Death Stranding 2: On the Beach
Where It Has the Edge
- progression system is 4.5 vs 2.5. Progression was praised for APAS, RPG-like upgrades, freely swapped perks, and systems that reward how players approach deliveries.
- environmental detail is 4.7 vs 2.8. The Australia and Mexico environments were repeatedly praised for variety, vistas, textures, weather, and visual detail.
- user interface design is 4.4 vs 2.5. UI and UX were praised in one review for making objectives clearer and loadout handling smoother.
- mission design is 4.1 vs 2.3. Mission design was praised for moreish delivery structure and some fun, weird orders, though the core remains delivery-focused.