding.

Product 2: The Last of Us Part...
No score yet
handheld play suitability
Product 1: Hollow Knight: Silksong
4.8

Handheld suitability has positive evidence from Steam Deck performance and battery life comments.

Product 2: The Last of Us Part...
4.5

Handheld suitability was praised in one PC review because the Steam Deck version ran well enough to deserve verification.

haptic feedback integration
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
4.7

Haptic feedback integration was strongly praised for bows, weapons, bandaging, traversal, and added immersion, though one reviewer found extended use tiring.

horror tension
Product 1: Hollow Knight: Silksong
4.6

Horror tension receives limited positive support from the dream/nightmare tone described in one review.

Product 2: The Last of Us Part...
4.8

Horror tension was praised for causing anxiety, dread, and memorable scare sequences.

immersion
Product 1: Hollow Knight: Silksong
5.0

Immersion is strongly supported by one review’s comment about Pharloom lingering after play.

Product 2: The Last of Us Part...
No score yet
innovation
Product 1: Hollow Knight: Silksong
4.3

Innovation is positive but measured: reviewers praise new directions and system changes, while one calls it evolutionary rather than revolutionary.

Product 2: The Last of Us Part...
3.0

Innovation was limited in one review, which found No Return fun but not especially unique as a mode.

learning curve
Product 1: Hollow Knight: Silksong
3.3

The learning curve is steep, with reviewers noting hours of mastery and occasional git-gud walls, but also rewarding skill growth.

Product 2: The Last of Us Part...
No score yet
level design
Product 1: Hollow Knight: Silksong
4.9

Level design is strongly praised for seamless area flow, purposeful rooms, thoughtful platform placement, and dense Metroidvania structure.

Product 2: The Last of Us Part...
5.0

Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.

load times
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
4.8

Load times were consistently praised as much faster and a clear quality-of-life upgrade.

loot system
Product 1: Hollow Knight: Silksong
2.0

Loot and rewards are a weaker point, with reviewers complaining about bosses or difficult paths that provide little or disappointing material payoff.

Product 2: The Last of Us Part...
No score yet
lore depth
Product 1: Hollow Knight: Silksong
4.9

Lore depth is praised for hidden mysteries, optional heritage threads, and deeper history that rewards curiosity.

Product 2: The Last of Us Part...
No score yet
map and navigation design
Product 1: Hollow Knight: Silksong
4.1

Map and navigation design is mixed: several reviews praise map structure and direction, but others dislike incomplete map support and 100% cleanup.

Product 2: The Last of Us Part...
2.5

Map and navigation design drew one notable complaint about unclear progression paths in naturalistic environments.

mission design
Product 1: Hollow Knight: Silksong
4.5

Mission design earns positive evidence where missions give players reasons to revisit areas and make NPC discoveries feel more purposeful.

Product 2: The Last of Us Part...
No score yet
mission variety
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
4.3

Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven encounters.

movement feel
Product 1: Hollow Knight: Silksong
4.9

Hornet’s movement is one of the clearest consensus wins, with reviewers praising her speed, agility, sprinting, and dance-like traversal.

Product 2: The Last of Us Part...
No score yet
narrative quality
Product 1: Hollow Knight: Silksong
4.7

Narrative quality is praised as more focused and engaging than the original, helped by Hornet’s voice and guided exploration.

Product 2: The Last of Us Part...
4.3

Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized its structure, bleakness, and execution.

onboarding experience
Product 1: Hollow Knight: Silksong
2.8

Onboarding is a weak spot for some, especially in the opening hours where resources, checkpoints, and tutorial clarity are less generous.

Product 2: The Last of Us Part...
No score yet
open-world design
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
4.0

The limited semi-open Seattle section stood out positively to one reviewer, who wished more of the game pursued that feeling.

originality
Product 1: Hollow Knight: Silksong
4.7

Originality is praised where Silksong is seen as firmly on its own path rather than a simple copy.

Product 2: The Last of Us Part...
3.5

Originality was mixed, with one review finding No Return strange and unusual but artistically awkward.

pacing
Product 1: Hollow Knight: Silksong
3.2

Pacing has a notable concern around long checkpoint placement that interrupts practice and repetition in challenging sequences.

Product 2: The Last of Us Part...
2.9

Pacing was the most consistent structural complaint, with multiple reviewers saying the campaign felt long, bloated, or uneven despite strong moments.

performance optimization
Product 1: Hollow Knight: Silksong
4.8

Performance is praised on lower-end hardware, Switch platforms, and 120fps contexts, with only minor visual caveats.

Product 2: The Last of Us Part...
4.4

Performance optimization was generally strong on PS5 and many PC setups, though one PC review reported stutter and texture issues.

platform-specific feature support
Product 1: Hollow Knight: Silksong
4.6

Platform-specific support has positive evidence from ultrawide support that improves immersion.

Product 2: The Last of Us Part...
5.0

Platform-specific support was praised for PS5-native upgrades such as load times, DualSense features, and 3D audio.

platforming precision
Product 1: Hollow Knight: Silksong
3.4

Platforming precision is mixed: reviewers admire Hornet’s acrobatics, but several criticize the diagonal pogo or inconsistent bounce feel.

Product 2: The Last of Us Part...
No score yet
polish
Product 1: Hollow Knight: Silksong
4.8

Polish is praised through meticulous design and presentation, though only one scored review directly supports the attribute.

Product 2: The Last of Us Part...
4.4

Polish was a consistent strength, with reviewers describing the package, presentation, and bonus modes as well-crafted.

progression system
Product 1: Hollow Knight: Silksong
4.2

Progression is generally praised for fresh upgrades and satisfying forward motion, but one review criticizes opaque true-ending requirements.

Product 2: The Last of Us Part...
4.5

Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.

protagonist appeal
Product 1: Hollow Knight: Silksong
4.9

Hornet is consistently praised as an excellent, charismatic, well-rounded protagonist with stronger presence than the silent Knight.

Product 2: The Last of Us Part...
4.0

Protagonist appeal was mixed: Ellie was praised as carrying the sequel by some, while one reviewer found her harder to relate to.

puzzle design
Product 1: Hollow Knight: Silksong
4.5

Puzzle design receives limited but positive evidence, with one review saying Silksong makes puzzle-solving and hidden-path discovery feel effortless.

Product 2: The Last of Us Part...
2.0

Puzzle design was a weak point in one review, which complained that environmental puzzles were too few and underdeveloped.

quest design
Product 1: Hollow Knight: Silksong
3.1

Quest design is split: some reviewers like wishes and missions as structure, while others criticize boring or grindy fetch quests.

Product 2: The Last of Us Part...
No score yet
remake/remaster quality
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
4.5

Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.

replay value
Product 1: Hollow Knight: Silksong
4.5

Replay value trends high for completionists and build experimenters, though one reviewer said they were glad to play it only once.

Product 2: The Last of Us Part...
4.4

Replay value was one of the strongest remaster arguments, driven mainly by No Return, daily/custom runs, unlocks, and added extras.

sandbox freedom
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
4.0

No Return’s sandbox-like setup was praised as a fun way to experiment outside the campaign’s narrative constraints.

side character depth
Product 1: Hollow Knight: Silksong
4.7

Side character depth receives positive evidence from a review praising Pharloom’s supporting characters as charming and motivated.

Product 2: The Last of Us Part...
No score yet
skill tree depth
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
3.5

Skill systems were split: one reviewer liked the upgrade satisfaction, while another felt No Return upgrades did not meaningfully change play enough.

sound design
Product 1: Hollow Knight: Silksong
5.0

Sound design earns strong support from praise for surface-specific details and top-notch audio touches.

Product 2: The Last of Us Part...
4.8

Sound design was praised for 3D audio, directionality, anxiety, and stealth-tension cues.

soundtrack quality
Product 1: Hollow Knight: Silksong
5.0

The soundtrack is one of the clearest strengths, repeatedly described as magnificent, excellent, world-class, and emotionally fitting.

Product 2: The Last of Us Part...
5.0

The soundtrack was praised as atmospheric and emotionally effective.

stealth mechanics
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
4.7

Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.

tutorial quality
Product 1: Hollow Knight: Silksong
2.8

Tutorial quality is criticized through comparison with Hollow Knight’s clearer early tutorial structure and more generous opening support.

Product 2: The Last of Us Part...
No score yet
upgrade system
Product 1: Hollow Knight: Silksong
4.3

Crests, tools, and upgrades are widely seen as flexible and creative, though a few reviews found early limitations or resource-linked tool use frustrating.

Product 2: The Last of Us Part...
No score yet
user interface design
Product 1: Hollow Knight: Silksong
4.5

User interface design has limited positive evidence around attractive mission HUD illustrations and attention to detail.

Product 2: The Last of Us Part...
2.5

User interface design had one PC-specific criticism, where mouse-related UI elements could hurt frame rate.

value for money
Product 1: Hollow Knight: Silksong
4.9

Value for money is exceptional across reviews, especially because of the low price, large content volume, and long completion potential.

Product 2: The Last of Us Part...
4.3

Value for money was strongly positive for the $10 upgrade, with more mixed views for first-time or double-dip buyers at full price.

visual effects quality
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
3.5

Visual effects were mostly strong, but one PC review noted distracting upscaling artifacts around transparencies.

voice acting
Product 1: Hollow Knight: Silksong
No score yet
Product 2: The Last of Us Part...
5.0

Voice acting earned unanimous praise from scored reviews, especially for the main cast’s performances.

world-building
Product 1: Hollow Knight: Silksong
4.9

World-building is one of the strongest areas, with reviewers praising Pharloom as immaculate, complex, sad, and worth exploring.

Product 2: The Last of Us Part...
4.8

World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.

world interactivity
Product 1: Hollow Knight: Silksong
5.0

World interactivity has limited but strong support from one review that praises evolving locations, reactive hubs, and organic backtracking.

Product 2: The Last of Us Part...
No score yet
writing quality
Product 1: Hollow Knight: Silksong
5.0

Writing quality receives strong praise where reviewers call it top-notch and tied to Hornet’s conversations and character insight.

Product 2: The Last of Us Part...
4.1

Writing quality was polarized: several reviewers praised the ambitious, intentional storytelling, while one criticized the script as unsubtle.