Compare Hollow Knight: Silksong vs It Takes Two

P1 Hollow Knight: Silksong
P2 It Takes Two

Comparison Takeaways

Hollow Knight: Silksong

Where It Has the Edge

  • character development is 4.7 vs 2.0. Character development is praised for Hornet softening through Pharloom and for character arcs that counterbalance the harsh world.
  • protagonist appeal is 4.9 vs 2.6. Hornet is consistently praised as an excellent, charismatic, well-rounded protagonist with stronger presence than the silent Knight.
  • dialogue quality is 4.3 vs 2.4. Dialogue is mixed-to-positive: one review calls it shockingly good, while another says it can feel dry at times.
  • writing quality is 5.0 vs 3.4. Writing quality receives strong praise where reviewers call it top-notch and tied to Hornet’s conversations and character insight.

It Takes Two

Where It Has the Edge

  • checkpoint system is 5.0 vs 2.2. Checkpointing is praised as extremely generous or instant, making experimentation and deaths less punishing.
  • camera behavior is 4.5 vs 2.3. Camera behavior receives a positive note for keeping up with fast, dynamic action.
  • onboarding experience is 4.8 vs 2.8. The onboarding is praised for welcoming new or non-gamer partners without heavy-handed teaching.
  • platforming precision is 5.0 vs 3.4. Platforming precision receives strong praise, with reviewers calling it responsive, precise, and effortless.
Average score
Product 1: Hollow Knight: Silksong
4.3
Product 2: It Takes Two
4.4
accessibility options
Product 1: Hollow Knight: Silksong
2.0

Accessibility is criticized as limited, with reviews noting the game is not trying to be accessible to everyone and lacks broader options.

Product 2: It Takes Two
No score yet
age appropriateness
Product 1: Hollow Knight: Silksong
No score yet
Product 2: It Takes Two
3.0

Age appropriateness is mixed-to-cautious: reviewers note mature themes, marriage metaphors, and challenge that may not fit younger children.

animation quality
Product 1: Hollow Knight: Silksong
5.0

Animation quality has limited but strong evidence, with reviewers noting gorgeous animation within the hand-drawn presentation.

Product 2: It Takes Two
5.0

Animation is praised for Pixar-like presentation, squash-and-stretch style, and strong mocap-style character work.

art direction
Product 1: Hollow Knight: Silksong
5.0

Art direction receives near-universal praise for hand-drawn beauty, color variety, style, and a distinctive visual identity.

Product 2: It Takes Two
4.8

Art direction is widely praised as remarkable, gorgeous, imaginative, and strong enough to survive Switch visual compromises.

atmosphere
Product 1: Hollow Knight: Silksong
5.0

Atmosphere is a major strength, described as surreal, haunting, dreadful, beautiful, and full of wonder and horror.

Product 2: It Takes Two
5.0

Atmosphere is praised for wonder, warmth, and imaginative environmental mood.

boss design
Product 1: Hollow Knight: Silksong
4.5

Boss design is broadly praised as memorable, choreographed, varied, and exciting, though some reviews dislike spongey health pools, rewards, or runbacks.

Product 2: It Takes Two
4.7

Bosses are praised as fun, challenging, cinematic, and sometimes wonderful, with checkpoints supporting the tougher encounters.

bug frequency
Product 1: Hollow Knight: Silksong
No score yet
Product 2: It Takes Two
4.0

Bug frequency appears low in the evidence, with one review reporting only minor graphical bugs plus one checkpoint-reset issue.

camera behavior
Product 1: Hollow Knight: Silksong
2.3

Camera and hitbox-adjacent behavior draws criticism where bosses or damage windows appear from off-screen or feel overly generous.

Product 2: It Takes Two
4.5

Camera behavior receives a positive note for keeping up with fast, dynamic action.

character development
Product 1: Hollow Knight: Silksong
4.7

Character development is praised for Hornet softening through Pharloom and for character arcs that counterbalance the harsh world.

Product 2: It Takes Two
2.0

Character development draws criticism from two reviews that felt May and Cody's marital issues were not explored deeply enough.

checkpoint system
Product 1: Hollow Knight: Silksong
2.2

Checkpointing is a common concern, with long runbacks, sparse benches, paid benches, and poor placement repeatedly criticized.

Product 2: It Takes Two
5.0

Checkpointing is praised as extremely generous or instant, making experimentation and deaths less punishing.

co-op experience
Product 1: Hollow Knight: Silksong
No score yet
Product 2: It Takes Two
5.0

Co-op experience is the clearest strength, with every review praising how essential, joyful, collaborative, or unusually strong the cooperative play feels.

combat system
Product 1: Hollow Knight: Silksong
4.7

Combat is a major strength, described as fast, precise, tense, dance-like, and rewarding, though some reviews tie its highs to demanding difficulty.

Product 2: It Takes Two
No score yet
competitive balance
Product 1: Hollow Knight: Silksong
No score yet
Product 2: It Takes Two
4.0

Competitive balance is mixed: core roles are praised as equal, but some minigames or character roles are described as one-sided.

content variety
Product 1: Hollow Knight: Silksong
4.6

Content variety is praised through multiple game-like challenge types, many systems, and plentiful options, while remaining tied to high difficulty.

Product 2: It Takes Two
5.0

Content variety is one of the strongest consensus points, with reviewers praising constant new mechanics, tools, genres, settings, and minigames.

controls responsiveness
Product 1: Hollow Knight: Silksong
4.9

Control feel is strongly praised, with one review emphasizing complete control of Hornet and another calling the Switch 2 Pro Controller perfect.

Product 2: It Takes Two
4.8

Controls are widely praised as responsive, tight, natural, and accessible, with only the Switch Joy-Con feel drawing a mild caveat.

core gameplay loop
Product 1: Hollow Knight: Silksong
5.0

The core loop is praised as pure Metroidvania satisfaction: tough encounters, discovery, and rewarding progression through new areas.

Product 2: It Takes Two
5.0

The core loop is described as a well-crafted platforming foundation that supports the game's cooperative variety.

couch co-op quality
Product 1: Hollow Knight: Silksong
No score yet
Product 2: It Takes Two
5.0

Couch co-op is repeatedly praised as a natural or superior way to experience the game.

crafting system
Product 1: Hollow Knight: Silksong
2.2

Crafting has negative evidence where shard requirements pull the player away from action into repetitive resource hunting.

Product 2: It Takes Two
No score yet
dialogue quality
Product 1: Hollow Knight: Silksong
4.3

Dialogue is mixed-to-positive: one review calls it shockingly good, while another says it can feel dry at times.

Product 2: It Takes Two
2.4

Dialogue quality is mixed, with some humorous or realistic dialogue but repeated criticism of Dr. Hakim as cringy or uncomfortable.

difficulty balance
Product 1: Hollow Knight: Silksong
3.8

Difficulty is the most divisive attribute: many reviewers call it rewarding and intentional, while others find it cruel, too punishing, or unfairly frictional.

Product 2: It Takes Two
3.2

Difficulty is mixed: several reviewers found it forgiving or not very challenging, while others noted frustration or a gradual, approachable curve.

economy and resource balance
Product 1: Hollow Knight: Silksong
2.5

The rosary and shard economy is the most repeated systems complaint, often described as stingy, grindy, or slightly misbalanced.

Product 2: It Takes Two
No score yet
emotional impact
Product 1: Hollow Knight: Silksong
4.7

Emotional impact is strong, ranging from adrenaline and triumph to reviewers saying they shed tears or were moved by events.

Product 2: It Takes Two
4.6

The emotional impact is often strong, especially around relationship reflection, ending moments, and co-op connection, though divorce sensitivity is a caveat.

endgame content
Product 1: Hollow Knight: Silksong
5.0

Endgame content receives strong support from optional endings, zones, bosses, and post-credits discoveries.

Product 2: It Takes Two
No score yet
enemy variety
Product 1: Hollow Knight: Silksong
4.1

Enemy variety is strong in scope, but evidence is mixed because flying enemies, monster rooms, and certain mobs can feel annoying.

Product 2: It Takes Two
No score yet
environmental detail
Product 1: Hollow Knight: Silksong
5.0

Environmental detail is repeatedly praised, from dense small touches to rooms and backgrounds that make Pharloom feel lived-in.

Product 2: It Takes Two
5.0

Environmental detail is praised in both character materials and intricate level spaces.

exploration quality
Product 1: Hollow Knight: Silksong
4.5

Exploration is a standout, with most reviewers praising dense secrets, rewarding routes, and curiosity-driven discovery, though a few disliked sparse rewards or risk pressure.

Product 2: It Takes Two
5.0

Exploration is praised where reviewers emphasize that playful, interactive spaces reward looking around and traversing levels.

faithfulness to franchise
Product 1: Hollow Knight: Silksong
4.7

Faithfulness to franchise is strongly supported by reviews saying it captures, continues, and improves on Hollow Knight while standing apart.

Product 2: It Takes Two
No score yet
family friendliness
Product 1: Hollow Knight: Silksong
No score yet
Product 2: It Takes Two
3.0

Family friendliness is limited by language and teen-rated content despite the otherwise loved cooperative experience.

fast travel convenience
Product 1: Hollow Knight: Silksong
4.2

Fast travel is praised in one review for reducing backtracking tedium through well-marked routes.

Product 2: It Takes Two
No score yet
frame rate stability
Product 1: Hollow Knight: Silksong
5.0

Frame rate stability has limited but positive evidence from a Switch 2 review calling 120fps performance perfect.

Product 2: It Takes Two
5.0

Frame rate stability is praised across PC/console/Switch coverage, with reviewers noting steady or smooth performance.

fun factor
Product 1: Hollow Knight: Silksong
4.6

Fun factor is high overall, with reviewers repeatedly saying they had great fun, wanted to return, or found the game compelling despite pain.

Product 2: It Takes Two
4.9

Fun factor is exceptionally strong, with most reviewers calling it joyful, blast-like, highly enjoyable, or one of their most fun recent games.

gameplay mechanics
Product 1: Hollow Knight: Silksong
4.3

Review evidence frames the broader mechanics as more complex than the original, especially through Hornet’s expanded combat and movement options.

Product 2: It Takes Two
4.9

Reviewers overwhelmingly praise the mechanics as simple to grasp yet constantly inventive, with several genres and toolsets executed well.

graphics quality
Product 1: Hollow Knight: Silksong
5.0

Graphics quality is praised for a stunning hand-drawn world and a visual style that feels playful, dark, and richly realized.

Product 2: It Takes Two
4.2

Graphics are praised on stronger hardware but notably compromised on Switch, where reviewers describe rough visuals and graphical tradeoffs.

grind level
Product 1: Hollow Knight: Silksong
2.2

Grind level is criticized where resource depletion and boss attempts can push players toward needless grinding.

Product 2: It Takes Two
No score yet
handheld play suitability
Product 1: Hollow Knight: Silksong
4.8

Handheld suitability has positive evidence from Steam Deck performance and battery life comments.

Product 2: It Takes Two
4.0

Handheld suitability is positive overall, with similar handheld and docked performance, though controller and visual compromises remain.

horror tension
Product 1: Hollow Knight: Silksong
4.6

Horror tension receives limited positive support from the dream/nightmare tone described in one review.

Product 2: It Takes Two
No score yet
immersion
Product 1: Hollow Knight: Silksong
5.0

Immersion is strongly supported by one review’s comment about Pharloom lingering after play.

Product 2: It Takes Two
5.0

Immersion is praised through absorbing environments and gameplay that reinforces the couple/co-op premise.

innovation
Product 1: Hollow Knight: Silksong
4.3

Innovation is positive but measured: reviewers praise new directions and system changes, while one calls it evolutionary rather than revolutionary.

Product 2: It Takes Two
5.0

Innovation is strongly praised for its original, constantly changing co-op mechanics and creative approach.

learning curve
Product 1: Hollow Knight: Silksong
3.3

The learning curve is steep, with reviewers noting hours of mastery and occasional git-gud walls, but also rewarding skill growth.

Product 2: It Takes Two
4.7

The learning curve is viewed positively, especially for non-gamers, with gradual skill development and inclusive design.

level design
Product 1: Hollow Knight: Silksong
4.9

Level design is strongly praised for seamless area flow, purposeful rooms, thoughtful platform placement, and dense Metroidvania structure.

Product 2: It Takes Two
4.9

Level design is consistently praised as creative, intricate, masterfully mapped out, and varied across imaginative environments.

loot system
Product 1: Hollow Knight: Silksong
2.0

Loot and rewards are a weaker point, with reviewers complaining about bosses or difficult paths that provide little or disappointing material payoff.

Product 2: It Takes Two
No score yet
lore depth
Product 1: Hollow Knight: Silksong
4.9

Lore depth is praised for hidden mysteries, optional heritage threads, and deeper history that rewards curiosity.

Product 2: It Takes Two
No score yet
map and navigation design
Product 1: Hollow Knight: Silksong
4.1

Map and navigation design is mixed: several reviews praise map structure and direction, but others dislike incomplete map support and 100% cleanup.

Product 2: It Takes Two
No score yet
mission design
Product 1: Hollow Knight: Silksong
4.5

Mission design earns positive evidence where missions give players reasons to revisit areas and make NPC discoveries feel more purposeful.

Product 2: It Takes Two
No score yet
monetization fairness
Product 1: Hollow Knight: Silksong
No score yet
Product 2: It Takes Two
5.0

Monetization fairness is praised because Friend Pass/pro-consumer ownership rules let two people play without both buying full copies.

movement feel
Product 1: Hollow Knight: Silksong
4.9

Hornet’s movement is one of the clearest consensus wins, with reviewers praising her speed, agility, sprinting, and dance-like traversal.

Product 2: It Takes Two
5.0

Movement is repeatedly described as freeing, smooth, delightful, and enjoyable across jumping, dashing, and traversal.

multiplayer design
Product 1: Hollow Knight: Silksong
No score yet
Product 2: It Takes Two
5.0

Multiplayer design is praised as fully built around two players, with local, online, and cooperative structure central to the experience.

narrative quality
Product 1: Hollow Knight: Silksong
4.7

Narrative quality is praised as more focused and engaging than the original, helped by Hornet’s voice and guided exploration.

Product 2: It Takes Two
3.4

Narrative quality is divisive: some reviewers found the relationship story moving or healthy, while others called it shallow, predictable, or poorly told.

onboarding experience
Product 1: Hollow Knight: Silksong
2.8

Onboarding is a weak spot for some, especially in the opening hours where resources, checkpoints, and tutorial clarity are less generous.

Product 2: It Takes Two
4.8

The onboarding is praised for welcoming new or non-gamer partners without heavy-handed teaching.

online stability
Product 1: Hollow Knight: Silksong
No score yet
Product 2: It Takes Two
3.8

Online stability is mostly positive but not perfect, with rare rubberbanding or server drops not erasing much progress.

originality
Product 1: Hollow Knight: Silksong
4.7

Originality is praised where Silksong is seen as firmly on its own path rather than a simple copy.

Product 2: It Takes Two
5.0

Originality is praised through reviewers calling the game rare and among the most creative co-op experiences they have played.

pacing
Product 1: Hollow Knight: Silksong
3.2

Pacing has a notable concern around long checkpoint placement that interrupts practice and repetition in challenging sequences.

Product 2: It Takes Two
4.4

Pacing is mostly praised as breakneck, fantastic, and expertly paced, though one reviewer felt the game overstayed its welcome and another noted one section ran long.

performance optimization
Product 1: Hollow Knight: Silksong
4.8

Performance is praised on lower-end hardware, Switch platforms, and 120fps contexts, with only minor visual caveats.

Product 2: It Takes Two
4.0

Performance optimization is mostly positive in the cited review, with only occasional frame-rate dips in heavier scenes.

platform-specific feature support
Product 1: Hollow Knight: Silksong
4.6

Platform-specific support has positive evidence from ultrawide support that improves immersion.

Product 2: It Takes Two
4.3

Platform-specific support on Switch is praised for multiple play options, though practical compromises remain.

platforming precision
Product 1: Hollow Knight: Silksong
3.4

Platforming precision is mixed: reviewers admire Hornet’s acrobatics, but several criticize the diagonal pogo or inconsistent bounce feel.

Product 2: It Takes Two
5.0

Platforming precision receives strong praise, with reviewers calling it responsive, precise, and effortless.

polish
Product 1: Hollow Knight: Silksong
4.8

Polish is praised through meticulous design and presentation, though only one scored review directly supports the attribute.

Product 2: It Takes Two
5.0

Polish is praised through comments about thoughtful production, virtual glitch-free execution, and masterful construction.

progression system
Product 1: Hollow Knight: Silksong
4.2

Progression is generally praised for fresh upgrades and satisfying forward motion, but one review criticizes opaque true-ending requirements.

Product 2: It Takes Two
No score yet
protagonist appeal
Product 1: Hollow Knight: Silksong
4.9

Hornet is consistently praised as an excellent, charismatic, well-rounded protagonist with stronger presence than the silent Knight.

Product 2: It Takes Two
2.6

Protagonist appeal is polarized: some reviewers found Cody and May real or excellent, while others found them irritating, bitter, or unlikeable.

puzzle design
Product 1: Hollow Knight: Silksong
4.5

Puzzle design receives limited but positive evidence, with one review saying Silksong makes puzzle-solving and hidden-path discovery feel effortless.

Product 2: It Takes Two
5.0

Puzzle design is praised for making both players collaborate, with tools and level setups creating satisfying shared problem solving.

quest design
Product 1: Hollow Knight: Silksong
3.1

Quest design is split: some reviewers like wishes and missions as structure, while others criticize boring or grindy fetch quests.

Product 2: It Takes Two
No score yet
replay value
Product 1: Hollow Knight: Silksong
4.5

Replay value trends high for completionists and build experimenters, though one reviewer said they were glad to play it only once.

Product 2: It Takes Two
3.9

Replay value is generally positive due to swapped characters and replayable minigames, though one reviewer personally had no desire to replay.

server reliability
Product 1: Hollow Knight: Silksong
No score yet
Product 2: It Takes Two
3.5

Server reliability is mixed in the Switch evidence because online play was mostly solid but had a couple of server drops.

side character depth
Product 1: Hollow Knight: Silksong
4.7

Side character depth receives positive evidence from a review praising Pharloom’s supporting characters as charming and motivated.

Product 2: It Takes Two
4.5

Side characters are generally praised for providing laughs and inventive background flavor.

sound design
Product 1: Hollow Knight: Silksong
5.0

Sound design earns strong support from praise for surface-specific details and top-notch audio touches.

Product 2: It Takes Two
5.0

Sound design is repeatedly praised as outstanding, top-notch, rich, whimsical, and technically impressive.

soundtrack quality
Product 1: Hollow Knight: Silksong
5.0

The soundtrack is one of the clearest strengths, repeatedly described as magnificent, excellent, world-class, and emotionally fitting.

Product 2: It Takes Two
4.7

The soundtrack is usually praised as fitting, cinematic, and emotionally effective, though one reviewer found some music generic.

split-screen quality
Product 1: Hollow Knight: Silksong
No score yet
Product 2: It Takes Two
4.5

Split-screen quality is praised for companionship and smooth two-window play, especially despite Switch limitations.

tutorial quality
Product 1: Hollow Knight: Silksong
2.8

Tutorial quality is criticized through comparison with Hollow Knight’s clearer early tutorial structure and more generous opening support.

Product 2: It Takes Two
No score yet
upgrade system
Product 1: Hollow Knight: Silksong
4.3

Crests, tools, and upgrades are widely seen as flexible and creative, though a few reviews found early limitations or resource-linked tool use frustrating.

Product 2: It Takes Two
No score yet
user interface design
Product 1: Hollow Knight: Silksong
4.5

User interface design has limited positive evidence around attractive mission HUD illustrations and attention to detail.

Product 2: It Takes Two
No score yet
value for money
Product 1: Hollow Knight: Silksong
4.9

Value for money is exceptional across reviews, especially because of the low price, large content volume, and long completion potential.

Product 2: It Takes Two
4.9

Value for money is praised due to long runtime, Friend Pass, replay value, sale pricing, and perceived worth.

voice acting
Product 1: Hollow Knight: Silksong
No score yet
Product 2: It Takes Two
4.8

Voice acting is strongly praised across reviews as fantastic, phenomenal, well acted, and top-tier.

world-building
Product 1: Hollow Knight: Silksong
4.9

World-building is one of the strongest areas, with reviewers praising Pharloom as immaculate, complex, sad, and worth exploring.

Product 2: It Takes Two
5.0

World-building is praised for imagination and character shining through the whole adventure.

world interactivity
Product 1: Hollow Knight: Silksong
5.0

World interactivity has limited but strong support from one review that praises evolving locations, reactive hubs, and organic backtracking.

Product 2: It Takes Two
4.9

Interactive spaces are a major strength, with reviewers praising playful objects, rewarded curiosity, and dense environmental interactions.

writing quality
Product 1: Hollow Knight: Silksong
5.0

Writing quality receives strong praise where reviewers call it top-notch and tied to Hornet’s conversations and character insight.

Product 2: It Takes Two
3.4

Writing quality is split between praise for snappy, excellent writing and criticism that the tone is uneven or disappointing beside the gameplay.