Compare Death Stranding 2: On the Beach vs The First Berserker: Khazan

P1 Death Stranding 2: On the Beach
P2 The First Berserker: Khazan

Comparison Takeaways

Death Stranding 2: On the Beach

Where It Has the Edge

  • side character depth is 4.0 vs 2.5. Side characters were a major strength for several reviewers, though some felt the new cast was underused or...
  • protagonist appeal is 3.3 vs 2.0. Sam drew a mixed note from one review that still found him emotionally hard to connect with despite...
  • character development is 3.7 vs 2.5. Character arcs landed unevenly: some reviewers warmed to the cast and late-game moments, while others felt arcs happened...
  • onboarding experience is 4.4 vs 3.2. The sequel was seen as more welcoming and quicker to grab players, especially compared with the first game’s...

The First Berserker: Khazan

Where It Has the Edge

  • value for money is 5.0 vs 4.2. Reviews that address price directly frame the game as worth buying at full cost.
  • combat system is 4.8 vs 4.2. Combat is the game’s defining strength, consistently praised for its speed, depth, and rewarding parry-dodge interplay.
  • handheld play suitability is 4.5 vs 4.0. The one Steam Deck-focused review says the game is verified and plays very well on the device.
  • boss design is 4.5 vs 4.0. Bosses are widely seen as the highlight—demanding, readable, and memorable—though a few reviews still call out frustrating mechanics.
Average score
Product 1: Death Stranding 2: On the...
4.3
Product 2: The First Berserker: Khazan
4.0
accessibility options
Product 1: Death Stranding 2: On the...
4.2

Reviewers described the sequel as more understandable and more accessible, with lore and design changes that reduce friction for more players.

Product 2: The First Berserker: Khazan
4.1

Reviews note an easy mode, summon help, and an arachnophobia toggle, giving players several ways to soften the challenge.

AI behavior
Product 1: Death Stranding 2: On the...
3.1

Enemy AI was a rare weak spot, with one review saying it was not especially sharp even as combat remained playful.

Product 2: The First Berserker: Khazan
No score yet
aiming precision
Product 1: Death Stranding 2: On the...
3.4

Aiming drew a small caveat because one reviewer wanted gyroscopic aiming despite the stronger focus on ranged weapons.

Product 2: The First Berserker: Khazan
No score yet
animation quality
Product 1: Death Stranding 2: On the...
4.9

Animation and motion capture were praised as elite, with reviewers pointing to fantastic performance capture and some of the best motion work they had seen.

Product 2: The First Berserker: Khazan
4.5

Enemy and combat animations are repeatedly praised as smooth, expressive, and satisfying in motion.

art direction
Product 1: Death Stranding 2: On the...
No score yet
Product 2: The First Berserker: Khazan
4.7

The cel-shaded, hand-drawn-inspired presentation stands out as one of the game’s clearest strengths.

atmosphere
Product 1: Death Stranding 2: On the...
4.5

The atmosphere was consistently praised for haunting landscapes, calm-chaos contrast, and strange moments that made the world linger.

Product 2: The First Berserker: Khazan
4.5

A bleak palette and tense environmental presentation reinforce the revenge story’s grim mood.

boss design
Product 1: Death Stranding 2: On the...
4.0

Boss fights were broadly improved and visually striking, though several reviewers said they could be simple, optional, or less challenging than expected.

Product 2: The First Berserker: Khazan
4.5

Bosses are widely seen as the highlight—demanding, readable, and memorable—though a few reviews still call out frustrating mechanics.

bug frequency
Product 1: Death Stranding 2: On the...
No score yet
Product 2: The First Berserker: Khazan
4.5

Technical issues seem limited overall, with one review seeing no glitches and another reporting only a few minor bugs.

camera behavior
Product 1: Death Stranding 2: On the...
No score yet
Product 2: The First Berserker: Khazan
3.5

Camera impressions are mixed: some found it solid and helpful, while others mention occasional trouble in specific situations.

character development
Product 1: Death Stranding 2: On the...
3.7

Character arcs landed unevenly: some reviewers warmed to the cast and late-game moments, while others felt arcs happened away from Sam.

Product 2: The First Berserker: Khazan
2.5

Khazan and the broader cast are often seen as underdeveloped, with arcs and growth that do not fully capitalize on the setup.

checkpoint system
Product 1: Death Stranding 2: On the...
No score yet
Product 2: The First Berserker: Khazan
4.8

Checkpoints placed right before bosses are a major quality-of-life win and sharply reduce runback frustration.

combat system
Product 1: Death Stranding 2: On the...
4.2

Combat was widely seen as improved, snappier, and more flexible, though a few reviewers found it clunky, overemphasized, or easier to avoid.

Product 2: The First Berserker: Khazan
4.8

Combat is the game’s defining strength, consistently praised for its speed, depth, and rewarding parry-dodge interplay.

community features
Product 1: Death Stranding 2: On the...
4.8

The community layer was a highlight, with reviewers praising the sense of shared infrastructure and collaborative help across the world.

Product 2: The First Berserker: Khazan
No score yet
companion AI
Product 1: Death Stranding 2: On the...
No score yet
Product 2: The First Berserker: Khazan
2.0

Summoned allies can help as distractions, but their AI is often described as unreliable and sometimes wasteful.

content variety
Product 1: Death Stranding 2: On the...
4.4

Weather, hazards, floods, earthquakes, fires, and other systems made the world and deliveries feel more varied and reactive.

Product 2: The First Berserker: Khazan
No score yet
controls responsiveness
Product 1: Death Stranding 2: On the...
4.3

Controls were generally praised as refined and smoother, including PC input options and better feel compared with the first game.

Product 2: The First Berserker: Khazan
4.8

Movement and combat inputs are consistently described as smooth, responsive, and precise.

core gameplay loop
Product 1: Death Stranding 2: On the...
4.6

The delivery loop remained central but was described as tighter, more addictive, and more player-friendly across several reviews.

Product 2: The First Berserker: Khazan
4.0

The mission-to-boss structure successfully recreates a satisfying soulslike loop even when it feels familiar.

crafting system
Product 1: Death Stranding 2: On the...
No score yet
Product 2: The First Berserker: Khazan
4.5

Crafting is straightforward and easier to understand than some genre peers, though its full utility opens up a bit later.

crash stability
Product 1: Death Stranding 2: On the...
No score yet
Product 2: The First Berserker: Khazan
3.5

One long-play review reports a couple of crashes across roughly 60 hours, suggesting minor but real instability.

dialogue quality
Product 1: Death Stranding 2: On the...
3.3

Dialogue drew a mild caveat from one reviewer who found some cutscenes too long, even while praising the cast overall.

Product 2: The First Berserker: Khazan
No score yet
difficulty balance
Product 1: Death Stranding 2: On the...
3.3

Difficulty was mixed: reviewers noted optional harder settings and late-game challenge, but many felt vehicles, weapons, or BT changes made parts too easy.

Product 2: The First Berserker: Khazan
3.3

The difficulty is rewarding for many, but boss balance is one of the most divisive parts of the game.

driving mechanics
Product 1: Death Stranding 2: On the...
4.2

Vehicles were one of the biggest improvements, arriving earlier and handling better, though some reviewers felt they trivialized traversal.

Product 2: The First Berserker: Khazan
No score yet
emotional impact
Product 1: Death Stranding 2: On the...
4.2

Many reviewers found the final hours, sincere human stories, and emotional stakes powerful, while one review felt comparatively unmoved.

Product 2: The First Berserker: Khazan
No score yet
enemy variety
Product 1: Death Stranding 2: On the...
4.7

Enemy variety was praised for making combat more engaging, especially with better-equipped bandits, BT variants, and Ghost Mechs.

Product 2: The First Berserker: Khazan
3.9

Enemy variety is generally strong, though some later impressions say repetition can creep in over long play sessions.

environmental detail
Product 1: Death Stranding 2: On the...
4.7

The Australia and Mexico environments were repeatedly praised for variety, vistas, textures, weather, and visual detail.

Product 2: The First Berserker: Khazan
4.5

Levels and locales are repeatedly described as detailed, attractive, and enjoyable to move through.

exploration quality
Product 1: Death Stranding 2: On the...
4.6

Exploration was praised for making the next horizon feel exciting and for encouraging movement through a striking world.

Product 2: The First Berserker: Khazan
3.8

Exploration offers worthwhile secrets and shortcuts, but several reviews still say stages are fairly linear or limited in optional discovery.

facial animations
Product 1: Death Stranding 2: On the...
4.9

Facial capture and character work were strongly praised, with reviewers calling the faces and cutscene direction exceptional.

Product 2: The First Berserker: Khazan
No score yet
faithfulness to franchise
Product 1: Death Stranding 2: On the...
3.9

Reviewers agreed the sequel keeps Death Stranding’s identity but debated whether the stronger Metal Gear-style action sands away some original friction.

Product 2: The First Berserker: Khazan
No score yet
fast travel convenience
Product 1: Death Stranding 2: On the...
3.9

Fast travel through the Magellan and key waypoints was useful, though some reviewers noted scoring tradeoffs or occasional restrictions.

Product 2: The First Berserker: Khazan
4.3

Returning to checkpoints or missions is convenient, and the hub structure makes travel between objectives fairly painless.

frame rate stability
Product 1: Death Stranding 2: On the...
4.4

Performance notes were positive, with reviewers citing 60fps on PS5 and high, steady PC frame rates.

Product 2: The First Berserker: Khazan
4.5

Performance is usually steady, with little to no frame-rate trouble outside occasional rare drops.

fun factor
Product 1: Death Stranding 2: On the...
4.3

Despite its strangeness and length, reviewers often found the sequel more fun, more gripping, or never boring.

Product 2: The First Berserker: Khazan
4.5

Even skeptical or genre-weary reviewers say the game is consistently exciting and hard to put down.

gameplay mechanics
Product 1: Death Stranding 2: On the...
4.6

The mechanics were broadly praised as a major sequel upgrade, with richer delivery tools, stronger systems, and more approachable play.

Product 2: The First Berserker: Khazan
No score yet
graphics quality
Product 1: Death Stranding 2: On the...
4.8

Visuals were one of the strongest consensus points, with repeated praise for stunning landscapes, fidelity, faces, and next-gen presentation.

Product 2: The First Berserker: Khazan
4.2

Raw fidelity is seen as good rather than best-in-class, with visual appeal driven more by style than technical showmanship.

grind level
Product 1: Death Stranding 2: On the...
4.2

One reviewer specifically noted that the game can be played at a relaxed pace without needing to grind it out.

Product 2: The First Berserker: Khazan
No score yet
handheld play suitability
Product 1: Death Stranding 2: On the...
4.0

The PC review found Steam Deck and handheld play workable, though at a fairly low resolution on Steam Deck.

Product 2: The First Berserker: Khazan
4.5

The one Steam Deck-focused review says the game is verified and plays very well on the device.

haptic feedback integration
Product 1: Death Stranding 2: On the...
5.0

DualSense haptics were singled out as excellent, bringing surfaces, weather, gear, and action details into the controller.

Product 2: The First Berserker: Khazan
No score yet
immersion
Product 1: Death Stranding 2: On the...
4.7

Immersion was praised through the world’s quiet storytelling and lingering human moments.

Product 2: The First Berserker: Khazan
No score yet
innovation
Product 1: Death Stranding 2: On the...
No score yet
Product 2: The First Berserker: Khazan
2.8

Khazan adds some smart twists, but most reviews still see it as heavily derivative rather than especially original.

learning curve
Product 1: Death Stranding 2: On the...
No score yet
Product 2: The First Berserker: Khazan
2.8

Early bosses and systems can be harsh, and several reviewers say the game teaches its ideas abruptly.

level design
Product 1: Death Stranding 2: On the...
4.6

The new continent was praised for a far greater variety of locations and terrain challenges.

Product 2: The First Berserker: Khazan
4.3

Level design trends positive overall, especially once the game opens up later, though some mission layouts can feel samey.

load times
Product 1: Death Stranding 2: On the...
5.0

Load times received a rare explicit rave, with one review saying transitions from menu to play were almost instant.

Product 2: The First Berserker: Khazan
No score yet
loot system
Product 1: Death Stranding 2: On the...
No score yet
Product 2: The First Berserker: Khazan
4.3

Loot is plentiful but generally manageable, with enough gear and sets to support build tinkering without becoming overwhelming.

lore depth
Product 1: Death Stranding 2: On the...
4.2

The Corpus lore tracker was noted as a helpful way to manage the sequel’s dense terminology and story context.

Product 2: The First Berserker: Khazan
4.5

Supplemental tools like the relationship map help flesh out the setting and backstory for players who want more context.

map and navigation design
Product 1: Death Stranding 2: On the...
4.3

Route planning and the 3D map were praised as important, clearer tools for planning long deliveries.

Product 2: The First Berserker: Khazan
3.5

Mission maps and shortcut-heavy layouts are helpful, but backtracking and mission-reset behavior can be clunky.

menu usability
Product 1: Death Stranding 2: On the...
3.8

Menus were viewed as improved overall, though at least one reviewer still found inventory and menu handling fiddly.

Product 2: The First Berserker: Khazan
No score yet
mission design
Product 1: Death Stranding 2: On the...
4.1

Mission design was praised for moreish delivery structure and some fun, weird orders, though the core remains delivery-focused.

Product 2: The First Berserker: Khazan
No score yet
mission variety
Product 1: Death Stranding 2: On the...
4.5

Reviewers praised more varied cargo conditions, hazards, objectives, and mission setups that kept deliveries fresher.

Product 2: The First Berserker: Khazan
No score yet
movement feel
Product 1: Death Stranding 2: On the...
4.4

Movement on foot was described as smoother, more responsive, and still satisfyingly weighty when hiking mattered.

Product 2: The First Berserker: Khazan
No score yet
multiplayer design
Product 1: Death Stranding 2: On the...
4.6

The asynchronous multiplayer remained a signature strength, praised for paths, structures, likes, and indirect collaboration.

Product 2: The First Berserker: Khazan
No score yet
narrative quality
Product 1: Death Stranding 2: On the...
4.0

Narrative response was mixed-positive: many reviewers praised the story and themes, while others found it opaque, messy, or oddly paced.

Product 2: The First Berserker: Khazan
3.6

The revenge premise and setting are engaging enough to keep players moving, but the story rarely matches the strength of the gameplay.

onboarding experience
Product 1: Death Stranding 2: On the...
4.4

The sequel was seen as more welcoming and quicker to grab players, especially compared with the first game’s slow start.

Product 2: The First Berserker: Khazan
3.2

Tutorials help, but the opening hours and early bosses do not always showcase or teach the game cleanly.

online stability
Product 1: Death Stranding 2: On the...
2.8

One review encountered servers going down before launch, making this the only direct stability caveat in the review set.

Product 2: The First Berserker: Khazan
No score yet
open-world design
Product 1: Death Stranding 2: On the...
4.0

One mixed review still called it a strong open-world sandbox checklist game, even while missing the first game’s sparer approach.

Product 2: The First Berserker: Khazan
No score yet
originality
Product 1: Death Stranding 2: On the...
4.7

Originality remained a strength, with one review calling the sequel exciting and original despite its imperfections.

Product 2: The First Berserker: Khazan
No score yet
pacing
Product 1: Death Stranding 2: On the...
3.7

Pacing was one of the most divided attributes: many reviews praised improvements, while others criticized slow burns, filler, or poorly paced story delivery.

Product 2: The First Berserker: Khazan
No score yet
performance optimization
Product 1: Death Stranding 2: On the...
4.9

Performance was strongly praised on PS5 Pro and PC, with several reviewers reporting flawless or dreamlike optimization.

Product 2: The First Berserker: Khazan
4.8

Across platforms, reviewers frequently describe performance as polished, stable, and well-optimized.

platform-specific feature support
Product 1: Death Stranding 2: On the...
4.8

PC and controller support were praised for deep options, upscaling support, and broad input compatibility.

Product 2: The First Berserker: Khazan
No score yet
polish
Product 1: Death Stranding 2: On the...
4.5

Polish was frequently praised through streamlined tasks, quality-of-life upgrades, tighter design, and a more focused sequel structure.

Product 2: The First Berserker: Khazan
4.5

Reviews consistently present Khazan as a notably polished release with strong presentation and solid overall finish.

progression system
Product 1: Death Stranding 2: On the...
4.5

Progression was praised for APAS, RPG-like upgrades, freely swapped perks, and systems that reward how players approach deliveries.

Product 2: The First Berserker: Khazan
4.5

Lacrima rewards, skill growth, and multiple advancement layers make repeated attempts feel productive instead of wasted.

protagonist appeal
Product 1: Death Stranding 2: On the...
3.3

Sam drew a mixed note from one review that still found him emotionally hard to connect with despite more range.

Product 2: The First Berserker: Khazan
2.0

Khazan’s setup is strong, but some reviewers still find him flat or emotionally distant as a lead.

quest design
Product 1: Death Stranding 2: On the...
2.9

Quest design was mixed, with some reviewers finding filler or insufficient challenge despite the stronger overall delivery structure.

Product 2: The First Berserker: Khazan
No score yet
replay value
Product 1: Death Stranding 2: On the...
3.5

Replay value was split between extensive remaining missions and one reviewer saying they would not replay from scratch.

Product 2: The First Berserker: Khazan
3.6

Replay value is decent thanks to NG+, weapon differences, and build experimentation, though customization limits cap long-term variety.

sandbox freedom
Product 1: Death Stranding 2: On the...
4.8

One reviewer praised the sandbox for giving players broad choice across traversal, combat, and stealth.

Product 2: The First Berserker: Khazan
No score yet
save system reliability
Product 1: Death Stranding 2: On the...
No score yet
Product 2: The First Berserker: Khazan
4.5

Autosaving appears dependable, with one reviewer specifically noting that crashes did not cost meaningful progress.

side character depth
Product 1: Death Stranding 2: On the...
4.0

Side characters were a major strength for several reviewers, though some felt the new cast was underused or less forceful.

Product 2: The First Berserker: Khazan
2.5

Supporting characters are often described as underused or too slight to leave much of an impression.

skill tree depth
Product 1: Death Stranding 2: On the...
4.2

The APAS and skill systems were described as useful and flexible without being overly bloated.

Product 2: The First Berserker: Khazan
4.5

Weapon-specific trees are a major strength, offering meaningful abilities, combos, and build direction.

social features
Product 1: Death Stranding 2: On the...
4.7

Social features were praised for ziplines, shared structures, likes, and infrastructure that made helping others satisfying.

Product 2: The First Berserker: Khazan
No score yet
sound design
Product 1: Death Stranding 2: On the...
4.8

Sound design was praised as immaculate or immersive, including 3D audio, voice work, and soundscape details.

Product 2: The First Berserker: Khazan
4.5

Weapon impacts, combat audio, and environmental sound all earn strong praise for adding weight to fights.

soundtrack quality
Product 1: Death Stranding 2: On the...
4.7

The soundtrack was strongly praised for licensed music, original tracks, and emotional placement during key moments.

Product 2: The First Berserker: Khazan
4.5

The soundtrack is well-liked and effective at supporting bosses and dramatic moments.

stealth mechanics
Product 1: Death Stranding 2: On the...
4.4

Stealth was broadly improved through more tools, better combat integration, and added tactical options, though not always as deep as Metal Gear.

Product 2: The First Berserker: Khazan
No score yet
tutorial quality
Product 1: Death Stranding 2: On the...
No score yet
Product 2: The First Berserker: Khazan
4.5

The tutorials are clear, helpful, and generally unobtrusive.

upgrade system
Product 1: Death Stranding 2: On the...
4.5

The upgrade system was praised because unlocked tools felt useful and rewarding during deliveries.

Product 2: The First Berserker: Khazan
3.8

Gear and character upgrades are broad and useful, though some reviewers note they come online a bit later than ideal.

user interface design
Product 1: Death Stranding 2: On the...
4.4

UI and UX were praised in one review for making objectives clearer and loadout handling smoother.

Product 2: The First Berserker: Khazan
4.3

Reference tools like the compendium and encyclopedia make systems easier to parse and support experimentation.

value for money
Product 1: Death Stranding 2: On the...
4.2

Value was supported by the long runtime and substantial post-credits content, with the caveat that it asks for a major time commitment.

Product 2: The First Berserker: Khazan
5.0

Reviews that address price directly frame the game as worth buying at full cost.

visual effects quality
Product 1: Death Stranding 2: On the...
No score yet
Product 2: The First Berserker: Khazan
4.5

Combat and boss effects are repeatedly highlighted as a good match for the game’s stylized presentation.

voice acting
Product 1: Death Stranding 2: On the...
4.6

Voice acting and performances were widely praised, especially Troy Baker and the broader ensemble cast.

Product 2: The First Berserker: Khazan
4.3

Voice acting is a consistent positive, with several reviews singling it out as strong or believable.

weapon balance
Product 1: Death Stranding 2: On the...
3.1

Weapon balance was mixed, with reviewers noting a large arsenal but also saying it could overpower enemies or trivialize friction.

Product 2: The First Berserker: Khazan
No score yet
world-building
Product 1: Death Stranding 2: On the...
4.4

World-building was praised for being unique, expanded, bizarre, and richly thought out, though sometimes delivered through dense exposition.

Product 2: The First Berserker: Khazan
4.5

The DNF setting, factions, and supernatural backdrop help the world feel broader than the revenge plot alone.

world interactivity
Product 1: Death Stranding 2: On the...
4.4

World interactivity was praised through player-built structures that improve both the user’s route and other players’ journeys.

Product 2: The First Berserker: Khazan
No score yet
writing quality
Product 1: Death Stranding 2: On the...
4.1

Writing quality landed mostly positive but not unanimous, with praise for Kojima’s charm and story highs alongside some criticism of nonsense or opacity.

Product 2: The First Berserker: Khazan
3.3

Writing impressions are mixed, landing between entertainingly edgy and formulaic.